• Title/Summary/Keyword: Computer Science Curriculum

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A Study on IT Curriculum Evaluation for College Students

  • Kim, Heon Joo;Kim, Kyung-mi;Yi, Kang
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.255-265
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    • 2022
  • We compared and analyzed the factors affecting the lecture evaluation of IT subjects, which are mandatory for all students of H University. The purpose of this study is to determine whether lecture satisfaction has a significant correlation with academic achievement, attendance rate, and categories of courses. In this study, we check whether the lecture satisfaction of IT liberal arts subjects that require a lot of computer-based practice differs from that of other liberal arts subjects. We used the 2,149 evaluation data of 12 lectures submitted by 2,322 students in the first and second semesters of year 2019 at University H. As for the lecture evaluation results, in addition to the evaluation scores of the multiple choice questions, the subjective questions were also quantified by classifying the statements submitted by the students into positive and negative types to make the results of the lecture evaluation objective. Our research results show that student group who have the higher attendance rates and academic achievements have higher level of lecture satisfaction and they also use more positive words than negative words in subjective evaluation questions. Students with the lower score use the more negative words, but the ratio between positive and negative words does not differ between groups. Higher attendance rates groups in the basic programming courses and software applications courses have higher lecture satisfaction ratio. But in the intermediate programming courses, the higher attendances rate and the lecture satisfaction do not have any significant relationship. Also students in the intermediate programming courses use more negative words than those in the basic programming courses.

An Analysis of the Factors Affecting User Satisfaction in Computational Science and Engineering Platforms: A Case Study of EDISON (계산과학공학플랫폼 품질 특성이 사용자 만족도에 영향을 미치는 요인에 관한 연구)

  • On, Noori;Kim, Nam-Gyu;Ru, Kimyoung;Jang, Hanbichnale;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.85-93
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    • 2019
  • Computational Science and Engineering is a convergence study that understands and solves complex problems such as science, engineering, and social phenomena through modeling using computing resources. Computational science and engineering combines algorithms, computational and informatics, and infrastructure. The importance of computational science is increasing with the improvement of computer performance and the development of large data processing technology. In Korea, Korea Institute of Science and Technology Information (KISTI) has been developing national computational science engineering software and utilization technology by combining basic science and computing technology through EDISON project. The EDISON project builds an open EDISON platform and integrates and services information systems in seven areas of computational science and engineering (computational thermal fluids, nanophysics, computational chemistry, structural dynamics, computational design, and computational medicine). Using this, we have established a web-based curriculum to lay the groundwork for fostering scientific talent and commercializing computational science and engineering software. The purpose of this study is to derive the quality characteristic factors of computational science platform and to empirically examine the effect on user satisfaction. This paper examines how the quality characteristics of information systems, the computational science engineering platform, affect the user satisfaction by modifying the research questions according to the propensity of the computational science platform by referring to the success factors of DeLone and McLean's information system. Based on the results of this study, we will suggest strategic implications for platform improvement by searching the priority of quality characteristics of computational science platform.

Analysis of Middle and High School Technology Teachers' Recognition and Educational Needs about Engineering Education (중·고등학교 기술교사의 공학교육에 대한 인식 및 교육요구도)

  • Kim, Youngmin;Kim, Kisoo;Kim, Hyunjung;Kim, Jinyoun;Lee, Youngju
    • Journal of Engineering Education Research
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    • v.19 no.3
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    • pp.13-22
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    • 2016
  • The purpose of this study is to analyze middle and high school technology teachers' recognition and educational need about engineering education. For this, we surveyed secondary school technology teachers. The result of this study is as follow. First, most technology teachers perceive that engineering contents are lack in technology education, therefore they recognize the needs of reinforcement of engineering contents. Second, most technology teachers perceive that present technology subject does not give positive affect to students for their own career selection on engineering field. Furthermore, they perceive that if it contained the contents of engineering in technology education, students would experience creative design and problem solving process. Third, most technology teachers perceive that they are able to teach engineering in technology education and they need the change of national curriculum and the development of engineering program contents. Fourth, they perceive that the 7~9 grade is the best grade to start to study engineering in elementary and secondary school. Fifth, they perceive that 'design', 'problem solving' and 'creative thinking' are the priority of educational needs of teaching ability and knowledge about engineering. Sixth, they perceive that the aerospace engineering, the electrical engineering, the electronic engineering, the mechanical engineering, the computer engineering and the environmental engineering are the priority of educational needs of teaching knowledge about engineering fields.

A Study on the Knowledge Elements of HPC in Computational Science through Analysis of Educational Needs (교육요구분석을 통한 계산과학분야의 고성능컴퓨팅 지식요소에 관한 연구)

  • Yoon, Heejun;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.545-556
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    • 2018
  • The purpose of this study is to suggest the knowledge elements for HPC education in computational science. For this purpose, the survey for HPC experts was conducted to verify the content validity and reliability, and the 20 candidate knowledge elements was extracted. And the second survey for HPC users was conducted to apply the t test, Borich requirement, and The Locus for Focus model. And 10 knowledge elements for HPC education were derived. As a result, the first group was 'Parallelism Fundamentals', 'Parallelism', 'Parallel communication and coordination', 'Parallel Decomposition', 'Parallel Algorithms, Analysis, and Programming' and 'Introduction to Modeling and Simulation', 'Fundamental Programming Concepts', 'Fundamental Data Structures', 'Memory Management', 'Algorithms and Design' were second group for HPC education.

Fourth industrial revolution of Women's University Students and change of intelligent information technology

  • Hwang, Eui-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.235-243
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    • 2019
  • Universities are opening related majors and subjects to nurture the problem-solving fusion that businesses want. The time has come when rapid technological. On this thesis, we analyzed three years (2017-2019) of survey result of Women University students in order to figuring out and dealing with the change in 4th industrial revolution and intellectual information technology. It turns out that 1) there was an increase of interest in 4th industrial revolution from 59% in 2017 to 80% in 2019, 2) IoT, ICT, Artificial Intelligence, and Education Research System became top priority in technical strategy, 3)the prime keyword is AI, robot, job, 4)the expectation on increasing of the opportunity and the number of jobs in science technology field was 50%, 5)the importance of universities and companies was 50%, 80% each, 6) the information needed for science technology were educational discipline, change in future science, prospective future information in order, and 7)the most needed education were education on creativity, coding, cross-subject, engineering in order. In the era of the fourth industrial revolution, it is essential to expand the SW manpower base in various fields. University education, which should provide connectivity for super-fusion, should provide curriculum optimized for industrial demands such as, fusion and connected education, creative thinking, self-directed problem solving and etc.

A Study on Elementary Education Examples for Data Science using Entry (엔트리를 활용한 초등 데이터 과학 교육 사례 연구)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.473-481
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    • 2020
  • Data science starts with small data analysis and includes machine learning and deep learning for big data analysis. Data science is a core area of artificial intelligence technology and should be systematically reflected in the school curriculum. For data science education, The Entry also provides a data analysis tool for elementary education. In a big data analysis, data samples are extracted and analysis results are interpreted through statistical guesses and judgments. In this paper, the big data analysis area that requires statistical knowledge is excluded from the elementary area, and data science education examples focusing on the elementary area are proposed. To this end, the general data science education stage was explained first, and the elementary data science education stage was newly proposed. After that, an example of comparing values of data variables and an example of analyzing correlations between data variables were proposed with public small data provided by Entry, according to the elementary data science education stage. By using these Entry data-analysis examples proposed in this paper, it is possible to provide data science convergence education in elementary school, with given data generated from various subjects. In addition, data science educational materials combined with text, audio and video recognition AI tools can be developed by using the Entry.

Designing and Developing ICT Contents of Mathematics and Science in Agricultural, Mountain and Fishing Villages (농산어촌 수학·과학 ICT 콘텐츠 설계 및 개발)

  • Park, Sunju;Han, Kwanglae;Lee, Daehyun;Shin, Bomi;Lee, Joonki
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.215-224
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    • 2015
  • For this, 410 development topics and contents were selected based on the analysis of contents related to mathematics and science, the pre-investigation and analysis of mathematics and science teachers in agricultural, mountain and fishing villages and the analysis of the 2009 revised curriculum. The validity verification of the selected subject list and implementation plan was implemented through the reviews by experts in each subject and the storyboard was designed by reflecting the examination opinion after the final revision. Development directions of the contents were set after analyzing the application result of contents from classroom for creativity and science and selected schools in agricultural, mountain and fishing villages for demonstration, and opened the platform after the revision and supplement of the expert. It is expected to elevate students' self-directed learning abilities in agricultural, mountain and fishing villages by developing and extending smart learning contents to use ICT in Mathematics and science education, which are high in urbanrural academic disparity.

A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.209-216
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    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.

A Comparative Study of Actuality of Elementary and Middle School Teachers' Perception on Cyber Home Learning System (사이버 가정학습체제에 대한 초중등 교사의 인식실태 비교연구)

  • Jung, Ju-Young;Kim, Hyang-Sook
    • Journal of The Korean Association of Information Education
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    • v.11 no.3
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    • pp.339-347
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    • 2007
  • Along with developments of information and communication technologies, internet has spread not only all over the society, but also our everyday life deeply. Recently, requirements for e-learning using internet in the educational aspect have a great influence on the changes of school educations. Cyber Home Learning System, in particular, has been implemented throughout the nation for the purpose of reducing private expenditure for education and promoting substantial improvements in quality of public education. However, there have been exposed many problems with respect to quality of operations and managements of the system comparing to its quantitative growth, and so, at this point in time, researcher conducted analysis of actuality of perceptions of both elementary and middle school teachers with a focus on the case of S System in K province. To test this, total 278 participants were sampled from the elementary schools (139 teachers) and the middle schools (139 teachers) located in K province and were asked to complete a survey and the results therefrom were analyzed accordingly. Results from the analyses revealed that elementary school teachers responded more positively than other respondents in the most areas, including supply of a variety of learning contents of S System, quality of contents, and providing for helps insomuch as to complement school works, etcetera. In addition, researcher has found out that, to make the system become all the more efficient, it shall be required to establish a strategy in order to induce students' interest in the system, as well as to construct infrastructure for facilitating the use of computer. And that there are also needs for continuous supports from both the school and the education authority concerned, and for method of flexible operation of curriculum.

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.