• Title/Summary/Keyword: Computing Objects

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A Design of Multimedia Content Management through Cloud Computing Paradigm (클라우드 컴퓨팅 파라다임을 통한 멀티미디어 컨텐츠 관리 설계)

  • Tolentino, Randy;Kim, Yong-Tae;Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.343-349
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    • 2012
  • Usage control models are the new breed of access control models that allow description of comprehensive policies for usage of protected content. In this paradigm, decisions regarding access to objects are not limited to request time only. It is coupled with the usage of the protected objects and becomes a continuous process carried out in parallel to the usage. The realization of usage control has been a long standing research problem to overcome the issue of loss of control in secure document dissemination. With the emergence of cloud computing, documents are stored in the cloud, the document viewers and editors themselves reside in the cloud and are accessed from thin clients such as browsers. We note that such scenarios provide an ideal opportunity for the realization of usage control for securing the usage of documents based on the stakeholders' policies. In this paper, we proposed Multimedia Content Management (MCM) for a better realization multimedia content in the cloud based applications. We designed a robust architecture to provide fine-grained control over usage of protected objects through the use of emerging cloud computing paradigm. We present the design principles for this realization and discuss our proposed architecture.

A Recommendation based Role-Assignment Method by Adapting Dynamic Weight Changing (동적 가중치 변화를 통한 추천 기반의 역할 할당 기법)

  • Lee, Keon-Soo;Rho, Seung-Min;Kim, Min-Koo
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.124-129
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    • 2011
  • In the process of cooperation which can be the best proposals for resolving complex problems in computing domain, the way of team organizing is one of the most important aspects for succeeding the goal. Especially in ubiquitous computing environment, where the participants of a team are selected from the heterogeneous computing objects which are deployed by other providers for their own goals, finding the relevant teammate can be regarded as the most important factor for determining the success or failure of the given problem. In this paper, we propose a method of finding teammate and assigning a role, which is a sub task of cooperation, by comparing the attributes of the computing object and the requirement of the role such as capability of functions, loyalty for the given team, and harmony with other teammates. By considering the situationally changing weights of each attributes, this method can be suited for dynamic computing environment where the cooperation should be executed with dynamically in/out computing objects and satisfy the dynamically chaining constraints.

SPQI: An Efficient Continuous Range Query Indexing Structure for a Mobile Environment (SPQI: 이동 환경에서 연속 범위 질의에 대한 효율적인 색인 구조)

  • Lee, JongHyeok;Jung, HaRim;Youn, Hee Yong;Kim, Ung-Mo
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.70-75
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    • 2015
  • In this paper, we explore the efficient processing of continuous range queries over a huge number of moving objects, each of which retrieves the moving objects that are currently located within a geographic query region of interest. The moving objects should continually communicate with the server to report their current locations, so as to keep the results of the continuous range queries up-to-date. However, this increases the server workload and involves a enormous amount of communication as the number of continuous range queries and the moving objects becomes enormous. In this paper, we adopt an approach where we leverage available memory and computational resources of the moving objects in order to resolve these problems. To this end, we propose a query indexing structure, referred to as the Space Partitioning Query Index(SPQI), which enables the server to efficiently cooperate with the moving objects for processing continuous range queries. SPQI improves system performance in terms of server workload and communication cost. Through simulations, we show the superiority of SPQI.

Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.

Recognition and positioning of occuluded objects using polygon segments (다각형 세그먼트를 이용한 겹쳐진 물체의 인식 및 위치 추정)

  • 정종면;문영식
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.5
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    • pp.73-82
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    • 1996
  • In this paper, an efficient algorithm for recognizing and positioning occuluded objects in a two-dimensional plane is presented. Model objects and unknown input image are approximated by polygonal boundaries, which are compactly represented by shape functions of the polygons. The input image is partitioned into measningful segments whose end points are at the locations of possible occlusion - i.e. at concave vertices. Each segment is matched against known model objects by calculating a matching measure, which is defined as the minimum euclidean distance between the shape functions. An O(mm(n+m) algorithm for computing the measure is presentd, where n and m are the number of veritces for a model and an unknown object, respectively. Match results from aprtial segments are combined based on mutual compatibility, then are verified using distance transformation and translation vector to produce the final recognition. The proposed algorithm is invariant under translation and rotation of objects, which has been shown by experimental results.

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MOVING OBJECT JOIN ALGORITHMS USING TB- TREE

  • Lee Jai-Ho;Lee Seong-Ho;Kim Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.309-312
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    • 2005
  • The need for LBS (Loc,ation Based Services) is increasing due to the wnespread of mobile computing devices and positioning technologies~ In LBS, there are many applications that need to manage moving objects (e.g. taxies, persons). The moving object join operation is to make pairs with spatio-temporal attribute for two sets in the moving object database system. It is import and complicated operation. And processing time increases by geometric progression with numbers of moving objects. Therefore efficient methods of spatio-temporal join is essential to moving object database system. In this paper, we apply spatial join methods to moving objects join. We propose two kind of join methods with TB- Tree that preserves trajectories of moving objects. One is depth first traversal spatio-temporaljoin and another is breadth-first traversal spatio-temporal join. We show results of performance test with sample data sets which are created by moving object ,generator tool.

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EVALUATING AND EXTENDING SPATIO-TEMPORAL DATABASE FUNCTIONALITIES FOR MOVING OBJECTS

  • Dodge Somayeh;Alesheikh Ali A.
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.778-784
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    • 2005
  • Miniaturization of computing devices, and advances in wireless communication and positioning systems will create a wide and increasing range of database applications such as location-based services, tracking and transportation systems that has to deal with Moving Objects. Various types of queries could be posted to moving objects, including past, present and future queries. The key problem is how to model the location of moving objects and enable Database Management System (DBMS) to predict the future location of a moving object. It is obvious that there is a need for an innovative, generic, conceptually clean and application-independent approach for spatio-temporal handling data. This paper presents behavioral aspect of the spatio-temporal databases for managing and querying moving objects. Our objective is to impelement and extend the Spatial TAU (STAU) system developed by Dr.Pelekis that provides spatio-temporal functionality to an Object-Relational Database Management System to support modeling and querying moving objecs. The results of the impelementation are demonstrated in this paper.

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Thickness and clearance visualization based on distance field of 3D objects

  • Inui, Masatomo;Umezun, Nobuyuki;Wakasaki, Kazuma;Sato, Shunsuke
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.183-194
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    • 2015
  • This paper proposes a novel method for visualizing the thickness and clearance of 3D objects in a polyhedral representation. The proposed method uses the distance field of the objects in the visualization. A parallel algorithm is developed for constructing the distance field of polyhedral objects using the GPU. The distance between a voxel and the surface polygons of the model is computed many times in the distance field construction. Similar sets of polygons are usually selected as close polygons for close voxels. By using this spatial coherence, a parallel algorithm is designed to compute the distances between a cluster of close voxels and the polygons selected by the culling operation so that the fast shared memory mechanism of the GPU can be fully utilized. The thickness/clearance of the objects is visualized by distributing points on the visible surfaces of the objects and painting them with a unique color corresponding to the thickness/clearance values at those points. A modified ray casting method is developed for computing the thickness/clearance using the distance field of the objects. A system based on these algorithms can compute the distance field of complex objects within a few minutes for most cases. After the distance field construction, thickness/clearance visualization at a near interactive rate is achieved.

An Efficient Location Management Scheme in Locaton - Aware Computing (위치 인식 컴퓨팅에서 효율적인 위치 관리 기법)

  • MoonBae, Song;KwangJin, Park;Chong-Sun, Hwang
    • Journal of KIISE:Databases
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    • v.31 no.5
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    • pp.505-515
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    • 2004
  • One of the most important issue in location-aware computing is tracking moving objects efficiently. To this end, an efficient protocol which updates location information in a location server is highly needed. In fact, the performance of a location update strategy highly depends on the assumed mobility pattern. In most existing works, however, the mobility issue has been disregarded and too simplified as linear function of time. In this paper, we propose a new mobility model, called state-based mobility model (SMM) to provide more generalized framework for both describing the mobility and updating location information of complexly moving objects. We also introduce the state-based location update protocol (SLUP) based on this mobility model. Using experimental comparison, we illustrate that the proposed technique is many times better in reducing location update cost and the communication bandwidth consumption.

Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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