• Title/Summary/Keyword: Computer-Generated Hologram

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Fresnel computer-generated holograms for 3-D display of Real objects

  • Yatagai, Toyohiko;Sando, Yusuke;Itoh, Masahide
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.437-440
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    • 2003
  • Computer-generated holograms of real existing are synthesized by using a series of projection images of an incoherently illuminated object. The principle of computer tomography is applied to obtain the 3-D Fourier spectrum of the object. A Fresnel hologram is calculated directly from the 3-D Fourier spectrum. Experimental results with simulation are presented and some optical properties of reconstructed images are discussed.

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3-D DISPLAY USING COMPUTER-GENERATED BINARY HOLOGRAMS

  • Yoshinori-Kajiki;Masaaki-Okamoto;Koji-Yamasaki;Eiji-Shimizu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.227-232
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    • 1999
  • We have been making researches on 3-D displays using computer-generated holograms(CGHs). Our CGHs are binary Fresnel holograms that reconstruct point light sources and are recorded by using high resolution laser printers (image setters). We use an image setter with a resolution of 5080 dots per inch. It is possible to reconstruct CGHs with light-emitting points. As the resolution of the image setter is not so high, it is better to use a spherical wave as a reference beam. We considered the recordable points objects are restricted by the low resolution, and proposed the multiplex type hologram to reduce the number of point objects recorded in the unit area of the CGH. We proposed a method to make computer-generated color hologram which could reconstruct color point light sources, by combining RGB color filters with the stripe CGHs corresponding to each color. We considered two kinds of gradation method on our binary CGHs. In this paper, we propose a multiple reconstruction method for improving the narrow viewing field.

Optical Reconstruction of Full-color Optical Scanning Holography Images using an Iterative Direct Binary Search Algorithm

  • Lee, Eung Joon;Cho, Kwang Hun;Kim, Kyung Beom;Lim, Seung Ram;Kim, Taegeun;Kang, Ji-Hoon;Ju, Byeong-Kwon;Park, Sang-Ju;Park, Min-Chul;Kim, Dae-Yeon
    • Journal of the Korean Physical Society
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    • v.73 no.12
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    • pp.1845-1848
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    • 2018
  • We introduce a process for optically reconstructing full-color holographic images recorded by optical scanning holography. A complex RGB-color hologram was recorded and converted into a binary hologram using a direct binary search (DBS) algorithm. The generated binary hologram was then optically reconstructed using a spatial light modulator. The discrepancies between the reconstructed object sizes and colors due to chromatic aberration were corrected by adjusting the reconstruction parameters in the DBS algorithm. To the best of our knowledge, this represents the first optical reconstruction of a full-color hologram recorded by optical scanning holography.

A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.

Double Encryption of Digital Hologram Based on Phase-Shifting Digital Holography and Digital Watermarking (위상 천이 디지털 홀로그래피 및 디지털 워터마킹 기반 디지털 홀로그램의 이중 암호화)

  • Kim, Cheol-Su
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.4
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    • pp.1-9
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    • 2017
  • In this Paper, Double Encryption Technology Based on Phase-Shifting Digital Holography and Digital Watermarking is Proposed. For the Purpose, we First Set a Logo Image to be used for Digital Watermark and Design a Binary Phase Computer Generated Hologram for this Logo Image using an Iterative Algorithm. And Random Generated Binary Phase Mask to be set as a Watermark and Key Image is Obtained through XOR Operation between Binary Phase CGH and Random Binary Phase Mask. Object Image is Phase Modulated to be a Constant Amplitude and Multiplied with Binary Phase Mask to Generate Object Wave. This Object Wave can be said to be a First Encrypted Image Having a Pattern Similar to the Noise Including the Watermark Information. Finally, we Interfere the First Encrypted Image with Reference Wave using 2-step PSDH and get a Good Visible Interference Pattern to be Called Second Encrypted Image. The Decryption Process is Proceeded with Fresnel Transform and Inverse Process of First Encryption Process After Appropriate Arithmetic Operation with Two Encrypted Images. The Proposed Encryption and Decryption Process is Confirmed through the Computer Simulations.

Hologram Generation Acceleration Method Using GPGPU (GPGPU를 이용한 홀로그램 생성 가속화 방법)

  • Lee, Yoon-Hyuk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.800-807
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    • 2017
  • A large amount of computation is required to generate a hologram using a computer. In order to accelerate the computation, many methods of acceleration by parallel programming using GPGPU(General Purpose computing on Graphic Process Unit) have been researched. In this paper, we propose a method of reducing the bottleneck caused by hologram pixel based parallel processing and using the shareable variables. We also propose how to optimize using Visual Profiler supported by nVidia's CUDA to make threads work optimally. The experimental results show that the proposed method reduces the calculation time by up to 40% compared with the existing research.

Measurement of Highly Aspherical Surface using Computer Generated Holograms

  • Kim, Tae-hee;Choi, Soon-Cheol
    • Journal of the Optical Society of Korea
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    • v.6 no.2
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    • pp.21-26
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    • 2002
  • Interferometric metrology with a null CGH(computer-generated hologram) is presented for measuring highly aspheric surfaces used in a large screen projection television system with high accuracy. The cubic spline surface model which works in a single-pass configuration with a refractive index of object space 0 is used for designing a null CGH. A hybrid null corrector with plano-concave lens in front of a CGH is presented to make the CGH easier to fabricate. Experimental results are presented to demonstrate the validity of the proposed technique.

Real-Virtual Fusion Hologram Generation System using RGB-Depth Camera (RGB-Depth 카메라를 이용한 현실-가상 융합 홀로그램 생성 시스템)

  • Song, Joongseok;Park, Jungsik;Park, Hanhoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.866-876
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    • 2014
  • Generating of digital hologram of video contents with computer graphics(CG) requires natural fusion of 3D information between real and virtual. In this paper, we propose the system which can fuse real-virtual 3D information naturally and fast generate the digital hologram of fused results using multiple-GPUs based computer-generated-hologram(CGH) computing part. The system calculates camera projection matrix of RGB-Depth camera, and estimates the 3D information of virtual object. The 3D information of virtual object from projection matrix and real space are transmitted to Z buffer, which can fuse the 3D information, naturally. The fused result in Z buffer is transmitted to multiple-GPUs based CGH computing part. In this part, the digital hologram of fused result can be calculated fast. In experiment, the 3D information of virtual object from proposed system has the mean relative error(MRE) about 0.5138% in relation to real 3D information. In other words, it has the about 99% high-accuracy. In addition, we verify that proposed system can fast generate the digital hologram of fused result by using multiple GPUs based CGH calculation.

A New Algorithm and High-Performance Hardware Design for 2-Dimensional Parallel Generation of Digital Hologram (디지털 홀로그램의 2차원적인 병렬 생성을 위한 알고리즘 및 고성능 하드웨어 설계)

  • Yang, Wol-Sung;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.133-142
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    • 2012
  • In this paper, we propose and implement a high-speed algorithm for CGH that is to calculate digital hologram by modeling the interference phenomenon for tow lights. This algorithm changes the computation equations into a parallel-computable ones and implements it with a structure consisting of two kinds of cells (initial calculation cell, and update calculation cell). The parallel computation algorithm is to get the rest hologram pixels concurrently after calculation the first hologram column. Here, the initial calculation cells compute the first column of the hologram and the update calculation cells compute the rest of the hologram. The two kinds of cells performs a pipeline operation to complete the operations of the two cells at the same time. A CGH calculator to compute the hole hologram for a light source is structured by arranging the two kinds of cells. Results from simulation showed that the maximum operation frequency is about 215MHz. So, experiments are performed by setting this frequency and the same environments as the method showing the best performance. As the results, the proposed one could complete the computation of 81.75 CGH frames per second, while the previous method computes 62.9 CGH frames per second.

Design of Fresnelet Transform based on Wavelet function for Efficient Analysis of Digital Hologram (디지털 홀로그램의 효율적인 분해를 위한 웨이블릿 함수 기반 프레넬릿 변환의 설계)

  • Seo, Young-Ho;Kim, Jin-Kyum;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.291-298
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    • 2019
  • In this paper, we propose a Fresnel transform method using various wavelet functions to efficiently decompose digital holograms. After implementing the proposed wavelet function-based Fresnelet transforms, we apply it to the digital hologram and analyze the energy characteristics of the coefficients. The implemented wavelet transform-based Fresnelet transform is well suited for reconstructing and processing holograms which are optically obtained or generated by computer-generated hologram technique. After analyzing the characteristics of the spline function, we discuss wavelet multiresolution analysis method based on it. Through this process, we proposed a transform tool that can effectively decompose fringe patterns generated by optical interference phenomena. We implement Fresnelet transform based on wavelet function with various decomposition properties and show the results of decomposing fringe pattern using it. The results show that the energy distribution of the coefficients is significantly different depending on whether the random phase is included or not.