• 제목/요약/키워드: Computer Generated Forces

검색결과 38건 처리시간 0.028초

Nonlinear control of structure using neuro-predictive algorithm

  • Baghban, Amir;Karamodin, Abbas;Haji-Kazemi, Hasan
    • Smart Structures and Systems
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    • 제16권6호
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    • pp.1133-1145
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    • 2015
  • A new neural network (NN) predictive controller (NNPC) algorithm has been developed and tested in the computer simulation of active control of a nonlinear structure. In the present method an NN is used as a predictor. This NN has been trained to predict the future response of the structure to determine the control forces. These control forces are calculated by minimizing the difference between the predicted and desired responses via a numerical minimization algorithm. Since the NNPC is very time consuming and not suitable for real-time control, it is then used to train an NN controller. To consider the effectiveness of the controller on probability of damage, fragility curves are generated. The approach is validated by using simulated response of a 3 story nonlinear benchmark building excited by several historical earthquake records. The simulation results are then compared with a linear quadratic Gaussian (LQG) active controller. The results indicate that the proposed algorithm is completely effective in relative displacement reduction.

Parametric Modeling and Shape Optimization of Offshore Structures

  • Birk, Lothar
    • International Journal of CAD/CAM
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    • 제6권1호
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    • pp.29-40
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    • 2006
  • The paper presents an optimization system which integrates a parametric design tool, 3D diffraction-radiation analysis and hydrodynamic performance assessment based on short and long term wave statistics. Controlled by formal optimization strategies the system is able to design offshore structure hulls with superior seakeeping qualities. The parametric modeling tool enables the designer to specify the geometric characteristics of the design from displacement over principal dimensions down to local shape properties. The computer generates the hull form and passes it on to the hydrodynamic analysis, which computes response amplitude operators (RAOs) for forces and motions. Combining the RAOs with short and long-term wave statistics provides a realistic assessment of the quality of the design. The optimization algorithm changes selected shape parameters in order to minimize forces and motions, thus increasing availability and safety of the system. Constraints ensure that only feasible designs with sufficient stability in operation and survival condition are generated. As an example the optimization study of a semisubmersible is discussed. It illustrates how offshore structures can be optimized for a specific target area of operation.

3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션 (3D Affordance Field based Crowd Agent Behavior Simulation)

  • 옥수열;한명우;이석환
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.

YOLOv8 기반 군사용 가상훈련체계의 훈련자 캐릭터 검출 방법 (Training Participant Character Detection Method for YOLOv8-based Military Virtual Training System)

  • 박영제;한재혁;김미혜
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2024년도 춘계학술발표대회
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    • pp.760-763
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    • 2024
  • 실제 전투와 유사한 군사 훈련을 수행하기 위해서는 훈련 공간 확보, 악천후 극복, 실 사격 훈련, 민간인 통제 등 다양한 제약이 있다. 이러한 제약을 극복하기 위해 과학화 훈련이 도입되었으며, 현대전의 양상이 대규모 전투에서 소규모 교전으로 전환되면서 가상 훈련 시스템이 주목을 받고 있다. 가상 현실에서 적을 감지하기 위해 광선투사방식이 사용되지만, 이 방법은 인간의 시각 지각능력을 넘어서기 때문에 현실적인 훈련을 시뮬레이션 하는 데 한계가 있다. 본 논문은 가상 환경 내 가상자율군(Computer Generated Forces)이 현실적인 적 시뮬레이션을 달성하기 위하여 이미지 기반의 적 검출을 적용하여, 광선투사방식에 비해 인간 시각 지각에 더 가까운 결과를 얻었다.

Contact forces generated by fallen debris

  • Sun, Jing;Lam, Nelson;Zhang, Lihai;Gad, Emad;Ruan, Dong
    • Structural Engineering and Mechanics
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    • 제50권5호
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    • pp.589-603
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    • 2014
  • Expressions for determining the value of the impact force as reported in the literature and incorporated into code provisions are essentially quasi-static forces for emulating deflection. Quasi-static forces are not to be confused with contact force which is generated in the vicinity of the point of contact between the impactor and target, and contact force is responsible for damage featuring perforation and denting. The distinction between the two types of forces in the context of impact actions is not widely understood and few guidelines have been developed for their estimation. The value of the contact force can be many times higher than that of the quasi-static force and lasts for a matter of a few milli-seconds whereas the deflection of the target can evolve over a much longer time span. The stiffer the impactor the shorter the period of time to deliver the impulsive action onto the target and consequently the higher the peak value of the contact force. This phenomenon is not taken into account by any contemporary codified method of modelling impact actions which are mostly based on the considerations of momentum and energy principles. Computer software such as LS-DYNA has the capability of predicting contact force but the dynamic stiffness parameters of the impactor material which is required for input into the program has not been documented for debris materials. The alternative, direct, approach for an accurate evaluation of the damage potential of an impact scenario is by physical experimentation. However, it can be difficult to extrapolate observations from laboratory testings to behaviour in real scenarios when the underlying principles have not been established. Contact force is also difficult to measure. Thus, the amount of useful information that can be retrieved from isolated impact experiments to guide design and to quantify risk is very limited. In this paper, practical methods for estimating the amount of contact force that can be generated by the impact of a fallen debris object are introduced along with the governing principles. An experimental-calibration procedure forming part of the assessment procedure has also been verified.

사례기반 추론을 이용한 실시간 전술 생성 시스템 설계 (Realtime Strategy Generation System using Case-based Reasoning)

  • 박종안;홍철의;김원일
    • 전자공학회논문지CI
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    • 제48권5호
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    • pp.49-54
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    • 2011
  • 사례기반 추론(Case-Based Reasoning, CBR)은 새로운 문제가 주어질 때 과거의 유사한 문제해결 사례를 기반으로 그 해법을 적절히 변용함으로써 새로운 문제에 적합한 해결책을 효율적으로 도출하고자 하는 문제해결 방법으로 인간이 문제를 해결해 나가는 절차와 매우 유사하여 일상생활 속에 널리 사용되고 있다. 본 연구에서는 이러한 사례기반 추론을 국방 전술 시스템에 적용하여, 전투행위 시 과거의 유사한 사례를 기반으로 현재의 상황에 가장 적절한 전술을 사용할 수 있도록 하는 시스템을 설계하고자 한다. 국방 전술 시스템의 경우, 분대원(Non-Player Character, NPC)들이 모여 분대 규모의 작전을 수행할때, 분대는 최종 목표에 도달하기 위해 정해진 작전에 따라서 행동하게 된다. 이 과정에서 공격, 매복, 전술적 이동 등의 행위를 위한 전술이 구성되어야 한다. 다시 말해 주변 환경, 엄폐물의 위치, 적의 위치에 따라 상황에 맞는 새로운 전술이 필요하며 이러한 전술은 분대장 혹은 소대장 등이 교범에서 배운 과정과 경험에서 축적된 지식을 토대로 생성된다. 본 연구는 사례기반 추론을 사용하여 각 지휘통제 에이전트를 통해 정보가 전달되면 사례기반 데이터베이스에 저장되어 있는 사례와 유사도를 측정하고 가장 적절한 사례를 선택하여 사용하며 새로운 사례는 사례 데이터베이스에 저장하여 다음 번 사례검색 시 사용될 수 있도록 시스템을 설계한다.

수중로봇 제어 시뮬레이션을 위한 유체저항계수 연구 (Study on the fluid resistance coefficient for control simulation of an underwater vehicle)

  • 박상욱;김민수;손정현;백운경
    • 동력기계공학회지
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    • 제20권1호
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    • pp.24-29
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    • 2016
  • Remotely operated vehicles or autonomous underwater vehicles have been used for exploiting seabed natural resources. In this study, the autonomous underwater vehicle of hovering type(HAUV) is developed to observe underwater objects in close distance. A dynamic model with six degrees of freedom is established, capturing the motion characteristics of the HAUV. The equations of motion are generated for the dynamic control simulation of the HAUV. The added mass, drag and lift forces are included in the computer model. Computational fluid dynamics simulation is carried out using this computer model. The drag coefficients are produced from the CFD.

An Evolutionary Optimization Approach for Optimal Hopping of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • 제10권6호
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    • pp.2420-2426
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    • 2015
  • This paper proposes an evolutionary optimization approach for optimal hopping of humanoid robots. In the proposed approach, the hopping trajectory is generated by a central pattern generator (CPG). The CPG is one of the biologically inspired approaches, and it generates rhythmic signals by using neural oscillators. During the hopping motion, the disturbance caused by the ground reaction forces is compensated for by utilizing the sensory feedback in the CPG. Posture control is essential for a stable hopping motion. A posture controller is utilized to maintain the balance of the humanoid robot while hopping. In addition, a compliance controller using a virtual spring-damper model is applied for stable landing. For optimal hopping, the optimization of the hopping motion is formulated as a minimization problem with equality constraints. To solve this problem, two-phase evolutionary programming is employed. The proposed approach is verified through computer simulations using a simulated model of the small-sized humanoid robot platform DARwIn-OP.

Sensitivity Analysis of Anti-resonance Frequency for Vibration Test Control of a Fixture

  • Jeong, Weui-Bong;Yoo, Wan-Suk;Kim, Jun-Yeop
    • Journal of Mechanical Science and Technology
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    • 제17권11호
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    • pp.1732-1738
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    • 2003
  • The test specimen in environmental vibration test is connected to the fixture through several attachment points. The forces generated by the shaker must be transmitted equally to all attachment points. The forces transmitted to attachment points, however, are different because of the flexural vibration of the fixture. The variations of the transmitted force cause the under-test, especially at anti-resonance frequencies, in vibration test control. Anti-resonance frequencies at the attachment points of the fixture must be same in order to avoid the under-test in vibration test control. The structural modification of the fixture is needed so that anti-resonance frequencies at attachment points have the same value. In this paper, the method to calculate the anti-resonance frequencies and those sensitivities is presented. This sensitivity analysis is applied to the structural modification of the fixture excited at multi-points by the shaker. The antiresonance frequencies at the attachment points of the fixture can have the same value after structural modification, and the under-test in the vibration test control can be removed. Several computer simulations show that the proposed method can remove the under-tests, which are not removed in conventional vibration test control.

변형 가능한 물체를 위한 효과적인 시뮬레이션 제어 (Effective Simulation Control for Deformable Object)

  • 홍민;최민형
    • 컴퓨터교육학회논문지
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    • 제8권1호
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    • pp.73-80
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    • 2005
  • 변형 가능한 물체들 간의 자연스럽고 그럴듯한 상호작용을 얻거나, 시뮬래이션을 사용자가 원하는 시작 조건으로 설정하기 위해서는 이를 제어할 수 있는 기하학적인 제한을 직관적으로 정의하거나 제어 할 수 있어야 한다. 또한 사용자가 시뮬레이터의 중대한 변경 없이 시뮬레이션을 다양한 환경의 시뮬레이션문제를 풀기위한 기반으로 사용할 수 있어야 한다. 본 논문에서 제안된 물리학 기반의 기하학적 제한 시뮬레이션 시스템은 변형 가능한 물체를 표현하기 위혜서 비선형적인 유한요소 해석 방법을 사용하였으며, 제약 조건을 지키기 위해서 물체의 노드에 기하학적인 제한을 설정함으로써 제한 힘이 생성된다. 또한 사용자가 기하학적인 제한을 설정하고 변경 할 수 있도록 해주며, 이러한 제약들은 지속적으로 시뮬레이션 시스템을 통제 할 수 있도록 제한 힘으로 변환된다. 따라서 시뮬레이터는 물체에 적용되는 선형적, 각도, 부동식 등의 기하학적 제한을 통제 할 수 있다. 본 연구의 실험적인 결과들은 전체 시뮬레이션 동안 기하학적 제한이 작은 오차 범위 내에서 잘 지켜지고, 변형 가능한 물체의 원하는 형태를 잘 보존하고 있음을 보여준다.

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