• Title/Summary/Keyword: Content creation

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A Study on Development of SGML Repository System Based on DTD-dependent Schema (DTD 의존 스키마에 기반한 SGML 문서 저장 시스템 개발에 관한 연구)

  • Kim, Hyeon-Gi;No, Dae-Sik;Gang, Hyeon-Gyu
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1153-1165
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    • 1999
  • In various fields of information technology, it is growing up the needs about dynamic content management systems to store and manage SGML(Standard Generalized Markup language) documents in a database system. In this paper, we consider the issue of storing SGML documents that having complex hierarchical structure into a database system, and then propose a data model based on ODMG(Object Database Management Group) object model in order to store SGML documents without loss of information. Because the proposed data model reflects physical element structure and logical entity structure of SGML documents, it is able to store the SGML document in a database system at the system at the element- level granularity without any information loss. And also the proposed data model can be adapted among ODMG-compliant object database management systems. Finally, we will discuss on the implementation details of SGML repository system supports the functionality of automatic database schema creation for any DTD(Document Type Definition0, the functionality of storing the SGML document, the functionality of dynamic document assembly from stored database objects to SGML document, and the functionality of indexing and searching for database objects.

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E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.17-24
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    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

Strategic Guidelines for The Intensification of Regional Development Under the Impact of Potential-Forming Determinants in the Conditions of Digitalization

  • Tulchinskiy, Rostislav;Chobitok, Viktoriia;Dergaliuk, Marta;Semenchuk, Tetiana;Tarnovska, Iryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.97-104
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    • 2021
  • The key challenges and problematic aspects of the formation of intellectually and innovation-oriented strategies of regional entities at the present stage of their development are considered. The main tasks that arise in the process of strategizing the potential-forming development of regional economic systems in the context of digitalization are identified. The list of key organizational and economic directions of strategic character of providing intellectual and innovative development of regional economic systems is formed, which includes clustering of centers of high-tech development of regions, creation of creative hubs, development of knowledge infrastructure and improvement of interregional cooperation; a brief description of each of the presented strategic organizational and economic directions is given. Based on the analysis, the key strategic guidelines for the development of regional economic entities in the context of digitalization under the influence of potential-forming determinants, which form the content basis for further processes of strategizing qualitative aspects of development of specific regional entities.

Formation Of Digital Culture Of Scientific And Pedagogical Workers In The Conditions Of General Digitalization Of Education

  • Kononenko, Andrii;Smyrnova, Iryna;Rybalko, Petro;Obraz, Vasyl;Balakhovska, Yuliia;Prepotenska, Maryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.189-192
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    • 2021
  • The article theoretically substantiated, developed and practically implemented a structural and functional model of the formation of ICT competence, taking into account interdisciplinary integration, defines the pedagogical conditions that contribute to the formation of ICT competence: interdisciplinary integration as a basis for building an interdisciplinary course, the content of which is aimed at the formation of ICT competence; the use of IEE, including information, didactic, technological components as a basis for the formation of ICT competence; integration of formal, non-formal and informal education for the implementation the integrity of the acquired knowledge, skills, experience as the basis for the formation of the ICT competence of teachers; creation and use of a set of tasks (educational (UZ), educational and methodological (UMP), educational and professional (UPZ)) as special tools for the formation of ICT competence.

A Study on the Improvement of Creative Environment to Reduce the Incurable Disease of Artists (아티스트의 난치병 발병 저감을 위한 창작 환경 개선방안 연구)

  • Joh, Myung-Gye
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.3
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    • pp.3-13
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    • 2019
  • Purpose: The human body is a chemical laboratory. Artists are exposed to a variety of chemicals in art studio space and the art materials used in the creation contain toxic ingredients, exposing them to a variety of incurable diseases, including cancer. It aims to analyze the problems of the studio space environment and the risks of art materials, which are fundamental causes of the outbreak of incurable diseases, and to derive the direction of specific practices that can reduce the occurrence of incurable diseases by artists. Method: The harmfulness of an artist's creative space is the cause of a disease outbreak, and two primary factors cause it. One is the environmental hazards caused by the use of tools, air pollution, and chemical hazards caused by art materials in the architectural space environment of the studio. Necessary measures are put forward to control disease outbreaks by identifying the status and cause of intractable diseases caused by studies. Result: The plan is urgent for the establishment of safety rules and regular pre-trainthese two factors and analyzing the results of prior research and implementation investigationing, the legal provisions of studio architecture design and the introduction of labelling rules to control the distribution of harmful art materials.

A Study on the Railway Control by Creation of the Causal Loop Diagram- - Centering on railroad safety management system technical standards 11.7 - (인과순환지도(CLD) 작성을 통한 철도관제업무에 관한 연구 - 철도안전관리체계 기술기준 11.7 철도관제를 중심으로 -)

  • Park, Jung Soo;Lee, Sang Oh
    • Journal of The Korean Society For Urban Railway
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    • v.6 no.4
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    • pp.287-298
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    • 2018
  • This research is intended to understand and make practical suggestions on various aspects of the railroad traffic controllers focusing on railroad control of the railroad safety management system's technical standards. The method of analysis is using the causal loop diagram, which is the soft method of System Dynamics. Content of analysis is about the system. 11.7 of the work of the railroad control system. In addition, we compared and analyzed railroad controllers by four railroad operators, suggesting the importance of railroad control and future practical improvement plans.

Understanding the Business Value of Information Technology(IT) and Information Communication Technology (ICT) in the Competitive Advantage : An Framework for the Impact of IT and ICT on Firm's Competitive Advantage (기업의 경쟁우위에 있어 정보기술·ICT의 사업 가치에 대한 이해와 시사점 : 정보기술·ICT가 기업의 경쟁우위에 미치는 영향에 대한 프레임워크 제안)

  • Kim, Min Sik
    • Journal of Information Technology Services
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    • v.18 no.2
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    • pp.161-183
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    • 2019
  • Researches on the business value of IT and ICT in the past has been focused on static content researches such as study of IT ICT itself and study of the relationship between IT ICT and performance. In recent years, however, the need for discussions on the "process of IT and ICT making economic value (performance) difference between companies" is growing. In particular, there is a need for an framework to analyze the process of qualitative change (progress, evolution, improvement) of IT and ICT affecting the competitive advantage. In this paper, we present a framework for analyzing the process of creating competitive advantage by IT ICT and show the structure of how IT and ICT resources lead to the creation of competitive advantage. In order to achieve these objectives, this paper proposes a framework for the process of creating competitive advantage by linking IT and ICT related resources, value activities, value chains, and business processes.

Classification of Characters in Movie by Correlation Analysis of Genre and Linguistic Style

  • You, Eun-Soon;Song, Jae-Won;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.49-55
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    • 2019
  • The character dialogue created by AI is unnatural when compared with human-made dialogue, and it can not reveal the character's personality properly in spite of remarkable development of AI. The purpose of this paper is to classify characters through the linguistic style and to investigate the relation of the specific linguistic style with the personality. We analyzed the dialogues of 92 characters selected from total 60 movies categorized four movie genres, such as romantic comedy, action, comedy and horror/thriller, using Linguistic Inquiry and Word Count (LIWC), a text analysis software. As a result, we confirmed that there is a unique language style according to genre. Especially, we could find that the emotional tone than analytical thinking are two important features to classify. They were analyzed as very important features for classification as the precision and recall is over 78% for romantic comedy and action. However, the precision and recall were 66% and 50% for comedy and horror/thriller. Their impact on classification was less than romantic comedy and action genre. The characters of romantic comedy deal with the affection between men and women using a very high value of emotional tone than analytical thinking. The characters of action genre who need rational judgment to perform mission have much greater analytical thinking than emotional tone. Additionally, in the case of comedy and horror/thriller, we analyzed that they have many kinds of characters and that characters often change their personalities in the story.

A Study on the Visualization of Classic Makeup in Korea through the Language in Old Documents (고문헌 속 언어를 통한 한국의 고전화장 시각화 방안 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.96-107
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    • 2021
  • The purpose of this study was to determine how to visualize classic makeup through Korean visual language in old literature. It provides consumers with creativity to understand and communicate and proposes a new conceptual visualization model. The research method was carried out by drawing from old literature studies, previous reproduction records, examples, and international standard diagram text language expression. First, the visualization work expressed in visual language in old literature was an objective and efficient method of information delivery as a characteristic of information design. Second, visual language expressed in old documents could be divided into makeup materials and actions. Also, the diagrams were appropriate for visualizing materials and materials for storytelling. Third, in the visualization of Korean classic makeup in old literature, images were more appropriate than diagrams in the case of action. The researcher proposed a method of visualizing historical knowledge that went one step beyond the existing simple event timing method. Timeline, correlation diagram, image, and text were combined in various ways to find the most effective historical knowledge visualization method. The representation of Korean classic makeup goes beyond the meaning of language or text and is the cultural content of re-creation, which requires systematic globalization.

YOLO based Optical Music Recognition and Virtual Reality Content Creation Method (YOLO 기반의 광학 음악 인식 기술 및 가상현실 콘텐츠 제작 방법)

  • Oh, Kyeongmin;Hong, Yoseop;Baek, Geonyeong;Chun, Chanjun
    • Smart Media Journal
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    • v.10 no.4
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    • pp.80-90
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    • 2021
  • Using optical music recognition technology based on deep learning, we propose to apply the results derived to VR games. To detect the music objects in the music sheet, the deep learning model used YOLO v5, and Hough transform was employed to detect undetected objects, modifying the size of the staff. It analyzes and uses BPM, maximum number of combos, and musical notes in VR games using output result files, and prevents the backlog of notes through Object Pooling technology for resource management. In this paper, VR games can be produced with music elements derived from optical music recognition technology to expand the utilization of optical music recognition along with providing VR contents.