• Title/Summary/Keyword: Communication Sciences

Search Result 11,390, Processing Time 0.04 seconds

A Preliminary Development of Real-Time Hardware-in-the-Loop Simulation Testbed for the Satellite Formation Flying Navigation and Orbit Control (편대비행위성의 항법 및 궤도제어를 위한 실시간 Hardware-In-the-Loop 시뮬레이션 테스트베드 초기 설계)

  • Park, Jae-Ik;Park, Han-Earl;Shim, Sun-Hwa;Park, Sang-Young;Choi, Kyu-Hong
    • Journal of Astronomy and Space Sciences
    • /
    • v.26 no.1
    • /
    • pp.99-110
    • /
    • 2009
  • The main purpose of the current research is to developments a real-time Hardware In-the-Loop (HIL) simulation testbed for the satellite formation flying navigation and orbit control. The HIL simulation testbed is integrated for demonstrations and evaluations of navigation and orbit control algorithms. The HIL simulation testbed is composed of Environment computer, GPS simulator, Flight computer and Visualization computer system. GPS measurements are generated by a SPIRENT GSS6560 multi-channel RF simulator to produce pseudorange, carrier phase measurements. The measurement date are transferred to Satrec Intiative space borne GPS receiver and exchanged by the flight computer system and subsequently processed in a navigation filter to generate relative or absolute state estimates. These results are fed into control algorithm to generate orbit controls required to maintain the formation. These maneuvers are informed to environment computer system to build a close simulation loop. In this paper, the overall design of the HIL simulation testbed for the satellite formation flying navigation and control is presented. Each component of the testbed is then described. Finally, a LEO formation navigation and control simulation is demonstrated by using virtual scenario.

A Case Study of Infographics for National Defense - Focusing on the Datajournalism of Afghanistan War in Guardian (국방분야에서 인포그래픽 적용사례 연구 - 영(英) 가디언지 아프가니스탄전 데이터저널리즘을 중심으로)

  • Kim, Dong Hwan
    • Spatial Information Research
    • /
    • v.22 no.5
    • /
    • pp.43-52
    • /
    • 2014
  • Recently, Big Data is a buzzword in the creative economy generation. The organizations related to spatial information society focus on building the spatial big data systems. As spatial big data is a combination of spatial information and big data, the data visualization is essential in order to utilize them efficiently. One of the great methodologies for data visualization is infographics. Nationally, Chousn.com initiated the infographics news in 2010. Korean Administration Branches also recognized the importance of infographic and they adopted infographics for their briefings from 2013. Internationally, Visual.ly is leading company in the infographics market and they produced noticeable interactive infographics for Egypt Parliamentary Elections results. In the defense part, Guardian's datajournalism of Afghanistan war log was a good example of utilizing infographics. Throughout the research, five requirements are extracted. First source data should have precision and accuracy in terms of time and space manner. Second, infographics images have a compressibility. Third, the infographics is properly processed for military commanders. Fourth, sharing, openness and communication are essential for high quality infographic. Lastly, infographics should be an analytic tool for predicting future event based on the past data. Infographics is not a direct representation of data but an analytic tool for helping user's choice and decision in critical moments.

The Effects of Music Lesson Applying the Blended Learning-based STEAM Education on the Musical Knowledge and STEAM Literacy of Pre-service Kindergarten Teachers (블랜디드 러닝 기반 STEAM 교육 적용 음악수업이 예비유아교사의 음악지식 및 융합인재소양에 미치는 영향)

  • Kim, Ok-Ju
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.2
    • /
    • pp.217-227
    • /
    • 2018
  • The objective of this study is to analyze the effects of music lesson applying the blended learning-based STEAM education on the musical knowledge and STEAM literacy of pre-service kindergarten teachers. After conducting a pre-test on the musical knowledge and STEAM literacy targeting 20 students(3rd year) of early childhood music lesson in Dept. of Early Childhood Education of C University in O Metropolitan City and 19 students(3rd year) of early childhood music lesson in Dept. of Early Childhood Education of D University in B Metropolitan City, the effectiveness of the pre - post test design was verified. In the results of study, the experimental group with music lesson applying the blended learning-based STEAM education showed significantly improved results in all the areas of musical knowledge and convergence, creativity, and communication out of STEAM literacy than the control group with general music lesson. Such results of this study imply that music lesson applying the blended learning-based STEAM education could be usefully used as a teaching/learning method to improve musical knowledge and STEAM literacy of pre-service kindergarten teachers in university education site in the future.

Consumers' Subjective Evaluation of the Benefits of On-line Game - Application of Q Methodology - (온라인 게임의 혜택요소에 대한 소비자들의 주관적 평가 -Q 방법론의 적용-)

  • Nam, Su-Jung;Hwang, Hye-Sun
    • Journal of Korean Home Economics Education Association
    • /
    • v.19 no.4
    • /
    • pp.119-135
    • /
    • 2007
  • This study attempted to explore what are the benefits that online game consumers seek in their on-line game consumption. Nowadays many on-line game consumers are extremely absorbed in the on-line game. The purpose of this study was to find the benefits that make people enjoy on-line games enthusiastically based on the Q methodology. Q methodology is a way to understand a person's structure of subjectivity. This study applied Q methodology to clarifying consumers' subjective evaluation of the on-line game benefit s. 28 Q questions were prepared through literature review, and were offered to 30 consumers. The subjects were divided into the four types seeking different benefits with on-line games: communication, enjoyment, achievement, and escapism. The results suggested that the benefits of on-line game are beyond the general characteristics of the game including human network or achievement in the on-line game community.

  • PDF

A Study on Solution of Anomaly due to Integrated of Inheritance and Concurrency (상속성과 병행성에서 오는 상속변칙 문제 해결에 관한 연구)

  • Park, Young-Ok;Moon, Jeong-Hwan;Lee, Chiol-Seong;Hong, Seong-Pyo;Lee, Ho-Young;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.05a
    • /
    • pp.485-489
    • /
    • 2002
  • The concepts from OOP have been integrated in a concurrency, leading to the emergence of concurrent OOP. Concurrency of concurrent OOP and various model technique of OOP language are integrated had been proposed. Concurrent programming and OOP technique unite that can gain various kinds advantage to develop concurrency application program. There have been a number of models proposed for integrating concurrency and OOP However, concurrency and inheritance are two paradigms which are difficult to combine in a suitable manner. The inheritance anomaly is the conclicted phenomena, which occurs only when concurrency is integrated with inheritance. The inheritance anoay is referred to as the serious difficulty in integrating inheritance and concurrency in a simple and efficient manner within a concurrent OOP. Concurrency and inheritance with integrated that Drop reusability of object remarkably and require re-justice of code that is inherited in subclass. So concurrency and inheritance with integrated Collision that happen between two special qualitys or Interference phenomenon is inheritance anomaly. Effect of inheritance anomaly minimum Much study findings announced about access method to improve code reusability. Wish to approach in paper that is division by synchronization code and method code to solve interference problem between and concurrency.

  • PDF

The Implementation of Sign Board Receiving DARC for Vehicle (차량용 FM 부가 방송 수신 전광판의 구현)

  • 김남두;최재석;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.11a
    • /
    • pp.560-565
    • /
    • 2002
  • In this paper, we implemented the sign board system that displays user's image, user's sentence, the information from DARC an[1 information based position by GPS module for vehicle. The existing sign board is displaying only user's image and sentence. Or other existing sign board is displaying the information via CDMA network. However, our system is also able to display the user's message like other system and gain the information more cheap by DARC. This system consists of 6 parts. The DARC control part classes the DARC information - news, weather, stock and time. The GPS control part gains moment and item to display with calculating the information of global position, direction, speed and satellite. The LED control part has two buffers to store and handle the image. The buffers help the system display various effected images on LED board. An external memory card includes the location based data, the option file and the displayed data files. The data files are stored by FAT 16 with the folder structure on external memory card. The USB controls the communication with PC. PC programs can control and monitor this system. This system is using G72l voice file format, for casting the information. This system was established at the vehicle and we monitored this system. The system displayed the DARC data , user's data and the location based data on the LED board, successfully.

  • PDF

The Transmission of Tele-Information System using BlueTooth (블루투스를 이용한 웹으로의 원격 의료정보 전송 시스템)

  • 채희영;강형원;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.05a
    • /
    • pp.130-133
    • /
    • 2002
  • As a society advances, an aging phenomenon and many diseases which did not exist in old times are happening. Especially, in case of the aged patient, because we cant know the time the condition of the patients health become worse, the study of the Tele-information system has been actively carried out by the necessity of a persistent observation. A ECG signal a kind of a vital signals has been widely used to the medical information system as an usual clinical diagnosis for the patients who possess heart diseases. BlueTooth is a close range wireless communication technology which uses a wireless frequency 2.4GHz and has a high trust and self - error correction technology according to a low power consumption quality and a high-speed frequency hopping. This makes get a high trust concerning a data transmission than an existing modem. In addition, though wireless modem is restricted by a minimal of a wireless terminal, It will be possible to coincide with the function of the portable with the low power consumption quality by using Bluetooth. And as the system on a chip of module progresses, the possibility of the small size is present According to this, Bluetooth module transmits the medical information, which is input from the outside among the operations that use the Bluetooth to the Bluetooth module that is connected the host PC. And the system that the host PC transmits the medical information from the connected Bluetooth module to the Internet has once embedded. this study let the host PC embedded in advance of the existing system and transmit the medical information by the addition of the Tcp/Ip protocol stark under all embedded environments to internet.

  • PDF

Beacon-based Internet of Things(IoT) analysis of the Case Study (비콘 기반의 사물인터넷(IoT) 활용 사례 분석)

  • Hwang, Hyun-seo;Park, Jin-tae;Yun, Jun-soo;Phyo, Gyung-soo;Moon, Il-young;Lee, Jong-sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.977-980
    • /
    • 2015
  • Beacons have been noted in the core of the recent things Internet. It is also the technology is spreading most rapidly among the things Internet-related communication technologies. Beacon is a data communications technology that provides information that is customized to know the user's location. Using the BLE technology, to grasp the position of such people and goods. In addition to the non-contact method, since it is possible to communicate within the maximum 70m, it has attracted the interest than the NFC. Beacon, guidance for the current coupon, you can use as an advertising platform, such as the provision of product information, it has also been used in the indoor positioning service. Therefore, in this paper, we introduce about whether Case Study beacon is utilized how in the Internet of Things, were analyzed. Beacon exit the smart phone, the date to be used in conjunction with a wearable device, such as Google glasses and smart watch was not far away. Future it is expected or beacons are used everywhere to be expanded.

  • PDF

A Meta Analysis and Review of External Constructs Based on the Technology Acceptance Model: Focusing on the Research Related of Smartphone in Korea (기술수용모델 관련 외부요인에 관한 문헌적 고찰 및 메타분석: 우리나라 학회지에 게재된 스마트폰 관련연구 중심으로)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.254-257
    • /
    • 2013
  • A Meta-analysis is a statistical literature synthesis method that provides the opportunity to view the research context by combining and analyzing the quantitative results of many empirical studies. The Technology Acceptance Model (TAM) has been the subjects of a great deal fields and now also has been continuously studied. Recently, the issue of the biggest the information communication and information systems fields is smart. At this point, we conducted a Meta-analysis and review of external constructs based on the technology acceptance model. This study was targeted a total of 106 research papers that are setting up the causal relationship in the technology acceptance model among the research papers published in domestic academic journals before 2013. The result of the Meta-analysis, the biggest effect size the path from external Variables to perceived usefulness was showed playfulness. The effect size was 0.536 in the path from perceived usefulness to playfulness. And, the biggest effect size the path from external Variables to perceived ease of use was showed self efficacy. The effect size was 0.536 in the path from perceived ease of use to self efficacy. Based on the results, it was discussed the difference through comparative analysis with previous research.

  • PDF

An Environmental Analysis of Candidate SBAS Reference Station (위성기반 보강시스템 기준국 후보지의 환경 분석)

  • Han, Younghoon;Park, Sul Gee;Lee, Sangheon;Park, Sang Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.685-688
    • /
    • 2016
  • SBAS(Satellite Based Augmentation System) broadcasts the correction message based on satellite communication to improve the positioning accuracy of GNSS user. For this reason, SBAS is actively being utilized on navigation part. To apply SBAS to navigation part, it should satisfy not only accuracy but also integrity, continuity, availability, coverage requirements and so on. Since SBAS reference station is the base infrastructure of SBAS, it is the main factor to determine the environment, position, and geometry of reference stations to achieve SBAS service performance. Therefore, a site environmental analysis should be performed prior to the selection of SBAS reference station. In this paper, it performs the environmental analysis of NDGPS(Nationwide Differential GPS) reference station sites on the premise that SBAS reference station will be co-operated in the same site of NDGPS operated by MOF(Ministry of Oceans and Fisheries). The environmental analysis is conducted as carrying out the visibility analysis of GPS satellite and interference analysis. This paper also presents the brief procedures and requirements for site survey of SBAS reference station.

  • PDF