• Title/Summary/Keyword: Content management Server

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Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Web Server Application in The Operation of Chip Mounter (Chip Mounter 운영에서 Web Server 활용)

  • 임선종;김선호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.172-175
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    • 2003
  • The enterprise find a solution to the problems such as a reduction of manufacturing period, accurate analysis for customer demand, improvement for customer service and rise of manufacture accomplishment. Internet is a good solution to such problems. Internet offers WWW(World Wide Web), remote control, file transfer and e-mail service. Among the services, WWW takes large portion because of convenient GUI, easy information search and unlimited information registration. Remote Monitoring Server(RMS) system that uses network service is constructed for chip mounter. Hardware base consists of RMS, chip mounter and C/S(Customer Service) server. Software includes DBMS and various modules in server home page. This provide product number, bad product number, trouble code, content and countermeasure in real-time information module, user information in setup module, detailed error information in fault diagnosis module, fault history in fault history module and customer information in customer service management module.

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Verifier-Based Multi-Party Password-Authenticated Key Exchange for Secure Content Transmission (그룹 사용자간 안전한 콘텐츠 전송을 위한 검증자를 이용한 패스워드 기반 다자간 키 교환 프로토콜)

  • Kwon, Jeong-Ok;Jeong, Ik-Rae;Choi, Jae-Tark;Lee, Dong-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.251-260
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    • 2008
  • In this paper, we present two verifier-based multi-party PAKE (password-authenticated key exchange) protocols. The shared key can be used for secure content transmission. The suggested protocols are secure against server compromise attacks. Our first protocol is designed to provide forward secrecy and security against known-key attacks. The second protocol is designed to additionally provide key secrecy against the server which means that even the server can not know the session keys of the users of a group. The suggested protocols have a constant number of rounds are provably secure in the standard model. To the best of our knowledge, the proposed protocols are the first secure multi-party PAKE protocols against server compromise attacks in the literature.

Complexity Results for the Design Problem of Content Distribution Networks

  • Choi, Byung-Cheon;Chung, Jibok
    • Management Science and Financial Engineering
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    • v.20 no.2
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    • pp.7-12
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    • 2014
  • Content Delivery Network (CDN) has evolved to overcome a network bottleneck and improve user perceived Quality of Service (QoS). A CDN replicates contents from the origin server to replica servers to reduce the overload of the origin server. CDN providers would try to achieve an acceptable performance at the least cost including the storage space or processing power. In this paper, we introduce a new optimization model for the CDN design problem considering the user perceived QoS and single path (non-bifurcated) routing constraints and analyze the computational complexity for some special cases.

User-Information based Adaptive Service Management Algorithm (사용자 정보기반의 적응적인 서비스관리 알고리즘)

  • Park, Hea-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.8
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    • pp.81-88
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    • 2009
  • Many studies and policies are suggested for customer satisfaction to survive in multimedia content service markets. there are policies like a segregating the clients using the contents service and allocating the media server's resources distinctively by clusters using the cluster analysis method of CRM. The problem of this policy is fixed allocation of media server resources. It is inefficient for costly media server resource. To resolve the problem and enhance the utilization of media server resource, the ACRFA (Adaptive Client Request Filtering Algorithm) was suggested per cluster to allocate media server resources by flexible resource allocation method.

Big Data Management Scheme using Property Information based on Cluster Group in adopt to Hadoop Environment (하둡 환경에 적합한 클러스터 그룹 기반 속성 정보를 이용한 빅 데이터 관리 기법)

  • Han, Kun-Hee;Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.235-242
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    • 2015
  • Social network technology has been increasing interest in the big data service and development. However, the data stored in the distributed server and not on the central server technology is easy enough to find and extract. In this paper, we propose a big data management techniques to minimize the processing time of information you want from the content server and the management server that provides big data services. The proposed method is to link the in-group data, classified data and groups according to the type, feature, characteristic of big data and the attribute information applied to a hash chain. Further, the data generated to extract the stored data in the distributed server to record time for improving the data index information processing speed of the data classification of the multi-attribute information imparted to the data. As experimental result, The average seek time of the data through the number of cluster groups was increased an average of 14.6% and the data processing time through the number of keywords was reduced an average of 13%.

The Development of Merchant-PIMS Integrated CMS Based on Distributed Content (분산 콘텐츠 기반의 머천트-개인정보 통합콘텐츠관리시스템 개발)

  • Shin Dong-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.113-121
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    • 2006
  • As Internet evolves, web sites are becoming more and more complex, and it costs a lot of time and money to update web sites. The explosive growth of a large amount of content has resulted in an excessive server load and high network traffic, and thus it decreases the quality of service. In this research, we designed and implemented an integrated content management system which can be constructed and managed the content easily, and which is combined a merchant system with a personal information system based on the distributed content gathering and searching in order to optimize the utilization of the content itself.

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Remote Versioning on the CoSpace Client for the CoSlide Collaborative System (CoSlide 협업시스템을 지원하는 CoSpace 클라이언트의 원격 버전 관리)

  • Park, Jong-Moon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.233-241
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    • 2010
  • CoSlide is a collaborative system, extending the Jakarta Slide WebDAV server. The CoSlide server provides group workspaces for collaborators. CoSpace is a client which supports various collaborative authoring activities on the CoSlide server through the WebDAV protocol. CoSpace provides graphic user interfaces to support effective interaction among the collaborators, managing the shared resources for them. However, during collaboration, simultaneous modifications on the content of shared resources might cause conflicts among the content of the revisions made by the collaborators, leading to serious problems on project progress. In this paper, we describe an extension of the CoSpace client to solve the problem. The extended CoSpace client supports the remote version management facility through which the collaborators can manage the versions of the associated server resources in the distance. Also, to identify the changes of the text files such as program source codes, the extended client provides the facility for comparing two versions and displaying the differences in a visual manner. In addition, it provides the version management of a whole workspace and the removal of all the unnecessary versions of the designated resources.

Design and Implementation of a Fault-Tolerant Caching System for Dynamic Heterogeneous Cache Server Networks (동적 이기종 캐시 서버 네트워크에서의 내결함성 캐싱 시스템 설계 및 구현)

  • Hyeon-Gi Kim;Gyu-Sik Ham;Jin-Woo Kim;Soo-Young Jang;Chang-Beom Choi
    • Journal of IKEEE
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    • v.28 no.3
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    • pp.458-464
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    • 2024
  • This study proposes a fault-tolerant caching system to address the issue of caching content imbalance caused by the dynamic departure and participation of cache servers in a heterogeneous cache server network, and validates it in both real and virtual environments. With the increase of large-scale media content requiring various types and resolutions, the necessity of cache servers as key components to reduce response time to user requests and alleviate network load has been growing. In particular, research on heterogeneous cache server networks utilizing edge computing and low-power devices has been actively conducted recently. However, in such environments, the irregular departure and participation of cache servers can occur frequently, leading to content imbalance among the cache servers deployed in the network, which can degrade the performance of the cache server network. The fault-tolerant caching algorithm proposed in this study ensures stable service quality by maintaining balance among media contents even when cache servers depart. Experimental results confirmed that the proposed algorithm effectively maintains content distribution despite the departure of cache servers. Additionally, we built a network composed of seven heterogeneous cache servers to verify the practicality of the proposed caching system and demonstrated its performance and scalability through a large-scale cache server network in a virtual environment.

A Study on Digital Content Copyright Management and Verification Platform using Blockchain (블록체인을 활용한 디지털 콘텐츠 저작권 관리 및 검증 플랫폼 연구)

  • Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.1
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    • pp.193-200
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    • 2022
  • In this study, the intellectual property rights of digital contents (creations) are protected by using block chain technology that cannot be damaged or forged. So, we build a blockchain-based content sales revenue tracking system and platform that activates the transaction and distribution of digital content (creation). We developed an API server that can be used for content registration and revision history management smart contract, license management smart contract according to content purchase, content inquiry function through files and hashes, and web and APP services. Through this, it is possible to prove the relationship between the rights of the creators of digital content creations and protect the rights of the creators.