• Title/Summary/Keyword: Computer and Information Literacy

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A Study on Information Literacy Education for Enhancing Computational Thinking (컴퓨팅 사고력 향상을 위한 정보소양교육에 관한 연구)

  • Kim, Kyungmin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.59-66
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    • 2017
  • In the fourth industrial revolution, the government has established a policy to cultivate the creative convergent talent with software literacy in order to cultivate human resources leading the economy. Therefore, software education based on computational thinking is being adopted in liberal arts courses in universities. However it would be damaged the fundamental objectives for increasing computational thinking by a weighted stress of students to learn programming of software education. In this paper, we proposed a teaching method that can improve computing thinking through information literacy education which can be directly applied in practice as a way to reduce the burden on the programming learning of software education. Through this paper, it was found that information literacy education can improve the computing thinking as well as the computing ability by making it possible to construct enough knowledge, analysis and efficient procedures for problems.

A Study of Educational Computer Games for Computer Literacy (컴퓨터 소양 능력 신장을 위한 교육용 컴퓨터 게임에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.397-402
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    • 2004
  • In this paper, via analysis a education method of chapter for computer basic knowledge, whether educational computer game one of various education methods is able to extend computer basic knowledge, we taught and analyzed applied result, then we wanted to find possibility that educational computer games is possible to be contributed in computer education of elementary school. For extending of computer literacy of student, we did computer class with educational game. As a result, we could got a more effective outcome that student felt a fun and participated in class more active than normal class. Therefore, If we will use educational computer games to aim to raise abilities of computer literacy and problem solving that will be contributed in education which is coincided with knowledge basis society of informational period.

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The Application of Peer Tutoring for Computer Literacy Education (컴퓨터 소양능력의 신장을 위한 동료교수법의 활용)

  • Kim, Chul;Ma, Dai-Sung
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.57-66
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    • 2005
  • The grade-schooler could develope computer literacy education with the Peer tutoring system which is method of one higher level learner can teach and help another learner. This system can hold the result in common each other, also a progress to get the successful result. Moreover, they do the project in cooperation. After the application of the peer tutoring, the basic of computer ability increase in quality. We have side-effects which are increased the interest of computer function after real teach and learning process. And we get good atmosphere which is confidence each other and helping mood in studying another school work. If this study should process changed form, it will be developed more regular system than this study.

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The Analysis of Teachers' Factors Influencing ICT literacy in Elementary and Middle School Students (초·중학생 ICT 리터러시 수준에 영향을 미치는 교사 요인 분석)

  • Kim, Chong Min;Ahn, Sung Hun;Lim, Hyunjung;Kim, Han Sung
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.321-334
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    • 2017
  • The purpose of this study is to investigate teacher factors influencing ICT literacy in elementary and middle school students. For this purpose, ICT literacy was measured in 6,383 students in $4^{th}$, $5^{th}$ and $6^{th}$ graders, 337 teachers in 150 elementary schools, and 9,183 students in $1^{st}$, $2^{nd}$ and $3^{rd}$ graders, 337 teachers in 150 middle schools. Additionally, we conducted multiple regression analysis to explore teachers' influential factors. As a result, our finding indicated that the level of teachers' computer literacy had a positive effect on elementary students' ICT literacy(overall and 7 sub-domains) while ICT utilization during class and teachers' age had a negative effect on elementary students' ICT literacy(overall and 7 sub-domains). In addition, we found that major in ICT education and the level of teacher education had a positive effect on middle students' ICT literacy(overall and 7 sub-domains). Based on the results of this study, we suggested increasing hours in the teachers' professional development and the pre-service and in-service teacher education course and supporting or promoting the self-development of the information school teachers in middle schools.

Teaching-Learning Model Using ICT for Enhancing 'Ability to Put Information Literacy into Practice' (정보 활용의 실천력을 향상시키는 ICT 활용 교수-학습 모형)

  • Kwon, Ji-Young;Kwon, Bo-Seob;Song, Hee-Heon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.101-110
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    • 2004
  • The present instruction using ICT has a problem that it inclines toward instructing the simple technique of information or communication technology. In this paper, to cope with this problem, we propose a new Teaching-Learning model using ICT. The previous teaching-learning models using ICT are investigated and analyzed. Then, the criteria for evaluating the ability to put information literacy into practice are evenly reflected in the proposed model, is evenly reflected. The result of experiment reveals that the proposed model enhances the ability to put information literacy into practice on 5 items of 6 qualitative evaluation criteria.

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The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.149-156
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    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

Analysis of Cause on Difference of ICT Literacy Level according to Region Scale in Elementary School (ICT 활용 습관에 따른 초등학생의 지역규모별 ICT 리터러시 수준 차이에 대한 원인 분석)

  • Ahn, Sunghun
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.595-605
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    • 2017
  • In this paper, I analyzed the cause on difference of ICT literacy level according to region scale in elementary school. According to precedent research, ICT literacy score of elementary student in 2016 were higher in order of big city, small city and rural area. To find the cause of difference by region scale, I compared ICT literacy score and ICT use habit. As a result, The cause for this is that students in large areas have more chances to use computers at home, learn more with computers, and have more information (computer) education than students in small areas appear. Therefore, Based on the results of this study, I proposed methods to reduce the regional ICT literacy score difference. The methods are to provide computers for low-income students, to guide learning methods using computers at home, and to provide more computer education opportunities.

Establishing the Definitions of Metaverse and Metaverse Literacy and Developing the framework for Metaverse Literacy

  • Hee Chul, Kim;Iljun, Park;Myoeun, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.197-208
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    • 2023
  • The purpose of this study is to establish definitions on Metaverse and Metaverse literacy and to develop a framework for Metaverse literacy utilizing a Delphi study and in-depth interview methods with experts on Metaverse and digital, and future education. 9 experts participated in the Delphi study and 4 took part in the in-depth interview, and Delphi study data was collected via emails from January 12th to 17th and in-depth study data was gathered via zoom from March 1st to 19th in 2022. To establish the definition of Metaverse, 6 existing definitions were presented and ranked with calculated means of each definition, and additional comments were collected. To build the definition of Metaverse literacy, 1 existing definition was shown and calculated with the degree of agreement, and additional feedback was gathered. To develop a framework for Metaverse literacy, 12 sub-concepts were presented and ranked with calculated means of each concept. After applying feedback of the Delphi study, the authors re-established the definitions of Metaverse and Metaverse literacy, and re-develop the framework for Metaverse literacy. In the in-depth interview, feedback on these definitions and the framework was collected. After these processes, the definitions of Metaverse and Metaverse literacy were finalized, and the framework for Metaverse literacy was developed. Based on the results, implications and limitations of the study, and possible future study are discussed.

A Study on Digital Literacy Education for Adults in US Public Libraries (미국 공공도서관의 성인을 위한 디지털 리터러시 교육에 관한 연구)

  • Jung, Youngmi
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.359-380
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    • 2018
  • In the digital society where ICT technology is highly developed, digital literacy is an essential competence for working and living. Developed countries around the world have been working hard to solve the digital divide and improve digital literacy. In this paper, we investigated and analyzed the case of US public libraries for improvement of digital literacy of adults including the older people. To do this, we analyzed the educational program type of digital literacy, education method, and the contents of the program, focusing on the best practices libraries of the program. Many of the educational programs still related to basic computer and Internet technologies, and training programs on Micro Office, e-mail, social media, and smartphone and tablet computing were also high. The most frequent and daily training method was informal point of use, and the content and level of education appeared to be very diverse. For digital literacy training, the librarians of the public library considered librarians' digital competence and retraining to be the most important, and the library facility and the latest equipment to be suitable for the operation of the digital literacy education program.

A Study on the Development and Validation of Digital Literacy Measurement for Middle School Students

  • Hee Chul Kim;Ji Young Lim;Iljun Park;Myoeun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.177-188
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    • 2023
  • The purpose of this study is to develop and validate a scale for measuring digital literacy by identifying the factors consisting of digital literacy and extracting items for each factor. Preliminary items for the Delphi study were developed through the analysis of previous literature and the deliberation of the research team. As a result of two rounds of the expert Delphi study, 65 items were selected for the main survey. The validation of the items was carried out in the process of exploratory and confirmatory factor analyses, reliability test, and criterion validity test using the data collected in the main survey. As a result, a 4-factor structure composed of 31 questions(factor 1: digital technology & data literacy- 9 questions, factor 2: digital content & media literacy- 8 questions, factor 3: digital communication & community literacy- 9 questions, factor 4: digital wellness literacy - 5 questions) was confirmed. Also, the goodness of fit indices of the model were found to be good and the result of reliability test revealed the scale had a very appropriate level of Cronbach's alpha(α=.956). In addition, a statistically significantly positive correlations(p<.001) were found between digital literacy and internet self-efficacy and between digital literacy and self-directed learning ability, which were predicted in the existing evidence, therefore the criterion validity of the developed scale was secured. Finally, practical and academic implications of the study are provided and future study and limitations of the study are discussed.