• Title/Summary/Keyword: Complex Objects

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A Contribution Culling Method for Fast Rendering of Complex Urban Scenes (복잡한 도시장면의 고속 렌더링을 위한 기여도 컬링 기법)

  • Lee, Bum-Jong;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.43-52
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    • 2007
  • This article describes a new contribution culling method for fast rendering of complex huge urban scenes. A view frustum culling technique is used for fast rendering of complex scenes. To support the levels-of-detail, we subdivide the image regions and construct a weighted quadtree. Only visible objects at the current camera position contributes the current quadtree and the weight is assigned to each object in the quadtree. The weight is proportional to the image area of the projected object, so large buildings in the far distance are less likely to be culled out than small buildings in the near distance. The rendering time is nearly constant not depending on the number of visible objects. The proposed method has applied to a new metropolitan region which is currently under development. Experimental results showed that the rendering quality of the proposed method is barely distinguishable from the rendering quality of the original method, while the proposed method reduces the number of polygons by about 9%. Experimental results showed that the proposed rendering method is appropriate for real-time rendering applications of complex huge scenes.

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Arbitrary Cross Sectional Display from Three-dimensional Reconstructed Image by Hierarchical Model (계층적 모델에 의한 3차원 재구성 영상의 임의단면 표시)

  • 유선국;김선호
    • Journal of Biomedical Engineering Research
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    • v.10 no.2
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    • pp.157-164
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    • 1989
  • Three-dimensional imaging and manipulation of CT data are becoming increasingly important for deterRing the complex structure and pathologies. Octree which is a hierarchical data model is used to reconstruct three- dimensional objects from CT scans. Orthogonal cross sections are displayed by traverse the octree partially. Arbitrary oblique planes are derived by intersecting the square region of plane and cubic volume of octal node. Thia method enables the display of multi-structured complex organ ann the realization by personal computer.

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Measurement and Scale Effects of Digitized Virtual Human Head

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.1-89
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    • 2001
  • Measurement of complex surfaces without touching is desirable in several fields. This arises mainly for measurement of complex surfaces including those surfaces that deform during touch. Our research presented in this paper describes the use of a 3D digitizer for scanning 3D objects. The use of such a device, in addition to proper calibration, requires proper scaling in all three dimensions. We propose measurement techniques to measure various aspects of the surface circumference, area and volume. We also present experiments from using a 3D Minolta digitizer for measuring 3D human heads.

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A ray-based approach to scattering from inhomogeneous dielectric objects (전파경로 투적에 의한 비균질 유전체의 전자파 산란)

  • Kim, Hyeongdong
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.2
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    • pp.31-37
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    • 1995
  • A ray-based approach is developed to calculate the scattering from inhomogeneous dielectric objects. This approach is a natural extension of the "shooting and bouncing ray(SBR)" technique developed earlier for calculating the radar cross section of cavity structures and complex targets. In this formulation, a dense grid of rays representing the incident field is shot toward the scatterer. The curved trajectory, amplitude, phase and polarization of the ray fields inside the inhomogeneous object are computed numerically based on the laws of geometrical optics. The contributions of the exting rays to the exterior scattered field are then calculated by using the equivalence principle in conjunction with " a ray-tube integration" scheme. The ray-based approach is applied for the effect of an arcjet plasma plume on satellite reflector performance and backscattering from inhomogeneous objects.

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Robust Real-time Detection of Abandoned Objects using a Dual Background Model

  • Park, Hyeseung;Park, Seungchul;Joo, Youngbok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.771-788
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    • 2020
  • Detection of abandoned objects for smart video surveillance should be robust and accurate in various situations with low computational costs. This paper presents a new algorithm for abandoned object detection based on the dual background model. Through the template registration of a candidate stationary object and presence authentication methods presented in this paper, we can handle some complex cases such as occlusions, illumination changes, long-term abandonment, and owner's re-attendance as well as general detection of abandoned objects. The proposed algorithm also analyzes video frames at specific intervals rather than consecutive video frames to reduce the computational overhead. For performance evaluation, we experimented with the algorithm using the well-known PETS2006, ABODA datasets, and our video dataset in a live streaming environment, which shows that the proposed algorithm works well in various situations.

Exploratory Methods for Joint Distribution Valued Data and Their Application

  • Igarashi, Kazuto;Minami, Hiroyuki;Mizuta, Masahiro
    • Communications for Statistical Applications and Methods
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    • v.22 no.3
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    • pp.265-276
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    • 2015
  • In this paper, we propose hierarchical cluster analysis and multidimensional scaling for joint distribution valued data. Information technology is increasing the necessity of statistical methods for large and complex data. Symbolic Data Analysis (SDA) is an attractive framework for the data. In SDA, target objects are typically represented by aggregated data. Most methods on SDA deal with objects represented as intervals and histograms. However, those methods cannot consider information among variables including correlation. In addition, objects represented as a joint distribution can contain information among variables. Therefore, we focus on methods for joint distribution valued data. We expanded the two well-known exploratory methods using the dissimilarities adopted Hall Type relative projection index among joint distribution valued data. We show a simulation study and an actual example of proposed methods.

Tendon-driven Adaptive Robot Hand (와이어 기반의 적응형 로봇 핸드)

  • Yu, Hong-Seon;Kim, Min-Cheol;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.9 no.4
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    • pp.258-263
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    • 2014
  • An adaptive robot hand (AR-Hand) has a stable grasp of different objects in unstructured environments. In this study, we propose an AR-Hand based on a tendon-driven mechanism which consists of 4 fingers and 12 DOFs. It weighs 0.5 kg and can grasp an object up to 1 kg. This hand based on the adaptive grasp mechanism is able to provide a stable grasp without a complex control algorithm or sensor system. The fingers are driven by simple tendon structures with each finger capable of adaptively grasping the objects. This paper presents a method to decide the joint stiffness. The adaptive grasping is verified by various grasping experiments involving objects with different shapes and sizes.

The Development of the Automatic Triangular Mesh Generation Software Using Modified Lo's Algorithm (수정된 Lo의 요소망 생성 알고리즘은 이용한 자동 삼각 요소망 생성 소프트웨어의 개발)

  • 김병옥;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.95-101
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    • 2000
  • For last two decades numerous automatic mesh generation algorithms for various two dimensional objects have been introduced continuously and among them triangular mesh generation schemes have been majority because of efficiency and controllability. In our study, an existing triangular mesh generation algorithm developed by Lo is totally modified to more improve node distribution, element shape, and objects shape independency. ft is composed of node generation part and element generation part. In order to find a suitable node position within geometry, the suggested algorithm searches desirable positions of points within boundary and optimizes node position to generate comparatively well-shaped elements. More over, the suggested algorithm handles various complex two dimensional objects and its meshing speed shows superiority to those of the existing triangulation mesh generation algorithms. It is fully automated in a sense of constructing object boundary and hence can be directly used as an independent meshing software.

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Object Recognition using 3D Depth Measurement System. (3차원 거리 측정 장치를 이용한 물체 인식)

  • Gim, Seong-Chan;Ko, Su-Hong;Kim, Hyong-Suk
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.941-942
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    • 2006
  • A depth measurement system to recognize 3D shape of objects using single camera, line laser and a rotating mirror has been investigated. The camera and the light source are fixed, facing the rotating mirror. The laser light is reflected by the mirror and projected to the scene objects whose locations are to be determined. The camera detects the laser light location on object surfaces through the same mirror. The scan over the area to be measured is done by mirror rotation. The Segmentation process of object recognition is performed using the depth data of restored 3D data. The Object recognition domain can be reduced by separating area of interest objects from complex background.

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Technological Diversities Observed in Bronze Objects of the Late Goryo Period - Case Study on the Bronze Bowls Excavated from the Burial Complex at Deobu-gol in Goyang - (고려 말 청동용기에 적용된 제작기술의 다양성 연구 - 고양 더부골 고분군 출토 청동용기를 중심으로 -)

  • Jeon, Ik Hwan;Lee, Jae Sung;Park, Jang Sik
    • Korean Journal of Heritage: History & Science
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    • v.46 no.1
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    • pp.208-227
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    • 2013
  • Twenty-seven bronze bowls excavated from the Goryo burial complex at Deobu-gol were examined for their microstructure and chemical composition to characterize the bronze technology practiced by commoners at the time. Results showed that the objects examined can be classified into four groups: 1) objects forged out of Cu-near 22%Sn alloys and then quenched; 2) objects cast from Cu-below 10% Sn alloys containing lead; 3) objects cast from Cu-10%~20% Sn alloys containing lead and then quenched; 4) objects forged out of Cu-10~20% Sn alloys containing lead and then quenched. This study revealed that the fabrication technique as determined by alloy compositions plays an important role in bronze technology. The use of lead was clearly associated with the selection of quenching temperatures, the character of inclusions and the color characteristics of bronze surfaces. It was found that the objects containing lead were quenched at temperatures of $520^{\circ}{\sim}586^{\circ}C$ while those without lead were quenched at the range of $586^{\circ}{\sim}799^{\circ}C$. The presence of selenium in impurity inclusions was detected only in alloys containing lead, suggesting that the raw materials, Cu and Sn, used in making the lead-free alloys for the first group were carefully selected from those smelted using ores without lead contamination. Furthermore, the addition of lead was found to have significant effects on the color characteristics of the surface of bronze alloys when they are subjected to corrosion during interment. In leaded alloys, corrosion turns the surface light green or dark green while in unleaded alloys, corrosion turns the surface dark brown or black. It was found that in fabrication, the wall thickness of the bronze bowls varies depending on the application of quenching; most of the quenched objects have walls 1mm thick or below while those without quenching have walls 1mm thick or above. Fabrication techniques in bronze making usually reflect social environments of a community. It is likely that in the late Goryo period, experiencing lack of skilled bronze workers, the increased demand for bronze was met in two ways; by the use of chief lead instead of expensive tin and by the use of casting suitable for mass production. The above results show that the Goryo bronze workers tried to overcome such a resource-limited environment through technological innovations as apparent in the use of varying fabrication techniques for different alloys. Recently, numerous bronze objects are excavated and available for investigation. This study shows that with the use of proper analytical techniques they can serve as a valuable source of information required for the characterization of the associated technology as well as the social environment leading to the establishment of such technology.