• 제목/요약/키워드: Content-based Analysis

검색결과 4,494건 처리시간 0.044초

내용기반 이미지 검색을 위한 색상, 텍스쳐, 에지 기능의 통합 (Integrating Color, Texture and Edge Features for Content-Based Image Retrieval)

  • 마명;박동원
    • 감성과학
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    • 제7권4호
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    • pp.57-65
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    • 2004
  • 본 논문에서는 color, texture, shape의 정보를 통합 이용하여 내용기반 영상검색 시스템의 성능을 향상시키는 기법을 고찰하였다. 먼저 영상에 내재되어 있는 color를 분석 추출하여 몇 개의 대표색으로 요약 표현한 다음, 이를 활용한 근사치 측정도를 고안하였다. Texture정보 분석에 있어서는 영상의 주축 행렬 데이터를 통계적 접근 방법으로 추출하였다. Edge분석의 방법으로는 Edge 막대그래프에서 색상변환, 양자화, 필터링에 관련된 정보를 선행처리 후 Edge 정보를 추출하였다. 마지막으로, 본 연구의 결과인 내용기반 영상검색 시스템의 효율성을 precision-recall 분석과 실험적 결과를 통하여 입증하였다.

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HAQ 알고리즘과 Moment 기반 특징을 이용한 내용 기반 영상 검색 알고리즘 (Content-Based Image Retrieval Algorithm Using HAQ Algorithm and Moment-Based Feature)

  • 김대일;강대성
    • 대한전자공학회논문지SP
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    • 제41권4호
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    • pp.113-120
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    • 2004
  • 본 논문은 내용 기반 검색 기법에 의한 보다 효율적인 특징 추출 및 영상 검색 알고리즘을 제안하였다. 먼저, MPEG 비디오의 key frame을 입력 영상으로 하여 Gaussian edge detector를 이용하여 객체를 추출하고, 그에 따른 객체 특징들, location feature distributed dimension feature와 invariant moments feature를 추출하였다. 다음, 제안하는 HAQ (Histogram Analysis and Quantization) 알고리즘으로 characteristic color feature를 추출하였다. 마지막으로 key frame이 아닌 shot frame을 질의영상으로 하여 제안된 matching 기법에 따라 4가지 특징들의 단계별 검색을 수행하였다. 본 논문의 목적은 사용자가 요구하는 장면이 속한 비디오의 shot 경계 내의 key frame을 검색하는 새로운 내용 기반 검색 알고리즘을 제안함에 있다. 제안된 알고리즘을 바탕으로 10개의 뮤직비디오, 836개의 시험 영상으로 실험한 결과, 효과적인 검색 효율을 보였다.

웹 객체 참조 특성 분석을 통한 웹 기반 디지털콘텐트 전송시스템의 설계 (A Design of Content Delivery System with Analysis of the Web Object Reference Characteristics)

  • 나윤지;고일석;조동욱;유원종;곽종민
    • 한국통신학회논문지
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    • 제30권4C호
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    • pp.262-268
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    • 2005
  • 웹기반의 디지털콘텐트 전송은 웹 객체를 단위로 이루어진다. 따라서 웹기반 콘덴트 전송의 성능을 향상시키기 위해서는 웹 객체의 참조특성 분석을 통한 반영이 필요하다. 본 연구에서는 웹 객체의 참조특성의 분석을 통해 웹 객체의 전송 효율을 향상시킨 디지털콘텐트 전송 시스템을 설계하고 성능을 평가하였다. 제안시스템은 웹 객체의 참조특성을 반영하여, 캐싱 효율을 높임으로서 전체 시스템의 처리지연시간을 개선하는 것을 목적으로 하고 있으며 실험 결과 제안시스템의 성능이 우수함을 알 수 있었다.

피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출 (A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone)

  • 이중만;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

선택형 컨조인트 분석을 통한 건강기능식품 속성의 소비자 선호에 관한 연구: 비타민 상품을 중심으로 (Choice-based Conjoint Analysis of Consumer Preferences for Health Food Attributes Focused on Vitamin C Supplements)

  • 김태훈;김보영
    • 유통과학연구
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    • 제13권3호
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    • pp.79-91
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    • 2015
  • Purpose - First, the study identifies and analyzes consumer preferences with regard to health foods and supplements. Second, it identifies and analyzes consumer preferences with regard to the properties of Vitamin C supplements. Third, in order to provide a basic data for the development of Vitamin C supplements and to measure how consumers value the properties of different Vitamin C products, a consumer survey was conducted through the choice-based conjoint model. Based on the results, the research estimates consumers' relative product-related priorities as well as price levels and willingness to pay (WTP) for different product types, and makes suggestions regarding consumer-oriented new product development and progressive directions for the successful launch of health foods and supplements. Research design, data, and methodology - This study aims to define the attributes of health foods and supplements based on several characteristics including their natural ingredients, product price, product originality, natural ingredient content, and additional functional ingredients, and makes suggestions regarding strategic market pricing and product development for health foods and supplements according to customer attitudes and characteristics. The research used choice-based conjoint analysis methodology based on the Multinomial Logic Model and collected 94 questionnaires filled out by users of Korean Vitamin C supplements. Results - Product price is the most influential factor among the five analyzed properties. When consumers buy Vitamin C products, the relative significance level of four of the examined properties is as follows: 40.9% for product price, 23.3% for product originality, 21.9% for natural ingredient content, and 13.9% for additional functional ingredients. Vitamin C content is excluded as it is not a statistically significant factor. It is interesting that supplement manufacturers and retailers consider Vitamin C content to be very important whereas consumers do not regard it as an important factor at the time of purchase. The results for the marginal willingness to pay (MWTP) for each property of Vitamin C supplements show that consumers are willing to pay an additional 11,146 Korean won for a 50% increase in the natural ingredient content. With regard to product originality, consumers are willing to pay an additional 11,301 Korean won for products manufactured in Europe than for products manufactured in China. Moreover, consumers show a greater preference for products manufactured in Korea than in Europe. However, consumers are not willing to pay more for additional Vitamin C or additional functional ingredients added to Vitamin C products. Conclusions - According to the results of consumer research on Vitamin C supplements, which represent a popular health food supplement in Korea, most Korean health food and supplement companies are not consumer- or market-oriented when developing new products. Companies gather information from either R&D specialists or sales managers and their opinions are highly reflected in new product development. The study's results will help companies recognize the importance of understanding consumers' unmet needs in advance to develop new products in the future.

MPEG-7 시각 기술자와 해마 신경망을 이용한 내용기반 검색 (Content-Based Retrieval using MPEG-7 Visual Descriptor and Hippocampal Neural Network)

  • 김영호;강대성
    • 제어로봇시스템학회논문지
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    • 제11권12호
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    • pp.1083-1087
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    • 2005
  • As development of digital technology, many kinds of multimedia data are used variously and requirements for effective use by user are increasing. In order to transfer information fast and precisely what user wants, effective retrieval method is required. As existing multimedia data are impossible to apply the MPEG-1, MPEG-2 and MPEG-4 technologies which are aimed at compression, store and transmission. So MPEG-7 is introduced as a new technology for effective management and retrieval of multimedia data. In this paper, we extract content-based features using color descriptor among the MPEG-7 standardization visual descriptor, and reduce feature data applying PCA(Principal Components Analysis) technique. We model the cerebral cortex and hippocampal neural network in engineering domain, and team content-based feature vectors fast and apply the hippocampal neural network algorithm to compose of optimized feature. And then we present fast and precise retrieval effect when indexing and retrieving.

Radial Basis Function Neural Networks (RBFNN) and p-q Power Theory Based Harmonic Identification in Converter Waveforms

  • Almaita, Eyad K.;Asumadu, Johnson A.
    • Journal of Power Electronics
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    • 제11권6호
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    • pp.922-930
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    • 2011
  • In this paper, two radial basis function neural networks (RBFNNs) are used to dynamically identify harmonics content in converter waveforms based on the p-q (real power-imaginary power) theory. The converter waveforms are analyzed and the types of harmonic content are identified over a wide operating range. Constant power and sinusoidal current compensation strategies are investigated in this paper. The RBFNN filtering training algorithm is based on a systematic and computationally efficient training method called the hybrid learning method. In this new methodology, the RBFNN is combined with the p-q theory to extract the harmonics content in converter waveforms. The small size and the robustness of the resulting network models reflect the effectiveness of the algorithm. The analysis is verified using MATLAB simulations.

온라인 유통 채널에서 컨텐츠의 성과는 사회적 거리에 의해 항상 증가하는가? YouTube의 문화별컨텐츠를 중심으로 (Does Social Distance Always Increase Content Performance in Online Distribution Channels?)

  • 손정민;강성호
    • 유통과학연구
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    • 제13권8호
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    • pp.97-104
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    • 2015
  • Purpose - This study examines the positive impact of the social distance between producers and users of online content, investigating and analyzing the most popular Web content. In addition, it tries to elicit the matching effect that appears when the individuals'cultural background is consistent with social distance. Research design, data, and methodology - We collected and analyzed actual data about 4,981 videos clips on YouTube, looking at six countries in order to verify the content of this study. Based on the results of the data analysis, the study conducted behavioral measurements on popularity, social distance, culture, and user engagement. The unit of analysis was the content and we collected information about the content producers and the content records. We controlled the views, comments, likes, calendar dates, and ages in the empirical models. The data was collected in 2011, with the records coming from South Korea, Japan, China, U.S., German, and France. A total of 4,980 elements were analyzed in the model. The empirical model estimated is the bivariate negative binomial distribution (NBD) model. Results - It turns out that there is a possibility that the matching effect can be diminished by variables that reflect the psychological involvement of user engagement. This study proposes academic and practical implications based on these research results. This research shows the positive effect of social distance between users and producers on the increased performance of the online content. We find the effect of social distance to be a stronger tendency in collectivism. The collectivists follow their sense of friendship and intimacy in their culture and, the social congruence effect can be found there as well. The effect, however, could erode in a social case where users are motivated by strong intrinsic and psychological factors. In addition, user engagement complicates the process of user decision making regarding the information. Conclusions - This study examines how the differential effects of social distance caused by culture could disappear through user commitment as a complicated user motivation. Some potential implications are as follows. First, a firm in the collectivism culture has to communicate based on the social distance. In fact, most online channels do not have a function that indicates the social distance as measured by favorites or subscribers. This function could help increase the performance of the content in online channels, but this increasing effect can only be found in a collectivist culture. Based on this, the firms have to communicate and announce to users the actual social distance between users and producers. Second, firms should develop a system that discovers the social distance and culture and shows these measures to users and producers, since the congruence effect between social distance and culture is found only for low user engagement. The firms can take the advantage of the congruence effect only for the development of the social distance and culture visualized system.

간호학생이 경험한 시뮬레이션 기반 간호교육의 디브리핑에 대한 내용분석: 호흡곤란증후군 신생아 간호를 중심으로 (Content Analysis of Debriefing after Simulation-based Nursing Education on Respiratory Distress Syndrome in the Neonatal Intensive Care Unit)

  • 강경아;김성희;김신정;이명남
    • Child Health Nursing Research
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    • 제24권2호
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    • pp.208-219
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    • 2018
  • Purpose: The purpose of this study was to explore nursing students' experiences of debriefing after simulation-based learning and to obtain fundamental data to support the development of effective teaching strategies. Methods: Sixty-seven nursing students participated in this study from April to May, 2017. This was a descriptive study analyzing the content of students' descriptions of structured questions in 3 stages (description, analysis, and application) based on recorded videos. Results: The description stage was classified into 3 categories for problem recognition, 4 categories for the nursing plan, and 6 categories for the nursing intervention. The analysis stage was classified into 6 categories for satisfactory practice, 3 categories for experience and 4 categories for what they learned through practice. The application stage was classified into 5 categories, that were to be mastered, and 6 categories, that were important to recognize. Conclusion: This study succeeded in charaterizing learners' experiences of debriefing. During the debriefing, students watched recorded videos, and we found that self-evaluation through structured questionnaires could be a very effective way to strengthen students' core competencies. Our content analysis of the debriefing is expected to contribute to the development of effective strategies in simulation-based education for students and nurses.

인터넷 VOD 서비스 이용자의 영화 콘텐츠 이용에 관한 연구 (A study on the use content film of Internet VOD service users)

  • 진성철;박원준
    • 한국전자통신학회논문지
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    • 제8권2호
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    • pp.255-261
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    • 2013
  • 최근 인터넷 VOD 서비스가 확산되면서 세계방송시장에 큰 변화가 초래되고 있다. 특히 기존 유료방송시장에 대한 위기인식은 이용자들의 '코드커팅'현상과 광고시장이 위축되는 결과를 통해서 확인할 수 있다. 이러한 유료방송시장에 새로운 경쟁자로 등장한 인터넷 동영상 서비스(OTT) 사업자들은 양질의 콘텐츠 확보를 위해서 집중 투자하고 있다. 이에 본 연구는 현재 인터넷 동영상 서비스의 일종인 인터넷 VOD 서비스 이용자들의 영화 콘텐츠 이용과 관련하여 지각된 용이성, 지각된 유용성, 충족의 관계와 영향력을 알아보았다.