• Title/Summary/Keyword: Content Editing

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Online Content Editing System to Edit Broadcasting and Personal Contents (방송 및 개인 콘텐츠 편집을 위한 온라인 콘텐츠 편집 시스템)

  • Yang, Chang Mo;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.619-631
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    • 2015
  • In this paper, we propose a new online content editing system to edit the broadcasting and personal contents. The proposed editing system consists of the content management server and the content editor, in which the content management server is used for storing the contents, while the content editor is used for editing the contents via the user interface. Unlike the existing content editing methods which edit the downloaded contents, the proposed editing system edits the contents stored in the content management server while the content editor plays them by using the streaming technology. However, it is not effective to edit the whole segments of contents while playing them by using the streaming technology. To resolve the problem, the proposed editing system performs the scene detection of the contents, and the detected scene information is used for playing and editing of contents. After completing the content editing, the edited information is uploaded to the content management server as a metadata format. In the proposed editing system, both scene and edited information are represented only as the metadata format, and the physical content segmentation according to the scene and edited information is not performed. The implementation results show that the proposed editing system provides similar performances with the existing content editing methods which use the content download and editing methods.

Video Automatic Editing Method and System based on Machine Learning (머신러닝 기반의 영상 자동 편집 방법 및 시스템)

  • Lee, Seung-Hwan;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.235-237
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    • 2022
  • Video content is divided into long-form video content and short-form video content according to the length. Long form video content is created with a length of 15 minutes or longer, and all frames of the captured video are included without editing. Short-form video content can be edited to a shorter length from 1 minute to 15 minutes, and only some frames from the frames of the captured video. Due to the recent growth of the single-person broadcasting market, the demand for short-form video content to increase viewers is increasing. Therefore, there is a need for research on content editing technology for editing and generating short-form video content. This study studies the technology to create short-form videos of main scenes by capturing images, voices, and motions. Short-form videos of key scenes use a pre-trained highlight extraction model through machine learning. An automatic video editing system and method for automatically generating a highlight video is a core technology of short-form video content. Machine learning-based automatic video editing method and system research will contribute to competitive content activities by reducing the effort and cost and time invested by single creators for video editing

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Ergonomic content creation for 3D display

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.86-91
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    • 2006
  • This paper introduces two systems for editing and evaluating 3D content. The systems, a non-linear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

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The Direction of Improvement Non-linear Editing Software (비선형 편집 소프트웨어의 개선방향)

  • Park, Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.972-981
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    • 2013
  • Non-linear editing is an editing method that, unlike linear editing, enables users to insert a new frame between existing frames. Non-linear editing systems are systems that support such method, and are composed of a computer, a software and a capture board that inputs/outputs video signals. Non-linear editing is used for modern television broadcasts and movie productions. Recorded footage and various graphic sources are combined into one visual content through a non-linear editing system. In this paper, we will look into functions of various non-linear editing softwares (mainly the most common of all; Adobe Premiere) as well as their merits and demerits during the editing process, and will also discuss their future Improvement direction.

Improvement of Content-based Image Retrieval by Considering Image Editing Effect (영상편집효과를 고려한 내용기반 영상 검색의 개선에 관한 연구)

  • Kang Seok-Jun;Bae Tae-Meon;Kim Ki-Hyun;Han Seung-Wan;Jeong Chi-Yoon;Nam Tae-Yong;Ro Yong-Man
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.564-575
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    • 2006
  • With the rapid increase of the number of multimedia contents, people consume a lot of multimedia contents through various distribution channels. Content-based image retrieval uses visual features that represent the contents of images. And users can retrieve or filter images based on the contents of the images using the features. But, the editing of the multimedia contents distorts the original visual features of the multimedia contents, thereby the performance of content-based image retrieval system could be lowered. In this paper, we describe the image editing effects that lower the performance of the retrieval system and propose algorithms that can remove the image editing effect and improve content-based image retrieval system.

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Film Editing as Emotion Communication (영화편집론, 감정 커뮤니케이션)

  • Kim, Jong-Guk
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.584-591
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    • 2014
  • This article discussed emotion and communication at the film editing theory. By editing as a form of communication, audiences response to the new facts of the story or the new shot as its details and then it uses their ability to induce. Lev Kuleshov, by the famous Mozhukin experiment, intended to show that montage draw spectator's inferences on emotion and association beyond content of the individual shots. The continuous editing technologies such as 180-degree rule, matching eye-view and behavior, 30-degree rule, and continuity of sound, light and color, enhance emotion. Point-of-view editing is the main device to maximize the film's emotion. Point-of-view editing serving the purpose of the film narration is a powerful means to practice and to persuade emotion communication.

A Study on the Change of Editing Style in YouTube Short-From Content (Youtube 숏폼 콘텐츠의 편집스타일 변화에 대한 연구)

  • Kim, Mimi;Byun, Daniel H.
    • Trans-
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    • v.13
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    • pp.59-90
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    • 2022
  • Short-form content, which means "short video content within 10 minutes," is rapidly emerging as a recent trend among MZ generations based on the fact that it can be viewed whenever there is a short running time, and they are physically short, colorful, and deliver a lot of information in a compressed time, showing differences in both long-form content and format. In addition, entertainment videos such as information delivery videos, eating shows, web entertainment, and dance challenges are mainly produced and distributed, so there is no need to take expertise as a creative work of video experts, and consumers often become producers by directly participating in production using low-end equipment such as smartphones. For these reasons, shortform content creates new image styles rather than general existing image forms such as long-form contents, and this study focuses on changes in editing styles. This study summarized the following five characteristic changes by analyzing the editing style of short form content that has changed compared to long form content according to the 'visual' aspect. The use of frames, memes, screen division, blue screen, and subtitles are included, and by organizing each characteristic, we identified the editing style of shortform content that has emerged as a recent trend and learned about the changes.

Development of A Metadata Generating & Editing System for MPEG-7 (MPEG-7메타데이터 편집 시스템의 개발)

  • Kim Kyung-Jin;Chung Jun-Young;Lee Sang-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.3
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    • pp.241-248
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    • 2005
  • MPEG-7 provides a lot of advantages for retrieving and editing of multimedia data by providing the information of structure and semantics in multimedia data such as digital images and audio. In this paper, a metadata generator and editor system for MPEG-7 is introduced. It suggests the overall technique and framework of generating and editing multimedia data when such content is created. This system also includes not only the functions of generating, editing and saving meta-data of MPEG-7 but also the functions of meta-data editing of moving pictures based on MPEG 1, 2 and browsing of the overall editing process.

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Ergonomic Approaches to Content Creation for 3D Displays

  • Kawai, Takashi;Kishi, Shinsuke;Kim, Sang-Hyun;Yamazoe, Takashi;Shibata, Takashi;Inoue, Tetsuri;Sakaguchi, Yusuke;Okabe, Kazushige;Yasuhiro, Kuno
    • Journal of Information Display
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    • v.8 no.1
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    • pp.26-31
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    • 2007
  • This paper presents ergonomic approaches to editing and evaluating content for 3D displays. Two systems, a nonlinear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

A Study of the Producing Conventions of Lifestyle News in the Newspaper (신문매체에서의 라이프스타일 뉴스 제작관행 연구)

  • Hong, Eun-Hee
    • Journal of the Korean Home Economics Association
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    • v.45 no.2
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    • pp.105-117
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    • 2007
  • The purpose of this study is to examine the producing conventions of lifestyle news and search for problems with these conventions. This research is about the entire process of production of lifestyle news, while dividing it into sourcing conventions and editing conventions. With this concept as a goal, we analyzed the content of lifestyle articles over the last six months in two types of daily papers, and then interviewed journalists in-depth. The results of the study indicate that as for sourcing conventions, reporting is accomplished by focusing on a reporter and using anonymous or false-named news sources. These conventions spread widely over not only ideas but also valuation of news items and security of news sources. This is because in terms of lifestyle news that is closely related to one's private life such as family relations, a reporter often attempts to prevent a news source from being exposed to secondary damage, such as the criticism of readers. In the meantime, editing conventions of lifestyle articles are irrelevant in terms of the quality of each media enterprise. Instead, these conventions are connected with the day of publication. Moreover, editors tend to approach editing conventions to spread the culture of upper classes, recognizing that the readers are consumers who have purchasing power.