• Title/Summary/Keyword: Computer Programming

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A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students (초등정보영재의 창의성 신장을 위한 교과 통합 로봇 프로그래밍 수업 모형)

  • Seo, Young-Min;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.19-26
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    • 2010
  • The purpose of this study is to develop a subject integration robot programming instruction model to improve information gifted elementary students' creativity. For this goal, we have developed a subject integration robot programming instruction model and verified its effectiveness. The developed instruction model was applied to the 5th and 6th grade elementary school students. The developed model was applied to the experimental group and ordinary robot programming instruction model was applied to the comparison group. As a result, the model was significantly enhance students' creative disposition and creative cognitive abilities. According to these results, it has been proved that the subject integration robot programming instruction model is effective to the information gifted elementary students' creative disposition and creative cognition abilities.

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A study of Robot Programming Curriculum based on Storytelling (스토리텔링 기반 로봇 프로그래밍 교육과정 연구)

  • Lee, Jae-Inn;Sung, Young-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.15-22
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    • 2011
  • Most of the robot programming curriculums consists mainly of understanding robot programming language and learning a simple grammatical sentences rather than logical problem solving process, these curriculums impose a burden on childrens' learning. Storytelling offers opportunities for continuation of childrens' positive learning motivation to practice symbolic manipulations, hold multiple abstract concepts in their heads, and create meaning between these ideas. In this paper, to overcome the difficulty of robot programming curriculum in elementary school and find teaching method which derives the childrens' motivation, we used storytelling in study of our robot programming curriculum.

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The Effect on Motivation and Problem Solving Ability of Problem Based Storytelling Programming Learning (문제중심 스토리텔링 프로그래밍 학습이 학습동기 및 문제해결능력에 미치는 효과)

  • Gu, JungMo;Park, Jung-Ho;Song, JeongBeom;Bae, Youngkwon;Ahn, SeongHun;Lee, TaeWuk
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.23-32
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    • 2009
  • Problem-solving ability have become extremely important in today's world. Programming may help to induce problem-solving ability. However, programming may give cognitive overload and offense against learning motivation. Therefore it is necessary that we should develope strategies to increase motivation on elementary programming classes. We developed a programming learning design and supporting system that combine problem-based learning and storytelling to induce motivation and problem solving ability. And then, we implemented the developed course in elementary school. The result of the research shows that the developed programming classes had positive effect on the development of elementary student's motivation and problem-solving ability.

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Study on the Relationships between Data from Sensors and Basic Actions of Robots for Robot Programming Education (로봇 프로그래밍 교육을 위한 센서 데이터와 로봇 기본 동작의 관계에 관한 연구)

  • Jeong, Inkee
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.25-33
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    • 2014
  • Robot assisted programming education has been highlighted because it enhances the involvement of students. Robots are combined with mechanical and program elements. However, in after school Robotics classes, almost all is education for the mechanical elements of robots. On the other hand, education for robot programming is a starting stage. It is difficult for students to programming with sensors. Therefore, in this paper, I researched the relationships between elements from sensors to output devices. And I applied it to Robotics education. As a result, the students can understand robot because they studied the relationships between data from sensors and output devices. We proved it by the survey after the relationship education.

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The Effect of Learning Flow and Learning Satisfaction from App Programming Education Using m-Bizmaker (m-Bizmaker를 활용한 앱 프로그래밍 교육이 학습몰입 및 학습만족도에 미치는 영향)

  • Han, SoonJae;Kim, SungSik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.41-48
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    • 2018
  • This study aims to present a method for app programming education by analyzing the effect of Learning Flow and Learning Satisfaction from app programming education using m-Bizmaker in specialized high school students. Currently, SW education to increase computational thinking is actively carried out in schools that are leading SW education school and various SW education methods are being applied. In particular, the app programming education could continue when the learner is engaged in Learning Flow and Learning Satisfaction with the learning. And according to survey results, it has been proved that the app programming education using m-Bizmaker is effective to improve some factors of Learning Flow(control sense, loss of consciousness) and Learning Satisfaction in specialized high school students.

Studies on the Computer Programming of Statistical Methods (II) (품질관리기법(品質管理技法)의 전산화(電算化)에 관(關)한 연구(硏究)(II))

  • Jeong, Su-Il
    • Journal of Korean Society for Quality Management
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    • v.14 no.1
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    • pp.19-25
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    • 1986
  • This paper studies the computer programming of statistical methods. A few computer programs are developed for * computing the basic statistics and the coefficients of process capability for raw and grouped data * drawing the frequency table and histogram * goodness of fit testing for normality with the analyses for stratifications if necessary. A special emphasis is laid on the significant digits and rounding-off for the output. A running result appears in the Appendix for a hypothetical example.

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Development of object oriented computer aided control systems design package (객체지향형 제어 시스템 디자인 패키지의 개발)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.441-444
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    • 1996
  • Object-oriented programming goes on increasing in many areas, as its advantages of flexibility and ease of maintenance have been recognized. As in usual programmings, the productivity and flexibility of CACSD package can be improved by adopting object-oriented programmin. This paper describes our efforts to implement an OO-CACSD(Object Oriented CACSD) package for control system design and simulation. Since the proposed OO-CACSD is based on the modularity, portability, reuseability, and matrix-oriented data structure, a control system can be not only modeled and simulated but also maintained easily.

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Comparative Analysis of Satisfaction with Feedback Types in Programming Class (프로그래밍 수업에서의 피드백 유형별 만족도 비교 분석)

  • Lee, Miyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.197-198
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    • 2018
  • 전문대학 학생 대상의 프로그래밍 수업에서 한 학기 동안 교수자의 개별 피드백과 동료 피드백 활동을 교수 학습 시간에 지속적으로 진행하고 학기 종료 후 성적, 자아효능감, 성격 유형별로 교수자의 개별 피드백과 동료 피드백에 대한 만족도 차이를 비교 분석해 보았다.

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A Study on the Learning Satisfaction of Programming Learning Applying Reflection Journals (성찰일지를 활용한 프로그래밍 학습의 학습 만족도에 대한 연구)

  • Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.127-128
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    • 2019
  • 컴퓨터 프로그래밍 수업에 참여하는 학습자들에게 성찰일지를 활용하여 수업에서 배운 내용을 즉시 복습하고 교수자와의 1:1 질의 응답 활동을 진행한 결과, 성찰일지를 통해 가장 도움이 받은 학습 영역과 얻은 학습 성과가 무엇인지 학습자 설문을 통해 조사하고 분석해보았다. 이 연구를 통해 프로그래밍 학습자들을 위해 효과적인 학습 활동을 지원함으로써 난이도가 높은 프로그래밍 수업에서 발생하는 학습자들의 학습 능력 차이를 줄이고 학습 만족도를 높일 수 있을 것으로 기대된다.

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Development of S/W Component for Search Algorithm Education (탐색 알고리즘 교육을 위한 S/W 컴포넌트의 개발)

  • Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.179-186
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    • 2002
  • Data structure and algorithm are primary courses for computer programming education. However, now those are not interesting courses for students because the programming methodologies that used these courses are not the proper methodologies for the visual and windows programming. Therefore, we developed the SCSA (Software Component for Search Algorithm) which is a software component for effective search algorithm education, and is based on visual programming in this thesis.

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