• Title/Summary/Keyword: Computer Science Unplugged

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Comparison Study between Computer Science and CS Unplugged (CS와 CS Unplugged의 비교연구)

  • Chun, Seok-Ju;Jo, Yunju
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.655-663
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    • 2019
  • Recent interest in software education has naturally led to interest in computer science. Computer science is the study of theory and principle of computer and computational systems. This knowledge and concept of computer science is fundamental to software education. Recently, "Computer Science (CS) Unplugged", which is an educational method for introducing students to concepts of computer science without using a computer, has been widely used in classes around the world. CS Unplugged is a method for learning the basic principles of computer science through diverse playing activities. The problem, however, is that these CS unplugged activities take place in class without an analysis of how closely they relate to the core subjects learned in real computer science. Therefore, in this study, we will study on the comparison between the core contents of computer science and the core contents of computer science contained in the various activities of CS Unplugged.

Digital Contents for Learning Computer Science using Unplugged CS

  • Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.37-43
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    • 2019
  • This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.

Computer Science Unplugged Activities of Graph Theory for Primary School Students (초등학생을 위한 그래프 학습 언플러그드활동 개발)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.93-100
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    • 2016
  • Computer Science Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. In spite of the success of unplugged activities, the unplugged resources for experiencing the concepts of data structures is lacked. In this study, we design, implement and survey the 3 hour lessons of the core concepts of graph theory and the shortest path algorithm for the primary students using computer science unplugged activities. Our survey results showed that our lesson plan is adequate for primary school students and will have a positive effects for primary school students.

The Study on Unplugged Learning Method of Computer Science for Elementary School Students (초등학생을 위한 컴퓨터과학의 언플러그드 학습 방법 연구)

  • Han, Sun-Kwan;Kim, Kyung-Shin
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.497-504
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    • 2007
  • This study proposed the unplugged learning strategy of computer science that makes more easily to understand learning contents and to improve logical thinking of learners in elementary school. We reorganized the contents of data structure in computer science. The students write project papers from their own experiences and daily lives in the classroom, not in the computer room as applying unplugged learning methods. The result of this study shows that students can better understand computer through a study method of computer science on their step of growth. Through this study, the learners can be the abilities of organizing digital data and increasing the logical thinking, based on information education.

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A Study on the Development of Student Evaluation Standards for Unplugged Computing

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.149-154
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    • 2022
  • With the development of information and communication technology, information literacy and utilization are emerging as basic skills necessary for modern people. Accordingly, information education is becoming a basic literacy education for a nation. Unplugged computing is in the spotlight as a major educational method of information education. The main advantage of unplugged computing is that it is easy to convey basic theories or principles of computer science to students through play activities without the help of special information devices such as computers and tablet PCs. However, studies on student evaluation on unplugged computing have been very insufficient. In this study, students' evaluation standards are developed to maximize the educational effect of unplugged computing. The evaluation standards consist of four areas: participation, interest, satisfaction, and understanding of concepts. The results of this study can be used as a basic study for student evaluation of unplugged computing in the future.

A study about CS Unplugged using Unsupervised Learning (비지도 학습을 위한 언플러그드 활동에 대한 연구)

  • Jun, Bungwoo;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.175-179
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    • 2021
  • Computer Science Unplugged activities are activities to learn about computer science through learning tools other than programming programs. Existing unplugged activities focus on the procedural thinking process and focus on guiding the thinking process through play. There is a lack of research on unsupervised learning, which plays an important role in machine learning, which has recently attracted attention. In this study, we designed and conducted an unplugged activities for unsupervised learning that analyzes data using video media familiar to elementary school students. The results on the effectiveness of the class were analyzed using the bebras challenge. As a result of analyzing the scores of the pre-test and post-test, it was confirmed that the students' computational thinking and problem-solving ability improved.

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A Case Study on Instruction using CS Unplugged v4.1 for Lower Grade Elementary School Students

  • Kim, Ji-Yun;Kim, Eun-Ji;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.187-193
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    • 2019
  • In this paper, we conducted a case study for lower grade elementary school students by modifying and applying lesson plan of CS Unplugged v4.1. Software education was introduced in the 2015 revised national curriculum in Korea, but the starting age is later than the other countries. Also most projects and researches are concentrated in higher grade elementary school students. It is necessary to lower the entry age of software education in order to nurture human resources leading the fourth industrial revolution era. In this study, we modified the lesson plan of CS Unplugged v4.1 to be suitable for lower grade elementary school students in Korea. The participants were 18 students in the first grade of elementary school, pre&post-test on understanding of computer science principles were conducted for examining the effectiveness. As a result, the average was significantly higher in the post-test than in the pre-test, with t=-2.222, p=0.040(p < .05).

A Study on Teaching-Learning about The Information Representation Area using Unplugged Learning Method in Elementary School Computer Education (초등학교 컴퓨터교육에서 언플러그드 학습 방법을 활용한 정보표현 영역 교수.학습에 관한 연구)

  • Park, Yun-Seong;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.479-487
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    • 2009
  • In the existing curriculum of the Elementary computer Education emphasizes students' problem-solving ability and knowledge of informatics. However, current computer education focus on using application program. In order to raise students' problem-solving ability and logical thinking ability, it is necessary to learning about computer science education. Thereupon, this study applied unplugged learning method to the elementary student. To apply the play-based unplugged learning method to the area of information representation. As a result, unplugged learning method produced higher academic achievement than the lecture model. Also it was more positive in the affective area than the lecture model.

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A Educational Program for Elementary Information Gifted Student using Unplugged Computing and EPL (언플러그드 컴퓨팅과 EPL을 이용한 초등정보영재교육프로그램의 개발)

  • Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.31-38
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    • 2011
  • This study proposed a new education program for the information science gifted talent using unplugged computing and EPL that are new teaching approach of computer science. We analyzed unplugged computing contents and developed the advanced educational program for the information science gifted talent. We also made up a curriculum and teaching strategy and applied the elementary information science gifted talents the developed program with unplugged computing. In order to verify an effectiveness of new program, we tested t-test and found the positive results between before and after the program as well as an experimental group and the comparison group. In interview and observation about the gifted talents, we also saw that the students evaluated an unplugged computing lesson to the positive responses. We expect the proposed unplugged computing program will give many help for teaching the information science gifted talent.

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Development of Edutainment Program using Computer Science Unplugged (언플러그드 에듀테인먼트 교육프로그램의 개발)

  • Han, Seon-Kwan;Shin, Soo-Beom
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.201-208
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    • 2011
  • By result of statistics, over half of teachers college students recognized the computer science education is not important for elementary education as well as is having difficulties of learning in their real lectures. To solve these problems, this study proposed new edutainment learning program using unplugged computing. Firstly, we developed the learning content in computer science having edutainment attribute with unplugged computing and the teaching-learning methods. We also applied to college students in computer education that programs in two lectures and tested the efficiency of that program. As a result of test, the students have improved the self-lead learning and has a high level of academic achievement. Moreover, we found their perceptions were changed positively and felt the computer science as a worthy subject.

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