• Title/Summary/Keyword: Community Involvement

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Analyses of Childrens Daily Activities in Preschools of Middle-and Lower-Income Communities: Focus on Child-Centered Educational Programs (거주지 계층에 따른 유아교육 기관에서의 아동의 활동분석 - 아동중심 교육 프로그램을 기반으로 -)

  • Lee, So eun;Lee, Wan jeong
    • Korean Journal of Child Studies
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    • v.18 no.1
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    • pp.5-21
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    • 1997
  • This study compared children's daily activities In the preschools of middle-and lower-income communities. 22 children, evenly divided by community and children's gender, were observed for 3 hours on 5 consecutive days. The observers followed the target child, gathering data during 30-second "windows" every 4 1/2 minutes. A total of 750 observations were used in the analyses. The findings show the variation in children's activities as a function of community differences. In the case of academic activities, children of middle-income community were more exposed to and engaged in play with academic objects more than children of the of low-income community. A reverse tendency, however, was found in academic lessons. Children of low-income community were more exposed to work than their counterparts. Children of middle-income community were engaged in child-adult conversation more than those of low-income community. In addition, children of the middle-income community initiated their involvement in play and conversation more than their counterparts, though no difference was found in children's initiation of activities.

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Parenting Stress among Dual- and Single-Earner Families : The Interaction Effect of Marital Relationship and Father's Child-Rearing Involvement on the Parenting Stress (맞벌이 가구와 남성홀벌이 가구 부모의 양육스트레스 연구 : 부부관계와 아버지 양육참여의 상호작용 효과 분석)

  • Kim, Yuna;Park, Aely
    • Journal of Family Relations
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    • v.21 no.1
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    • pp.51-76
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    • 2016
  • Objectives: This study aims to investigate the effect of marital relationship on parenting stress among dual- and single-earner families. In particular, this study focuses on the interaction effect of marital relationship and father's child-rearing involvement on the parenting stress. To access factors associated with parenting stress, we included marital satisfaction and marital conflict as the dimensions of marital relationship in this study. Method: We employed data from the 5th wave of the Panel Study of Korean Children(PSKC) data. Our analysis sample consisted of 1,515 parents having at least one child aged under 4 years. Also, this study conducted descriptive statistics and multiple regression analysis. Results: First of all, marital satisfaction and marital conflict were significantly related to parenting stress for both mother and father in dual-earner families. While both indicators were significantly related to parenting stress for father, marital conflict only was a significant predictor for mother in single-earner families. Second, father involvement was a significant predictor for parenting stress for father in both dual- and single-earner families. Third, interaction effects were found between father involvement and marital conflict in the dual-earner families and between father involvement and marital satisfaction in the single-earner families. Conclusions: Based on the results, we recommended programs designed to enhance father's child-rearing involvement such as parenting education and community-based campaign. In addition, we recommended that policy and practice need to identify marital relationship dynamics to promote father's involvement and to reduce marital conflict in both dual- and single-earner families accordingly.

A Study on the Social Effects of Local Living Culture Activities in Daejeon (지역 생활문화활동의 사회적 효과에 관한 연구 : 대전광역시를 중심으로)

  • Lim, Jaehyun;Han, Sangheon
    • 지역과문화
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    • v.6 no.3
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    • pp.55-77
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    • 2019
  • This study analyzed social effects of participating in living culture activities for Daejeon citizens. The social effects were set to creativity and self-esteem at the individual factor and community involvement and exchange at the social factor, this effects were tested by the method of participation in living culture activities. We used SPSS 22 to analyze this effects, factor analysis, analysis of variance, and logistic regression analysis were used. The results showed that participation in lecture programs increased the effects of community involvement and exchange at the social factor. Participation in the club activities showed a decrease in creativity, and further analysis of the club activities was necessary. Participation in cultural art events increases self-esteem. Participation in performances and exhibitions of cultural art events increased creativity. Through these analysis results, first, development of living cultural programs to improve the characteristics of local residents and community of village culture. Second, revitalization through support of various community club activity programs. Third, support for the formation of village cultural community through exchange and cooperation between local Culture and Art Activists and local residents. Fourth, development and expansion of living-oriented and generation-integrated living cultural programs for young and old generations.

Using Community-Based Participatory Research(CBPR) for Health Promotion (건강증진을 위한 지역사회 기반 참여연구의 적용 방안)

  • Yoo, Seung-Hyun
    • Korean Journal of Health Education and Promotion
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    • v.26 no.1
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    • pp.141-158
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    • 2009
  • Community-Based Participatory Research(CBPR) has gained attention as a public health approach to develop community health interventions to address health disparities in recognition of the community relevance of specific health issues associated with social determinants of health. It emphasizes community involvement in equal partnership with researchers and public health professionals to address community-identified needs. The characteristics and principles of CBPR discussed in this paper highlight participatory nature, capacity development, partnership building, and process-orientation of CBPR. A 6-step process model for community empowerment is then introduced as a CBPR operationalization strategy. Mixed methods research approaches are valuable in CBPR as well as process evaluation. For the application of CBPR in Korean contexts, the Diffusion of Innovation theory is suggested as a theoretical framework for implementation. Building public health partnerships between public and private sectors to create partnership synergy is a necessary condition for successful CBPR for health promotion in Korea. Accompanying critical factors for the CBPR application include: common understanding of CBPR and its values, establishment of the definition of 'community,' 'community-based' and 'participation' in community health, development of accommodating research infrastructure for CBPR, recognition of the importance of program evaluation (particularly process evaluation), and training CBPR specialists.

The Antecedents of Need for Self-Presentation and the Effect on Digital Item Purchase Intention in an Online Community (온라인 커뮤니티에서 자기표현욕구의 영향요인과 디지털 아이템 구매의도에 미치는 효과)

  • Koh, Joon;Shin, Seon-Jin;Kim, Hee-Woong
    • Asia pacific journal of information systems
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    • v.18 no.1
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    • pp.117-144
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    • 2008
  • Lots of virtual communities and online businesses presently derive their primary sources of revenues through advertising, but nevertheless are plagued with marginal profitability though they might possess a significant user base. In the light of the need for an efficacious business model, there have been recent insights of an online community in particular reaping profits through an innovative and lucrative revenue generation method that earns by selling digital items. There have been some obvious evidences (e.g., Cyworld, SecondLife, Habo Hotel, etc.) that online communities can be profitable through their unique business model of selling digital items. However, there is lack of understanding about the motivation of purchasing digital items. This study tries to identify the main motivators of digital item purchases based on social/individual identity theory and self-presentation theory. "Digital items", otherwise known as "virtual assets", may include online avatars, accessories for the avatars, decorative ornaments like furniture, digital wallpapers, skins, background music and virtual weapons used for Internet games. These digital items are employed by users for representation and articulation in the online space, especially to create and enhance their online profiles in web pages and games. Prices for digital items typically range from a few cents to a few dollars each. Based on the theoretical framework like social identity theory and self-presentation theory, we developed the research model and proposed seven hypotheses. An analysis of 225 members of Cyworld found that digital item purchase intention in virtual world is affected by both members' need for self-presentation and need for affiliation. We also found that the need for self-presentation is significantly increased by innovativeness of members, community group norm, and community involvement. We concluded that the need for self-presentation could be a key variable for profitable business model in online community service industry. However, neither individual self-efficacy nor the need for affiliation significantly influenced the need for self-presentation which triggers purchase intention of digital items. In term of the theoretical and practical contribution, this study can be a pioneering empirical research that investigates the purchase intention of digital items based on social identity theory and self-presentation theory in the online context. Also, the findings of our study are valuable and practical for practitioners in the market who wish to adopt or improve the business model of selling digital items in an online community. From the findings, it can be seen that innovativeness of users, community group norm, and community involvement are three significant factors that influence need for self-presentation of users which ultimately leads to their intentions to buy digital items. These findings put forth that virtual community providers and online businesses selling digital items should prioritize their efforts and focus on these three factors if they want to increase the sales of these digital items and generate greater revenues. This study provides important implications for academic researchers and practitioners to understand why the community members pay money for their digital items in virtual world and how the practitioners can increase the sales of digital items in an online community. A couple of limitations of the study and future research directions are also discussed.

The Relationships between Leisure Activity Characteristics, Stress, and Quality of Life of Healing Tourists - The Moderating Effect of Involvement on Rural Healing Tourism - (치유관광객의 여가활동 특성, 스트레스, 삶의 질의 관계 - 농촌 치유관광 관여도의 조절효과 -)

  • Kim, Kyung-Hee;Min, Jae Han
    • Journal of Agricultural Extension & Community Development
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    • v.29 no.3
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    • pp.143-153
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    • 2022
  • Leisure activity characteristics are related to an individual's stress management as well as quality of life. This study analyzed the relationship between leisure activity characteristics, stress, and quality of life of healing tourists, and analyzed the moderating effect of involvement on rural healing tourism. For this purpose, this study analyzed 658 cases who experienced rural healing tourism. Among the characteristics of leisure activities, the conflict between work and leisure had a positive (+) effect on stress, and that stress had a negative (+) effect on the quality of life. Among the characteristics of leisure activities, social support was found to have a positive (+) effect on the quality of life. In the relationship between stress and quality of life, involvement on rural healing tourism was found to have a moderating effect. The results of this study indicate the importance of social support for work-life balance and leisure, suggesting that daily recovery through rural healing tourism has a positive effect on personal stress management as well as quality of life.

Evaluation of Pharmacy Students' Level of Involvement in Extracurricular Activities and Analysis of Their Motivations (약학대학 학생들의 교과외활동 현황 평가 및 동기에 대한 분석)

  • Choi, Mina;Kim, Suzy;Lim, Sung Cil;Lee, Yun Jeong
    • YAKHAK HOEJI
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    • v.60 no.3
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    • pp.154-162
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    • 2016
  • Extracurricular activities are voluntary participations that students engage in outside of classrooms. This study aimed to determine Korean pharmacy students' degree of involvement in extracurricular activities, motivations behind participation, and influences from those engagements. The study was performed as a voluntary online survey to pharmacy students in four pharmacy schools in Korea and a total of 188 students participated. Sixty-one percent and 34% of students reported that they were involved in at least one extracurricular activities in-school, and out-of-school, respectively. Areas with most involvements were arts/music/sports (73%), followed by volunteer activities (31%). Thirty two percent responded that they have been involved in research internships, followed by 15% and 10% in pharmaceutical company and community pharmacy internships, respectively. For motivations behind involvement, students indicated that their involvement was for hobby (72%) and networking (38%). In conclusion, while Korean pharmacy students actively engage in extracurricular activities, the range of activities was limited in scope, and most students were involved in extracurricular activities as hobbies rather than for career exploration. Opportunities for student involvement in various pharmacy professional organizations and internships in the pharmacy work setting would provide valuable experiences for pharmacy students in their professional development as a pharmacist.

Biotop Design for an Urban Area Based on Citizen Input (참여형 도시 소생물권 설계)

  • Lee, Gwan-Gyu;Kim, Cheol-Min;Han, Seon-A
    • KIEAE Journal
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    • v.5 no.4
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    • pp.59-64
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    • 2005
  • This work was designed for the Green Fund Aid 2004 of Korea Forest Service. It won the prize and has been constructed. We can have an opportunity to play a leading role in improving partnership with participation of local communities, promoting environmental education, and enhancing the environmental quality by constructing biotops in urban areas where energy flow in the ecosystem is not balanced. This design includes 'citizen participation process' and 'local community partnership' that is expected to promote local community participation in the process of design. This work suggests that biotope construction with citizen involvement and community partnership plays an important role not only in design items but also in the revitalization of local community. This sort of design process could not be fully achieved without cooperation with stakeholders - environmental specialists, local authorities, relevant societies, schools, teachers, parents of students.

The Perception of Urban Residents on Creation and Management of Community Gardens

  • Jeong, Na Ra;Kim, Kwang Jin;Yun, Hyung Gewon;Han, Seung Won;You, Soojin
    • Journal of People, Plants, and Environment
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    • v.22 no.5
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    • pp.411-424
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    • 2019
  • This study analyzed the factors affecting urban residents' expectations and participation in community gardens to present basic data of guidelines for community garden management. Urban citizens valued the necessity of community gardens overall, especially residents with outdoor gardens. The experience of private gardens was important in perceiving the need for community gardens, which are public spaces. The creation of community gardens had high expectations for social aspects such as improving quality of life, health promotion, and community revitalization. In particular, residents living in individual housing have high expectations for revitalization of the community, and community gardens can be a mediator for forming and maintaining local communities. Through this, the citizens' perception on the role and function of the garden as a community space could be examined. Expectations for quality of life, health promotion, and community revitalization are factors affecting the necessity of community garden. Participation was high in the creation and management of the community garden, and the necessity of community gardens, expectation for community revitalization, and expectation for environmental purification are factors that affect participation in the management of community gardens. The amount of donations that the residents are willing to pay for community garden management was KRW 75,222 /year on average. Overall, residents with higher need for community gardens and higher social expectation showed higher participation. Urban citizens have high expectations for community gardens, and they perceive the importance of social aspects more than personal aspects such as community revitalization and quality of life. As a strategy for increasing community involvement, it is necessary to set up the processes, determine participants' composition and roles, and establish a system to promote participation. Considering welfare aspects such as community revitalization and improvement of residents' quality of life, motivation and administrative support for participation in the creation and management of community gardens will serve as important factors.

Determinants of Effecting Customer Loyalty : Comparison among Korean, Japanese and Chinese Online Game Market (온라인게임 사용자의 충성도에 영향을 미치는 요인에 관한 연구 : 한국, 일본, 중국 온라인게임 시장 비교)

  • Lee, Sang-Chul;Xiang, Jun-Yong;Gu, Ja-Chul;Suh, Yung-Ho
    • Korean Management Science Review
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    • v.23 no.2
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    • pp.41-57
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    • 2006
  • The purposes of this research are to identify causalities among flow and customer loyalty In Chinese online games, and to identify the factors by which flow are influenced. This research tests the model with Chinese on-line game users and compare this result with Korea and Japanese results which were conducted by Lee's research. These implications are thought to be helpful for Korean online game companies to understand the Chinese online game user and to develop the penetration strategies. The results indicated that significant Path coefficients to flow were the convenience of operator, the provision of information, the reality of design. The results indicated that significant path coefficients to customer loyalty were the involvement of virtual community and flow. The involvement of virtual community to flow was not significant but to customer loyalty was significant. The provision of information was negatively influenced on flow. The result of comparison indicated that the path coefficients were different among nations. Korea online game companies need to develop the indigenized online game and to Provide the information to their Chinese partner correctly and quickly.