• 제목/요약/키워드: Creative Activities

검색결과 709건 처리시간 0.019초

MCY-Mentoring Activities by Creating and Communicating Mathematical Objects

  • Cho, Han-Hyuk;Lee, Ji-Yoon;Shin, Dong-Jo;Woo, Ahn-Sung
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권2호
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    • pp.141-158
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    • 2011
  • In recent years, an increasing number of viewpoints hold that students should be engaged in a learning environment where understanding and knowledge transfer take place. This study introduces Mathematics Created by You (MCY)-mentoring program, which allows students to construct artefacts that are required to learn. This program is online-based and so can be shared by several people and mathematics leaning takes place through interactions within this carefully designed environment. Also, MCY intends to provide students a series of sequential activities related to creative play, creative learning and creative inquiry based on a Constructive and interactive environment. Furthermore, a creative activity- constructing a creative product using building blocks- was presented as an example. Finally, we investigate the pedagogical implications and suggest directions for the further development.

과학기반 심화융합영재 프로그램이 초등 과학영재의 창의적 사고활동과 정서지능에 미치는 영향 (The Effects of Science based Enrichment STEAM Gifted Program on Creative Thinking Activities and Emotional Intelligence of Elementary Science Gifted Students)

  • 오동주;배진호;박수홍
    • 한국초등과학교육학회지:초등과학교육
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    • 제35권1호
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    • pp.13-25
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    • 2016
  • The purpose of this study was to investigate the effects of science based enrichment STEAM gifted program on the creative thinking activities and emotional intelligence of elementary science gifted students. The study subjects were two science gifted classes of the 5th grade of local Office of Education in B Metropolitan City. One class including 20 students was experimental group and the other including 20 students was comparison group. For the purpose of study, the lesson unit 'The world of light through science' was practised, the science based enrichment STEAM gifted program was applied to experimental group, whereas comparison group was taught traditional gifted lesson. The results of this study were as follows. First, science based enrichment STEAM gifted program influenced significantly the improvement of the creative thinking activities of elementary science gifted students. Second, science based enrichment STEAM gifted program was showed to enhance the emotional intelligence of elementary science gifted students significantly.

초등정보영재의 동기와 부모지지에 따른 창의적 산출물 성취도 차이 분석 (Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support)

  • 곽소아;권대용;이원규
    • 컴퓨터교육학회논문지
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    • 제17권3호
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    • pp.41-51
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    • 2014
  • 최근 정보영재 교육기관은 정보영재의 창의적 활동을 장려하고 이를 지속, 확장 시킬 수 있도록 다양한 노력을 하고 있다. 그러나 관련 연구가 부족하고 대부분의 연구가 정보영재의 인지적인 측면에만 집중되어 있어, 정보영재의 특성을 반영한 창의적 활동 교육을 제공하는 데 한계가 있다. 따라서 본 연구는 초등 정보영재 56명의 창의적 산출물 성취도를 평가하고 그 결과를 정의적, 환경적 변인들과 함께 종합적으로 분석하였다. 분석 결과 초등정보영재의 창의적 산출물 성취도는 내적동기가 높을수록 더 높은 것으로 나타났으며, 부모의 지지 또는 외적동기에 따른 유의한 차이는 없었다.

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귀추를 이용한 가설 설정이 과학 탐구 능력과 창의적 사고 활동에 미치는 영향 (The Effect of Hypothesis Formulation using Abduction on Science Processing Skills and Creative Thinking Activities)

  • 김나영;유병길
    • 대한지구과학교육학회지
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    • 제5권1호
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    • pp.60-67
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    • 2012
  • The purpose of this study is to find out the effect of hypothesis formulations using abduction on science processing skills and the creative thinking activities. As the subject, 2 classes in the $6^{th}$ grade of B elementary school located in Busan were selected. Through the pre/post inspection design between experiment and comparison class, the units of science courses in the second semester of $6^{th}$ grade '1. A change in the weather' and '2. Various gases' were applied. The results were as follows: Firstly, the test on science processing skills showed that there was not statistic meaningful differences between the two groups. And, in the sub-parts, there was not statistic meaningful differences between the two groups. Secondly, it was observed that it would have a meaningful effect to improve the creative thinking activities of students who performed hypothesis formulation using abduction. Especially, through this, the experimental class gave a positive effect on the 'Fluency' and 'Elaboration', one of lower categories of the creative activities. The results of 'Flexibility' and 'Originality' in the experimental class were higher than those of students in the comparative class. However, according to statistical analysis, this result is meaningless. Thirdly, on the survey about the hypothesis formulation using abduction, many students thought that this learning method was very interesting and helpful to study science. In addition, it was observed that the ability to use abduct thinking was improved more than ever before.

다양한 확산적 사고활동을 통한 창조성 육성에 관한 연구 - 초등학교 수학교육을 중심으로 - (A Study on Cultivating Creativity through Various and Divergent Thinking Activities - Focused on Mathematics Education in Elementary School -)

  • 임문규
    • 한국초등수학교육학회지
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    • 제10권1호
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    • pp.1-19
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    • 2006
  • 수학교육에서 창조적 사고력을 기르는 것이 중요하며, 이에 관한 연구의 집적이 필요하다 이 연구는 수학교육을 통해 다양하고 확산적인 사고활동을 촉진하여 창조성의 육성이 가능하다는 것에 대하여 탐구하였다. 이를 위해 초등학교 수학교육에서 창조적 사고력을 길러줄 수 있다고 생각하는 교구에 의한 조작 활동 및 문제해결과 문제 만들기 학습 지도 방법을 통한 학생들의 다양하고 확산적인 생산에 대한 실제 사례를 들면서 논하였다. 수학교육에서 창조성의 육성은 초등학교 단계의 어린 시기부터 실시하는 것이 바람직하다고 생각되며, 이를 위한 다양한 교재 및 학습 지도 방법에 대한 개발·연구의 집적이 필요하다고 생각한다.

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초등학교 중학년의 창의적 체험활동을 위한 활동중심의 식생활 교재 및 지침서 개발 (Development of Dietary Life Education Textbook and Teaching Manual for Creative Activities in Elementary School)

  • 허은실
    • 대한지역사회영양학회지
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    • 제18권3호
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    • pp.203-212
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    • 2013
  • This study was conducted to develop a dietary life education textbook and teaching manual for creative activities of elementary school students in middle grade. First, we extracted dietary life related contents from textbooks for third and fourth grade and created systematization of contents involving educational objectives, goals, contents and activities. The development of textbook and teaching manual were based on systematization of contents. The textbook was composed of five major chapters, which were 'nutrition', 'cooking', 'environment and hygiene', 'food' and 'dietary culture'. Each major chapter having six to seven smaller chapters, adding up to a total of 34 smaller chapters. The textbook was in activity format so that can be readily and directly used in actual classes. The textbook had fun characters and various activities (particularly a lot of cooking activities) to deliver the main theme of each chapter. The teaching manual was composed of background, goal, teaching plan and teaching point. The smaller chapters had learning goal, teaching-learning resources, important points, teaching-learning process and reference material. In evaluation after operating the model school, the developed textbooks were suited for students' needs and cognitive level. This textbook can be utilized at creative activities consisting of ten to fifteen students.

그림책을 이용한 유아 창의극 활동에서의 유아 반응에 대한 탐구 (A Study of Creative Drama Activities for Young Children Based on Picture Books)

  • 최경;현은자
    • 아동학회지
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    • 제32권2호
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    • pp.123-148
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    • 2011
  • The purpose of this study was to explore children's experiences in a series of creative drama activities based around the use of picture books. The subjects were a total of 17 children 4 years of age. The research, implemented over the courses of 10 weeks, was integrated into their daily education curriculum. The children's drama activities were collected by participant observation, field notes, audio and videotape transcriptions, documentation of the young children's drama activities (eg. pantomimes, role plays & improvised expression, improvisations). The analysis reveals the following findings : 1) even shy and passive young children tried to participate in pantomime activities after reading books. 2) In role play & improvised expression activities, young children were immersed in the improvised situation and spontaneously expressed their emotions and thoughts as actors without the use of any scripts, in an impromptu manner. 3) In improvisation, young children collaborated with other children to create the improvisation by extending or transforming the content of the picture books through their own ideas.

Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제13권2호
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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창의적 재량 활동을 통한 중학교 국제이해교육의 증진 방안에 관한 연구 (A Promotion Plan of Education for International Understanding through Creative Optional Activities in Middle School)

  • 이대희;안향숙
    • 수산해양교육연구
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    • 제19권1호
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    • pp.110-120
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    • 2007
  • Education for International Understanding is not fully implemented in middle schools although it is underlined in the 7th Curriculum. So this study aims to analyse the areas in which Education for International Understanding through the creative optional activities in the middle schools can be conducted, and the method to promote Education for International Understanding through these areas. And we propose the specific instruction plans which can be used in class on each area and some points of the methodological improvement.

학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과 (The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students)

  • 손경옥;이형철
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.55-65
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    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.