• Title/Summary/Keyword: Computing education

Search Result 876, Processing Time 0.03 seconds

A Study on Computational Practices of Elementary School Students in Physical Computing Lessons (피지컬 컴퓨팅 수업에서 나타난 초등학생의 컴퓨팅 실천(Computational Practices)에 관한 연구)

  • Min, Sun Hee;Kim, Min Kyeong
    • The Journal of Korean Association of Computer Education
    • /
    • v.22 no.3
    • /
    • pp.1-13
    • /
    • 2019
  • This purpose of this study is to develop and apply the physical computing lessons based on the software guidelines from the Ministry of Education (2015). In this study, I research how computational thinking occurs in class by applying the physical computing lessons to elementary students based on computational practices. The physical computing lessons and analytic methods for computational thinking in this study can be used as a sample and case-study to develop the lessons in the educational field.

Proposal of Electronic Engineering Exploration Learning Operation Using Computing Thinking Ability

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.110-117
    • /
    • 2021
  • The purpose of the study is to develop effective teaching methods to strengthen the major learning capabilities of electronic engineering learners through inquiry learning using computing thinking ability. To this end, first, in the electronic engineering curriculum, we performed teaching-learning through an inquiry and learning model related to mathematics, probability, and statistics under the theme of various majors in electronic engineering, focusing on understanding computing thinking skills. Second, an efficient electronic engineering subject inquiry class operation using computing thinking ability was conducted, and electronic engineering-linked education contents based on the components of computer thinking were presented. Third, by conducting a case study on inquiry-style teaching using computing thinking skills in the electronic engineering curriculum, we identified the validity of the teaching method to strengthen major competency. In order to prepare for the 4th Industrial Revolution, by implementing mathematics, probability, statistics-related linkage, and convergence education to foster convergent talent, we tried to present effective electronic engineering major competency enhancement measures and cope with innovative technological changes.

Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking (컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략)

  • Han, SeonKwan
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.6
    • /
    • pp.657-664
    • /
    • 2017
  • This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

Design of Algorithm Thinking-Based Software Basic Education for Nonmajors (비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계)

  • PARK, So-Hyun
    • The Journal of Industrial Distribution & Business
    • /
    • v.10 no.11
    • /
    • pp.71-80
    • /
    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

Elementary School Teachers' Perception of New Informatics Subject according to Computing Competency

  • Mi-Young Ryu;Seon Kwan Han
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.11
    • /
    • pp.245-252
    • /
    • 2023
  • In this study, we analyzed elementary school teachers' perception and method of establishing a new subject according to their computing competency. First, we developed a survey on the need to establish a new elementary school informatics. We also collected data from 166 elementary school teachers. As a result of the analysis, opinions differed on the establishment of information subjects depending on teachers' computing competencies. Teachers also showed differences in the characteristics of their subjects, number of class hours, and methods of organizing classes. As the results, we found that in order to establish a new information subject, a plan must be prepared to raise awareness and the need for informatics subjects among teachers who have low computing compency or no major in computer-related fields. We hope that many elementary school teachers will recognize the necessity and importance of establishing a new information subject.

Analysis of Primary and Secondary Informatics Curriculum Content Components Based on Computing Curricula 2020 (Computing Curricula 2020에 기반한 국내 초·중등 정보 교육과정 내용 요소 분석)

  • JaeRi Jeong;Seong-Won Kim;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.01a
    • /
    • pp.233-236
    • /
    • 2023
  • 본 연구에서는 Computing Curricula 2020에서 제시하고 있는 지식 요소를 바탕으로 초등학교 실과와 중학교 정보 교과의 내용 요소의 변화를 비교·분석해 보았다. 연구 결과, 초등학교는 2022 개정 교육과정에서 총 5개의 지식 요소를 포함하였고, '컴퓨팅 시스템 기초', '디지털 디자인'과 관련한 내용 요소가 추가되었다. 중학교는 2022 개정 교육과정에서 총 11개의 지식 요소를 포함하였고, '운영체제', '지능 시스템(AI)'과 관련한 내용 요소가 추가되었다. 그 중 내용 요소의 비율이 크게 변화한 영역은 '소프트웨어 설계', '자료구조 및 알고리즘과 복잡도', '운영체제', '지능 시스템(AI)' 등이었다. 향후 연구에서는 본 연구에서 분석하지 못한 고등학교 정보과의 내용 요소를 분석해보고자 한다.

  • PDF

Development of the Selection Criterion of Physical Computing Teaching Aids for Middle School SW Education (중학교 SW교육을 위한 피지컬 컴퓨팅 교구의 선정 기준 개발)

  • An, Deukha;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
    • /
    • v.22 no.5
    • /
    • pp.39-50
    • /
    • 2019
  • In this study, we developed the selection criterion of physical computing teaching aids for middle school SW education. Literature analysis, Delphi survey, and AHP methods were applied to develop the selection criterion. First, seven characteristics for physical computing teaching aids have been set up by the literature analysis. The contents are suitability for curriculum, safety, durability, economy, general availability, attractiveness, and ease of management. Based on these characteristics, the Delphi method is used in developing 31 criteria in 7 areas for the selection of physical computing teaching aids. Next, the AHP method was applied to identify the relative importance between 7 areas and between 31 detailed criteria. And then the final criterion for the selection of physical computing teaching aids was developed by calculating scores for detailed criteria.

An Interactive Physical Computing Based LED CUBE with Infrared Ray Distance Sensor

  • Kim, Soomin;Park, Chun-Su
    • Journal of IKEEE
    • /
    • v.23 no.3
    • /
    • pp.751-755
    • /
    • 2019
  • This paper introduces a LED CUBE tool interacting with a distance sensor to solve real life problems in the physical computing field. Students can experience interactive education and intuitively understand the cubic operations with 3-dimensional animations obtained from a $3{\times}3{\times}3$ LED CUBE and a distance sensor connecting to Arduino. If the proposed LED CUBE is applied in physical computing section of the Information curriculum of middle school, students are expected to improve their computational thinking ability to solve problems in real life and other areas creatively and efficiently.

Building a computing infrastructure in the era of data science (데이터과학 시대에 적합한 컴퓨팅 인프라 구축)

  • Sookhee Choi;Kyungsoo Han;Zhe Wang
    • The Korean Journal of Applied Statistics
    • /
    • v.37 no.1
    • /
    • pp.49-59
    • /
    • 2024
  • The popularity of data science, influenced by the trends from the United States around 2010, has significantly impacted the education of various statistics departments at domestic universities. However, it is challenging to find research papers in domestic academic journals that address the efficient teaching of data science topics in relation to computing environment. This article will discuss and propose the establishment of a suitable computing infrastructure for the education and research in statistics and data science departments in domestic universities.