• Title/Summary/Keyword: Computer Input Device

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Analyzing Input Patterns of Smartphone Applications in Touch Interfaces

  • Bahn, Hyokyung;Kim, Jisun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.30-37
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    • 2021
  • Touch sensor interface has become the most useful input device in a smartphone. Unlike keypad/keyboard interfaces used in electronic dictionaries and feature phones, smartphone's touch interfaces allow for the recognition of various gestures that represent distinct features of each application's input. In this paper, we analyze application-specific input patterns that appear in smartphone's touch interfaces. Specifically, we capture touch input patterns from various Android applications, and analyze them. Based on this analysis, we observe a certain unique characteristics of application's touch input patterns. This can be utilized in various useful areas like user authentications, prevention of executing application by illegal users, or digital forensic based on logged touch patterns.

Peripheral Device Test with AMBA System (AMBA 시스템을 통한 주변장치 테스트)

  • Kim, Woong;Jung, Gab-Cheon;Park, Seong-Mo
    • Proceedings of the IEEK Conference
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    • 2002.06b
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    • pp.317-320
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    • 2002
  • Recently, AMBA(Advanced Microcontroller Bus Architecture) is used as common system bus at embedded system. In this paper, we described test method of peripheral device which is connected to AMBA according to the bus interface defined by AMBA protocol We implemented one of the APB(Advanced Peripheral Bus) peipheral module, GPIO(General Purpose Input/output), and tested its functionality as il is connected to the AMBA system.

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A Study of an MEMS-based finger wearable computer input devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치에 관한 연구)

  • Kim, Chang-su;Jung, Se-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.791-793
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    • 2016
  • In the development of various types of sensor technology, the general users smartphone, the environment is increased, which can be seen in contact with the movement recognition device, such as a console game machine (Nintendo Wii), an increase in the user needs of the action recognition-based input device there is a tendency to have. Mouse existing behavior recognition, attached to the outside, is mounted in the form of mouse button is deformed, the left mouse was the role of the right button and a wheel, an acceleration sensor (or a gyro sensor) inside to, plays the role of a mouse cursor, is to manufacture a compact, there is a difficulty in operating the button, to apply a motion recognition technology is used to operate recognition technology only pointing cursor is limited. Therefore, in this paper, using a MEMS-based motion-les Koguni tion sensor (Motion Recognition Sensor), to recognize the behavior of the two points of the human body (thumb and forefinger), to generate the motion data, and this to the foundation, compared to the pre-determined matching table (moving and mouse button events cursor), and generates a control signal by determining, were studied the generated control signal input device of the computer wirelessly transmitting.

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Stabilization of Saturation Nonlinearity System using Describing Functions (기술함수를 사용한 포화 비선형성 시스템의 안정화)

  • Song, Ja-Youn
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2043-2045
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    • 2002
  • When the input is small, increase of the input leads to a corresponding increase of output, but when the input reaches a certain level, its further increase does produces little or no increase of the output. When this phenomenon happens, the device is said to be in saturation. Occurence of saturation amounts to reducing the gain of the device as the input signals are increased. An extreme case of saturation is the on-off or relay nonlinearity. On-off nonlinearitics have effects similar to those of saturation nonlinearities. Furthermore they can lead to "chattering" in the physical systems doc to their discontinuous nature. This paper presents stabilization method of saturation nonlinearity system using deadzone describing function etc.. And computer simulation results show that saturation nonlinearity can be eliminated due to deadzone nonlinearity.

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A Design and Implementation of SpO2 Wearable Device for Companion Animals in PPG Signals

  • Kim, Woo-Chan;Chang, Jin-Wook;Kwon, Hoon;Lee, Won Joo;Kwak, Ho-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.191-198
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    • 2022
  • The most basic thing to measure the condition of a companion animal is to check the breathing and pulse. There are several methods to measure the breathing and pulse of a companion animal, and the PPG method is generally used to measure the oxygen saturation (SpO2) in a companion animal. However, since the input PPG signal is inputted with various information as well as oxygen saturation, it is necessary to separate and extract oxygen saturation information from the PPG signal in order to measure the oxygen saturation. Therefore, in this paper, a wearable measuring device for companion animals that can be measured by applying the PPG method was designed and implemented, and an algorithm for separating oxygen saturation information from the PPG signal input through the wearable measuring device was proposed.

Magnetic Wireless Motion Capturing System and its Application for Jaw Tracking System and 3D Computer Input Device

  • Yabukami, S.;Arai, K.;Arai, K.I.;Tsuji, S.
    • Journal of Magnetics
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    • v.8 no.1
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    • pp.70-73
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    • 2003
  • We have developed a new tracking system of jaw movement. The system consists of two permanent NdFeB magnets and 32 elements of two-axial fluxgate sensor array, The two magnets are attached to head portion and front tooth. This system does not need any attachments of the head portion or mouth such as clutch or magnetic field sensor except magnets. The proposed system is applicable for five degree of freedom. Position accuracy within 2]m was achieved. We developed a 3D computer input device by using the above mentioned technique.

Development of Oil Change Warning Algorithm and Display Device (오일교환경보 알고리즘 및 표시장치 개발)

  • Chun, Sang Myung
    • Tribology and Lubricants
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    • v.30 no.3
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    • pp.168-176
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    • 2014
  • This paper presents an engine oil change warning algorithm based on the test results of a small dip-stick-gage-type engine-oil-deterioration-detection sensor, software to realize the algorithm and a display device to apply the software. The algorithm determines the engine oil deterioration condition from the rate of change in the dielectric constant based on the average measured capacitance at $80^{\circ}C$ after the engine stops. The rate of change in the dielectric constant at the time for oil change correlates with the time that one of recommended warning limits for engine oil physical properties such as TAN (Total Acid Number), TBN (Total Base Number) and viscosity is first reached. At this point, a warning signal for oil change appears on the display device like a smart-phone or individual display device. The frames of smartphone app have three stages. The user can directly input all of the thresholds into the frame of the smartphone app. The screen of the display device comprises one frame for each warning signature with the related message. The user can input the thresholds to the device through a USB cable connected to a personal computer.

A Self-Reconfigurable System of Contents among Smart Devices

  • Ren, Hao;Kim, Paul;Kim, Sangwook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.223-232
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    • 2015
  • In this system, mobile devices are not independent, they can communicate with each other, one device's change can affect the whole system or other devices. To achieve the above mentioned A Self-Reconfigurable System of Contents, through discover the device and connect process, to establish the connection between the mobile devices. After user assigns two dimension display type, the user can select content to input the system, contents are portioning and broadcast to devices. The system can self-reconfigure contents rapidly and exactly. This technique supports contents self-reconfiguration for devices remove, addition and position exchange. In this paper, when the user uses the hand contacts device, the device sends a signal to assist the system to detection device's position. The system does not need to get accurate devices moving direction, just according to all changed devices position to judge where the devices destination is. This research develops an application according to this technique, and the real machine tests the application using Android platform. Some communication protocols and mathematical modeling methods are proposed. These methods can also be used in other Internet of Things (IoT) fields, such as Drones Navigation, Smart Home, and Informational City management.

3D TCAD Analysis of Hot-Carrier Degradation Mechanisms in 10 nm Node Input/Output Bulk FinFETs

  • Son, Dokyun;Jeon, Sangbin;Kang, Myounggon;Shin, Hyungcheol
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.2
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    • pp.191-197
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    • 2016
  • In this paper, we investigated the hotcarrier injection (HCI) mechanism, one of the most important reliability issues, in 10 nm node Input/Output (I/O) bulk FinFET. The FinFET has much intensive HCI damage in Fin-bottom region, while the HCI damage for planar device has relatively uniform behavior. The local damage behavior in the FinFET is due to the geometrical characteristics. Also, the HCI is significantly affected by doping profile, which could change the worst HCI bias condition. This work suggested comprehensive understanding of HCI mechanisms and the guideline of doping profile in 10 nm node I/O bulk FinFET.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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