• Title/Summary/Keyword: Creation of Jobs

Search Result 141, Processing Time 0.023 seconds

The Characteristics and Impacts of the Relocating of Production Facilities to Abroad: A Case of Korea (생산시설 해외이전의 유형별 특성 및 효과분석)

  • 양희승;임채윤
    • Journal of Technology Innovation
    • /
    • v.6 no.2
    • /
    • pp.54-79
    • /
    • 1998
  • Entering the 1990s, Korean economies experienced the high-cost and low-efficiency situation which evetually caused many Korean firms led to relocate their production facilities to lower labor cost countries. This paper aims to draw out the characteristics of FDI and to evaluate the impacts of FDI in manufacturing sectors. Firstly, we try to categorize the indutries into three groups, labor intensive, capital intensive, and the technology intensive industries figuring out the characteristics of FDI of Korean firms. Secondly, we compare the three categories by grouping high and low foreign investment areas using value added data. Thirdly, we analyse the impacts of foreign production relocation the number of firms, production volume and jobs creation in Korea during the period 1991-1996. This paper concludes that the FDI of Korean firms concentrates to labor intensive industry and the hollowing effect caused by FDI was observed partially in the labor intensive industry.

  • PDF

Orbital Dungeon Generation: A Method for Creating Dungeons Quickly and Dynamically

  • Udjaja, Yogi
    • Journal of information and communication convergence engineering
    • /
    • v.20 no.1
    • /
    • pp.41-48
    • /
    • 2022
  • With the development of technology, the procedures for making systems are altered. Jobs that were initially difficult with technology have become easier. Likewise with work as a developer. In this era, it takes work that can be done quickly, precisely, and accurately. Inspired by the Copernicus' theory that the sun is the center of the solar system, this research aims to create a plugin that is integrated with the Unity game engine so that it can create dungeons quickly and dynamically using the orbital dungeon generation method. In general, games that have several dungeons are role playing games genre with the roguelike subgenre, where games of this type are widely adopted by well-known games. This method is expected to be employed by developers, especially game developers, to simplify and speed up the creation of games using dungeons, because the complexity of the system that is made can be adjusted according to needs.

Challenges in Green Innovation Policy after the Fukushima Nuclear Accident

  • Wada, Tomoaki
    • STI Policy Review
    • /
    • v.4 no.1
    • /
    • pp.135-161
    • /
    • 2013
  • This paper examines Japan's Science and Technology (S&T) Basic Plans in accordance with its S&T Basic Law. The Basic Plans promote two major innovation (Green Innovation and Life Innovation) towards the creation of new markets and jobs, specifically under the Fourth S&T Basic Plan enacted on August 2011. Successful smart community demonstration projects at four urban localities were launched under plans to promote Green Innovation research and development of renewable energy technologies. However, the expectation that renewable energy such as solar or wind power can replace nuclear power is not backed by sufficient evidence. Furthermore, the electricity produced by these sources is expensive and unstable owing to its reliance on weather conditions. The Fukushima nuclear power plant accident on March 2011 has also seriously affected Japan's future energy plans. According to a government estimate, electricity charges would double if nuclear power generation were abandoned, imposing a heavy burden on the Japanese economy. Japan is in need of energy policies designed on the basis of more far-sighted initiatives.

A Convergence Study for the Academic Systematization of Cartoon-animation (만화영상학의 학문적 체계화를 위한 융합적 연구)

  • Lim, Jae-Hwan
    • Cartoon and Animation Studies
    • /
    • s.43
    • /
    • pp.285-320
    • /
    • 2016
  • Cartoons and Animation are convergent arts created with a composite application of language arts described in the form of literary texts and sounds, plastic arts visualized in the form of artistic paintings, and film arts produced in the form of moving pictures. An academic university major in cartoons and animation studies established in late 20th century however, did not satisfactorily meet the needs in academic research and development and the free expression of artistic creation was limited. In order to systematize the major in cartoons and animation studies, an convergent approach to establish and clarify following are in demand : the terms and definitions, the historical developments, the research areas and methods, the major education and related jobs and start-ups. New culture and arts industries including cartoons, animation, moving images, and games contents are not yet listed in the industries listing service jointly provided online by the portal site Naver.com and Hyung-Seol publishing company. Above all, cartoons and animation are inseparably related to each other that even if one uses the term separately and independently, the meaning may not be complete. So a new combined term "Animatoon" can be established for the major in cartoons and animation studies and also used for its degree with concentrations of cartoons, animation, moving images, games, and etc. In the Introduction, a new combined term Animatoon is defined and explained the use of this term as the name of the major and degree in cartoons and animation studies. In the body, first, the Historical Developments classified Animatoon in the ancient times, the medieval times, and the modern times and they are analyzed with the help of esthetics and arts using examples of mural frescos, animal painting, religion cartoons, caricatures, cartoons, satire cartoons, comics, animation, 2 or 3 dimensional webtoons, and K-toons. Second, the Research Areas of Animatoon reviewed the theories, genres, artworks, and artists and the Research Methods of Animatoon presented the curriculum that integrated the courses in humanities, science technologies, culture and arts, and etc. Third, the Major Education considered Animatoon education in children, young adults, students of the major and the Related Jobs and Start-Ups explored various jobs relating to personal creation of artwork and collective production of business-oriented artwork. In the Conclusion, the current challenges of Animatoon considered personalization of the artists, specialization of the contents, diversification of the types, and liberalization of the art creation. And the direction of improvement advocated Animatoon to be an academic field of study, to be an art, to be a culture, and to be an industry. The importance of cartoons and animation along with videos and games rose in the 21st century. In order for cartoons and animation to take a leading role, make efforts in studying Animatoon academically and also in developing Animatoon as good contents in the cultural industries.

Direction of Designer-makers Business Activation through Strategic Design Support Policy-Focusing on 'Young man's Creative Work & Startup Support Project' (전략적 디자인 지원정책을 통한 디자이너-메이커스 비즈니스 활성화 방향 -청년 창의인력 취·창업지원사업을 중심으로-)

  • Park, Jun-Hong;Jeon, Young-Ok
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.291-298
    • /
    • 2019
  • This study discusses the core contents and implications of the design support policy of government in the creation of the designer-makers' business ecosystem through the analysis of 'Young man's Creative Work & Startup Support Project'. This case, which aims to cultivate a design brand based on maker technology and to create jobs for young people, suggests the role of government as a creative culture creator so that designer-makers are able to create creative activities in a more free and creative atmosphere. Furthermore, this study emphasizes the importance of efficient integration and reorganization of similar maker support policies implemented by each government department, the necessity of a roadmap for realizing this, and the support for quality improvement. As a result, the design support policy of government for the designer-makers' business activation should evolve into the qualitative development of intellectual property based on a mature shared culture and the discovery of a new production paradigm model of the manufacturing industry based on the open manufacturers beyond the economic and numerical goals of creating new jobs.

Task-Oriented GIS for Water Management at Taipei Water Resource District

  • WU Mu-Lin;TAl Shang-Yao;CHOU Wen-Shang;SONG Der-Ren;LIU Shiu-Feng;YANQ Tsung-Ming
    • Proceedings of the KSRS Conference
    • /
    • 2004.10a
    • /
    • pp.668-670
    • /
    • 2004
  • Taipei Water Management Office (TWMO) is one of the eleven district offices in Water Resource Agency. Water management is the top priority to be pursued both on daily management and long-term management at TWMO. There are five departments to perform a wide range of tasks in addition to water management. All management prescriptions are simply to provide sustainable clean water for about four millions population in Taipei. TWMO has gone through 16 years experience of development and implementation of GIS in water management. The objectives of this paper are to provide the major ingredients of successful and operational GIS for water management. The five departments at TWMO have performed tasks such as city planning, construction management, forest management, land use enforcement, soil and water conservation, water quality monitoring and protection, garbage collection, and sewage disposal management. Data base creation was one of the major jobs to be done. Update of data base has to be done on a daily basis. Computers, its peripheral, and software are essential for GIS developed at TWMO. Know-how and technical skill on computers and GIS for every technician are contributing significantly such that GIS can be implemented on most of jobs performed at TWMO. Implementations of GIS have been pursued by application modules on a task-oriented basis. Application modules are simple, easy to use, and menu driven with only Chinese. Web-based and mobile GIS are the new components that make water management at TWMO stay on the right course. To solve problems encountered in water management by GIS at TWMO can be easily and user-friendly may be the most important experience.

  • PDF

Automated Supervision of Data Production - Managing the Creation of Statistical Reports on Periodic Data

  • Schanzenberger, Anja;Lawrence, D.R.
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2004.11a
    • /
    • pp.39-53
    • /
    • 2004
  • Data production systems are generally very large, distributed and complex systems used for creating advanced (mainly statistical) reports. Typically, data is gathered periodically and then subsequently aggregated and separated during numerous production steps. These production steps are arranged in a specific sequence (workflow or production chain), and can be located worldwide. Today, a need for improving and automating methods of supervision for data production systems has been recognized. Supervision in this context entails planning, monitoring and controlling data production. Two significant approaches are introduced here for improving this supervision. The first is a 'closely-coupledd' approach (meaning direct communication between production jobs and supervisory tool, informing the supervisory tod immediately about delays in production) - based upon traditional production planning methods typically used for manufacturing (goods) and adopted for working with data production. The second is a 'loosely-coupled' approach (meaning no direct communication between supervisory tool and production jobs is used) - having its origins in proven traditional project management. The supervisory tool just enquires continuously the progress of production. In both cases, dates, costs, resources, and system health information is made available to management. production operators and administrators to support a timely and smooth production of periodic data. Both approaches are theoretically described and compared. The main finding is that, both are useful, but in different cases. The main advantages of the closely coupled approach are the large production optimisation potential and a production overview in form of a job execution plan, whereas the loosely coupled method mainly supports unhindered job execution and offers a sophisticated production overview in form of a milestone schedule. Ideas for further research include investigation of other potential approaches and theoretical and practical comparison.

  • PDF

A Study on the Activation Plan for K-Beauty Beauty Industry (K-Beauty 미용산업 활성화 방안에 관한 연구)

  • Pyo, Young-Hee
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.12
    • /
    • pp.229-235
    • /
    • 2021
  • The K-Beauty beauty industry is emerging as a future-oriented growth industry that creates high added value. Therefore, this study analyzed the trends of the K-Beauty beauty industry, the latest cosmetics industry trends, and previous studies and reports related to global competitiveness with the purpose of suggesting a direction to develop into a promising industry with future value needs and competitiveness of consumers. First, it is necessary to induce the demonstration of social and economic value as an export-beneficial industry by enabling division of roles between industries and governments by sector based on innovation and creativity. Second, it is expected to succeed only when beauty and IT are fused to form and expand an innovation network. Finally, if legal and institutional improvements are preceded to solve the task of creating new jobs and fostering professionals that meet the goals of industrial development, it will be possible to strategize the revitalization of the future-oriented K-Beauty beauty industry.

A Qualitative Study on the Stress of Undergraduate due to COVID-19 (코로나19에 의한 대학생들의 스트레스에 대한 질적 연구)

  • Kim, Gab-Soon;Park, Yoon-Joe
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.9
    • /
    • pp.644-651
    • /
    • 2021
  • This study used a qualitative research method to derive meaning through intensive interviews on stress, focusing on the subjective perceptions and experiences of college students about COVID-19. The study participants were 12 college students enrolled at University Y in Gyeonggi-do, and the questionnaires were 'How has your daily life changed due to COVID-19?' and 'What changes have you made in your environment due to COVID-19?', 'What kind of comfort/inconvenience did you experience due to COVID-19?'As a result of analyzing the stress experienced by university students due to COVID-19, the stress factors were found to be four types: concerns about academic quality, anxiety about disconnection from social relationships, burden due to decrease in jobs (part-time jobs), and health and safety anxiety. The results of this study, it seems that the university's efforts to optimize online classes, seeking social relationships through non-face-to-face, preparing policies for job creation for college students, and health management measures due to COVID-19 should be discussed.

Part-time Work in Netherlands: Facts and Policies (네델란드에서의 파트타임근로의 현황과 정책)

  • Cheon, Byung-You
    • Korean Journal of Labor Studies
    • /
    • v.17 no.1
    • /
    • pp.269-295
    • /
    • 2011
  • This paper is about the part-time work and related polices in Netherland, which increased the employment rate for the past 30 years with part-time job creation. Netherland has been successful in making part-time 'good' jobs. There were many factors which contributed to increaing part-time jobs such as market, institution, policies, and industrial relations. There was virtuous cycle between increase in the supply of female labor power and increase in the demand for part-time worker in the labor market. The policies were reinforced which protect part-time workers, introduced the incentive system which was favorable to part-time wokres, guaranteed the right to select working hours to workers. Particularly, the labor market, institutions and policies were created in the midst of the social dialogue. As the polder model has been persisted for almost 30 years, the switch to full-time work or long working-hour model would not be possible. As the poler model is a very specific model based on the Netherland's own social conditions, it is not easy to copy and transplant in other countries.