• Title/Summary/Keyword: Computer Science Education for non-majors

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Effectiveness analysis based on computational thinking of a computing course for non-computer majors (컴퓨팅 사고력 관점에서 본 컴퓨터 비전공자 대상 교양 컴퓨팅 수업의 효과성 분석 연구)

  • Kim, MinJa;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.21 no.1
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    • pp.11-21
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    • 2018
  • Given the background of so-called 'the 4th industrial revolution', universities practice computing education for non-majors to equip them with computational thinking(CT). Universities apply different courses but researches analyzing effectiveness of the courses based on CT are limited. This research is conducted to understand a computing course for non-majors is effective in terms of CT. A CT based evaluation framework is designed referring to AP Computer Science Principles. Questionnaires are developed based on the framework and applied to the course participants. As results, students' post scores are significantly higher than pre scores. In addition, there are significant differences in pre-test scores by major category while there is no difference in post-test. Humanity & social science group showed the largest difference between pre and post results with science & engineering and computer in order. In sum, it is found that this course is effective to facilitate students abilities in terms of CT, particularly for the non-computer majors.

Guided Instruction of Introducing Computational Thinking to Non-Computer Science Education Major Pre-Service Teachers

  • Song, Ki-Sang
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.24-33
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    • 2017
  • Since 'teaching coding' or 'programming' classes for computational thinking (CT) education in K-12 are renowned around the world, a pre-service teachers' readiness for integrating CT into their teaching subjects is important due to the fact that CT is considered to be another 'R' from algoRitm for 21st century literacy, in addition to the traditional 3R (Reading, Writhing, and Arithmetic) [2] and CT roles to other disciplines. With this rationale, we designed a guided instruction based CT course for pre-service teachers. We show the effectiveness of the program with respect to the teachers' attitude toward combining CT into their teaching subjects, and mindset changes of learning computing connected with the career development of the teacher themselves. The research focused on the instructional methodology of teaching programing for non-Computer Science Education (CSE) majors who are not familiar with computer science for alleviating the cognitive load of first exposure to programming course under the CT concepts.

Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

Effectiveness analysis based on PJBL of Liberal Arts Computing (PJBL기반의 교양컴퓨터 수업의 효과성 분석)

  • Jin-Ah, Yoo
    • Journal of Integrative Natural Science
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    • v.15 no.4
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    • pp.163-169
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    • 2022
  • Currently, many universities are implementing software-oriented universities and artificial intelligence-oriented universities to foster software-oriented manpower. We are educating students to design and produce computational thinking and coding directly with their major knowledge. However, computer education is not easy for non-majors, and there are many difficulties in coding. The results of responses from 104 students from the College of Health Sciences and College of Social Management who took the liberal arts computer at University H were analyzed using SPSS 26.0 version. In the liberal arts computer class for non-majors, a PJBL-based class plan was proposed. The effectiveness of PJBL-based classes was confirmed through a questionnaire for the improvement of artificial intelligence liberal arts courses. As a result, PJBL-based education showed statistically significant results in terms of satisfaction, effectiveness, and self-efficiency of classes regardless of major.

Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.1
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.

A Study on the Current State of Artificial Intelligence Based Coding Technologies and the Direction of Future Coding Education

  • Jung, Hye-Wuk
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.186-191
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    • 2020
  • Artificial Intelligence (AI) technology is used in a variety of fields because it can make inferences and plans through learning processes. In the field of coding technologies, AI has been introduced as a tool for personalized and customized education to provide new educational environments. Also, it can be used as a virtual assistant in coding operations for easier and more efficient coding. Currently, as coding education becomes mandatory around the world, students' interest in programming is heightened. The purpose of coding education is to develop the ability to solve problems and fuse different academic fields through computational thinking and creative thinking to cultivate talented persons who can adapt well to the Fourth Industrial Revolution era. However, new non-computer science major students who take software-related subjects as compulsory liberal arts subjects at university came to experience many difficulties in these subjects, which they are experiencing for the first time. AI based coding technologies can be used to solve their difficulties and to increase the learning effect of non-computer majors who come across software for the first time. Therefore, this study examines the current state of AI based coding technologies and suggests the direction of future coding education.

Computer Science Education and Use of Learning Materials (비전공자 컴퓨터교육과 학습보조 자료의 활용)

  • Nah, Jeong Eun
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.21-27
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    • 2019
  • In the last few years, interest in computer science education has increased significantly. The curriculum is being revised to introduce computer science. Although interest has focused on coding as the main subject, in fact the computer science includes much more than coding. It engages people in being creative with technology as well as understanding the fundamental principles of computer science. Therefore, it is important to consider the curriculum to provide a foundation by teaching and learning computer science. The curriculum is required the development of courses to teach computer science for non-majors in general education. To think like a computer scientist on the knowledge of computer science is computational thinking. In order to maximize the effectiveness of teaching and learning for computational thinking, various teaching methods and supplementary learning materials, and activities should be developed and provided.

Exploring the Effect of SW Programming Curriculum and Content Development Model for Non-majors College Students : focusing on Visual Representation of SW Solutions (비전공자 SW 프로그래밍 교육과정 및 콘텐츠 개발 모형의 효과성 탐색: SW 해결안의 시각적 표현을 중심으로)

  • Lee, Minjeong
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1313-1321
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    • 2017
  • In the future society where ICT-based digital convergence creates new value, collaborative skills among experts in various fields and SW based problem solving ability is more emphasized. Non-SW specialists are required to have SW based communication skills to effectively collaborate with SW experts to solve their problems. Therefore, SW programming curriculum for non-major college students should be different from the existing programming education for SW-majors aiming at a high level of coding ability. It is also known that diagram-based visual representation is helpful for productive communication and collaboration. In this study, we defined the SW education objectives for the non-majors as cultivating the visual programming ability for SW based problem solving. In order to accomplish this, we explored SW programming curriculum and content development model for non-majors focusing on visual representation of SW solutions. The results of this paper will help to provide appropriate SW learning model for non-majors and to cultivate practical SW capabilities.

Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.

Development of a scoring rubric based on Computational Thinking for evaluating students' computational artifacts in programming course (비전공자 프로그래밍 수업 창의적 산출물의 컴퓨팅 사고력 기반 평가 루브릭 개발)

  • Kim, Minja;Yoo, Gilsang;Ki, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.1-11
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    • 2017
  • The demands of computer science education for non-majors in higher education is increasing but relevant evaluation tools for the students' computational artifacts are lack. This research aims to develop a scoring rubric to assess student's computational artifacts in non-major programming course at Computational Thinking point of view. The rubric was developed based on 'CT Practice Design Pattern' as a framework. The rubric consists of 'domain, skills, evaluation, evaluating resources, and scales'. Domains are 'Design of abstract model', 'Design and application of creative artifacts', and 'Analysis of the artifacts'. Experts reviewed the rubric to ensure contents validity. The rubric is resulted in reliable for consistency. This rubric can be revised and applied to application environment accordingly.