• Title/Summary/Keyword: Computer Curriculum Design

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A Study on the Learning Objectives, Instructional Design, and Evaluation Methods in the Software Developing Education (소프트웨어 제작 분야의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Jeong, Young-Sik;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.185-193
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    • 2014
  • Software developing education teaches students computer programming, which allows them to actively use IT and talk to computers. In this study, we analyzed computer science curriculum in the United Kingdom, the United States, India, and Estonia. In order to teach 1st - 9th grade students computer programming, we suggested the learning objectives, instructional design, and evaluation methods in software developing education focusing on Information Science. The objectives were divided into four phases, which were determined by age and grade level. Then, we determined 2-3 outcomes for each phase.

The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.149-156
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    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.26-32
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    • 2017
  • In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.

Designing a New Teacher Education Course for Integrating Design Thinking with Computational Thinking (디자인 사고와 컴퓨팅 사고를 결합한 새로운 교사 교육 코스 설계)

  • Choi, Hyungshin;Kim, Mi Song
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.343-350
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    • 2017
  • This current study employs multi-year design-based research to design and implement a course in teacher education in Korea. Specifically this paper reports our first attempt to work with 3 primary in-service teachers majoring in computer education. We have incorporated design thinking (DT) into the course design and investigated how primary teachers appreciate the role of DT and recognize the connection between teaching computational thinking and DT. This qualitative study reports the course design, its progression, reflections, and learning outcomes.

Research on the Names of Colleges and Departments Affiliated with the Department of Clothing & Textiles and Analysis of Curriculum (의류학 관련 학과의 소속 단과 대학과 학과 명칭 및 교과과정에 대한 연구)

  • Yoo, Hwa-sook
    • Fashion & Textile Research Journal
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    • v.22 no.2
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    • pp.158-169
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    • 2020
  • The current status of the curricula of departments related to Clothing & Textiles was checked. The names of colleges and departments affiliated with Clothing & Textiles were also examined. Data on introduction of curricula and subjects disclosed on the website of 60 universities were collected, and the total number of subjects collected was 2,306. As a result, the following conclusions were reached: First, departments related to Clothing & Textiles were the most frequently affiliated with the art/design schools. Depending on the name of the department, the colleges they belong to were different. It was found to be related to the name of the department and the name of the college. Second, According to a survey of the percentage of each major area in the curriculum, the portion of the fashion design area was the highest. The results of checking the composition ratio of the major areas according to the department name showed that there were differences in the curriculum according to the department name. Third, we looked for unusual subjects that were not found in other universities, which could be largely summarized into three: those for characterization, those for preparing for the Fourth Industrial Revolution, and those related to the current situation in the department of Clothing & Textiles. Fourth, we examined subjects related to the Fourth Industrial Revolution, and found that words such as 'sustainable', 'convergence', 'smart', 'knowledge property' and 'computer' were in common. However, the number of subjects was extremely low.

A Study of Changes on the Visual Communication Design Education in Major Subjects (교육과목에 나타난 시각디자인 교육의 변화)

  • 전성복
    • Archives of design research
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    • v.12 no.2
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    • pp.109-118
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    • 1999
  • Korea adopted a university education ,which it would have been many changes and innovations until modem developed university has its distinct feature. Design education is started just before release of korea and it has inclueded various majors in many changes until now. On the basis of 'Design', multi-media design has been happened and it shows the em of computer. With this change, the School Curriculum was tried many revisions and major subjects has had many changes reflecting the trend of the times. The Visual Communication Design Education is no exception to this. Especially the Visual Communication Design Education has a special quality that accept ail kinds of medium which can deliver on visual angle. Also it takes the problem that how to receive and teach new medium-Computer. The University education that original subject and new computer subject are mixed appropriately must be established promptly. We reside at the very point where past and present merge toward the future of computer graphic design.

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Design of SW education curriculum using Lego WeDo 2.0 for enhancing learning interest toward underachievers in elementary school (초등 학습부진아의 학습 흥미도 향상을 위한 레고 위두 2.0 기반 소프트웨어 교육 과정 설계)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.111-112
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    • 2017
  • SW 교육의 중요성은 이전 보다 강조되고 있지만, 학습의 사각에 놓여있는 학습부진아를 위한 SW 교육 과정의 개발은 거의 존재하지 않는다. 따라서 초등 학습부진아를 대상으로 SW 교육 과정을 개발하여 그들의 학습 흥미도를 높일 수 있도록 레고 위두 2.0을 기반으로 설계하고자 한다.

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Multidimensional Performance Assessment Support System for Collaborative Project Course (협동프로젝트 교과과정을 위한 다차원 수행평가지원 시스템)

  • Kim, Ji-Hye;Cho, Jung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3645-3652
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    • 2009
  • Most important factor for successful operation of collaborative project, which is a project based curriculum, is systematic and rational assesment. In this paper, we design and implement multidimensional performance assessment support system which can overcome simplicity of result-oriented evaluation. In the proposed system, learner can diagnose problems and improve those by oneself. We design the system satisfying both professor and student about evaluation results through evaluating total course of collaborative project.

Study on the Implications about Curriculum Design through the Analysis of Software Education Policy in Estonia (에스토니아의 소프트웨어 교육 정책 분석을 통한 교육과정 설계에 대한 시사점 고찰)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.361-372
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    • 2015
  • The most significant change of educational field in 2015 year is the year the software education is started completely as a required curriculum. With the global attention and change to the software education, Korean ministry of education names the software industry as a new growth engine and software education is selected as a key challenge in the education field. In this study, we looked through the software education of Estonia as a reference model in order to design the software education and establish the national policy. Meanwhile, we examined the contents which can be helpful to organize the software education curriculum and select the way of software education based on the implications from the software education policy of Estonia. In addition, we verified the validity of this study through the expert qualification.

Curriculum Design for Overseas Employment (focused on Japanese IT courses) (해외 취업을 위한 교육과정 설계(일본 IT과정을 중심으로))

  • Kwon, Yoon Kyung;Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.1
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    • pp.31-36
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    • 2022
  • As the society progresses to a knowledge economy, global demand is rapidly increasing in many fields of society. In line with this, interest in globalization is also increasing in universities. Accordingly, students who have graduated from universities are making efforts to find employment in Korea, but the barriers to entry for employment are high due to the high specifications and qualifications of domestic companies, so the government, local governments, and universities are putting a lot of effort into global overseas employment. This study is a training course design for the K-MOVE project aimed at employment in Japanese IT companies. To design this curriculum, we conduct a demand survey of recruiting companies and students, and draw a curriculum based on the results. Then, the effective link between regular subjects and K-MOVE education will be described. This study can be a useful resource for education experts planning overseas employment in the Japanese IT field.