• Title/Summary/Keyword: Content Power User

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Study on Education Content Delivery System in Hybrid P2P based Computing Environment (혼합형 P2P 기반 컴퓨팅환경에서의 교육 컨텐츠 전송 시스템에 대한 연구)

  • Kim, Jin-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.658-661
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    • 2005
  • Internet-based client/server architecture of Contents Delivery System suffers from frequent disconnections and security treats caused by dependency of the server or overload. But, We reached the limit to the increase of the server because a contents quality enhance and Internet user explosively increase. Therefore, a P2P based computing methods are used for sloving these issues. In this paper, We implement and design the Education Content Delivery System for cyber education system using idle Computing Power in P2P computing to share computing resources. We implement not only Internet infrastructure but also satellite infrastructure system, and designed to transfer real-time or non real-time contents.

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Development of Multimedia Contents System for Passenger in Train (차량 내 멀티미디어콘텐츠 시스템 구현에 관한 연구)

  • Chang, Duk-Jin;Kang, Song-Hee;Song, Dahl-Ho
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1563-1571
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    • 2011
  • In the commercial trains, there are monitors hung on the ceiling which simply display broadcasted contents so a passenger in a cabin has only one choice of passively watching them or not. To lead the application of IT in railway, keep a passenger from tedious journey, or help a passenger having a productive time, an MCS(Multimedia Contents System) was analyzed, designed, and implemented. A passenger can select and use a content from a smart terminal that is attached at the passenger's seat. A smart terminal is one that has its own memory and processor to handle informations and interact with a user. In this paper, the contents, such as train schedule, transfer information, traveling information, e-book, TV, music, and game, that the MCS can provide were introduced. To validate the applicability of the MCS on a next generation high-speed train, a testing environment will be set on a pre-production car and tested. The successful installation of the MCS will boost up the competitive power of the next generation train in the world market.

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Participatory Behaviors and Interactive Experiences at a Science Museum (과학관에서의 사용자 참여 행동과 상호작용적 경험)

  • Cho, Myung Eun;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.65-72
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    • 2016
  • In allowing visitors to manipulate objects or models with their hands, science museums can become informal education institutions. However, little research has been conducted analyzing the specific interactions of visitors at museums and the effects that specific characteristics of interactive exhibit have on visitors. This research classified exhibits according to the three characteristics: the presentation of concepts, interaction with exhibits and concept levels. Further, relationships among engagement behaviors, visitors'attraction to exhibits, and the holding power of exhibits were analyzed. Using the three characteristics, 55 exhibits were classified into five styles. The results suggest that intriguing content and novel interfaces, maximizing information on science and technology, should be developed for the educational purpose of encouraging visitors to engage in active learning with interactive exhibits. The results of this study provide useful data that planners, designers, and instructors of science museums can use to maximize visitors' participatory learning and interactions.

A Study on the Effective Marketing Implementation through Face Recognition Technology in Smart Digital Signage

  • Cha, jin-gil;Kim, Seong-Kweon
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.72-78
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    • 2022
  • The aim of this research is to improve the effectiveness of digital media advertising because current advertisements -in digital signage - indiscriminately appeals to the general public rather than to a specific target. In order to deliver efficient and customized advertisement information, an IoT human body detection sensor mounted on digital signage detected human faces and then classified them firstly by gender. The digital signage here is a smart digital signage that can analyze facial signals, discriminate them based on patterns, and apply the extracted data by displaying the corresponding information to the user. In addition, by identifying the customer's location approaching the smart digital signage and displaying the optimized content information for the customer's location through an algorithm, the digital signage can dramatize the advertisement Thus, this is a study meant forimproving information efficiency while reducing noise and driving power waste generated from unnecessary digital information reproduction.

Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

A Study on Creation of Fair Transaction Environment between Platform Operator and Contents Provider in Broadcasting Industry (방송 산업 내 플랫폼사업자와 콘텐츠사업자 간 공정거래환경 조성 연구)

  • Yonghee Kim;Joonho Do
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.175-183
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    • 2023
  • In a broadcasting market environment that has a close interdependence between platform operators and content operators, problems such as conflicts over program usage fees, and home shopping transmission fees are intensifying. This study attempted to analyze the environment of the domestic broadcasting market and present implications, analyze the cause of user fee conflict between the platform and PP, and propose detailed alternatives to resolve user fee conflict disputes. The results of environmental analysis on the domestic broadcasting market are as follows. First, the growth engine of the broadcasting industry has changed to direct resources such as service usage fees and content fees, and commerce is increasing. Second, as hegemony in the domestic broadcasting market changes from terrestrial to paid broadcasting and OTT, monopolies in the entire broadcasting area are being dismantled by voluntary entry. Third, the need to overhaul the existing regulatory system is increasing due to the dismantling and reorganization of the existing broadcasting market. On the other hand, this study proposed a strategy to diversify the profit structure of PP, supply program after pre-contracting, and strengthen CPS bargaining power in order to resolve disputes between paid broadcasting platforms and PP sharply. In particular, as strategies to strengthen CPS bargaining power of small and medium-sized SOs, it proposed to jointly improve CPS-related systems through IPTV and individual SOs, to redefine fees for programs and to voluntarily use programs.

Trends on the Research for Alternatives of $SF_6$ Gas ($SF_6$ 대체가스 연구동향)

  • Rhie, Dong-Hee
    • Proceedings of the KIEE Conference
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    • 2002.07c
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    • pp.1403-1406
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    • 2002
  • Environmental impact of human activities has become a great concern in most of the countries world-wide, and for years. It has recently focused on potential climate changes due to the increase of green house gases content in the atmosphere. One of these gases is $SF_6$, which is an essential material in electrical applications having excellent dielectric and arc-quenching properties. Though the actual contribution of $SF_6$ to global warming is negligible at present, the control of $SF_6$ emissions seems to be nevertheless imperative. Actually, it is listed in the Kyoto protocol that emissions should not only be duly reported but also the electrical industry which is now the major user of this gas must be able to show that it is possible to use this gas and at the same time preserve the environment. For the development of environmentally-benign electric power equipment and systems, novel gases or gas mixtures are strongly required as the alternatives of $SF_6$ gas. Until now, most research work is focused on the $SF_6/N_2$ mixed gas which is suitable for application in the electrical apparatus with slightly non-uniform fields. Recently, $SF_6/CO_2$ mixed gas also is expected to be promising as a $SF_6$ alternative, especially in highly non-uniform fields and in a gas-impregnated film insulation system. Including these results, the author reviews the research trend or reducing the environmental impact of $SF_6$ gas in this paper.

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How to Implement Successful Virtual Desktop Infrastructure (VDI) in the Manufacturing Sector

  • KIM, Tae-Hi
    • The Journal of Industrial Distribution & Business
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    • v.13 no.10
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    • pp.15-22
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    • 2022
  • Purpose: In the manufacturing sector, VDI (Virtual Desktop Infrastructure) offers advantages to the organizations, such as allowing manufacturers access to the system from any location. The most important things are understanding what the user needs, avoiding under-provisioning, network preparation. This research is to provide useful practical l implementations of VDI in manufacturing industry based on numerous prior studies. Research design, data and methodology: This research has conducted the qualitative content analysis (QCA). When conducting this research, the present author assumed that it is crucial to create the procedures and processes that will be used to acquire the text data needed to structure or solve problems. Results: According to the prior literature analysis, there are five suggestions to implement successful VDI for manufacturing sector. The five solutions are (1) Creation of the machines, (2) Direct users to an available 'Virtual Machine', (3) 'Virtual Machine Power Management', (4) Performance monitoring, and (5) Review security. Conclusions: The research clearly details how VDI can be implemented on a manufacturer platform and how it can be connected to hundreds of users. The author can conclude that connecting hundreds of users can be done using the remote connection of devices and encourage manufacturers to work from different areas.

Robustness of Face Recognition to Variations of Illumination on Mobile Devices Based on SVM

  • Nam, Gi-Pyo;Kang, Byung-Jun;Park, Kang-Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.1
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    • pp.25-44
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    • 2010
  • With the increasing popularity of mobile devices, it has become necessary to protect private information and content in these devices. Face recognition has been favored over conventional passwords or security keys, because it can be easily implemented using a built-in camera, while providing user convenience. However, because mobile devices can be used both indoors and outdoors, there can be many illumination changes, which can reduce the accuracy of face recognition. Therefore, we propose a new face recognition method on a mobile device robust to illumination variations. This research makes the following four original contributions. First, we compared the performance of face recognition with illumination variations on mobile devices for several illumination normalization procedures suitable for mobile devices with low processing power. These include the Retinex filter, histogram equalization and histogram stretching. Second, we compared the performance for global and local methods of face recognition such as PCA (Principal Component Analysis), LNMF (Local Non-negative Matrix Factorization) and LBP (Local Binary Pattern) using an integer-based kernel suitable for mobile devices having low processing power. Third, the characteristics of each method according to the illumination va iations are analyzed. Fourth, we use two matching scores for several methods of illumination normalization, Retinex and histogram stretching, which show the best and $2^{nd}$ best performances, respectively. These are used as the inputs of an SVM (Support Vector Machine) classifier, which can increase the accuracy of face recognition. Experimental results with two databases (data collected by a mobile device and the AR database) showed that the accuracy of face recognition achieved by the proposed method was superior to that of other methods.

A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.