• Title/Summary/Keyword: Continual learning

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A Study on Priority for Success Factors for Chatting Service of Cyber University and Implementation of Chatting Service

  • Lee, Min Jung;Lim, Hyo Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.151-158
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    • 2018
  • As the competition of 21 cyber universities in Korea has been on a continual increase, they are focusing on improving the quality of the e-learning education in cyber universities. In this study, we intended to derive the failure factors of the previous chatting system in the 2010s and the success factors from previous studies. Next, we identified priorities among five factors(Reliability, UI Convenience, Usability, Network effect, Operational policy) using AHP and the practical ways to implement the chatting service. We applied the chatting system to all the curriculums of S cyber university. Our study finds that the chat service affects the satisfaction of education. Finally, we propose the utilization plan to improve the e-learning education of cyber university through the findings of this research.

The effects on academic achievement and satisfaction of the reciprocal peer tutoring in university calculus (대학 미분적분학에서 상호 동료 교수법이 학업성취도 및 학습만족도에 미치는 영향)

  • Choi, Wonyoung;Kim, Haekyung
    • The Mathematical Education
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    • v.53 no.2
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    • pp.263-274
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    • 2014
  • The purposes of the study are to investigate the effects on academic achievement and satisfaction of the reciprocal peer tutoring in university calculus. First, we classified the test group and the control group and then applied the reciprocal peer tutoring to the test group. According to results, the reciprocal peer tutoring is very effective in improving academic achievement. Second, the pre-survey and the post-survey were conducted to the test group. The survey contains five categories including 1) background of the participants, 2) learning objectives and expectation, 3) the intention of the continual learning Mathematics, 4) the individual self-efficacy, and 5) general Mathematics learning satisfaction. We found some facts from the difference between the pre and post surveys. The learning satisfaction has improved after the reciprocal peer tutoring in the test group. Even though this trend has not changed regardless of sex, high school levels and teaching understanding.

A Comparative Review between the English Language Programs of Maritime Institutes in Korea and Europe

  • Davy, James G.;Noh, Chang-Kyun
    • Journal of Navigation and Port Research
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    • v.35 no.9
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    • pp.721-727
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    • 2011
  • This paper compares the English language programs of two maritime institutes in very different parts of the world, South Korea and Belgium. It will show that although both institutes comply with the minimum standard set by the STCW Code issued by the IMO, course contents and requirements can vary greatly. Method of class delivery, choice of learning tools and testing will be examined to illustrate some of these differences. This paper will show that in order to train new seafarers in the best possible way that will fulfill the IMO mandate of Safer Shipping and Cleaner Oceans, continual review and development of course curriculum should be an ongoing process that focusing on encouraging cadets to communicate in a targeted, efficient and professional way within a nautical context. This paper will show by comparison the huge potential that the Korean Maritime English program has for positive change and growth.

Case Study on the Implementation of the Department of Early Childhood Education in a Cyber University (사이버대학교 유아교육학과의 강의 운영에 관한 사례연구 - H 사이버 대학교 '유아창의성교육' 수업 운영을 중심으로 -)

  • Kwon, Young-Ihm
    • Journal of the Korean Home Economics Association
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    • v.45 no.3
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    • pp.87-96
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    • 2007
  • In order to efficiently improve teaching and learning methods of the department of Early Childhood Education in cyber universities, this research analysed and assessed the problems of the current situation of lectures of the department of early childhood education. Firstly, this research examined the characteristics of cyber-education and the lecturer's role in it. Secondly, the types and status of management of online-lectures were investigated. Finally, the student management and the variety of interaction taking place online were examined. The plan to vitalize the cyber-education of early childhood education that was suggested in this study was mainly focused on developing excellent educational contents and continual research of cyber-education's method of teaching and learning. Then for the activation of online interaction, technological support and teaching strategies are needed to activate online interaction.

Organisational Change, Learning and the Usage of Space: the Case of Samsung Electronics Company (기업의 조직변화와 학습의 공간성: 삼성전자의 사례)

  • Lee, Jong-Ho
    • Journal of the Korean association of regional geographers
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    • v.8 no.3
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    • pp.396-411
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    • 2002
  • This paper aims to explore organisational change and learning involving spatial processes and outcomes. In particular, it focuses on the context specific nature of corporate learning and organisational change that can be found in the case of a large Korean firm facing radical economic change. Drawing on the case study of a large Korean firm, the Samsung Electronics Company, three main claims can be followed. First, territorial sources of learning influence the way in which the firm makes use of space/place. Second, corporate learning practices, however, are not based merely on specific localised sources or geographical proximity but on bringing together the local and the global sources by harnessing the properties of relational proximities. It reveals that firms are concerned less on specialising specific local knowledge than promoting organisational knowledge and competences by integrating a variety of knowledge distributed in and out of the boundaries of the firm. Finally, to learn and innovate in a continual basis, firms would attempt to combine codified knowledge with tacit knowledge.

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Another discovery in the technology-based classroom : Joy's Similar Quadrilaterals (테크놀로지 환경에서의 수학적 발견 탐구학습 : Joy의 닮은 사격형)

  • Jung, In-Chul
    • Journal of the Korean School Mathematics Society
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    • v.8 no.3
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    • pp.411-422
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    • 2005
  • Along with the continual debate relating to the use of technology, especially since LOGO in 1980, technology has always been the issue to the society of mathematics education about what is the role of technology in teaching and learning, how it can facilitate for the better understanding of learners, especially what we can do more with it comparing to the traditional teaching and learning environments. Here I propose a way of using technology[GSP] for creative exploration, which makes it possible to extend our knowledge that leads to new discovery.

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Effective Learning Tasks and Activities to Improve EFL Listening Comprehension

  • Im, Byung-Bin
    • English Language & Literature Teaching
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    • no.6
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    • pp.1-24
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    • 2000
  • Listening comprehension is an integrative and creative process of interaction through which listeners receive speakers' production of linguistic or non-linguistic knowledge. Compared with reading comprehension, it may arouse difficulties and thus impose more burdens on foreign learners. The Audio-Lingual Method focused primarily on speaking. Mimicry, repetition, rote memory, and transformation drills actually interfered with listening comprehension. So learners lost interest and were not highly motivated. Improving listening comprehension requires continual attentiveness and interest. Listening skill can be extended systematically only when students are frequently exposed to a wide range of listening materials with an affective, cultural, social, and psycholinguistic approach. Therefore, teachers should help students learn how to comprehend intactly the overall meaning of intended messages. The literature on teaching listening skill suggests various useful activities: TPR, dictation, role playing, singing, picture recognition, completion, prediction, seeking specific information, summarizing, labeling, humor, jokes, cartoons, media, and so on. Practical classroom teaching necessitates a systematic procedure in which students should take part in meaningful tasks/activities. In addition to this, learners must practice listening comprehension trough a self-study process.

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The Effect of Polya's Heuristics in Mathematical Problem Solving of Mild Disability Students (경도장애 학생들의 수학적 문제해결을 위한 폴리아의 전략 효과 연구)

  • Han, Kyung-Hwa;Kim, Young-Ok
    • East Asian mathematical journal
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    • v.32 no.2
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    • pp.253-289
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    • 2016
  • This study attempted to figure out new teaching method of mathematics teaching-learning by applying Polya's 4-level strategy to mild disability students at the H Special-education high school where the research works for. In particular, epilogue and suggestion, which Polya stressed were selected and reconstructed for mild disability students. Prior test and post test were carried by putting the Polya's problem solving strategy as independent variable, and problem solving ability as dependent variable. As a result, by continual use of Polya's program in mathematics teaching course, it suggested necessary strategies to solve mathematics problems for mild disability students and was proven that Polya's heuristic training was of help to improve problem solving in mathematics.

Continual Multiagent Reinforcement Learning in Dynamic Environments (동적 환경에서의 지속적인 다중 에이전트 강화 학습)

  • Jung, Kyuyeol;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.988-991
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    • 2020
  • 다양한 실세계 응용 분야들에서 공동의 목표를 위해 여러 에이전트들이 상호 유기적으로 협력할 수 있는 행동 정책을 배우는 것은 매우 중요하다. 이러한 다중 에이전트 강화 학습(MARL) 환경에서 기존의 연구들은 대부분 중앙-집중형 훈련과 분산형 실행(CTDE) 방식을 사실상 표준 프레임워크로 채택해왔다. 하지만 이러한 다중 에이전트 강화 학습 방식은 훈련 시간 동안에는 경험하지 못한 새로운 환경 변화가 실전 상황에서 끊임없이 발생할 수 있는 동적 환경에서는 효과적으로 대처하기 어렵다. 이러한 동적 환경에 효과적으로 대응하기 위해, 본 논문에서는 새로운 다중 에이전트 강화 학습 체계인 C-COMA를 제안한다. C-COMA는 에이전트들의 훈련 시간과 실행 시간을 따로 나누지 않고, 처음부터 실전 상황을 가정하고 지속적으로 에이전트들의 협력적 행동 정책을 학습해나가는 지속 학습 모델이다. 본 논문에서는 대표적인 실시간 전략게임인 StarcraftII를 토대로 동적 미니게임을 구현하고 이 환경을 이용한 다양한 실험들을 수행함으로써, 제안 모델인 C-COMA의 효과와 우수성을 입증한다.

Continuous Korean Named Entity Recognition Using Knowledge Distillation (지식증류를 활용한 지속적 한국어 개체명 인식 )

  • Junseo Jang;Seongsik Park;Harksoo Kim
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.505-509
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    • 2023
  • 개체명 인식은 주어진 텍스트에서 특정 유형의 개체들을 식별하고 추출하는 작업이다. 일반적인 딥러닝 기반 개체명 인식은 사전에 개체명들을 모두 정의한 뒤 모델을 학습한다. 하지만 실제 학습 환경에서는 지속적으로 새로운 개체명이 등장할 수 있을뿐더러 기존 개체명을 학습한 데이터가 접근이 불가할 수 있다. 또한, 새로 모델을 학습하기 위해 새로운 데이터에 기존 개체명을 수동 태깅하기엔 많은 시간과 비용이 든다. 해결 방안으로 여러 방법론이 제시되었지만 새로운 개체명을 학습하는 과정에서 기존 개체명 지식에 대한 망각 현상이 나타났다. 본 논문에서는 지식증류를 활용한 지속학습이 한국어 개체명 인식에서 기존 지식에 대한 망각을 줄이고 새로운 지식을 학습하는데 효과적임을 보인다. 국립국어원에서 제공한 개체명 인식 데이터로 실험과 평가를 진행하여 성능의 우수성을 보인다.

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