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YanFi, Y. Udjaja, and A. C. Sari, "A gamification interactive typing for primary school visually impaired children in Indonesia," Procedia computer science, vol. 116, pp. 638-644, 2017. DOI: https://doi.org/10.1016/j.procs.2017.10.032
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YanFi, Y. Udjaja, and A. C. Sari, "User's demographic characteristic on the evaluation of gamification interactive typing for primary school visually impaired with system usability scale," Advance in Science, vol. 5, no. 5, pp. 876-881, 2020. DOI: http://dx.doi.org/10.25046/aj0505107
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Y. Udjaja, "Gamification assisted language learning for Japanese language using expert point cloud recognizer," International Journal of Computer Games Technology, 2018. DOI: https://doi.org/10.1155/2018/9085179
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Y. Udjaja, A. S. Rumapea, F. A. Putra, and T. Rahmansyah, "Architecture of high-order thinking skills game to improve ability," in Proceeding of 2019 IEEE International Conference on Engineering, Technology and Education (TALE), pp. 1-4, 2019. DOI: https://doi.org/10.1109/TALE48000.2019.9225892
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YanFi, Y. Udjaja, and A. C. Sari, "The effect of user experience from teksologi," Advance in Science, vol. 5, no. 5, pp. 847-851, 2020. DOI: http://dx.doi.org/10.25046/aj0505103
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Y. Udjaja, Renaldi, Steven, K. Tanuwijaya, and I. K. Wairooy, "The use of role playing game for japanese language learning," Procedia Computer Science, vol. 157, pp. 298-305, 2019. DOI: https://doi.org/10.1016/j.procs.2019.08.170
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Y. Udjaja, R. Y. Rumagit, W. Gazali, and J. Deni, "Healthy elder: Brain stimulation game for the elderly to reduce the risk of dementia," Procedia Computer Science, vol. 179, pp. 95-102, 2021. DOI: https://doi.org/10.1016/j.procs.2020.12.013
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D. P. Kristiadi, Y. Udjaja, B. Supangat, R. Y. Prameswara, H. L. H. S. Warnars, Y. Heryadi, and W. Kusakunniran, "The effect of UI, UX and GX on video games," in Proceeding of 2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom), pp. 158-163, 2017. IEEE. DOI: https://doi.org/10.1109/CYBERNETICSCOM.2017.8311702
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Sasmoko, J. Harsono, Y. Udjaja, Y. Indrianti, and J. V. Moniaga, "The effect of game experience from counter-strike: global offensive," in Proceeding of the 2019 International Conference of Artificial Intelligence and Information Technology (ICAIIT), pp. 374-378, 2019. IEEE. DOI: https://doi.org/10.1109/ICAIIT.2019.8834521
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Sasmoko, S. A. Halim, Y. Indrianti, Y. Udjaja, J. V. Moniaga, and B. A. Makalew, "The repercussions of game multiplayer online battle arena," in Proceeding of 2019 International Conference of Artificial Intelligence and Information Technology (ICAIIT), pp. 443-447, 2019. IEEE. DOI: https://doi.org/10.1109/ICAIIT.2019.8834518
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Y. Udjaja, Sasmoko, J. V. Moniaga, and K. Z. Bay, "High-order thinking skills: The educational treasure hunt game," Advance in Science, vol. 5, no. 4, pp. 196-202, 2020. DOI: http://dx.doi.org/10.25046/aj050424
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Y. Udjaja, V. S. Guizot, and N. Chandra, "Gamification for elementary mathematics learning in Indonesia," International Journal of Electrical and Computer Engineering, vol. 8, no. 5, pp. 3860-3865, Oct. 2018. DOI: http://doi.org/10.11591/ijece.v8i5.
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