• Title/Summary/Keyword: Content Tracking Information

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Design and implementation of Image Content Tracking System using Fingerprinting (핑거프린팅을 이용한 이미지 콘텐츠 추적시스템 설계 및 구현)

  • 서영호;김원겸;이선화;황치정
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.99-109
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    • 2004
  • This paper proposes a new method for tracking image contents, which are re-distributed on the Internet using a web-robot and fingerprinting scheme. The fingerprinting is an extended technique of watermarking and embeds identity of the customer into the content as a fingerprint in a way that is very difficult to erase. The fingerprint in the content can be used widely in the field of the copyright protection technique because it identifies the content itself and includes the information about the original customer. In this paper we discuss an active image tracking system using a web-robot and fingerprinting scheme. In the proposed system the information of the original customer is embedded as a fingerprint into the image content before distribution and also stored into DB. The distributed contents are collected by the web-robot and fingerprinting information is extracted from the contents. Finally the identifying of contents is done by comparing the extracted fingerprint with the selling history of the content.

Robust Target Model Update for Mean-shift Tracking with Background Weighted Histogram

  • Jang, Yong-Hyun;Suh, Jung-Keun;Kim, Ku-Jin;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1377-1389
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    • 2016
  • This paper presents a target model update scheme for the mean-shift tracking with background weighted histogram. In the scheme, the target candidate histogram is corrected by considering the back-projection weight of each pixel in the kernel after the best target candidate in the current frame image is chosen. In each frame, the target model is updated by the weighted average of the current target model and the corrected target candidate. We compared our target model update scheme with the previous ones by applying several test sequences. The experimental results showed that the object tracking accuracy was greatly improved by using the proposed scheme.

Personal Informatics as an Information Ecology: Activity Trackers and Relational Affordances

  • Jarrahi, Mohammad Hossein
    • International Journal of Knowledge Content Development & Technology
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    • v.12 no.1
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    • pp.7-16
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    • 2022
  • With the proliferation of activity-tracking devices and other smart tools, more users leverage these personal informatics technologies to track their physical and fitness-related activities. The research on the benefits (and limitations) of these devices tends to focus on the use of a single tool, leaving out the interactions among multiple technologies, and how these interactions influence the way users perceive their affordances. Building from an ecological perspective, I extend this research by providing insight into the competitive and complementary relationships among activity tracking devices and other fitness-related and personal informatics technologies within the device ecology of technologies around the user. The affordances of these devices are therefore not enacted in isolation but are relational to understanding of other technological options and differing personal preferences and goals of the user.

Simulator for Management of Tracking Information of Digital Content (콘텐츠추적정보 관리 시뮬레이터)

  • Lee, Seung-Won;Choi, Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.48-55
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    • 2012
  • The number of digital content used in mobile devices such as smartphones or tablet PCs has been rapidly increasing along with the development of IT industry. At the same time, studies on digital content management are actively conducted. One of the previous studies defined CTI(Content Tracking Information) for efficient management of the information on digital content usage between mobile devices in an area in which the internet is inaccessible, and suggested ways to deal with CTI management, reduction of the overhead and a technique of collecting as many CTIs as possible within a short time. This paper presents the design and implementation of a simulator capable of verifying the logic and the performance of the CTI management method. This tool simulates a mobile environment where devices move around in the internet inaccessible area and propagates digital contents each other. It shows several advantages including the efficient synchronization of CTI management and overhead reduction.

Analysis of Library Website Users' Behavior to Optimize Virtual Information and Library Services

  • Shevchenko, Lyudmila
    • Journal of Information Science Theory and Practice
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    • v.8 no.1
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    • pp.45-55
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    • 2020
  • The purpose of this work was to study library website users' actions by tracking their behavior, determining popular content, and identifying browsing patterns and subsequent improvement of access to popular content. The study of behavior models and the use of web analytics has led to the emergence of solutions that improve the usability and functionality of the State Public Scientific-Technological Library of the Siberian Branch of the Russian Academy of Sciences (SPSTL SB RAS) website. These are: identifying user tasks as they are developed, conducting user testing to better understand the event. tracking data and collecting additional data to verify the effectiveness of the changes made. Examining data on the duration of the session and the number of visits will help determine the goals of user visits and develop new recommendations. Usability analysis and testing will make it possible to compare the data obtained using web analytics and the perception of the library site by the users themselves. Recommendations are offered to libraries on the use of data on the real behavior of the target audience of the library website to improve access to library resources and services, increase their relevance and improve information services.

Visual Modeling and Content-based Processing for Video Data Storage and Delivery

  • Hwang Jae-Jeong;Cho Sang-Gyu
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.56-61
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    • 2005
  • In this paper, we present a video rate control scheme for storage and delivery in which the time-varying viewing interests are controlled by human gaze. To track the gaze, the pupil's movement is detected using the three-step process : detecting face region, eye region, and pupil point. To control bit rates, the quantization parameter (QP) is changed by considering the static parameters, the video object priority derived from the pupil tracking, the target PSNR, and the weighted distortion value of the coder. As results, we achieved human interfaced visual model and corresponding region-of-interest rate control system.

Vehicle Classification and Tracking based on Deep Learning (딥러닝 기반의 자동차 분류 및 추적 알고리즘)

  • Hyochang Ahn;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.3
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    • pp.161-165
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    • 2023
  • One of the difficult works in an autonomous driving system is detecting road lanes or objects in the road boundaries. Detecting and tracking a vehicle is able to play an important role on providing important information in the framework of advanced driver assistance systems such as identifying road traffic conditions and crime situations. This paper proposes a vehicle detection scheme based on deep learning to classify and tracking vehicles in a complex and diverse environment. We use the modified YOLO as the object detector and polynomial regression as object tracker in the driving video. With the experimental results, using YOLO model as deep learning model, it is possible to quickly and accurately perform robust vehicle tracking in various environments, compared to the traditional method.

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The Design of Content using IR-Tracking System in the Spatial Virtual Reality Metaverse (공간 가상현실 메타버스내에서 IR-트래킹 시스템을 이용한 컨텐츠 설계)

  • Tae-Won Kim;Sang-Yoon Lee;Hyun-Woong Kim;Dae-Sol Lee;Dae-Sik Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.5
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    • pp.247-255
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    • 2023
  • In order to create a virtual reality space in the metaverse, accurate tracking sensors and implementation are required. Most government agencies and corporations performs tracking to use their own tracking sensors and a base stations, such as VIVE. The VIVE method may have tracking problems due to spatial constraints and obstacles or nearby structures, and it is also that the number of people that can be accommodated within the space is also limited. In this paper, we designed and implemented metaverse using an IR sensor tracking system to freely track the spatial virtual reality metaverse, and we experimented contents in metaverse by placing IR sensors additionally on the floor and ceiling if needed in order to flexibly configure the metaverse space. As a result of the experiment, the tracking stability of the IR-tracking system was approximately 12% higher than the VIVE method. Additionally, adding more tracking sensors on the floor increases tracking stability and allows for a stable representation of virtual space.

Microsoft-Kinect Sensor utilizing People Tracking System (Microsoft-Kinect 센서를 활용한 화자추적 시스템)

  • Ban, Tae-Hak;Lee, Sang-Won;Kim, Jae-Min;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.611-613
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    • 2015
  • Multimedia classroom teaching as well as the automatic tracking of the camera are automatically saved track to be saved. The existing tracking system is attached to the body by a separate sensor to track or on the front of the sensor to the construction of the track was a hit at the same time in front of the discomfort caused by tracking errors when I had an issue that shouldn't be. In this paper, Microsoft-Kinect sensor, using the speaker's position and behavior analysis (instructor), and PTZ cameras, recording systems, storage classes and lectures with classroom lessons can be effective at the time of recording to the content production about the technology of unmanned speaker tracking solution.

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Development of Cultural Content using a Markerless Tracking-based Augmented Reality (마커리스 트래킹 기반 증강현실을 이용한 문화콘텐츠 개발)

  • Lee, Young cheon
    • Smart Media Journal
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    • v.5 no.4
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    • pp.90-95
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    • 2016
  • Recently, the quality of cultural experience can be improved through a stereoscopic information service provided by the latest mobile-based Information Telecommunication technology without the human cultural commentators, which was used in order to enhance the understanding of our cultural heritage. The purpose of this paper is to produce contents that introduce cultural heritage using the Android-based GPS and augmented reality. In this paper we propose a culture content creation method that is based on location information such as user/cultural anomalies using GPS and augmented reality based on Markerless Tracking. Marker Detection Technology and Markerless Tracking Technology are used for smart phone's rapid recognition of augmented real world and accurate recognition according to the state of the cultural heritage. Also, the Google Map of Android is used to locate the user. The strength of this method lies in that it can be used for a variety of subjects while the existing methods are limited to certain kinds of augmented reality contents.