• Title/Summary/Keyword: Contents Authoring Tool

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Design and Implementation of Web-based UCC Authoring System without Data Redundancy (데이터 중복을 고려한 웹 기반 UCC 저작 시스템의 설계 및 구현)

  • Seong, Dong-Ook;Park, Jun-Ho;Park, Hyoung-Soon;Roh, Kyu-Jong;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.36-44
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    • 2010
  • Various contents are needed by many users as more developing the internet technologies. However, the conventional contents service structure can't support these requirements sufficiently. Therefor, the UCC that novel contents type is made based on the Web 2.0 concepts. It is needed the contents authoring tools that can use easily for creating multimedia UCC. In this paper, we analyze problems of exist ActiveX based contents authoring tool and local application based contents editor. we design and propose new authoring system that solve problems of exist system.

Multimedia Content Authoring System for Healthcare Information service based on Web (웹 기반 의료정보 서비스를 위한 멀티미디어 콘텐츠 저작시스템)

  • Lee, Hyae-Jung;Lee, Min-Kyu;Jeong, Young-Sik;Han, Sung-Kook;Joung, Suck-Tea
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.37-46
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    • 2005
  • According to the increasing interests of medical information services for healthy living, the multimedia authoring tools for medical information service contents are strongly required. In this paper, a new multimedia authoring tool supporting user-friendly interfaces is implemented, which is based on SMIL(Synchronized Multimedia Integration Language) producing Web-based multimedia contents. The implemented authoring tool in this paper not only provides functionalities to play, verify and modify the partial contents immediately but also offers capabilities to insert multimedia objects into contents with ease. The multimedia contents containing disparate healthcare and medical information can be easily designed with this tool. The enhanced usability of this tool can contribute to the realization of diverse medical information services.

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Design and Implementation of Educational Content Authoring Tool for Smart Devices (스마트 디바이스를 위한 교육용 콘텐츠 저작 도구 설계 및 구현)

  • Kwon, Sun-Ock;Kim, Jong-Oh;Ju, Seong-Yeon;Jeong, Ji-Seong;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1-8
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    • 2013
  • Teachers, who are the subject of on-site training, cannot create education content easily reflecting their experience for themselves, and also cannot distribute the content to leaners. Even though the content is distributed, there are limited in available devices as well as representable content features. So, an applicable authoring tool is needed at the user level. In this paper, we propose an authoring tool by which users and teachers can make education content easier based on WYSIWYG interface, and can distribute that. The proposed authoring tool supports various media education content of XML format so that viewers on various smart devices can see the content regardless of operating systems. And not only we conduct survey of users to evaluate convenience and expression of proposed authoring tool, but also we check whether the content can be equally visualized on various smart devices.

Implementation and application of interactive Web3D Contents (상호대화식 Web3D 컨텐츠의 구현 및 응용)

  • Kim Hyeock-Jin
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.317-324
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    • 2005
  • The web technology related with internet at present is changed into the 3D interactive environment form one sided communication of simple contents. In this paper, a high quality interactive Web3D Contents was realized by using the TurnTool, a authoring tool. This paper suggests the method that can easily and quickly realize the Web3D manual which is more realistic md capable of interaction with user. This method makes up for the weak points in the existing Web3D tool system. Therefore we can realize the contents that able to easily interact through minimizing file size md omitting procedure of additional EAI(External Authoring Interface) by using the Java Script.

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An Integrated Framework for Authoring Augmented-Reality Contents (증강현실 콘텐츠 저작을 위한 통합 프레임워크)

  • Seo, Jin-Seok;Kim, Nam-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.405-412
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    • 2011
  • This paper analyzes the requirements of an ideal augmented-reality contents authoring tool that can allow non-programmers as content creators to author contents easily and quickly. To satisfy the requirements, we employ the approach using formal and visual specification techniques. In this paper, we also introduce an integrated augmented-reality framework for the ideal authoring tool, and demonstrate the effectiveness of our research results by illustrating an example content.

Interactive Augmented-Reality Authoring Tool (대화식 증강현실 저작 도구)

  • Kim, Iljin;Seo, Jinseok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.181-184
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    • 2009
  • Authoring AR(augmented-reality) contents not only takes too much time and cost, but also needs the help of professionals in the areas of computer science, VR(virtual reality), AR, 3D computer graphics, computer vision, etc. This paper proposes an authoring tool to allow non-programmers as content creators to author AR contents easily and quickly. An ideal AR authoring tool, which is the goal of our research, faces four major challenges from a technical point of view: (1) easy and quick authoring, (2) strong power of expression, (3) ease of verification and validation, (4) interactive authoring and debugging. To tackle with the challenges, we employ the interactive framework approach using formal and visual specification techniques.

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Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.780-791
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    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

MPEG-4 IPMP Authoring Tool for Protection and Management of Digital Contents

  • Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Kim Chang-Su;Jung Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.3 no.4
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    • pp.195-200
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    • 2005
  • The MPEG-4 standard is aimed to define an object based audiovisual coding standard to address the emerging needs from interactive broadcasting. Since a broadcasting program is created on the basis of its objects, it is considered that MPEG-4 is most suitable for interactive broadcasting contents production and it can be retrieved in terms of its properties. But, there is no system that protects the copyright of digital contents and manages copyright and possibility that contents producer and author's copyright receives infringement at process that exchange contents mutually rose very. Therefore, we need to control and distribute contents according to user's permission rights. In this paper, we present the authoring system based on MPEG-4 IPMP for copyright and protection of MPEG-4 contents. The main features of the proposed approach is to provide an MPEG-4 compliant IPMP authoring system in a plug-in type along with standardized interfaces, which is to be able to incorporated into an existing MPEG-4 content authoring system. In this way, it is capable of authoring content to the MP4 file format while accommodating protection and management of content in a unified way. Furthermore, it also allows a user to edit and/or author IPMP information in a more efficient way by offering form based user interfaces.

Authoring Tool for Mobile Contents based on LASeR (LASeR 기반 모바일 콘텐츠 저작 도구)

  • Kim, Sun-Kyung;Kim, Hee-Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.3
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    • pp.31-37
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    • 2008
  • MPEG 4 Part 20 LASeR (ISO/IEC 14496 20) is a specification designed to deliver rich media services in a mobile environment. The specification is an emerging standard that can replace the MPEG 4 BIFS specification designed to deliver PC based heavyweight media contents. The specification describes the representation of scene information in a resource constrained mobile environment. Unlike the BIFS standard designed to deliver heavyweight rich media, the LASeR specification has a restricted description that conforms to the SVG Tiny 1.2 specification. Also, the specification has an advantage of allowing for the efficient conversion of one graphics format to another. In this paper, we present the design and the implementation of a LASeR authoring system that allows for fast and efficient creation of interactive rich media contents in a mobile environment. The Gill interface of the authoring system presented in this paper allows users, who do not have prior knowledge of the scene description language, to conveniently create contents and store the produced scenes using the internal list data structure. The system allows users to navigate scene objects internally stored and to create LASeR XML files in the structured XML format.

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