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http://dx.doi.org/10.6109/jicce.2022.20.1.41

Orbital Dungeon Generation: A Method for Creating Dungeons Quickly and Dynamically  

Udjaja, Yogi (Computer Science Department, School of Computer Science, Bina Nusantara University)
Abstract
With the development of technology, the procedures for making systems are altered. Jobs that were initially difficult with technology have become easier. Likewise with work as a developer. In this era, it takes work that can be done quickly, precisely, and accurately. Inspired by the Copernicus' theory that the sun is the center of the solar system, this research aims to create a plugin that is integrated with the Unity game engine so that it can create dungeons quickly and dynamically using the orbital dungeon generation method. In general, games that have several dungeons are role playing games genre with the roguelike subgenre, where games of this type are widely adopted by well-known games. This method is expected to be employed by developers, especially game developers, to simplify and speed up the creation of games using dungeons, because the complexity of the system that is made can be adjusted according to needs.
Keywords
Automatic dungeon; Game engine; Orbital dungeon generation; Plugin; Roguelike;
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