• Title/Summary/Keyword: Computing Platform

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Random Partial Haar Wavelet Transformation for Single Instruction Multiple Threads (단일 명령 다중 스레드 병렬 플랫폼을 위한 무작위 부분적 Haar 웨이블릿 변환)

  • Park, Taejung
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.805-813
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    • 2015
  • Many researchers expect the compressive sensing and sparse recovery problem can overcome the limitation of conventional digital techniques. However, these new approaches require to solve the l1 norm optimization problems when it comes to signal reconstruction. In the signal reconstruction process, the transform computation by multiplication of a random matrix and a vector consumes considerable computing power. To address this issue, parallel processing is applied to the optimization problems. In particular, due to huge size of original signal, it is hard to store the random matrix directly in memory, which makes one need to design a procedural approach in handling the random matrix. This paper presents a new parallel algorithm to calculate random partial Haar wavelet transform based on Single Instruction Multiple Threads (SIMT) platform.

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 시뮬레이션을 위한 웹 인터페이스 자동 생성 시스템 개발)

  • Jin, Du-Seok;Lee, Jong-Suk Ruth;Cho, Kum-Won;Jeong, Jae-You;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.799-801
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    • 2011
  • Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. Recently, a new web-based simulation environment for computational science is becoming more and more popular for supporting multi-user access without restriction of space or time, however, to develop web-based simulation applications, the researchers performed their works too much difficulty. In this paper, we present automated web interface generation tool that allows applied researchers to concentrate on advanced research in their scientific disciplines such as Chemistry, Physics, Structural Dynamics.

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Hardware/Software Co-verification with Integrated Verification (집적검증 기법을 채용한 하드웨어/소프트웨어 동시검증)

  • Lee, Young-Soo;Yang, Se-Yang
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.3
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    • pp.261-267
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    • 2002
  • In SOC(System On a Chip) designs, reducing time and cast for design verification is the most critical to improve the design productivity. this is mainly because the designs require co-verifying HW together with SW, which results in the increase of verification complexity drastically. In this paper, to cope with the verification crisis in SOC designs, we propose a new verification methodology, so called integrated co-verification, which lightly combine both co-simulation and co-emulation in unified and seamless way. We have applied our integrated co-verification to ARM/AMBA platform-based co-verification environment with a commercial co-verification tool, Seamless CVE, and a physical prototyping board. The experiments has shown clear advantage of the proposed technique over conventional ones.

Implementation of a Cluster VOD Server and an Embedded Client based on Linux (리눅스 기반의 클러스터 VOD서버와 내장형에 클라이언트의 구현)

  • Seo Dongmahn;Bang Cheolseok;Lee Joahyoung;Kim Byounggil;Jung Inbum
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.6
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    • pp.435-447
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    • 2004
  • For VOD systems, it is important to provide QoS to more users under the limited resources. To analyze QoS issues in real environment, we implement clustered VOD server and embedded client system based on the Linux open source platform. The parallel processing of MPEG data, load balancing for nodes and VCR like functions are implemented in the server side. To provide more user friendly interface, the general TV is used for a VOD client's terminal and the embedded board is used supporting for VCR functions. In this paper, we measure the performance of the implemented VOD system under the various user requirement features and evaluate the sources of performance limitations. From these analyses, we propose the dynamic admission control method based on the availability memory and network bandwidth. The proposed method enhances the utilization of the system resource for the more QoS media streams.

An Off-line Dictionary Attack on Command Authorization in TPM and its Countermeasure (TPM에서 명령어 인가에 대한 오프라인 사전 공격과 대응책)

  • Oh, Doo-Hwan;Choi, Doo-Sik;Kim, Ki-Hyun;Ha, Jae-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1876-1883
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    • 2011
  • The TPM is a hardware chip for making a trusted environment on computing system. We previously need a command authorization process to use principal TPM commands. The command authorization is used to verify an user who knows a usage secret to TPM chip. Since the user uses a simple password to compute usage secret, an attacker can retrieve the password by evasdropping messages between user and TPM chip and applying off-line dictionary attack. In this paper, we simulate the off-line dictionary attack in real PC environment adopted a TPM chip and propose a novel countermeasure to defeat this attack. Our proposed method is very efficient due to its simplicity and adaptability without any modification of TPM command structures.

Design and Implementation of Flash Translation Layer with O(1) Crash Recovery Time (O(1) 크래시 복구 수행시간을 갖는 FTL의 설계와 구현)

  • Park, Joon Young;Park, Hyunchan;Yoo, Chuck
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.639-644
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    • 2015
  • The capacity of flash-based storage such as Solid State Drive(SSD) and embedded Multi Media Card(eMMC) is ever-increasing because of the needs from the end-users. However, if a flash-based storage crashes, such as during power failure, the flash translation layer(FTL) is responsible for the crash recovery based on the entire flash memory. The recovery time increases as the capacity of the flash-based storages increases. We propose O1FTL with O(1) crash recovery time that is independent of the flash capacity. O1FTL adopts the working area technique suggested for the flash file system and evaluates the design on a real hardware platform. The results show that O1FTL achieves a crash recovery time that is independent of the capacity and the overhead, in terms of I/O performance, and achieves a low P/E cycle.

Design and Implementation of SyncML based Application Management System for Mobile Devices (이동 단말을 위한 SyncML 기반 응용 관리 시스템의 설계 및 구현)

  • Park, Ji-Eun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.1
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    • pp.62-70
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    • 2002
  • The purpose of this paper in that users can use mobile device applications more easily and efficiently through MoDAM (Mobile Device Application Management) system. MoDAM automates the process of web retrieval for obtaining mobile device applications and the process of installing or updating it on mobile devices and then supply users with these automated services in a step form by combining two separated processes. We implement a web agent conforming to OSD (Open Software Description) specification for automating software retrieval and downloading and also a mobile device based software management module conforming to SyncML (Synchronization Markup Language) specification for synchronizing common data between server and client. The method of automated software retrieval and management for mobile devices using these standard specifications minimizes users' interrupts and also can be applied to traditional several different mobile devices, operating systems or downloading web sites without platform dependent considerations.

An Implementation of a Web Transaction Processing System (웹 트랜잭션 처리 시스템의 구현)

  • Lee, Gang-U;Kim, Hyeong-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.533-542
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    • 1999
  • 웹은 지금까지의 문자 위주의 응용에서 벗어나, 그림, 동영상과 같은 멀티미디어 자료를 브라우저를 통해 접근할 수 있도록 하여, 점차 많은 응용분야에서 사용되고 있다. 최근에 들어서는 데이타베이스와 웹의 연동을 통해, 보다 다양하고, 양질의 웹 서비스를 지원하고자 하는 노력으로, 많은 연구자들이 웹 통로에 대한 많은 연구로 좋은 결과를 내고 있다. 그러나 웹과 데이타베이스의 연동에 있어 필요한 웹 트랜잭션 처리시 발생하는 문제에 있어서는 아직까지 만족할 만한 연구결과가 제시되지 않고 있다.본 논문에서는 웹 통로에서 웹 트랜잭션 처리를 위한 시스템인 WebTP를 제안하고, 이를 구현하였다. WebTP는 워크, 워크-전역변수 등을 도입하여, 웹 응용 단위에서의 저장점 설치와 부분 철회와 트랜잭션 상태 관리 기법을 제공하여, 시스템의 가용성과 안정성을 높이며, 구조적인 웹 응용작성이 가능토록 하여, 복잡한 웹 응용 개발을 돕는다.Abstract Enabling users to access multi-media data like images and motion pictures, in addition to the traditional text-based data, Web becomes a popular platform for various applications. Recently, many researchers have paid a large amount of works on integrating Web and databases to improve the quality of Web services, and have produced many noticeable results on this area. However, no enough research results have been presented on processing Web transactions that are essential in integrating Web and databases.In this paper, we have designed and implemented WebTP, which is a Web transaction processing system for Web gateways to databases. WebTP, by introducing work and work-global-variables, provides a more robust state management, supports application-level savepoints and partial rollbacks. It also nhances productity by providing a modular way to develop Web applications.

Reduction of Presentation Latency in Thin-Client of Cloud System (클라우드 시스템의 씬 클라이언트에서의 표시 지연 절감)

  • Kang, Seung Soo;Ko, Hyun;Yoon, Hee Yong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.163-176
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    • 2013
  • Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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