• 제목/요약/키워드: Computer textile pattern

검색결과 42건 처리시간 0.018초

한국화 모티브를 활용한 어패럴용 텍스타일 CAD 디자인 (Textile Design with CAD for Apparel Employing Motives from Korean Traditional Paintings)

  • 김칠순;조용주
    • 한국의상디자인학회지
    • /
    • 제10권3호
    • /
    • pp.101-110
    • /
    • 2008
  • We believe distinguishable product development to be competitive against foreign products, and realize the need to expand domestic business worldwide. In order to be competitive, we should produce fashion items that meets global taste, and at the same time contain exclusive Korean culture and emotional beauty. This article examines and creates unique textile design with the touch of Korean art. Desigus have been proceeded under the following three themes: 'Strong Ego,' 'Gorgeous Days' and 'Song Eternal Seeking Love' using Primavision Computer-aided Design ("CAD"). We have put our interestes in Korean traditional paintings called Hangukhwa. Suitable design motives had been selected and modified from the four gracious plants (bamboos, peonies etc.), and paintings of birds and flowers. Primavision, a CAD software, had been used to manipulate those desigus, and to add instant changes in color, scale, and layout. We had modified Korean traditional motives to make modem image, and had arranged layouts which can be suitable for half-drop repeat and square repeat. The use of color is essential in pattern design. Thus, we explored coloring ways for each design to meet the trends, and the final mapping had been conducted in western style of dresses. We have tried to mix Korean image of textile designs with Western clothing style, expressing hybrid in the mapping process. With global movements, we need to develop products with Korean traditional exotic taste to attract foreign consumers. Therefore, we selected symbolic motives from Korean paintings to express deep spiritual significance. We developed textile design and processed mapping on selected western designer's dress, employing current trend colors and making crossover coordination. We realized Korean painting would be an excellent source for exclusive fabric design, and tried to create a modernized design which maintains Korean ethnical identities.

  • PDF

테마별 이미지 Make-up에 관(關)한 연구(硏究) (A Study on the Image Make-up according to Theme)

  • 김효숙;강인애
    • 패션비즈니스
    • /
    • 제7권1호
    • /
    • pp.72-83
    • /
    • 2003
  • The purpose of this study is to understand the history of 20th century fashion and make-up culture, analyze trend of the modern fashion and make-up, creat a cyber make-up model according to themes and also it will find out how to use make-up as a part of fashion genre. As a result of this study is 1. Looking over change-process in 20th century fashion and make-up history, we can find the popular make-up color and pattern reflecting the society and cultural environments. And also make-up culture reflecting their sense of values and way of thinkings. 2. Analyzing fashion and make up color trend of 2002 F/W, we can find a similarity between fashion and make-up color trend by comparing with hue&tone chart. All of theme have a tendency to be natural, veiled, feminine by neutral color and artifical highlighted, illuminate, transparant by clear-high saturation color. 3. Creating imagemaps, color palletes and cyber model of 4 trend themes by computer graphic, It can give more visual and interesting effect on the cyber space, and also it can help to expect make-up will be dizitalized, visualized and informationalized.

페이즐리 오너먼트를 활용한 패션텍스타일 디자인의 현대적 특징 연구 (Contemporary Characteristics of Fashion-textile Design Applying Paisley Ornament)

  • 정하정;박주희
    • 한국의류학회지
    • /
    • 제44권5호
    • /
    • pp.950-968
    • /
    • 2020
  • This study derives the modern characteristics of the paisley ornament through an analysis of the paisley ornament shown in fashion since the 2010s based on a theoretical review of the paisley ornament used in Kashmir India shawls for artistic inspiration in the fashion-textile field. It classified the paisley ornament in fashion since the 2010s into types of 'basic structure of body and coif', 'abnormal paisley ornament shapes', 'complex structure of paisley ornament', 'complex structure with other motif', 'a pair of symmetrical reflection motif', 'regular of repetitive arrangement', 'complex arrangement of irregularity and regularity' and 'free arrangement of irregularity'. A comparative analysis with the historical paisley ornament shows that paisley ornaments have contemporary characteristics like 'Bisector structure of centerline in criterion of the body', 'Composite structure of extended 1-repeat', and 'Free structure of engineered placement'. A modern design was inspired by the historical art forms; however, it was used in free utilization of motifs and patterns in terms of size, direction, proportion and space. These were the expression of a design identity that originated from the aesthetic ability and career of a designer as well as the technology of computer programs for the improvements in time and cost efficiency.

PC를 이용한 철판 자동절단시스템 개발 (Development of PC Controled Automatic Cutting System)

  • 김상헌;정경렬
    • 한국정밀공학회지
    • /
    • 제13권1호
    • /
    • pp.29-37
    • /
    • 1996
  • In this study, PC controlled CNC automatic cutting system is developed. Technological introduction of the control process and the computer programming has made possible not only the automatic control for cutting processing unit but also the easy-to-use graphic software that enables the cutting process. This program involves shape part drawing and amendment, pattern reading and saving, reading Autocad file, nesting process, kerf compensation, automatic cutting path generation, NC file conversion and motor control. Software is devided into 3 modules for easy work. First step enables drawing, amendment and pattern making, followed by automatic nesting and cutting path generation with kerf compensation. In the final step, drawing data is transmitted for the resulting automatic cutting processes. This software would be applicated in gas cutting and textile cutting so that it improves the productivity of cutting process.

  • PDF

무늬의 크기 , 배열, 명도대비에 따른 시각적 효과에 관한 연구 -격자무늬와 물방울무늬를 중심으로-

  • 최은영
    • 복식
    • /
    • 제24권
    • /
    • pp.193-203
    • /
    • 1995
  • The objective of this research was to study the optical illusion effect and the difference of image of textile pattern design. This research also tried to show the more useful method to make stimulus by computer simulation and to present quantitative data. For the experiment, 3 design variable were selected from design principal book as follows : size, arrangement and value harmony of motive. Size of motive variable was divided into 3 level so by use of check & dot pattern, arrangement of motive variable was manipulated to vias direction for check pattern and value harmony between motive & base color was classified into similar value harmony and contrasting value harmony. Visual stimuli which same model was wearing each design were created by ENVISION program. This photographs were given to evaluating panels, Then panels compared experiment design by slim effect and evaluated for 5-sementic differential scale expressing clothing image. The results were as follows : 1) There were significant difference is slim effect, clothing image as simplicity and boldness according to size of Motive. 2) Arrangement of motive for check pattern had significant effects on slim , clothing images as activity and attractiveness. 3) Case of low value base color and high value dot color has significant high score on slim effect, activity, attractiveness, boldness and youthful image.

  • PDF

전통 부채의 형태를 응용한 패션문화상품 디자인 연구 (A Study of Fashion Cultural Product Design applying the Form of Traditional Fan)

  • 김선영
    • 한국의류산업학회지
    • /
    • 제14권2호
    • /
    • pp.173-183
    • /
    • 2012
  • This paper intends to find out any possibility that a traditional fan can be continuously used for design development of fashion cultural products which highlight the differentiated uniqueness of Korean traditional cultures. For this purpose, this paper will newly reinterpret design-based formative factors that the shape and the line of a traditional fan shows, and then, make a pattern. This paper studied the existing literatures of a traditional fan, made the shape of a traditional fan into a motif, using computer graphic programs, like Adobe Illustrator CS 2 and Adobe Photoshop CS2, and then, applied it to neckties, T-shirts, and scarves. Among various kinds of traditional fans this paper set 4 basic motifs of new formative images by use of the shapes of Dan-Seon and Jeob-Seon, and then, developed them into two basic motifs each. Pink, blue, purple, green, yellow, orange, and gray were used as the basic colors of the motifs, through which splendid, but calm images were planned. The design of a necktie, which used a developed motif design, was applied in the form of a repeated pattern, through which a calm image was expressed. 45o turn was applied to this design to make a striped pattern image or a refined and cheerful image. The scarf design was developed into a rectangular long scarf so it can be used like a shawl. The design of T-shirt was developed into three types: a round neck-lined half-sleeved box type; a round neck-lined sleeveless type; and a V neck-lined, tight half-sleeved type.

패션소재의 입체적 표현에 대한 3D Scanning 및 소재특성 분석 연구 -Iris van Herpen의 작품을 중심으로- (A Study on the Three-dimensional Expression of Fashionable Textiles based on Analyses of 3D Scanning and Textile Properties -Focus on the Work of Iris van Herpen-)

  • 이레아;김종준
    • 패션비즈니스
    • /
    • 제20권2호
    • /
    • pp.124-133
    • /
    • 2016
  • Currently the fashion industry is developing to create a novel culture due to the very sensitive and knowledge-oriented advancement of the IT industry. With fast turnover of information, consumers have come to have a more diverse desire for purchasing. Cubical expression techniques, which empathizes formativeness, can be a creative expression method adjusting into the trend of this era. Along with functional aspects of consumers, even in a textile manufacturing sector, new materials are required to meet sensitive and emotional aspects. Consumers' desire for new and creative designs and the development and adoption of new materials are essential to meet their emotions. The IT industry and fashion industry are forced to combine and a 3D apparel CAD system has been developed, enabling virtual clothing to be represented within a computer virtual space. All processes such as design, pattern creation, sewing and simulation are possible in 3D level. Digital clothing can shorten the production process time and is very effective in that it can reduce clothing waste generated during the sample production. This paper reviewed the works of Dutch designer, Iris van Herpen, who has developed formative designs. She tries to build, construct, and sculpt employing diversified materials other than soft textile materials, as shown in her series of fashion shows. The materials include films, 3D printed polymers, stiff and sheer organza, and artificial leather textiles. A few characteristics of her works have been selected in order to prepare patterns exhibiting the traits. The paper further focused on the physical features of the textile materials used to express similar techniques and its various forms were reviewed.

Automatic Hand Measurement System from 2D Hand Image for Customized Glove Production

  • Han, Hyun Sook;Park, Chang Kyu
    • 한국의류산업학회지
    • /
    • 제18권4호
    • /
    • pp.468-476
    • /
    • 2016
  • Recent advancements in optics technology enable us to realize fast scans of hands using two-dimensional (2D) image scanners. In this paper, we propose an automatic hand measurement system using 2D image scanners for customized glove production. To develop the automatic hand measurement system, firstly hand scanning devices has been constructed. The devices are designed to block external lights and have user interface to guide hand posture during scanning. After hands are scanned, hand contour is extracted using binary image processing, noise elimination and outline tracing. And then, 19 hand landmarks are automatically detected using an automatic hand landmark detection algorithm based on geometric feature analysis. Then, automatic hand measurement program is executed based on the automatically extracted landmarks and measurement algorithms. The automatic hand measurement algorithms have been developed for 18 hand measurements required for custom-made glove pattern making. The program has been coded using the C++ programming language. We have implemented experiments to demonstrate the validity of the system using 11 subjects (8 males, 3 females) by comparing automatic 2D scan measurements with manual measurements. The result shows that the automatic 2D scan measurements are acceptable in the customized glove making industry. Our evaluation results confirm its effectiveness and robustness.

남자 고등학생의 하의류 그레이딩에 룰 개발에 대한 연구 (A Development of the Lower Clothes Grading Rule for High School Boys)

  • 임지영
    • 한국의류산업학회지
    • /
    • 제6권5호
    • /
    • pp.634-640
    • /
    • 2004
  • Nowadays, the use of apparel CAD system is important to the mass production of ready to wear. Especially, computer-based grading is the most important process to improve the fitness of clothes and to reduce the time needed to make various size pattern. The purpose of this study was to suggest a standard sizing system for high school boys' pants and to suggest a grading method according to the sizing systems. The subjects were 217 high school boys of 16 to 18 year-old. The size intervals of waist girth and hip girth were 3 cm and 4 cm respectively. The sizing system, which had frequencies more than 4%, was classified 8 cases. Among them, 71-92 and 71-88 size were the most frequent size and were adopted the basic size for the two types of grading. According to the sizing system, hand-made patterns were manufactured. By measure of the each part of the slacks, 4 size's new grading-rule patterns were developed by each size. This result will contribute to clothing fitness of consumer and the amount of production.

CAD 시스템을 이용한 텍스타일 design과 패션 design에 관한 연구 (A Study on the Textile-Design and Fashion-Design through the CAD system)

  • 양리나;최나영
    • 자연과학논문집
    • /
    • 제8권2호
    • /
    • pp.225-236
    • /
    • 1996
  • 본 연구는 텍스타일 디자인의 세 가지 분야인, 직조 디자인, 날염 디자인, 그리고 니트 디자인에 대해 살펴보았고, CAD 시스템을 이용하여 이들 텍스타일 디자인을 도식화 및 패션 디자인에 입혀봄으로써 텍스타일 디자인에 어울리는 패션 디자인을 선택할 수 있는 텍스타일 디자인과 패션 디자인을 연결시키는 작업 과정에 대해서 살펴보았다. 그 결과는 다음과 같다. 1. CAD 시스템의 프로그램을 이용하여 직조 디자인, 날염 디자인, 그리고 니트디자인 등을 디자이너가 머릿속에 그리는 이미지를 몇 번이고 쉽고 빠르게 구체화시켜 창작할 수 있었다.2. T셔츠 도식화에 이들 CAD 시스템의 프로그램을 이용하여 창작한 텍스타일 디자인을 입혀보았다.3. 창작한 직조 디자인은 여성 의류에, 날염 디자인은 아동복에 그리고 니트 디자인은 남성 복의 스웨터에 각각 입혀 보았다.이들 작업 과정을 통하여 CAD 시스템이 실무 디자이너들에게 얼마나 효율적인지에 대해 살펴보면 다음과 같다.1. 패션 디자인에 날염, 직조, 그리고 니트 디자인 등이 어울리는지를 모니터 상에서 알아봄으로써 실제 쌤플 제작에 드는 시간과 비용을 절감할 수 있다.2. 모니터 상에서 다양한 other color작업과 소재, 패턴 개발이 가능하고 제품 방향에 대한 신속한 의사결정을 할 수 있으므로 다품종 소량 체제를 갖출 수 있다.3. 제품이나 쌤플 제작 이전에 바이어들의 의사결정을 유도할 수 있으며, 바이어의 의향을 최대로 반영한 디자인을 즉석에서 구현시킬 수 있으므로 짧은 시간 내에 많은 제품의 주문을 받을 수 있다.4. 디자인 정보를 매년마다 체계적으로 관리할 수 있으며, 다시 활용할 수도 있음으로 정보를 얻기 위한 시간과 경비를 절감할 수 있다.5. 디자이너와 하청 업체간의 업무 간소화로 디자이너들이 독창적인 디자인 개발을 하는데 효과적일 뿐 아니라, 외주 용역비, 교통비등의 비용 또한 절감할 수 있다.

  • PDF