• 제목/요약/키워드: Convergent Thinking

검색결과 141건 처리시간 0.023초

A Demand Survey on the Priority of Agricultural College Students' Core Competencies Required by Agricultural Companies: A case study on G University

  • Park, Yumin;Shin, Yong-Wook
    • 인간식물환경학회지
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    • 제24권4호
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    • pp.341-353
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    • 2021
  • Background and objective: As the agricultural industry becomes a more convergent industry, it is believed that the demand for human resources by companies will change. Therefore, a survey was conducted to investigate the human resources required by agriculture companies. Methods: In the survey on 77 agriculture companies, 98.7% of respondents answered that new employees with a college degree needed additional training to adapt to practical affairs. Results: The first priority of education was "community spirit" (22.1%) and the second priority was "convergence capability" (15.6%). The most important educational goal desired by agricultural companies was "cultivating human resources with community spirit and ethical judgment", followed by "cultivating human resources with serious communication and problem-solving skills", and "cultivating human resources with scientific thinking and unique creative imagination." Sub-competencies that companies want agricultural colleges to strengthen were "community spirit" 4.32(SD=0.96), "desirable values" 4.30 (SD = 1.05), "sympathy" 4.28 (SD = 0.95), "convergence capability" 4.16 (SD = 0.88), "creativity" 4.11 (SD = 0.83), "civic spirit" 4.10 (SD = 0.91), and "rational/critical thinking" 3.94 (SD = 1.04). There was a significant difference in sub-competencies that require reinforcement depending on the number of full-time employees. "Creativity" was most necessary in companies with less than 3 employees (4.39), and 4~7 employees (4.33), and "aesthetics"" in companies with less than 3 employees (3.94), and 4-7 employees (3.61) "Civic spirit" was most necessary in companies with 31 employees or more (4.33). Conclusion: The most important educational goal desired by companies was "cultivating human resources with community spirit and ethical judgment".

글쓰기 수업에서 음악과의 융합 가능성에 대한 탐색적 연구 (Exploratory Study on the Possibilities of Convergence with Music in Writing Classes)

  • 이란
    • 한국콘텐츠학회논문지
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    • 제20권8호
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    • pp.88-100
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    • 2020
  • 본 연구는 오늘날 대학의 복합양식적 글쓰기 교양 교육의 필요성과 가능성을 조명한 문헌연구 성격의 탐색적 연구이다. 연구 목적은 음악과 글쓰기를 결합시켜 교육에 활용한 기존 연구들을 분석하여 그 교육적 함축을 찾아보고 Meyrowitz의 미디어를 바라보는 세 관점에 따라 그 연구들의 개념과 결과들을 종합 정리하여 글쓰기 교육의 입장에서 음악과의 융합 형태적 가능성을 제시하는 것이다. 기존 연구들은 크게 네 범주로 나누어 볼 수 있었다. 첫째는 범교과적 글쓰기의 관점, 둘째는 치유적 효과의 관점, 셋째는 글쓰기를 위한 사고 자료적 관점, 마지막은 신문식성의 관점이다. 이 개념들을 Meyrowitz의 관점으로 정리해 볼 때, 먼저는 환경으로서 음악을 활용하는 것인데 글쓰기 교육의 배경 음악으로 활용하여 음악이 가진 감성, 회상, 치유적 효과를 간접적으로 활용하는 것이다. 두 번째는 글쓰기 도구로서 음악을 활용하는 것인데 현재 교육 현장에서 가장 보편적으로 활용되는 양식이다. 음악을 일종의 읽기자료로 활용하여 정의적, 인지적, 전략적 영역 모두에서 효과를 얻을 수 있다. 셋째는 음악과 서사의 융·복합적 글쓰기로 제시하였다. 음악이 독자적 언어 매체로서 서사 매체와 상호작용하면서 의미를 구성하는 방식으로 글쓰기를 시도한다. 이 세 가지 차원은 관점은 서로 다르지만 동시에 일어나는 교육 작용일 수 있으며 서로가 결합된 형태로 진행될 수도 있다. 본고는 이러한 수업을 위해서는 글쓰기 교수자에게 음악적 역량이나 음악과의 융합 글쓰기에 대한 전문적인 관심과 노력이 필요하며 팀티칭도 하나의 대안이 될 수 있음을 강조하였다.

키네틱 아트를 도입한 STEAM 교육 프로그램 개발 및 적용 - 융합에 움직임을 더하다! - (The Development and Application of STEAM Education Program based on Kinetic Art)

  • 지경준;홍은주
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권3호
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    • pp.276-287
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    • 2015
  • The purpose of this study was to investigate the effects of STEAM program using Kinetic art. This program concentrates upon science and art in elementary school curriculum by 'Kinetic art'. The program was constructed 5 themes : Mobile, Light and Color, Rotation, Energy, Exhibition. The study was conducted 10 classes of the $5^{th}-6^{th}$ grade of the 5 school in G Metropolitan City. 5 classes (N=88) were experimental group and the other classes (N=72) were control group. The results of this study were as follows. First, the experimental group improved the STEAM literacy significantly (p<.01). Second, 10 interviewees who participated this study responded that this program was useful to understand the scientific knowledge, use their creativity, and become intimate with their friends. Third, visitors who watched the exhibition responded that this program will be useful to arose interest in science, understand the scientific knowledge, and improve convergent thinking ability.

초등학생들의 창의적 과학 문제 해결 과정에서 나타나는 시각화 활동 분석 (Analysis of Elementary Students' Visualization Process of Creative Problem Solving in Science)

  • 김지수;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권1호
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    • pp.73-84
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    • 2017
  • Cultivating creativity is one of the goals in science education. Previous studies report that students use visualization while they solve the creative science problem and it looks helpful to make them think more. For this study three $6^{th}$ grade students were selected in the consideration of pre-test through the qualitative think-aloud method. The results show that even though students have many ideas in planning stage in problem solving, they appeared to visualize familiar and empirical ideas at first. So if teachers want to watch another creative ideas, they tended to give enough time to visualize many ideas. Students drew lines, circles, "X"marks to select or remove information during their problem solving works. They said these marks seem to be useful to understand question. However, removal marks sometimes turn out to block another chance to re-think. Also students did not have a chance to reflect what they did. It means that they lose the chance to do convergent thinking. The implications of this study include the importance of students' visualization works to facilitate their creative ideas and support their problem solving strategies. In this study, we discuss the meaningful messages for teachers who construct science classroom for creativity.

협력학습을 위한 협력지식관리시스템의 설계 및 구현 (Design and Implementation of Collaborative Knowledge Management System for Collaborative Learning)

  • 한희섭;김현철
    • 컴퓨터교육학회논문지
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    • 제10권2호
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    • pp.115-123
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    • 2007
  • 협력지식은 협력과정에서 협력그룹에 의해 계속 생성되고 수정되면서 변화하는 지식으로서 그룹의 과제를 해결하기 위해 구성원들에 의해 표출된 지식이다. 이러한 협력지식은 협력그룹 내에서 신뢰적인 환경이 조성될 때 효과적으로 구축되어지는 것을 위키피디어를 통하여 경험할 수 있었다. 또한 문제를 해결해가는 과정 속에서 쌓이는 협력지식은 그 공간이 넓어지고 복잡한 구조를 가지게 됨으로써 효율적 사고지원이 되지 못하는 문제를 해결하기 위해 협력지식관리시스템의 필요성이 있다. 본 연구에서 구현한 협력지식관리 시스템은 위키 기반의 시스템으로서 개념공간의 탐색을 효율적으로 지원하는 내비게이션 시스템과 협력그룹 내에서 사고의 수렴을 지원하기 위한 지식 맵이 있으며, 이들의 효과를 실험을 통하여 검증하였다.

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영화를 활용한 건축 및 의사소통의 융합 교육 방법 - 다큐멘터리 <말하는 건축가>를 중심으로 - (The Research on Convergence Education Method of Architecture and Communication Using Film - Focused , a Documentary Film -)

  • 남진숙;변나향
    • 공학교육연구
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    • 제18권6호
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    • pp.70-79
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    • 2015
  • This paper proposes a convergence education method that combines architecture and communication through a documentary film entitled the Talking Architecture. The purpose of this program is to propose a new teaching and learning method for architecture education and investigates what would be an effective method of communication for architects. As mentioned above, this paper proposes a teaching method and a model applicable to actual classes based on the Talking Architect. It is proved that the method can be used for various types of classes and fields such as architectural expression, architectural planning and designing, housing theory, building structure, building materials, and other subject matters. In addition, this paper explores how architects communicate as described in the film. The findings show the potential of integrity, negotiating capability, and the convergent method of thinking and communication between the humanities and architecture as a positive communication model for architects. This paper opens up the possibilities for convergence education in the field of engineering education through three key words: film, architecture, and communication. And this paper is worth in that it is a useful method for developing convergence courses and team-teaching courses.

수술 후 재활 사례에 적용한 임상 판단력 평가도구의 신뢰도 및 타당도 (Reliability and Validity of the Clinical Judgment Rubric on Simulation Practice with a Post-operative Rehabilitation Case)

  • 오혜경
    • 재활간호학회지
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    • 제18권2호
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    • pp.145-152
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    • 2015
  • Purpose: The purpose of this study was to evaluate the reliability and validity of the clinical judgement rubric on simulation practice with a post-operative rehabilitation case. Methods: Methodological study design was used to evaluate the reliability and validity of the clinical judgement rubric on simulation practice. The participants were 35 students in a college of nursing. Results: There were showed reliability and validity of the clinical judgement rubric on simulation practice with a post-operative rehabilitation case. In terms of internal consistency, the Cronbach's ${\alpha}$ for all columns was .821. Factor analysis showed that planning, intervention and evaluation domains with Eigen values of 69.87% were bound, unlike the original tool where four factors including noticing, interpretation, responding and reflecting domains were bound. Convergent validity was established by the correlation between the total clinical judgement score and critical thinking disposition before and after simulation practice. Discriminative validity was established by the correlation between the total clinical judgement score and simulation effectiveness score. Conclusion: The findings of this study suggested that clinical judgement rubric on simulation practice is reliable. Repeated studies are needed to objectively evaluate the clinical judgement rubric of simulation practice for applying various clinical situations.

지역경관자원을 활용한 식물원 전시방식의 발전방안 (A plan for the development of botanic garden displays using local landscape resources)

  • 박은영
    • 농업과학연구
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    • 제39권4호
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    • pp.535-543
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    • 2012
  • Botanic gardens are steadily increasing based on people's increased interests in environment and ecology, lengthened leisure hours and improved transportation. However, similar florae and undifferentiated display are considered as problems, while their functions, purposes and characteristics have been more diversified. This study aims to investigate the present conditions and problems of display at botanic gardens and to find out solutions to make them exhibit plants through various ways of display and have their own characteristic, through a case study of seven botanic gardens. As botanic gardens are being recognized as a cultural institution, they should have limitations in the aspect of places that simply collect and exhibit rare plants. The current problems are unclear setting of design goals and communication with visitors. The gardens should escape from the existing supplier-oriented view to a visitor-oriented view, thinking about what the visitors will be able to see and get there. In particular, their display lacks differency, aesthetics, eye-level display, and multi-layered display. In addition to the essential functions of collecting the world's plants, exhibiting them according to purposes and giving scientific learning, botanic gardens should also show a sense of seasons with plants, trigger interests and amusement through unique plants, make visitors more interested in florae and closer to plants, and include social functions. Botanic gardens should be capable of leaning resources display, speciated display, complex and convergent garden-type display, and display fit for local and cultural contexts.

초등 과학 수업에서 나타나는 교사의 발문에 대한 인식과 실제 수업 분석 (Analysis on Teachers' Perception of Questioning and Teaching Practices in Elementary Science Class)

  • 최취임;조민정;여상인
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권1호
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    • pp.57-70
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    • 2012
  • We investigated the perception and preferred type of question and analyzed type of questions asked by teachers in elementary science class to identify how teachers' perception of questioning is reflected in teaching practices. We collected the data from questionnaires, deep-interview and audiotaped four classes from grade 3 and six classes from grade 6. The data form deep-interview were analyzed interpretively and Blosser' framework of question was used to analyze questions which teachers used in classes. By interpretation of data from questionnaires, the teachers agreed that questioning affects science class in elementary school. There were a little differences in perceptions of questioning among three teachers. They preferred various types of question rather than a specific type. They didn't have a good understanding of questioning. The result showed that the teachers used frequently cognitive-memory question and convergent thinking question, which belonged to closed questions in their science classes. This didn't accord with their preferred types of question. The causes came from objectives of science instruction, degree of understanding about questioning, preference and confidence for science class. From this findings, we suggested that teachers should be given opportunities to take training courses in questioning in order to use effective questioning in science class.

An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • 한국의류학회지
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    • 제47권4호
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.