• 제목/요약/키워드: Common Information Model

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E-ARK 기반 디지털 아카이빙 모델에 관한 연구 (A Study of a Digital Archiving Model based on E-ARK)

  • 박희진;한상은;오삼균
    • 정보관리학회지
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    • 제35권1호
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    • pp.83-101
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    • 2018
  • 본 연구는 E-ARK(European Archival Records and Knowledge Preservation)를 기반으로 한 디지털 아카이빙 모델을 제안하는 것을 목적으로 한다. 이를 위해 디지털 아카이빙 관련 국제 표준과 기술 사항을 분석하여 디지털 아카이브의 핵심 기능 영역을 도출하고 기능 모델 구축에 필요한 기술, 정보패키지와 메타데이터 구현을 위한 요구사항을 파악하였다. 디지털 아카이브의 전반적인 프로세스를 고려하여 정보패키지 구성에 있어서 상호운용성을 확보할 수 있는 디지털 아카이빙 모델을 제안하였다.

지휘통제 관련 정보교환모델 비교분석 및 시사점 (Comparative Analysis and Implications of Command and Control(C2)-related Information Exchange Models)

  • 김건영;박규동;손미애
    • 인터넷정보학회논문지
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    • 제23권6호
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    • pp.59-69
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    • 2022
  • 효과적인 전장상황 인식 및 지휘결심을 위해서는 체계 간의 솔기없는 정보교환이 핵심적이다. 그러나 각 체계는 각자의 목적에 맞게 독립적으로 개발되었기 때문에, 효과적으로 정보를 교환하기 위해서는 체계 간 상호운용성을 보장하여야 한다. 우리 군의 경우 데이터 교환을 위한 공통 메시지 포맷을 활용함으로써 문법적 상호운용성(Syntactic interoperability)을 보장하고 있다. 그러나 단순히 교환되는 데이터의 형식을 표준화하는 것으로는 체계 간 상호운용성을 충분히 보장할 수 없다. 현재 미국과 NATO에서는 데이터 교환 형식을 보장하는 데에서 더 나아가 의미적 상호운용성(Semantic interoperability)을 달성하기 위해 정보교환모델을 개발·활용하고 있다. 정보교환모델은 공통 어휘(Common vocabulary) 또는 참조 모델(Reference model)로, 체계 간에 정보 교환을 내용적·의미적인 수준에서 보장하기 위해 활용된다. 미국에서 개발·활용하는 정보교환모델은 초기에는 전장상황과 직접 관련된 정보를 교환하는 데에 초점을 맞추었으나, 이후 각 정부 부처 및 민간 기관이 함께 활용할 수 있는 범용적인 형태로 발전되었다. 반면 NATO의 경우 이에 속한 각 국가의 군 간 연합 작전을 수행하는 데에 필요한 개념을 엄격히 표현하는 데에 초점을 맞추었으며, 모델의 범위 역시 지휘통제에 관련된 개념으로 한정되었다. 본 논문에서는 미국과 NATO에서 개발·활용하였던 정보교환모델의 개발 배경, 목적 및 특성을 식별하였고, 이들의 비교분석을 수행하였다. 이를 통해 추후 한국형 정보교환모델 개발 시 시사점을 제시하고자 한다.

VMS를 위한 Unified Modeler Framework 개발 (Development of a Unified Modeler Framework for Virtual Manufacturing System)

  • 이덕웅;황현철;최병규
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2004년도 춘계공동학술대회 논문집
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    • pp.52-55
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    • 2004
  • VMS (virtual manufacturing system) may be defined as a transparent interface/control mechanism to support human decision-making via simulation and monitoring of real operating situation through modeling of all activities in RMS (real manufacturing system). The three main layers in VMS are business process layer, manufacturing execution layer, and facility operation layer, and each layer is represented by a specific software system having its own input modeler module. The current version of these input modelers has been implemented based on its own 'local' framework, and as a result, there are no information sharing mechanism, nor a common user view among them. Proposed in this paper is a unified modeler framework covering the three VMS layers, in which the concept of PPR (product-process-resource) model is employed as a common semantics framework and a 2D graphic network model is used as a syntax framework. For this purpose, abstract class PPRObject and GraphicObject are defined and then a subclass is inherited from the abstract class for each application layer. This feature would make it easier to develop and maintain the individual software systems. For information sharing, XML is used as a common data format.

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지상파 DMB 자동재난경보방송표준 설계: 제2부 서비스 모델, 전송 채널, 서비스 시그널링 (Design of T-DMB Automatic Emergency Alert Service Standard: Part 2 Service Model, Transport Channel, and Service Signaling)

  • 최성종;권대복;김재연;오건식;장태욱;함영권
    • 방송공학회논문지
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    • 제12권6호
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    • pp.630-640
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    • 2007
  • 본 논문은 지상파 DMB자동재난경보방송을 위한 서비스 모델, 전송 채널, 서비스 시그널링의 설계에 대해 기술한다. 우선 본 논문의 설계와 관련한 지상파 DMB 방송 기술 및 표준을 분석한다. 다음으로 일반적인 DMB 서비스와의 재난경보방송 서비스의 차이점에 대해 기술하고, 기존의 서비스 모델에 재난경보방송 서비스를 적용할 경우 발생하는 문제점을 파악한다. 본 논문에서는 공통 서비스라는 새로운 개념을 제안하여 재난경보방송 서비스 모델을 설계한다. 다음으로 재난정보를 전송하기 위한 전송 채널을 선택한다. 문자를 기반으로 하는 핵심적 내용의 메시지와 이를 보완하는 멀티미디어 추가정보로 재난정보를 구분하여 각각을 위한 전송채널을 선택한다. 메시지 전송을 위해 FIDC를 사용하는 EWS (FlG 5/2)를 선택하고, 추가정보는 MSC를 사용하는 모든 채널을 사용할 수 있도록 제안한다. 마지막으로, 이러한 공통 서비스와 전송 채널을 수신기에 알리기 위한 시그널링 방법을 설계한다. MCI를 사용할 경우의 발생하는 문제점을 파악하여 이를 해결할 수 있는 새로운 시그널링 방법을 제안한다. 본 논문의 내용은 추후 타 디지털 방송매체를 위한 재난경보방송 시스템 및 표준 설계에 활용할 수 있을 것이다.

Is a General Quality Model of Software Possible: Playability versus Usability?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
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    • 제27권2호
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    • pp.37-50
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    • 2020
  • This paper is very exploratory and addresses the issue 'Is a general quality model of software possible?'. If possible, how specific can/should it be?' ISO 25000 Series SQuaRE is generally regarded as a general quality model which can be applied to most kinds of software. Usability is one of the 8 characteristics of SQuaRE's Product Quality Model. It is the main issue associated with SQuaRE's Quality in Use Model too. it is the most important concept associated software quality since using is the only ultimate goal of software products. Playability, however, is generally regarded as a special type of usability, which can be applied to game software. This common idea contradicts with the idea that SQuaRE is valid for most kinds, at least many kinds, of software. The empirical evidences of this paper show that SQuaRE is too specific to be a general quality model of software.

BIM 설계지원 기술콘텐츠 구축에 관한 연구 (A Study on the Technical Contents for BIM Design Support)

  • 조현정;장진석;김연수
    • 한국CDE학회논문집
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    • 제20권2호
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    • pp.114-123
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    • 2015
  • The BIM libraries and technical contents in order to develop common technical standards that reflect the contents for a BIM design support should be based. It is essential to redress the technological burden on design office requirements. The technical contents consisted of Material Information, Standard Details and Cost Information are made by system of standard classification. By connecting BIM libraries with each of information including the contents, it derives the consistent BIM data application through the integrated model. In addition, we look forward to introducing and applying BIM more easily through securing common technical contents which remove the pressure of engineering developments of each individual architectural design office and prevent overlapping investments.

STEP을 근거로 한 선체화물창부 구조 데이터 모델에 관한 연구 (A Study on the Ship Cargo Hold Structure Data Model Based on STEP)

  • 박광필;이규열;조두연
    • 한국CDE학회논문집
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    • 제4권4호
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    • pp.381-390
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    • 1999
  • In this study, a pseudo ship structure data model for the :.hip cargo hold structure based on STEP is proposed. The proposed data model is based on Application Reference Model of AP218 Ship Structure which is the model that specifies conceptual structures and constraints used to describe the information requirements of an application. And the proposeddata model refers the Ship Common Model framework for the model architecture which is the basis for ongoing ship AP development within the ISO ship-building group and the ship product definition information model of CSDP research project for analyzing the relationship between ship structure model entities. The proposed data model includes Space, Compartment. Ship Structural System, Structural Part and Structural Feature of cargo hold. To generate this data model schema in EXPRESS format, ‘GX-Converter’was used which enables user to edit a model in EXPRESS format and convert schema file in EXPRESS format. Using this model schema, STEP physical file containing design data for ship cargo hold data structure was generated through SDAI programming. The another STEP physical file was also generated containing geometry data of ship cargo hold which was extracted and calculated by SDAI and external surface/surface intersection program. The geometry information of ship cargo hold can be then transferred to commercial CAD system, for example, Pro/Engineer. Examples of the modification of the design information are also Presented.

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다기관 임상연구를 위한 인공지능 학습 플랫폼 구축 (Construction of Artificial Intelligence Training Platform for Multi-Center Clinical Research)

  • 이충섭;김지언;노시형;김태훈;윤권하;정창원
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제9권10호
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    • pp.239-246
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    • 2020
  • 인공지능 기술을 도입한 의료분야에서 진단 및 예측과 연계한 임상의사결정지원 시스템(CDSS)에 관련된 연구가 활발하게 진행되고 있다. 특히, 인공지능 기술 적용에 가장 많은 이슈를 일으키고 있는 의료영상기반의 질환진단연구가 다양한 제품으로 출시되고 있는 실정이다. 그러나 의료영상 데이터는 일관되지 않은 데이터들로 이루어져 있으며, 그것을 정제하여 연구에 사용하기 위해서는 상당한 시간이 필요한 것이 현실이다. 본 논문은 의료영상 표준인 R_CDM(Radiology Common Data Model)으로 변환하고, 그 데이터를 기반으로 인공지능 알고리즘 개발 연구를 지원하기위한 원스톱 인공지능학습 플랫폼에 대하여 기술한다. 이를 위해 기존 공통데이터모델(CDM : Common Data Model)과 연계에 중점을 두어 DICOM(Digital Imaging and Communications in Medicine) 태그정보를 기반으로 의료영상 표준 모델의 스키마와 다기관 연구를 위한 Report 정보를 포함하여 시스템을 모델링하였다. 이렇게 변환된 데이터 집합을 기반으로 인공지능 학습 플랫폼에서 수행 과정을 결과로 보인다. 제안한 플랫폼을 통해 다양한 영상기반 인공지능 연구에 활용될 것으로 기대하고 있다.

On Asymmeticity for Power Transformed TARCH Model

  • Kim, Sahm-Yong;Lee, Sung-Duck;Jeong, Ae-Ran
    • Journal of the Korean Data and Information Science Society
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    • 제16권2호
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    • pp.271-281
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    • 2005
  • Zokian(1993) and Li and Li(1996) developed TARCH(Threshold ARCH) model, considering the asymmetries in volatility. The models are based on Engle(1982)'s ARCH model and Bollerslev(1986)'s GARCH model. However, two TARCH models can be expressed a common model through Box Cox Power transformation, which was used by Higgins and Bera(1992) for developing NARCH(nonlinear ARCH) model. This article shows the PTARCH(Power transformation TARCH) model is necessary in some condition, and it checks the fact that PTARCH model has better performance comparing estimates and RMSE(Root Mean Square Error) with those of Zakoian's TARCH model and Li and Li's TARCH model. PTARCH model would give contribution in asymmetric study as well as heteroscedastic study.

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소셜 미디어에서 정보공유를 위한 애착의 매개역할: 사회적 자본이론 관점 (Mediating Roles of Attachment for Information Sharing in Social Media: Social Capital Theory Perspective)

  • 정남호;한희정;구철모
    • Asia pacific journal of information systems
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    • 제22권4호
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    • pp.101-123
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    • 2012
  • Currently, Social Media, it has widely a renown keyword and its related social trends and businesses have been fastly applied into various contexts. Social media has become an important research area for scholars interested in online technologies and cyber space and their social impacts. Social media is not only including web-based services but also mobile-based application services that allow people to share various style information and knowledge through online connection. Social media users have tendency to common identity- and bond-attachment through interactions such as 'thumbs up', 'reply note', 'forwarding', which may have driven from various factors and may result in delivering information, sharing knowledge, and specific experiences et al. Even further, almost of all social media sites provide and connect unknown strangers depending on shared interests, political views, or enjoyable activities, and other stuffs incorporating the creation of contents, which provides benefits to users. As fast developing digital devices including smartphone, tablet PC, internet based blogging, and photo and video clips, scholars desperately have began to study regarding diverse issues connecting human beings' motivations and the behavioral results which may be articulated by the format of antecedents as well as consequences related to contents that people create via social media. Social media such as Facebook, Twitter, or Cyworld users are more and more getting close each other and build up their relationships by a different style. In this sense, people use social media as tools for maintain pre-existing network, creating new people socially, and at the same time, explicitly find some business opportunities using personal and unlimited public networks. In terms of theory in explaining this phenomenon, social capital is a concept that describes the benefits one receives from one's relationship with others. Thereby, social media use is closely related to the form and connected of people, which is a bridge that can be able to achieve informational benefits of a heterogeneous network of people and common identity- and bonding-attachment which emphasizes emotional benefits from community members or friend group. Social capital would be resources accumulated through the relationships among people, which can be considered as an investment in social relations with expected returns and may achieve benefits from the greater access to and use of resources embedded in social networks. Social media using for their social capital has vastly been adopted in a cyber world, however, there has been little explaining the phenomenon theoretically how people may take advantages or opportunities through interaction among people, why people may interactively give willingness to help or their answers. The individual consciously express themselves in an online space, so called, common identity- or bonding-attachments. Common-identity attachment is the focus of the weak ties, which are loose connections between individuals who may provide useful information or new perspectives for one another but typically not emotional support, whereas common-bonding attachment is explained that between individuals in tightly-knit, emotionally close relationship such as family and close friends. The common identify- and bonding-attachment are mainly studying on-offline setting, which individual convey an impression to others that are expressed to own interest to others. Thus, individuals expect to meet other people and are trying to behave self-presentation engaging in opposite partners accordingly. As developing social media, individuals are motivated to disclose self-disclosures of open and honest using diverse cues such as verbal and nonverbal and pictorial and video files to their friends as well as passing strangers. Social media context, common identity- and bond-attachment for self-presentation seems different compared with face-to-face context. In the realm of social media, social users look for self-impression by posting text messages, pictures, video files. Under the digital environments, people interact to work, shop, learn, entertain, and be played. Social media provides increasingly the kinds of intention and behavior in online. Typically, identity and bond social capital through self-presentation is the intentional and tangible component of identity. At social media, people try to engage in others via a desired impression, which can maintain through performing coherent and complementary communications including displaying signs, symbols, brands made of digital stuffs(information, interest, pictures, etc,). In marketing area, consumers traditionally show common-identity as they select clothes, hairstyles, automobiles, logos, and so on, to impress others in any given context in a shopping mall or opera. To examine these social capital and attachment, we combined a social capital theory with an attachment theory into our research model. Our research model focuses on the common identity- and bond-attachment how they are formulated through social capitals: cognitive capital, structural capital, relational capital, and individual characteristics. Thus, we examined that individual online kindness, self-rated expertise, and social relation influence to build common identity- and bond-attachment, and the attachment effects make an impact on both the willingness to help, however, common bond seems not to show directly impact on information sharing. As a result, we discover that the social capital and attachment theories are mainly applicable to the context of social media and usage in the individual networks. We collected sample data of 256 who are using social media such as Facebook, Twitter, and Cyworld and analyzed the suggested hypotheses through the Structural Equation Model by AMOS. This study analyzes the direct and indirect relationship between the social network service usage and outcomes. Antecedents of kindness, confidence of knowledge, social relations are significantly affected to the mediators common identity-and bond attachments, however, interestingly, network externality does not impact, which we assumed that a size of network was a negative because group members would not significantly contribute if the members do not intend to actively interact with each other. The mediating variables had a positive effect on toward willingness to help. Further, common identity attachment has stronger significant on shared information.

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