• Title/Summary/Keyword: Context Diagram

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Design for System Development Mothed with Extended user Participation (사용자의 참여를 확장한 시스템 개발 방법의 설계)

  • Lee, Seo-Jeong;Park, Jae-Nyeon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1272-1279
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    • 1999
  • This paper suggests system development method with extended user participation. Context diagram, event diagram, information diagram, management diagram and interface STD are staple products. This method introduces interface STD, management diagram and context diagram with administrator as relator. We adapted to research business of professor and ATM(Automatic Teller machine), when it can be adaptable to business-oriented system.

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A Study of Requirements Elicitation and Specification for Context-Aware Systems (컨텍스트 인지 시스템을 위한 요구사항 도출 및 명세화 방법)

  • Choi, Jong-Myung
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.8
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    • pp.394-406
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    • 2008
  • Even though context is the most important feature in context-aware systems, the existing requirements engineering cannot support methodology for elicitation and specification of contexts. In this paper, we propose a requirements elicitation method and a requirements specification method for context-aware systems. Our requirements elicitation method is a 6-stepped, incremental, and iterative process. At the beginning steps in the process, we identify the requirements for business logic. Afterwards, we gather the requirements for context logic, model contexts, and identify subsystems. For requirements specification, we suggest a context-aware use case diagram, a context diagram for context modeling, and a context-type-use-case-dependency diagram for the traceability of use cases on the change of context types. We also introduce a case study that we apply our approaches to a real system, and a qualitative evaluation of our approaches. Our study will help stakeholders to efficiently elicit requirements for context-aware systems and to specify them clearly.

Happy Work : A Software Architecture Design Environment (Happy Work : 소프트웨어 구조 설계 환경의 개발)

  • 강병도
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.3
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    • pp.87-93
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    • 2000
  • Recently Software Industry has tended to enhance the productivity and quality with using the software architecture in software development and administration. The research of software component technique and software development methodology are just doing and making many applications. The software architecture is considered as the essential element for analyzing and maintaining the entire structure with organizing the software into components and describing the relations with connectors. The software modeling methodology that we propose is generating Happy Work Language describing the software structure with the modeling tool as Happy Work. We can use System Context Diagram, Component Diagram, Component Sequence Diagram, and they are composed of four Elements as Users, Systems, Components, Connectors.

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A Structured Methodology with Device Collaboration Diagram for Evaluating Context-Aware Systems (장비협업도를 활용한 상황인식 시스템에 대한 구조적 평가 방법론)

  • Kwon, Oh-Byung;Lee, Nam-Yeon
    • Journal of Intelligence and Information Systems
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    • v.13 no.2
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    • pp.27-41
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    • 2007
  • Nowadays the context-aware systems have been regarded as a promising opportunity to create differentiated e-marketplaces. Context-aware system aims to provide personalized services by understanding the user's current situation which is automatically acquired from the context data. This aim naturally leads us to a motivation to evaluate to what extent a system is context-aware. Even though lots of endeavors have stated about the level of context-aware system, a structured evaluation has been so far very rare. Hence, the purpose of this paper is to propose a two-phased methodology for assessing context-aware systems. In the first phase, we perform a requisite analysis to discriminate a context-aware system from general or context-based systems. Once an information system is recognized as context-aware system, then level of collaboration, mobility and embeddedness is derived to determine the level of context-aware system in the second phase. To do so, device collaboration diagram (DCD) is proposed to visualize the system architecture. Moreover, readiness and level of system are Jointly considered in the phase to provide a development strategy for each context-aware system development project. To show the feasibility of the idea proposed in this paper, legacy context-aware systems are actually analyzed and evaluated.

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A Study on the Diagram as Strategic Media in Contemporary Landscape Architectural Design (현대 조경설계의 전략적 매체로서 다이어그램에 관한 연구)

  • Pae Jeong-Hann
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.2 s.115
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    • pp.99-112
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    • 2006
  • In contemporary design conditions, the focus of landscape architecture has shifted from 'form' to 'process.' Various experimental diagrams have been proposed to overcome the limitations of conventional form-oriented landscape design. This study aims to reconsider theoretically and critically the modes and mechanism of diagrams in recent landscape architectural design. It also explores the operational capabilities of diagram in design process. Although the traditional diagram has served as explanatory and representational graphics in design, contemporary designers emphasize the generative function of diagram on the basis of Gilles Deleuze's theory of 'diagram as abstract machine.' They manifest and practise that diagrams call generate forms and proliferate spaces in their design development. This paper examines current examples of generative and constructive diagrams produced by leading designers. However, the author illuminates another significance of diagram: the diagram as strategic media of design. Contemporary environments and conditions of design, such as the complexity of city and the interactivity of new economy, call for new design intelligence and strategic design. These situations require alternative media in design process. In this context, the diagram can function as strategic media of dynamic and flexible design. This is why contemporary landscape theory and practice have to give attention to diagrams.

A Study on the Analysis of Elements and Practical Using Method in Space Diagram of UN Studio (UN Studio의 공간 다이어그램 구성요소와 활용방법 분석)

  • Choi, Eun-Hee;Eune, Ju-Hyun;Kwon, Young-Gull
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.75-84
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    • 2006
  • The aims of this study are to examine the conceptual contents of space diagram, and to find its elements and practical applications by analyzing the UN Studio. The Findings of this study are as follows: firstly, the conceptual contents represented in space diagram are classified into four elements - motif, flow, relationship, and distribution. Secondly, space diagram is used in program development, schematic design, and preliminary design of design process phases. Thirdly, the elements based on the case diagrams include five elements: context analysis, object analysis, time-behavior analysis, modeling analysis, and space analysis. Fourthly, in practical use, diagrams with motif concept is usually used in modeling analysis, and diagram with flow concept is commonly used in the analysis of time-behavior and object. Diagrams with relationship concept is mostly used in space analysis, secondly in analysis of context and modeling. Further, diagrams with distribution concept is usually used in space analysis. If one uses these findings for design projects in practical business or education, it would be helpful in design conception and development as well as of design information structuralization.

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Development of the Analytic Framework for Dialogic Argumentation Using the TAP and a Diagram in the Context of Learning the Circular Motion (원운동 학습 상황에서 Toulmin의 논의구조(TAP)와 다이어그램을 이용한 대화적 논의과정 분석틀 개발)

  • Shin, Ho Sim;Kim, Hyun-Joo
    • Journal of The Korean Association For Science Education
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    • v.32 no.5
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    • pp.1007-1026
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    • 2012
  • The purpose of this study was to develop analytic framework for dialogic argumentation to show the context and flow visualizing interactions of argumentation, to be able to present quality of argumentation specifically. For this, we formulated a method of the argumentation diagram using feature of diagram simple and structurally visualizing interrelation between argument components, and then quantified quality of argumentation to argument level score on this basis. We have developed the learning material for argumentation about a vertical circular motion and used the obtained translations from applying it in developing the framework. We chose argument statements among full transcript and then coded as Toulmin's argument components, and these codes was effectively arranged and linked to show argumentation diagram. Results by argumentation diagram could be useful understanding of interactive argumentation context and the flow and present frequency, the combination of argument elements, rough qualitative level of argumentation. To quantify argumentation quality, we gave different scores to different link lines reflecting indication of argumentation quality like that diversity of argument component, justification, presence or absence of rebuttals. The process of identification of argument level is very simple, qualitative level of argumentation represented as concrete score could present various and concrete argument level. Developed analytic framework might contribute to argumentation research field, because it can present effectively dialogic argumentation result. Also, various analysis cases might guide designing an effective argumentation practice and circular motion learning.

HappyWork: A Software Architecture Design Environment (HappyWork: 소프트웨어 구조 설계 환경)

  • 이미경;온용훈;강병도
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.694-696
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    • 2001
  • 근래의 소프트웨어 관련업계에서는 소프트웨어 개발 및 관리에 있어 소프트웨어구조를 중심으로 생산성 및 품질의 극대화를 추구하고 있다. 또한 소프트웨어 컴포넌트 관련 기술 및 컴포넌트 기반 소프트웨어 개발 방법론에 대한 연구도 활발히 진행중이며, 많은 응용기술들이 나오고 있다. 소프트웨어 구조는 소프트웨어를 컴포넌트로 구성하고 그 사이의 상호작용을 커넥터를 이용해 기술함으로서 전체적인 구조를 분석하고 유지하는데 필수적인 요소로 고려된다. 본 연구에서는 우리가 개발한 HappyWork라는 모델링 도구를 사용하여 소프트웨어 구조를 설계하는 기법을 설명한다. HappyWork를 이용한 소프트웨어 구조 설계 과정에는 System Context Diagram, Component Diagram, Component Sequence Diagram과 같이 세 가지 다이어그램이 사용되며, 이 Diagram들을 User, System, Component, Connector와 같은 네 가지 element들로 구성된다.

The Stipulation of Unity Painting Color Concept to Chinese Traditional Yin Yang and Five Elements Color

  • Wei, Na
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.184-191
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    • 2022
  • Unity Painting is a concept that the researcher put forward to locate his own creative style in his creation. Unity Painting, with a clue of reflecting the characteristics of contemporary oriental visual culture, combines the contemporary painting features of a variety of western painting languages. It aims to link the painting system formed in the context of oriental culture with the world's contemporary art and try to present a new contemporary painting with oriental genes. According to the Chinese literature, the researcher sorted out the five main colors (五正色), ten colors for Heavenly Stems (十天干色彩), five intermediate colors (五间色), and five colors as the expression of the Chi of Thriving and Fading and the Chi of Birth and Death, and deduced the summary and stipulation of the color of yin-yang and five elements under the concept of Unity Painting. Based on this, the researcher drew the color-phase and its variation stipulation diagram of ten colors for Heavenly Stems, the orientation of Heavenly Stems (天干方位), color-phase variation diagram (色相变化图), as well as the stipulation system diagram of the five elements (五行), Heavenly Stems and Earthly Branches (干支), energy, time and colors. Through the research and collation of the literature, the researcher took the stipulated five elements color (五行色彩) as the basis of the color concept of creation to complete the work. This paper discusses how to find the starting point of contemporary art creation in the context of traditional oriental culture, sorts out the practical creation logic, and provides ideas for subsequent researchers, with a view to better establishing the identity of the creator and providing research significance and value in the context of the study of oriental art.

Designing an Context Awareness System for Effectively Managing City Facilities (도시 시설물의 효과적인 관리를 위한 상황인지 시스템 설계)

  • Jang, Seok-Woo;Cho, Sung-Youn;Hong, Sang-Ki
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.65-74
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    • 2011
  • With the rapid development of cites, urban facilities have rapidly been increasing, and the task of managing them have also become complicated more and more. In this paper, we propose and design an intelligent context awareness system that effectively operates underground facilities in u-City. The suggested system consists of three major steps. The information acquisition step receives alarm information of sensors from the integrated platform. The analysis and inference step analyzes the alarm data and related information and infers the reason why the alarm happens. The information transmission step sends the final results of context awareness to the platform and other related modules. We produced some design products such as data flow diagram, function diagram, etc. We expect that the proposed context awareness system will be embedded in the integrated platform and used for an active management strategy of urban facilities.