• Title/Summary/Keyword: Convergence Literacy

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Effects of Metacognition, Digital Literacy and Digital Addiction on Academic Achievement among Nursing Students (간호대학생의 메타인지, 디지털 리터러시, 디지털 과몰입이 학업성취도에 미치는 영향)

  • Hur Yun Ra;Lee Ji Eun
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.89-97
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    • 2024
  • This study identifies the factors that influence metacognition, digital literacy and digital addiction on academic achievement in nursing students. This study was undertaken to determine the influence of metacognition, digital literacy and digital addiction on academic achievement in nursing students. Using a structured questionnaire, data on 198 participant characteristics, metacognition, digital literacy, digital addiction and academic achievement were collected from May 17 to May 27, 2024. Data were analyzed with the SPSS/WIN 26.0 program for descriptive statistics using descriptive statistics, pearson's correlation coefficient, and stepwise multiple regression. As a result of the study metacognition was 3.67±0.61 points, digital literacy was 3.66±0.70 points, digital addiction was 2.85±0.67 points, and academic achievement was 3.23±0.59 points. academic achievement was a significant positive correlation with metacognition (r=.610, p<.001), digital literacy (r=.468, p<.001). The determining factors affecting academic achievement in nursing students were followed by metacognition (β=.518, p <.001) and digital literacy (β=.196, p =.003). The explanatory power of these factors was about 40.7%. In order to improve the academic achievement of nursing students through the results of this study, it is necessary to develop an effective nursing intervention program that can increase metacognition.

An analysis of Adolescents' media literacy: How do they read, write, and enjoy information and communication media? (읽기, 쓰기, 향유 체험을 중심으로 본 청소년의 미디어 리터러시 분석)

  • Shin, Namin;Ahn, Hwasil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3777-3785
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    • 2013
  • This study aimed to find out adolescents' media literacy in terms of reading, writing, and enjoying media or messages. For the purpose, we analyzed the data garnered from 1,036 students enrolled in 5 middle and 5 high schools, respectively. The analyses of the data are summarized as follows: First, mobile phone was most widely used among others, followed by TV, the Internet, mp3 player, computer or video game, radio, a video or DVD in the order. Second, a gender effect was significant in terms of the variety of activities with the Internet, mobile, and SNS: boys were more active in the use of the Internet while girls carried out more activities with a mobile phone and SNS media. Third, high school students showed more critical attitude towards information on the Website than did the middle school students. Fourth, Girls than boys, and high schoolers than middle schoolers, tended to be more active in the production of contents, self-expression, as well as participating in social and political issues online. Fifth, for the enjoyment experiences, time spent for games took up the most of the students' leisure activities, followed by watching TV and the use of the Internet. The findings of the study were discussed in light of media convergence, with implications for developing media literacy education for the youth.

A comparison study on perception of care robots, digital literacy and empathic ability according to major -in the university students majoring in health and engineering- (전공에 따른 케어 로봇에 대한 인식, 디지털 리터러시 및 공감능력에 대한 비교 연구 -보건계열 및 공학계열 대학생을 대상으로-)

  • Lee, Do-Young;Yun, Sang-Seok
    • Journal of Internet of Things and Convergence
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    • v.7 no.3
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    • pp.47-54
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    • 2021
  • This study was aimed to understand the recognition of care robots which would enhance the medical quality of life under the 4th industrial revolution in the university students majoring in health and engineering who would lead the development of the future medical industry and to find out the differences of their digital literacy and empathic ability. This was a descriptive correlation study to analyze the recognition of university students on care robots, their digital literacy and empathic ability. Both students majoring in health and engineering recognized the needs of care robots, while their education experiences were not sufficient. Moreover, statistically fewer university students majoring in health heard about care robots than those in engineering, and their need of taking classes was lower, too. No statistically significant differences were found in digital literacy and empathic ability between the two majors, while significant difference was found in the relationship bundling capability out of behavioral empathy, a sub-domain of empathic ability. The study results are anticipated to suggest the future educational direction in the medical field according to the 4th industrial revolution and to be the fundamental data for understanding and preparation of the students depending on the majors.

Effects of Health Literacy, Perception of Body Shape and Health Risk Perception in Adolescents on Health Promotion Behaviors (청소년의 건강정보이해능력, 체형인식과 건강관련위험인식이 건강증진행위에 미치는 요인)

  • Jeong, Eun;Jung, Mi-Ra
    • Journal of Convergence for Information Technology
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    • v.10 no.7
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    • pp.49-57
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    • 2020
  • The purpose of this study was to examine relationships among health literacy, body shape and health risk perception on health promotion behaviors and identify the factors that influence on health promotion behaviors in the adolescents. The participants for this study were 120 adolescents from two middle school located in J city. Descriptive statistics, t-test or ANOVA with Scheffe test, Pearson's correlation coefficient and multiple regression with SPSS 20.0. The result of the multiple regression indicates the health risk perception, middle school grade and gender predict 14.0% (F=6.27, P<.001) of health promotion behaviors. Therefore, it is necessary to develop an intervention program to lower health risk perception in order to increase the health promotion behavior of adolescents.

Analysis on the International Comparison of Computer Education in Schools (국외 컴퓨터 교육과정의 변화 분석)

  • Sung, Jung Sook;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.45-54
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    • 2015
  • A whole society has become software-driven and each independent fields has become convergence based on computing as the new digital economy era has come. This change affect computational literacy using computational thinking is emphasized the importance as the core competence for the future living. It means that supply of manpower with understanding software principle will decide the fate of the country. For this reason, each country are reinforcing computer science education or computing education. In this paper, we researched and analysed on new global trends of computer education in school especially focused on national curriculum and policy.

Measurement of Youth Financial Literacy and Implications in Korea

  • CHOI, Byoung-Il;KIM, Jae-Jin
    • The Journal of Economics, Marketing and Management
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    • v.10 no.1
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    • pp.1-14
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    • 2022
  • Purpose: The purpose of this study is to analyze the measurement results of the financial comprehension test conducted ten times in order to study the financial comprehension. Research design, data, and methodology: In this study, correct answer rates in the Economics and Finance Literacy Certification Test were analyzed across ten rounds of tests taken by 6,662 high school students in Korea. Result: The analysis revealed that Korean high school students' level of financial literacy generally increased as the grade level increased, and the correct answer rates of students at autonomous high schools and special-purpose high schools were statistically different from those of students at general academic high schools and specialized high schools. Conclusion: We can therefore infer that students at specialized high schools face limitations in tackling financial problems due to their lack of proficiency in interpretation and calculation of data necessary for real life financial decision-making. In contrast, students at general academic high schools, special-purpose high schools, and autonomous high schools who do not learn finance as a part of their official curriculum at school were lacking in basic financial knowledge as well as knowledge about the financial system compared to students at specialized high schools, highlighting the need for a measure to address the deficiency.

Analysis of Media Literacy Evaluation Items in Early Childhood Animation (유아동 교육 애니메이션의 미디어 리터러시 평가항목 요구도 분석)

  • Jang, Eunyoung
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.365-373
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    • 2021
  • This work aims to derive data-based requirements by analyzing the importance and performance of media literacy in early childhood animations. For this, a survey was conducted on parents with young children after drawing questions of assessment items through expert focus group interviews (FGI). The analytical instruments, Borich Needs Formula formulation and The Locus for Focus Model were used together to improve accuracy. Based on the results, it is meaningful in that it recognized the demand of the inmates for children's education animation and prepared systematic indicators for it.

Case Study of Media Literacy for Intercultural Education : Focused on <Crash Landing on You> (상호문화교육을 위한 미디어리터러시 사례 연구: 드라마 <사랑의 불시착>을 중심으로)

  • Jeong Hee Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.321-326
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    • 2023
  • Interculturalism presents a philosophy for understanding cultural differences in the multicultural era and for resolving various conflicts that may arise from intercultural differences. While multiculturalism focuses on the coexistence of diverse cultures, interculturalism seeks active interaction between different cultures. We study the hit drama <Crash Landing on You> as an example of media literacy for intercultural education. We will discuss cultural differences and interculturalism in dramas, and analyze aspects of intercultural dialogue specifically. Through this, we would like to consider that this drama is an effective media text of intercultural education.

A Study on Story propose model based on Machine Learning - Focused on YouTube

  • CHUN, Sanghun;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.224-230
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    • 2021
  • YouTube is an OTT service that leads the home economy, which has emerged from the 2020 Corona Pandemic. With the growth of OTT-based individual media, creators are required to establish attractive storytelling strategies that can be preferred by viewers and elected for YouTube recommendation algorithms. In this study, we conducted a study on modeling that proposes a content storyline for creators. As the ability for Creators to create content that viewers prefer, we have presented the data literacy ability to find patterns in complex and massive data. We also studied the importance of compelling storytelling configurations that viewers prefer and can be selected for YouTube recommendation algorithms. This study is of great significance in that it deviated from the viewer-oriented recommendation system method and proposed a story suggestion model for individual creaters. As a result of incorporating this story proposal model into the production of the YouTube channel Tiger Love video, it showed a certain effectiveness. This story suggestion model is a machine learning text-based story suggestion system, excluding the application of photography or video.

A Study on the Development of Student Evaluation Standards for Unplugged Computing

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.149-154
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    • 2022
  • With the development of information and communication technology, information literacy and utilization are emerging as basic skills necessary for modern people. Accordingly, information education is becoming a basic literacy education for a nation. Unplugged computing is in the spotlight as a major educational method of information education. The main advantage of unplugged computing is that it is easy to convey basic theories or principles of computer science to students through play activities without the help of special information devices such as computers and tablet PCs. However, studies on student evaluation on unplugged computing have been very insufficient. In this study, students' evaluation standards are developed to maximize the educational effect of unplugged computing. The evaluation standards consist of four areas: participation, interest, satisfaction, and understanding of concepts. The results of this study can be used as a basic study for student evaluation of unplugged computing in the future.