• 제목/요약/키워드: Computer-oriented type

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Analysis of Information Security Issues and Classification through Metaverse Infringement Cases

  • Mi-Na, Shim
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.13-22
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    • 2023
  • In the age of Web 3.0, the metaverse is emerging as a new innovative element to replace the Internet. Leading major ICT companies, it is striving to become a metaverse platform or infrastructure-oriented company. Along with the expansion of the VR and AR market, governments of each country are investing large budgets in this field. However, security concerns about metaverse are also growing. In addition to potential damage to infrastructure, platform and services, personal information leakage and privacy damage are expected to increase further. In this study, we investigated and closely analyzed cases of infringement on the infrastructure, platform, and service of Metaverse. We have clearly identified the current state of metaverse security and the characteristics of the risks of greatest concern. The research procedure is composed of a method of determining the metaverse security area for case analysis first and deriving the type of threat by area through the type of infringement. In particular, the results were mapped into Domain, Case, and Threat, and the implications of the results were analyzed. Through these results, researchers want to contribute to finding the right direction of research by clearly understanding the latest metaverse security status.

Web-based Three-step Project Management Model and Its Software Development

  • Hwang Heung-Suk;Cho Gyu-Sung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.373-378
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    • 2006
  • Recently the technical advances and complexities have generated much of the difficulties in managing the project resources, for both scheduling and costing to accomplish the project in the most efficient manner. The project manager is frequently required to render judgments concerning the schedule and resource adjustments. This research develops an analytical model for a schedule-cost and risk analysis based on visual PERT/CPM. We used a three-step approach: 1) in the first step, a deterministic PERT/CPM model for the critical path and estimating the project time schedule and related resource planning and we developed a heuristic model for crash and stretch out analysis based upon a time-cost trade-off associated with the crash and stretch out of the project. 2) In second step, we developed web-based risk evaluation model for project analysis. Major technologies used for this step are AHP (analytic hierarchy process, fuzzy-AHP, multi-attribute analysis, stochastic network simulation, and web based decision support system. Also we have developed computer programs and have shown the results of sample runs for an R&D project risk analysis. 3) We developed an optimization model for project resource allocation. We used AHP weighted values and optimization methods. Computer implementation for this model is provided based on GUI-Type objective-oriented programming for the users and provided displays of all the inputs and outputs in the form of GUI-Type. The results of this research will provide the project managers with efficient management tools.

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A Method for the Preliminary Estimation of Vertical Natural Vibations of High Speed Boats (고속선(高速船) 선체고유상하진동(船體固有上下振動)의 초기추정(初期推定) 방법(方法))

  • K.C.,Kim;H.B.,Kim
    • Bulletin of the Society of Naval Architects of Korea
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    • v.17 no.1
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    • pp.25-29
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    • 1980
  • For the preliminary estimation of the vertical hull natural frequency, the Schlick's or Schlick-type formulae have been traditional ones and are still in common use today. Some investigators have made their efforts, based on statistical data of ships' system parameters, to extend the applicability of Schlick-type formulae to higher modes, or to utilize the Rayleigh method. For instance, the work done by Dinsenbacher et al.[5] belongs to the former and that of Nagamoto et al.[6] to the latter. In a part of his previous paper[7], the author, investigating the case of a cargo ship of medium size, suggested that provided statistically simplified curves such as trapezoid of system parameter distributions are available in hands, direct utlization of an ordinary computer program can be also an another convenient method by which we can obtain both natural frequencies and normal mode shapes. In this paper, to confirm the feasibility of the above suggestion, four high speed boats are investigated. The system parameters of them are originally given in [5]. The computer program used here is one confiled based on a calculation method derived from Myklestal-Prohl modeling of hull, transfer matrix formulation and an extended Gumbel's initial value method for solving frequency equation. The results of the investigation show that the direct calculation based on statistically oriented and reasonably assumed trapezoidal mean curves of system parameter distributions can give us natural frequencies within about 5% deviation up to several-noded modes and normal mode shapes serviceable at least up to 4- or 5-noded modes in comparision with those based on actual distributions of system parameters. For this simplified method the actual data required for input are only of ship length, displacement, total added mass, bending and shear rigidity at amidship. They are available at the early stage of design. By this method we can also easily trace variations of vibration characteristics in the course of ship design cycles.

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Research on Fashion Edutech XR Content Applying Skeuomorphism (스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구)

  • Hyang-Ja, Kim
    • Fashion & Textile Research Journal
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    • v.25 no.5
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    • pp.560-567
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    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture (디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.9 no.1
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    • pp.6-14
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    • 2007
  • The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.

A Storage and Retrieval System for Structured SGML Documents using Grove (Grove를 이용한 구조적 SGML문서의 저장 및 검색)

  • Kim, Hak-Gyoon;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.501-509
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    • 2002
  • SGML(ISO 8879) has been proliferated to support various document styles and to transfer documents into different platforms. SGML documents have logical structure information in addition to contents. As SGML documents are widely used, there is an increasing need for database storage and retrieval system using the logical structure of documents. However. traditional search engines using document indexes cannot exploit the logical structure. In this Paper, we have developed an SGML document storage system, which is DTD-independent and store the document type and the document instance separately by using Grove which is the document model for DSSSL and HyTime. We have used the Object Store, an object-oriented DBMS, to store the structure information appropriately without any loss of structural information. Also, we have supported a index structure for search efficiency like the relational DBMS, and constructed an effective user interface which combines content-based search with structure-based search.

A Method of Automatic Code Generation for UML Sequence Diagrams Based on Message Patterns (메시지 패턴에 기반한 UML 시퀀스 다이어그램의 자동 코드 생성 방법)

  • Kim, Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.857-865
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    • 2020
  • This paper presents a method for code generation of UML sequence diagrams based on message patterns. In the sequence diagrams, it is shown that messages are some types of forms typically. This paper classifies according to type as three patterns, and construct meta-information for code generation analysing structural infomation for each patterns. The meta-message of structural information (MetaMessage) is stored in the MetaMessage datastore and the meta-method information from the MetaMessage is stored in the MetaMethod datastore. And then, the structural information of MetaClass and MetaObject is constructed in each datastore too. For each pattern, this paper presents a method for code generation based on the meta information of message patterns and the syntax of target progamming language. Also, branching and looping that has been seldom handled integratedly in the previous works are handled as same as the basic patterns by classifying the branching pattern and the looping pattern for code generation integratedly.

Design and Construction of Urban-type Energy Self-Supporting Smart-Farm Service Model (도심형 에너지 자립 스마트팜 서비스 모델 설계 및 구축)

  • Kim, Gwan-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.10
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    • pp.1305-1310
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    • 2019
  • Modern agriculture is changing from resource-oriented agriculture to technology-oriented agriculture. Agriculture, which combines science and technology, is recognized as a new growth engine, and governments, local governments, research institutes, and industry are working together to develop and disseminate various devices necessary for smart farms to build intelligent smart farms. Recently, research is being conducted to build a more intelligent agricultural environment by building a cloud platform. In this paper, we propose a plan to build an urban energy - independent smart farm that can utilize leisure time and agricultural activities by utilizing the rooftop of a city. Also, by using IT technology, various data of smart farm can be managed on remote server, and HMI module for controlling internal environment of smart farm can be developed to manage smart farm automatically or semi-automatically. The service model suggests a model that can manage the internal environment of the smart farm based on mobile.

A Comparative Analysis of Verbal Interaction on Traditional Instruction and Flipped Learning (전통적 수업과 플립러닝 수업의 언어 상호작용 비교 분석)

  • Lee, Heesuk;Heo, Seojeong;Kim, Changsuk
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.113-126
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    • 2015
  • This study intends to investigate the features and the difference between traditional instruction and flipped learning through a comparative analysis of verbal interaction on those learning method. The videos of traditional instruction and flipped learning of 5th graders social class were recorded and transcribed, which were analyzed in Flanders verbal interaction model. The results were as follows: First, the flipped learning is composed of students' learning activity and a teacher's statement properly, while the traditional instruction consists of a teacher's statement mostly. Second, the traditional instruction tends to be directive classes that full of dominant, despotic, restrictive communication of teacher oriented. In contrast, the flipped learning is inclined to be nondirective with integrated, democratic, comprehensive, permissive communication of students oriented. Third, the flipped learning emphasizes students' activities and statement and reduces delivery of knowledge, meanwhile, the traditional instruction stresses delivery of content that the teacher centrally located. Lastly, the type of verbal interaction in traditional instruction is a one-way communication, students responding simply in teacher's lectures and questions. On the other hand, in flipped learning lessons, more interactive communication occurs, teachers complimenting students and accepting their comments.

Pedagogical Conditions for Formation of Design Competence of Qualified Workers with the Use of Information Technologies

  • Slipchyshyn, Lidiia;Honcharuk, Oksana;Anikina, Inessa;Yakymenko, Polina;Breslavska, Hanna;Yakymenko, Svitlana;Opria, Ihor
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.79-88
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    • 2022
  • Modern production requires production staff who have design competence, experience and skills to work in various types of work integrated into professional activities. Possession of digital design methods significantly expands the opportunities for professional activities of qualified workers. The purpose of our study was to study the impact of pedagogical conditions on the formation of design competence of future qualified workers in a group work. We have identified a set of pedagogical conditions that promote the development of professionally oriented artistic and technical creativity of workers in the conditions of curricular and extracurricular activities, which include motivational-target, procedural-semantic, organizational-technological, and subject-oriented. It is shown that the formation of design competence is determined by motivational, informational-active and reflection criteria, which are aimed at motivational-value, cognitive, operational-active, creative, social and emotional components of this competence. The methodology of the research is highlighted, which includes the use of the following methods: determination of the personality's motivational sphere in order to identify strong and weak motives of students activity; multiple intelligence to identify students talents in the direction of practical intelligence, which is important for design competence; determining the level of creative activity to identify manifestations of students creative abilities; identifying the type of students innovative thinking in order to develop motivation for success; factor-criterion model, developed on the basis of a qualimetric approach, which is used to identify the level of design competence formation in accordance with its components. The results of the study showed that the creation of separate pedagogical conditions in the institution of vocational education and training (VET) had a positive impact on the development of design competence, which shows the potential of artistic and technical design in the development of professional creativity of future qualified workers taking into account the environmental approach.