• Title/Summary/Keyword: Computer Practice Education

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Analysis of Student Satisfaction Survey on Computer Practice Subject by Applying Blended Learning (컴퓨터 실습 수업에의 블렌디드 러닝 적용과 학생만족도 분석)

  • Kim, Wanseop
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.373-384
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    • 2015
  • Computer education is gradually focusing on a wide variety of areas of expertise such as production of visual media and software development, instead of on the use of ICT like before. Particularly, computer courses related to production of image media require a complex practice procedure and repeated practice, making the future hands-on work difficult. Therefore, this study tried to verify the effect of the change in running methods of the "computer graphic" course from offline to blended learning. This analyzed the students' lecture satisfaction survey results of before and after the change. As a result, blended learning was well received and led to the small variations in the scores of the satisfaction surveys between the lecturers. Additionally, many students responded that the blended learning was more effective in their satisfaction surveys.

Improvement of Evaluation of Programming Practice in Secondary Informatics· Computer Teacher Appointment Test (정보· 컴퓨터 중등교사 임용시험에서 프로그래밍 실기 평가의 개선 방안)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.1-10
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    • 2019
  • As the 2015 revised curriculum is implemented and the software education is emphasized, the education field demands more informatics teachers with computational thinking and programming skills. In this thesis, we have studied ways to improve the practical evaluation of informatics·computer teacher-appointment test so that a preliminary teacher can be selected through the evaluation of programming skills. We analyzed existing informatics·computer appointment tests and conducted questionnaires for professors and teachers to suggest improvement and expansion of practical skill evaluation. According to the results from the questionnaire, 88% of the respondents answered that expanding the evaluation of programming practice is necessary. In the questionnaires regarding the programming language, the number of questions, and the test time, the highest response rate was C language(51%), 5 questions(66%) and 2 hours(56%).

A Study on Factors Influencing the Performance of Computer-Practice Education in Vocational High Schools (실업계 고등학교 컴퓨터 실습교육의 성과에 영향을 미치는 요인에 관한 연구)

  • Park, Sang Cheol;Choi, Hyun Mi;Kim, Jong Uk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.55-63
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    • 2005
  • The purpose of this study is to explore which factors influence the performance of computer practice-education in vocational high schools. We collected 604 response data from total 7 vocational high schools in Seoul City to test empirical analysis using SEM(Structural Equation Modeling) frequently used in social-science area. According to our results, all independent variables(learner's response learner's motivation, learner's attitude, learning contents, intention to learn, learner's ability and learning behavior) were found positively influencing learning performance of students. Based upon them we contributed our research model to combine TRA theory in psychology with Holton theory for academic implications. And also, from the perspective of practical implication, we can expect that our results will provide some useful guidelines for operating effective computer-practice education.

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The Design and Implementation of Problem Based Learning for Computer Network (컴퓨터네트워크 실습 교과목을 위한 PBL 교수학습모형의 설계와 구현)

  • Seo, Doo-Won
    • Journal of Engineering Education Research
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    • v.12 no.1
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    • pp.17-23
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    • 2009
  • This paper deals with the design and implementation of PBL for the computer network practice to improve learner's learning ability. This design is for college student's whose learning ability is low. I implemented the CNC-PBL in a class of second year students at Daeduk college. The result of the experiment showed that the CNC-PBL facilitated learner's self-directed learning process.

A Study on the Efficient Management of Liberal Education for Improving Computer Literacy

  • Koo, GeumSeo;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.143-149
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    • 2017
  • In this paper, we propose efficient management method of liberal education for improving computer literacy. We analyzed the actual conditions and factors affecting education and reflected the analysis results in education. The subject of the study is 'Practice Excel', and tested achievement based on computer literacy. In order to evaluate objectively, we conducted CBT(Computer Based Test) based on Computer Specialist in Spreadsheet & Database Level-2. Analysis of the questionnaire included the use of the popular statistical program, IBM SPSS 24 trial, and frequency, ANOVA, t-test, crossover analysis, and correlation. Evaluation results, An important factor influencing educational performance was active participation. It also proved to be very helpful for understanding excel functions & expression.

A Development and Application of the Teaching and Learning Model of Artificial Intelligence Education for Elementary Students (초등학생의 인공지능 교육을 위한 교수 학습 모델 개발 및 적용)

  • Kim, Kapsu;Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.139-149
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    • 2017
  • Artificial intelligence education is very important in the 21st century knowledge information society. Even if it is very important to understand artificial intelligence and practice computer programming in computer education in the fourth industrial revolution, but there is no teaching and learning model to understand artificial intelligence and computer programming education. In this paper, the proposed model consists of problem understanding step, data organizing step, artificial intelligence model setting step, programming step, and report writing step. At the program step, students can choose to copy, transform, create, and challenge steps to their level. In this study, the validity of the model was proved by the Delphi evaluation of elementary school teachers. The results of this study provide a good opportunity for elementary school students to practice artificial intelligence programs.

Analysis and Application of Front-End Code Playground Tools for Web Programming Education

  • Aaron Daniel Snowberger;Semin Kim;SungHee Woo
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.11-19
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    • 2024
  • Web programming courses are often included in university Computer Science programs as introductory and foundational computer programming courses. However, amateur programmers often have difficulty learning how to integrate HTML, CSS, JavaScript, and various preprocessors or libraries to create websites. Additionally, many web programming mistakes do not produce visible output in the browser. Therefore, in recent years, Front-End Code Playground (FECP) tools that incorporate HTML, CSS, and JavaScript into a single, online web-based application have become popular. These tools allow web coding to happen directly in the browser and provide immediate visual feedback to users. Such immediate visual feedback can be particularly beneficial for amateur coders to learn and practice with. Therefore, this study gathers data on various FECP tools, compares their differences, and provides an analysis of how such tools benefit students. This study concludes with an outline of the application of FECP to web programming courses to enhance the learning experience.

Case Study of Internet Ethics Lecture using Videos and Demonstration Practice (동영상 및 시범 실습을 활용한 인터넷윤리 수업 사례 연구)

  • Kim, Jongwan;Kim, Hee-Jae
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.23-30
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    • 2013
  • With proliferation of the internet, the internet ethics in contrast to existing ethics has been recognized as one of the disciplines. Internet ethics is one of liberal arts courses in a college as well as a class in elementary, middle and high schools. We also have taught this subject for a number of years. In order to effectively communicate to students the internet ethics course as computer scientists, we gave some demonstration practice lectures by taking advantage of internet ethics related videos. Since the latest UCC presentation and its discussion were performed, it was helpful for students to recognize the internet ethical issues and concerns. We confirmed that classroom students' concentration and understanding for internet ethics increases by a survey of the regular attendees. This research presented a lecture practice case model to teach comprehensive internet ethics topics to college students effectively.

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Computer- Practice Classwork Management System for Improving Student's Attention to the Class (수업집중력 향상을 위한 컴퓨터 실습수업 관리 시스템)

  • Song, Byoung-Chol;Suh, Tae-Weon;Jung, Soon-Young
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.57-69
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    • 2009
  • Generally, teaching in computer Labs is more difficult than teaching in a normal class for teachers to give students systematic learning. One of the reasons is that the students who participate in the class tend to use the programs that are not related to the practice included in the curriculum. Therefore, the students cannot focus on the subjects that they should do. To solve this problem, there are many kinds of systems that can control the students' computers. However, they cannot help teachers to manage the students and computers due to the inconvenience of usage and the lack of functions. In this study, we analyzed the problems in the computer-practice classwork and designed a new system to support that the students can participate in the computer classes with more attention. In addition, it is offered that the computer teachers can manage the classes and the students more efficiently with this new system. For these purposes, the effects mentioned were approved before in the real lab situations. Experimental results showed that the proposed system can improve the rate of the students attention, leading them to get better grades on the achievement test.

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A Comparative study of the computer education curriculum in Graduate School of Education between Korea and the UK (한국과 영국의 교육대학원 컴퓨터교육과정의 비교 연구)

  • Kang, Kyung-Lee
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.1-12
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    • 2010
  • The present study attempted to explore the possibility of improvement of the computer education curriculum in graduate school of education in Korea. This study compared the computer education curriculum in graduate school of education in Korea with the ICT PGCE in the UK. The results of the study are as follows: All 5graduate school of education regarded their role as producers of teachers and teacher re-trainers. It is necessary to identify characteristic educational curriculum by their different role. The courses for subject content were more important than those for subject pedagogy. The subject pedagogy such as teaching and learning theories related to the computer education should be selected more frequently as the subject content. The course mainly consisted of only four weeks field experience. For potential computer teachers, it should be emphasized to practice fields works in schools.

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