• Title/Summary/Keyword: Computational visualization

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Digital Manufacturing Strategy & Case study of Automotive General Assembly (자동차 조립 라인의 디지털 생산 구축 사례연구)

  • Choi M.W.;Han S.T.;Seo J.H.;Woo J.H.;Lee C.J.;Choi Y.R.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.3
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    • pp.199-209
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    • 2005
  • In this paper, a digital simulation model for an automotive assembly line is constructed by adapting a digital manufacturing methodology. Applied methodology is a simulation for a plant level of the assembly production line. The first significance of this methodology is a validation of the production planning based on various scenarios. The second is pre-verification for the new production plan or production method. The third is a visualization of the production process. Several models were implemented and those models were verified. Then, it was possible to find a most efficient production scenario and production method.

How Shock Wave Interacts with a Vortex ?

  • Chang Keun-Shik;Chang Se-Myong
    • 한국가시화정보학회:학술대회논문집
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    • 2004.04a
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    • pp.1-7
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    • 2004
  • When a vortex diffracts upon encountering a vortex, many strong and weak waves are produced in the course of interaction. They are the cause of shock wave attenuation and noise production. This phenomenon is fundamental to understanding the more complex supersonic turbulent Jet noise. In this paper we have reviewed the research on shock-vortex interaction we have carried on last seven years. We have computationally investigated the parameter effect. When a shock is strong, shock diffraction pattern becomes complex since the slip lines from the triple points on Mach stem curl into the vortex, causing an entropy layer. When the vortex is unstable, vortexlets are brought about each of which make shock diffraction of a reduced intensity. Strong vortex produces quadrupole noise as it impinges into a vortex. Elementary interaction models such as shock splitting, shock reflection, and shock penetration are presented based on shock tube experiment. These models are also verified by computational approach. They easily explain production and propagation of the aforementioned quadrupole noise, Diverging acoustics are explained in terms of shock-vortexlet interactions for which a computational model Is constructed.

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Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

A Study on the development of Schedule based Architectural construction Simulation System (공정관리 프로세스 중심의 시뮬레이션 시스템 개발방향에 관한 연구)

  • Jo, Jin;Kim, Sun-Hyo;Park, Jong-Bae;Kwon, O-Cheol;Yun, Seok-Heon;Paek, Joon-Hong
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.353-356
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    • 2007
  • The purpose of this study is to propose development of Schedule based Architectural Construction Simulation System. In this study (or paper), we analysis the simulation system concept ant) its characteristics, and analyze the main functions simulation system and the range of functions which are already used currently. Therefore, we could find the limit of the present simulation system. and propose more effective solutions to develop Schedule based Architectural Construction Simulation System.

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A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

Rudder Gap Cavitation Suppression Using Gap Flow Blocking Devices

  • Oh, Jung-Keun;Lee, Chang-Min;Lee, Hee-Bum;Rhee, Shin-Hyung;Suh, Jung-Chun;Kim, Hyo-Chul
    • Journal of Ship and Ocean Technology
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    • v.12 no.4
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    • pp.20-31
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    • 2008
  • Development of rudder gap flow blocking device for lift augmentation and cavitation suppression is presented. In order to verify the performance of this device, cavitation visualization and surface pressure measurements were carried out in a cavitation tunnel. Numerical simulations were conducted using a computational fluid dynamics code for more rigorous verification. The new rudder system is equipped with cam devices, which effectively close the gap between the horn/pintle and movable wing parts. The experimental and computational results show that the proposed rudder system is superior to the conventional rudder systems in terms of the lift augmentation and cavitation suppression.

Resolution-enhanced Reconstruction of 3D Object Using Depth-reversed Elemental Images for Partially Occluded Object Recognitionz

  • Wei, Tan-Chun;Shin, Dong-Hak;Lee, Byung-Gook
    • Journal of the Optical Society of Korea
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    • v.13 no.1
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    • pp.139-145
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    • 2009
  • Computational integral imaging (CII) is a new method for 3D imaging and visualization. However, it suffers from seriously poor image quality of the reconstructed image as the reconstructed image plane increases. In this paper, to overcome this problem, we propose a CII method based on a smart pixel mapping (SPM) technique for partially occluded 3D object recognition, in which the object to be recognized is located at far distance from the lenslet array. In the SPM-based CII, the use of SPM moves a far 3D object toward the near lenslet array and then improves the image quality of the reconstructed image. To show the usefulness of the proposed method, we carry out some experiments for occluded objects and present the experimental results.

Visualization of Integration of Surface Geometric Modeling and Shell Finite Element Based on B-Spline Representation (스플라인 곡면 모델링과 쉘 유한요소와의 연동 가시화)

  • 조맹효;노희열;김현철
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.04a
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    • pp.505-511
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    • 2002
  • In the present study, we visualize the linkage framework between geometric modeling and shell finite element based on B-spline representation. For the development of a consistent shell element, geometrically exact shell elements based on general curvilinear coordinates is provided. The NUBS(Non Uniform B-Spline) is used to generate the general free form shell surfaces. Employment of NUBS makes shell finite element handle the arbitrary geometry of the smooth shell surfaces. The proposed shell finite element .model linked with NUBS surface representation provides efficiency for the integrated design and analysis of shell surface structures. The linkage framework can potentially provide efficient integrated approach to the shape topological design optimizations for shell structures.

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Computational Analysis of EFP Design (EFP 설계의 전산 해석)

  • 최서원;강호철;홍종태;이상길
    • Journal of the Korea Institute of Military Science and Technology
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    • v.2 no.2
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    • pp.110-116
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    • 1999
  • Supersonic flows over an EFP(explosively formed projectile) have been calculated by a high-order conservation law scheme and two-layer $$textsc{k}$-{\varepsilon}$ model on hybrid viscous unstructured mesh. To verify the accuracy and robustness of the developed code, two basic flows about airfoils are computed and results are compared with existing experimental data and computational results. The comparisons confirm the validity of the code and justify our use for such a highly supersonic and viscous flow over a blunt body. Complex flow features of supersonic flows over an EFP are clearly captured and show agreements with the flow visualization. From the interaction of oblique shocks near the surface of flare, flow structures, that were not identified by previous experimental results, are discovered as a result of present computation.

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Three-Dimensional Photon Counting Imaging with Enhanced Visual Quality

  • Lee, Jaehoon;Lee, Min-Chul;Cho, Myungjin
    • Journal of information and communication convergence engineering
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    • v.19 no.3
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    • pp.180-187
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    • 2021
  • In this paper, we present a computational volumetric reconstruction method for three-dimensional (3D) photon counting imaging with enhanced visual quality when low-resolution elemental images are used under photon-starved conditions. In conventional photon counting imaging with low-resolution elemental images, it may be difficult to estimate the 3D scene correctly because of a lack of scene information. In addition, the reconstructed 3D images may be blurred because volumetric computational reconstruction has an averaging effect. In contrast, with our method, the pixels of the elemental image rearrangement technique and a Bayesian approach are used as the reconstruction and estimation methods, respectively. Therefore, our method can enhance the visual quality and estimation accuracy of the reconstructed 3D images because it does not have an averaging effect and uses prior information about the 3D scene. To validate our technique, we performed optical experiments and demonstrated the reconstruction results.