• 제목/요약/키워드: Continuance behavior

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지속 사용 행동이 실 사용량에 끼치는 영향: 모바일 웹을 중심으로 (The Impact of Continued Behavior on Real Usage: Focusing on Mobile Web)

  • 최훈;유성열
    • 한국콘텐츠학회논문지
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    • 제8권1호
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    • pp.27-38
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    • 2008
  • 정보 기술의 급격한 발달로 인해 다양한 상품과 서비스가 출시되고 있다. 하지만 지속적으로 사용을 계속하는 상품이나 서비스는 많지 않은 것이 현실이다. 새로운 사용자를 유치하는 것보다 기존 사용자를 지속시키는 것은 기업의 효율적인 측면에서 매우 중요하다. 하지만, 기존의 정보 기술과 관련한 연구들은 새로운 사용자를 유치하는데 초점이 맞추어져 왔다. 따라서 기존 사용자를 지속적으로 유지하기 위한 연구는 매우 미미한 실정이다. 본 연구에서는 모바일 웹 사용자를 대상으로 모바일 웹의 지속적 사용을 위한 지속 사용 모델을 개발하였고, 이러한 지속 사용 행동이 실제 사용량에 어떠한 영향을 끼쳤는지 파악하고자 하였다. 이를 위해 모바일 웹의 지속적 사용에 중요한 영향을 끼치는 요인을 발굴하였고, 이를 실증적으로 검증하고자 하였다. 연구 결과, 사후 기대인 사후 유용성, 사후 사용 편의성, 사후 즐거움, 사후 지각된 가치가 사용자의 만족, 사용 지속의도에 유의하게 영향을 끼쳤으며, 사용자의 사용지속의도 역시 모바일 웹의 실 사용량에 유의하게 영향을 끼쳤다. 본 연구 결과와 더불어, 만족과 사용 지속의도에 중요하게 끼치는 영향은 서로 다르게 나타나 만족과 사용 지속의도를 높이는 전략이 서로 다르게 해야 함을 시사하고 있다. 마지막으로 본 연구는 연구의 한계점과 실증적 시사점에 대하여 제시하고 있다.

Design and Empirical Study of an Online Education Platform Based on B2B2C, Focusing on the Perspective of Art Education

  • Hou, Shaopeng;Ahn, Jongchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권2호
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    • pp.726-741
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    • 2022
  • The purpose of this study is to provide instructive theoretical models for art (music) education institutions especially when unpredictable risks, such as pandemics, occur again. Based on the customer behavior theory of the business-to-business-to-customer (B2B2C) platform, and in combination with the technology acceptance model (TAM) and expectation confirmation model (ECM), this study proposes an online education model from the perspective of art education. The framework is based on the three decision-making processes of the customer, and includes the product owner, content owner, and customer area. This paper highlights the factors that influence customers in making decisions when art education institutions are product owners. Regression analysis was introduced to study the factors influencing the expectation confirmation, and the overall fitting testing and six hypotheses testing of 385 effective samples were performed using the structural equation modeling (SEM). The results show that the course-design and after-service positively influenced the expectation confirmation, and the domain image positively influenced the continuance behavior. Negative emotions skipped the mediator (expectation confirmation) and directly exerted a significant negative impact on customers' willingness to continue system usage (continuance behavior). In addition, expectation confirmation positively influenced continuance behavior. The paths of detailed items comprising course-design, after-service, and negative emotion were also analyzed and discussed. In this path analysis, ordinary art learners did not believe that AI partners can play a very good auxiliary role. The findings contribute to the scope of information systems acting as an art education platform academically, and provide effective and theoretical support for the actual operation of art education institutions.

가치-태도-행동 모델에 기반한 음성 쇼핑 지속이용의도에 관한 연구 (Continuance Use Intention of Voice Commerce Using the Value-attitude-behavior Model)

  • 김효정
    • 한국콘텐츠학회논문지
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    • 제22권5호
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    • pp.491-502
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    • 2022
  • 인간과 정보기기간 대화를 통해 물품을 구매하는 음성 쇼핑에 대한 관심이 증가하고 있다. 본 연구는 가치-태도-행동 모델을 활용하여 음성 쇼핑 지속이용의도에 미치는 영향 요인들을 살펴보았다. 인공지능 비서를 이용해 음성 쇼핑을 이용하고 있는 20-40대 소비자들을 대상으로 온라인 조사를 실시하였고, 총 360명의 응답 자료가 분석에 사용되었다. 데이터 분석을 위해 SPSS 25.0과 Amos 23.0 프로그램을 이용하였고, 기술통계분석, 확인적요인분석, 그리고 구조모형분석을 실시하였다. 본 연구의 결과는 다음과 같이 요약될 수 있다. 첫째, 기능적 가치가 음성 쇼핑에 대한 만족도에 가장 많은 영향을 미치는 것으로 확인되었다. 둘째, 사회적 가치, 감성적 가치, 그리고 진귀적 가치가 음성 쇼핑에 대한 만족도에 정(+)적인 영향을 미치는 것으로 확인되었다. 셋째, 음성 쇼핑의 만족도가 지속이용의도에 정(+)적인 영향을 미치는 것으로 확인되었다. 본 연구의 결과는 음성 쇼핑 이용자들에 대한 특성을 파악하고, 음성 쇼핑에서 추구되는 다양한 가치를 이해하는데 기여할 수 있을 것이다.

O2O를 활용한 신선한 농산품 전자상거래의 지속적 사용의도에 관한 연구 (A Study on the Continuance Intention of O2O Fresh Agricultural Products E-Commerce)

  • 고위;포붕;이종호
    • 산경연구논집
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    • 제10권10호
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    • pp.35-44
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    • 2019
  • Purpose - This study focuses on the continuance intention of O2O fresh agricultural products e-commerce. By literature review, this paper looks through the classical theories which are often applied to study use behavior and continuance intention on the electronic commerce area. Ultimately based on the expectancy theory, Technology acceptance model, success model as well as trust model, a model of the continuance intention of fresh products O2O electronic commerce application is established. Research design, data, and methodology - Among users Chinese consumers have been chosen who have use experience as the research objects. From October 2, 2018 to November 2, 2018, 685 questionnaires in total were collected by the online release and collection. Expect for the negative questionnaires, the remaining 650 pieces of data are statistically analyzed. The collected data were firstly be analyzed by SPSS Ver. 25 on its frequency, reliability and exploratory factors. Then AMOS Ver. 25 is applied to the Confirmatory Factor Analysis, Discriminant Validity and hypothesis testing of the Structural Equation Modeling. Finally, the following research conclusions could be obtained from the hypothesis testing. Results - Firstly, in the extended IS model, quality factor for hypothesis testing, service quality, information quality and delivery quality have obviously present positive influences on satisfaction respectively. Secondly, in the hypothesis testing part of ECM-ISC model and UTAUT model, all hypotheses have presented accepted results. Especially from expectation confirmation to usefulness perception, the influence factor achieves 12.603, In the hypothesis of continuance intention, the influence factor of social influence on continuance intention is 7.748 and also it is the most remarkable one. Conclusions - The results show that the service quality of O2O fresh agricultural products e-commerce has the greatest impact on satisfaction, while the perceived usefulness of consumers has the most significant impact on O2O fresh agricultural products for sustainable use intention. This thesis makes up for the blank of O2O fresh food e-commerce for sustainable use intentions, and provides a theoretical basis for consumers' sustainable use behavior, and practical enlightenment for the sustainable development of O2O fresh agricultural products e-commerce.

조직신뢰가 몰입 및 조직시민행동에 미치는 영향 (Effects of Organizational Trust on Commitment and Citizenship Behavior)

  • 이정언;유빙정
    • 한국콘텐츠학회논문지
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    • 제15권3호
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    • pp.370-377
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    • 2015
  • 조직신뢰는 기업의 경쟁력 결정에 중요 요인으로 작용하며, 특히 기업구성원의 조직에 대한 신뢰는 조직 유효성을 높이는 직접적인 수단이 된다. 조직신뢰의 형성은 구성원에게 조직에 대한 긍정적인 감정을 부여하며 자발적인 행동을 유도하여 기업의 성과를 제고시킨다. 본 연구는 이론적 실증적 차원에서 조직신뢰를 통해 조직몰입과 조직시민행동을 높일 수 있는 방안을 모색하였다. 본 연구는 중국 내 15개 기업 228개의 사례를 대상으로 자료를 수집하였다. 실증분석 결과 조직신뢰는 조직몰입과 조직시민행동에 정(+)의 영향을 미친다는 사실이 확인되었다. 중국 기업구성원들의 조직신뢰는 정서적 지속적 몰입 제고에 중요 요건이 되며, 조직시민행동은 조직몰입에 영향을 받는 주요한 결과변수임이 확인되었다.

Continuance Adoption of Working from Home after the COVID-19 Outbreak: Empirical Evidence from Saudi Arabia

  • AHMED, Salem Mohamed;KHALIL MD, Nor
    • The Journal of Asian Finance, Economics and Business
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    • 제8권7호
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    • pp.67-78
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    • 2021
  • The COVID-19 pandemic sweeping the world has rendered a large proportion of the workforce unable to commute to work, to mitigate the spread of the virus. This has resulted in both employers and employees seeking alternative work arrangements. Due to the pandemic, most if not all workers experienced work from home Hence work from home has become a policy priority for most governments. Individuals have started to change their behavior to stick to the curfew and rapidly conform to the new way of life. This study is conducted to understand how organizations and people adjust to these developments and challenges. Numerous organizations are changing to the online method of working because of the COVID-19. Because of the continuous adoption of a specific behavior after the COVID-19 pandemic situation ended, employees were expected to continue working from home. To investigate deep into the behavioral consequences of such a pandemic situation, in-depth interviews were conducted in several companies in Saudi Arabia. This study was conducted by extending the Theory of Planned Behavior (TPB) and the theory of reasoned action (TRA) to explore and assess the various factors that determine the continuous adoption intention of work-from-home by the Saudis. The finding shows that the employees' positive attitude, subjective norms, and self-efficacy affect the employees' intention to adopt work from home. The continuous adoption of work from home has been affected by employees' relevant intention and controllability.

인터넷 뱅킹 사용자의 수용 후 행동에 영향을 미치는 요인 (Factors Influencing the Post Acceptance Behavior of User in the Internet Banking)

  • 정영수;정철호
    • 한국콘텐츠학회논문지
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    • 제10권6호
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    • pp.404-414
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    • 2010
  • 본 연구는 인터넷 뱅킹 사용자의 시스템 수용 후 행동에 영향을 미치는 요인을 구체화시키는데 주목적이 있다. 연구의 목적을 달성하기 위하여 관련 선행문헌 고찰을 통해 연구모델과 가설을 수립하였으며, 인터넷 뱅킹 사용 경험자 248명을 대상으로 수행한 설문조사 결과를 이용하여 공분산 구조모델 분석을 통한 연구가설 검정을 수행하였다. 본 연구의 실증분석 결과를 해 보면 다음과 같다. 첫째, 인터넷 뱅킹의 보안성, 기대 충족도, 지각된 사용용이성이 지각된 유용성에 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 인터넷 뱅킹의 보안성, 경제성, 기대 충족도가 사용자의 만족에 긍정적인 영향을 미치는 것으로 밝혀졌다. 셋째, 인터넷 뱅킹 충성고객에 대한 인센티브는 지속 사용의도에 긍정적인 영향을 미치는 것으로 나타났다. 마지막으로, 인터넷 뱅킹 사용자의 지각된 유용성은 만족에 긍정적인 영향을 미치며, 지각된 유용성 및 만족은 모두 지속 사용의도 형성에 긍정적인 영향을 미치는 것으로 밝혀졌다. 본 연구의 결과를 토대로 인터넷 뱅킹 서비스 제공자들이 고객과의 지속적인 관계유지를 가능케 하는 서비스 제공전략의 수립을 위하여 주안점을 두고 관리해야 할 요소들에 대한 전략적 시사점을 제시하였다는데 의의가 있다.

헤도닉 정보시스템의 지속적인 사용에 관한 연구: UCC를 중심으로 (IS Continuance of Hedonic Information Systems)

  • 서호철;안중호;양지윤
    • Asia pacific journal of information systems
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    • 제17권3호
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    • pp.25-53
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    • 2007
  • The Expectation Confirmation Model (ECM) of information systems investigates the continued information systems usage behavior. This paper expands the original post-adoption beliefs and searches the applications in the emerging hedonic information systems. Previous IS researches focused on the organizational environments. However as the information technology (especially internet) evolves, information systems have not only emerged for the organizations but also for the individual users, such as internet portals, internet communities, on-line games etc. These information systems so called Hedonic Information Systems aims to provide self-fulfilling value rather than instrumental value to the users. Researches in other disciplines, including marketing and consumer behavior research, illustrate that the hedonic and utilitarian perspective of goods and services have different influence on the consumer behavior. Goods and services used to be classified into either hedonic or utilitarian aspect but now they may belong to both aspects simultaneously. Moreover consumer's goals or tasks have both hedonic utilitarian aspects. When a consumer makes a decision to purchase or repurchase goods or services, he/she compares the hedonic and utilitarian perspectives of goods to find most suitable ones to satisfy their goals/tasks. Finally, consumer's behavior is determined by the trade-off between what the goods can provide to the consumers and in what extent the goods fulfill consumer's purchase behavior. Consumer also shows that the salience of hedonic perspective is relatively greater when consumer decides which of several items to give up (forfeiture choices) than the time when they decide which item to acquire (acquisition choices). Some researches in MIS discipline have found out that the information systems also have both hedonic and utilitarian perspectives. The decision process of whether to use information systems or not is similar to that of a consumer's decision of purchasing or repurchasing goods or services. However most of researches in MIS tend to focus on the extrinsic motivation variables which only cover the utilitarian perspective of information systems. It is only recent that researches start to investigate the intrinsic motivation variable - Perceived Enjoyment - for the hedonic perspective. Considering the consumer's purchasing decision process, users of information systems evaluate the systems through balancing between intrinsic (hedonic) and extrinsic (utilitarian) variables according to their main tasks or tendencies. This paper proposes a model that is based on the ECM of IS Continuance model modified from Expectation Confirmation Model to fit into the continued usage of information system. It first started from the decision process regarding hedonic and utilitarian perspectives in the consumer behavior literatures. The model deals with continued usage of information systems beyond the mere technology adoption as in most of the previous MIS researches. This research is particularly important to the hedonic information systems, because their business model depends on the frequent usages rather simple adoption at the beginning. Because the basic model only considered the extrinsic motivations (perceived usefulness) to explain the users' behavior and as the information systems can have both hedonic and utilitarian dimensions, it should consider both perspectives. Therefore, this newly proposed model considers intrinsic variable (perceived enjoyment) as well. Since the individual user can have a preference on either aspects that is between the hedonic and utilitarian perspective depending on his/her main tasks or goals, some variables (Hedonic Orientation and Utilitarian Orientation) meaning the extents of users' pursuing from the information system were additionally studied.

The Impact of the Audience's Continuance Intention Towards the Vlog: Focusing on Intimacy, Media Synchronicity and Authenticity

  • Wang, Xianya;Chang, Byenghee
    • International Journal of Contents
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    • 제16권2호
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    • pp.65-77
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    • 2020
  • The purpose of this study was to examine the impacts of the audience and vlog creator's self-disclosure, media synchronicity (immediacy of feedback, variety of symbol set), as well as content authenticity on the intimacy between the vlogger and the audience and continuance intention of the audience. The participants of the online survey were young Chinese females, instructed to practice their routine of watching vlog and the fixed vlog channels. By the interpersonal process of intimacy model and media synchronicity theory, the results of the structural equation modeling revealed that self-disclosure (audience's disclosure) and partner responsiveness (vlogger's disclosure) form the experience of intimacy in interactions. Also, the quick immediacy of feedback, rich symbol set, and content authenticity positively impacted intimacy development. Meanwhile, intimacy enables the audience to form a continuous viewing behavior. We expect the results of this study will provide more insight into the relationship between the audience and the producer in online video content. In terms of the personal media influencers and MCN companies, this study is also suggests strategic implications.

소셜 네트워크 게임의 지속사용의도에 영향을 미치는 요인에 관한 연구 : 스마트 기기 사용자를 중심으로 (A Study of Factors Affecting Continuous Intention of Social Network Games : Focusing on Smart Device Users)

  • 김정욱;장철호
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.235-255
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    • 2014
  • Social Network Service (SNS) with emergence of Web 2.0 have been developed rapidly. Unlike other games, social network game is based on the relationship with smart devices and studied for user-centered behavior as a potential factor derived from the Technical Acceptance Model (TAM). This research is conducted for finding out influencing factors on continuous intention for smart device users. Therefore, the independent variables consist of subjective norm, mobility, playfulness, self-efficacy, and ease of use. The intermediate variables also compose of flow, and user satisfaction and the dependent variables as continuous intention. The result of study shows the following: First, subjective norm, playfulness, self-efficacy and ease of use except mobility have the positive effect on user flow. Second, subjective norm, mobility, playfulness and ease of use except self-efficacy have significantly the positive effect on user satisfaction. Finally, user flow has significantly the positive effect on user satisfaction and continuance intention and a factor of user satisfaction have significantly the positive effect on continuance intention.