• Title/Summary/Keyword: Contents Transmission

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A Design and Implementation of Mobile E-mail Transmission System Using PC Remote Control Technique (PC 원격 제어 기법을 사용한 모바일 이메일 전송 시스템 설계 및 구현)

  • Song, Hye-Ju;Kim, Hyun-Ju;You, Hyun-Jung;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.17-25
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    • 2007
  • Recently, the ubiquitous computing environment being able to connect all kinds of computing elements at anytime anywhere becomes widespread in human life. In this paper, we focus on a PC remote control system using cellular phones. Especially, we design and implement an mobile e-mail transmission system using PC remote control technique. By using our remote controller, cellular phone users can login into their own PC, and then send any file to others by e-mail attachment. To show the correct running of our system, real demonstration results are presented. We are sure that by opening our source code to the public our results can play an important role to encourage development of the various mobile remote control functionalities.

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A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

MPEG-4 Contents Authoring for Interactive DMB

  • Cho, Ji-Yeon;Li, Song-Lu;Cha, Kyung-Ae;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.966-969
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    • 2006
  • Interactive DMB contents are provided by MPEG-4 scene description. The abundant interactions of the user bring on the high bit rate of MPEG-4 scene description. But DMB system has low bandwidth and limited bit rate. So we need new authoring method for MPEG-4 scene description. In this paper, we proposed a seamless authoring method for the DMB environment. It can generate BIFS information tinily and dynamically. The research result can be used by DMB system for a seamless MPEG-4 contents transmission.

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A Study on Introducing of High Definition Mobile Broadcasting System (고화질 모바일 방송 도입 방안 연구)

  • Kwon, Seong-Geun;Noh, Duck-soo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.856-864
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    • 2016
  • Recently, HD transmission was commonplace in the case of the terrestrial broadcasting, furthermore, 4k UHD broadcasts are also being pilot and such as HD contents are common even in smart-phones. Like this, through both the content and audience are in the situation to take advantage of the HD mobile TV, only QVGA video contents are being transmitted in the terrestrial DMB broadcasting. In this paper, introduction plan of HD DMB service for activation of DMB industry will be described in terms of technical, institutional, and policy to overcome the limitations of such as DMB broadcasting. Due to the introduction of HD DMB, high quality contents will be provided to audience and the advertising revenue DMB broadcasters increased so that the market share of DMB in mobile broadcasting be recovered.

Image Contents Encryption Technique for Digital Hologram Broadcasting Service (디지털 홀로그램 방송을 위한 영상 콘텐츠의 암호화)

  • Ha, Jun;Choi, Hyun-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.818-819
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    • 2013
  • This paper propose a contents security technique for digital holographic display service. Digital holographic video system assumes the existing service frame for 2-dimensional or 3-dimensional video, which includes data acquisition, processing, transmission, reception, and reconstruction. In this paper, we perform the encryption of RGB image and depth-map for such a system. The experimental results showed that encrypting only 0.048% of the entire data was enough to hide the constants of the RGB image and depth-map.

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A Network Transport System Using Next Generation CCN Technology

  • Lee, Hyung-Su;Park, Jae-Pyo;Park, Jae-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.93-100
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    • 2017
  • Current internet has evolved from the sharing and efficiency aspects of information, it is still vulnerable to the fact that the Internet is not secure in terms of security and is not safe to secure of security mechanism. Repeating patches on continuous hacking are continuously demanding additional resources for network or system equipment, and consequently the costs continue to increase. Businesses and individuals alike are speeding up the damage caused by crime like of ransomware, not jusy simple attacks, and businesses and individuals need to respond to cyber security. In addition, the ongoing introduce of security device, and separate of networks for secure transmission of contents in the existing TCP/IP system, but it is still lacking in security. To complement the security implications of this existing TCP/IP Internet Protocol, we intend to propose a Secure Contents Transport System (SCTS) on the network using the CCN concept.

Disjointed Multipath Routing for Real-time Multimedia Data Transmission in Wireless Sensor Networks (무선 센서 네트워크 환경에서 실시간 멀티미디어 데이터 전송을 위한 비-중첩 다중 경로 라우팅)

  • Jo, Mi-Rim;Seong, Dong-Ook;Park, Jun-Ho;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.78-87
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    • 2011
  • A variety of intelligent application using the sensor network system is being studied. In general, the sensor network consists of nodes which equipped with a variety of sensing module and is utilized to collect environment information. Recently, the demands of multimedia data are increasing due to the demands of more detailed environmental monitoring or high-quality data. In this paper, we overcome the limitations of low bandwidth in Zigbee-based sensor networks and propose a routing algorithm for real-time multimedia data transmission. In the previously proposed algorithm for multimedia data transmission occurs delay time of routing setup phase and has a low data transmission speed due to bandwidth limitations of Zigbee. In this paper, we propose the hybrid routing algorithm that consist of Zigbee and Bluetooth and solve the bandwidth problem of existing algorithm. We also propose the disjointed multipath setup algorithm based on competition that overcome delay time of routing setup phase in existing algorithm. To evaluate the superiority of the proposed algorithm, we compare it with the existing algorithm. Our experimental results show that the latency was reduced by approximately 78% and the communication speed is increased by approximately 6.9-fold.

Norfloxacin Release from Polymeric Micelle of Poly($\gamma$-benzyl L-glutamate)/Poly(ethylene oxide)/Poly($\gamma$-benzyl L-glutamate)/ Block Copolymer

  • 나재운;정영일;조종수
    • Bulletin of the Korean Chemical Society
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    • v.19 no.9
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    • pp.962-967
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    • 1998
  • Block copolymers consisting of poly(rbenzyl L-glutamate) (PBLG) as the hydrophobic part and poly(ethylene oxide) (PEO) as the hydrophilic part were synthesized and characterized. Polymeric micelles of the block copolymers (abbreviated GEG) were prepared by a dialysis method. The GEG block copolymers were associated in water to form polymeric micelles, and the critical micelle concentration (CMC) values of the block copolymers decreased with increasing PBLG chain length in the block copolymers. Transmission electron microscopy (TEM) observations revealed polymeric micelles of spherical shapes. From dynamic light scattering (DLS) study, sizes of polymeric micelles of GEG-1, GEG-2, and GEG-3 copolymer were 106.5±59.2 nm, 79.4±46.0 nm, and 37.9±13.3 nm, respectively. The drug loading contents of GEG-1, GEG-2 and GEG-3 polymeric micelles were 12.6, 11.9, and 11.0 wt %, respectively. These results indicated that the drugloading contents were dependent on PBLG chain length in the copolymer; the longer the PBLG chain length, the more the drug-loading contents. Release of norfloxacin (NFX) from the nanoparticles was slower in higher loading contents of NFX than in lower loading contents due to the hydrophobic interaction between PBLG core and NFX.

Design and Implementation of Secure DRM System for Contents Streaming (컨텐츠 스트리밍을 위한 안전한 DRM 시스템 설계 및 구현)

  • 이진흥;김태정;박지환
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.4
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    • pp.177-186
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    • 2003
  • DRM(Digital Rights Management) is a technology that manages secure distributions and copyrights of digital contents on the Internet. It is general giving the rights to use the encrypted contents that are downloaded by a simple authorization process in the existing DRM system. Once this is done you are allowed to access. In this paper, we use RTP(Real-time Transport Protocol) for end-to-end real-time data transmission. And the system is designed to make it Possible to Protect copyrights and to distribute contents with safety through periodic authentication. We implemented DRM system to stand this basis. The proposed system vests only authorized users with authority to access the license. Hence it prevents contents to be distributed and copied illegally on networks.

General-purpose Communication Middleware for the Development of Multi-user Distributed Applications (다중 사용자 분산 애플리케이션을 위한 범용 통신 미들웨어)

  • Lim, Min-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.141-148
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    • 2010
  • The aim of this paper is to propose a communication middleware which makes it possible to easily and efficiently develop the networking support for multi-user applications. Even though existing middleware and development tools provides lots of functionalities to realize distributed applications, they are purely low-level services passing the most development efforts to developers, or too specialized for a specific application. It brings a challenging issue of how the middleware supports general and efficient high-level mechanisms. To meet different networking and interaction requirements of multi-user applications, we propose various schemes to provide the communication architecture, the user membership management, the content transmission mechanism and the event management. Our middleware provides developers with application-level APIs and configuration files so that the different interaction requirements of a multi-user application can be easily handled in the developers' point of view.