• 제목/요약/키워드: Combat Purpose Model

검색결과 32건 처리시간 0.022초

란체스터 (3,3) 전투모형의 전투력 재할당 방안에 관한 연구 (Reallocation of Force in the Lanchester (3,3) Combat Model)

  • 황종현;이동형
    • 산업경영시스템학회지
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    • 제46권4호
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    • pp.263-271
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    • 2023
  • In the (3,3) close combat model based on the Lanchester Square Law, this study proposes a plan to optimally allocate residual combat power after the battle to other battlefields. As soon as the two camps of three units can grasp each other's information and predict the battle pattern immediately after the battle began, the Time Zero Allocation of Force (TZAF) scenario was used to initially allocate combat power to readjust the combat model. It reflects travel time, which is a "field friction" in which physical distance exists from battlefields that support combat power to battlefields that are supported. By developing existing studies that try to examine the effect of travel time on the battlefield through the combat model, this study forms a (3,3) combat model, which is a large number of minimum units. In order to achieve the combat purpose, the principle of optimal combat force operation is presented by examining the aspect that support combat power is allocated to the two battlefields and the consequent battle results. Through this, various scenarios were set in consideration of the travel time and the situation of the units, and differentiated results were obtained. Although the most traditional, it can be used as the basic logic of the training or the commander's decision-making system using the actual war game model.

소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
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    • 제42권4호
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

전투치열도를 고려한 후속 군수지원의 최적 보급로 구성에 관한 연구 (A Study on the Composition of Optimal Supply Route for Follow-on Logistics Support which Considers the Degree of Combat Intensity)

  • 김기태;조성진
    • 한국군사과학기술학회지
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    • 제13권6호
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    • pp.1091-1098
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    • 2010
  • Victory and defeat of the war depends on follow-on logistics support. The spending time of follow-on logistics support at combat area is greatly influenced by the degree of combat intensity. The main purpose of this study is to compose a optimal supply route for operational sustainability of combat unit at combat area using transport vehicles. This study suggests a composition of optimal supply route for follow-on logistics support which considers the degree of combat intensity. A mathematical programming model and a genetic algorithm suggest to minimize the total spending time of follow-on logistics support. The suggested mathematical programming model is verified by using CPLEX 11.1. This study computes supply route, total spending time, total travel distance, and the number of transport vehicle.

훈련용 워게임 모델의 다중해상도모델링 운영소요 및 전투21모델과 TMPS의 다중해상도 연동간 주요 이슈 해결 방안 연구 (Studies on the Operating Requirements of Multi-Resolution Modeling in Training War-Game Model and on the Solutions for Major Issues of Multi-Resolution Interoperation between Combat21 Model and TMPS)

  • 문호석;김수환
    • 한국군사과학기술학회지
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    • 제21권6호
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    • pp.865-876
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    • 2018
  • This study focuses on the operating requirements of multi-resolution modeling(MRM) in training war-game model and proposes solutions for major issues of multi-resolution interoperation between Combat21 model and tank multi-purpose simulator(TMPS). We study the operating requirements of MRM through interviews with defense M&S experts and literature surveys and report the various issues that could occur with low-resolution model Combat21 and high-resolution model TMPS linked, for example, when to switch objects, what information to exchange, what format to switch to, and how to match data resolutions. This study also addresses the purpose and concept of training using multi-resolution interoperation, role of each model included in multi-resolution interoperation, and issue of matching damage assessments when interoperated between models with different resolutions. This study will provide the common goals and directions of MRM research to MRM researchers, defense modeling & simulation organizations and practitioners.

공대지 임무를 위한 항공기 전투생존성 분석모형 (Aircraft Combat Survivability Analysis Model for the Air-to-Ground Mission)

  • 김인동;하석태
    • 한국국방경영분석학회지
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    • 제24권2호
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    • pp.1-16
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    • 1998
  • Aircraft combat survivability(ACS) can be defined here as the probability of an aircraft to accomplish a given mission and not to be killed by enemy threats. The purpose of this thesis is to obtain analytically the combat survivability of the military aircraft according to the enemy and operation environment. Five factors under which a mission is being carried out are considered in this study. These factors are types and performance of enemy threats, aircraft susceptibility, aircraft vulnerability, ECM(electronic counter measures) capability, and pilot's capability. The model constructed in this study would be a useful tool to analyze ACS based on analytical method. It is also able to provide a better input data for wargaming simulation and present a criterion on determining optimal sorties for aircraft's air-to-ground mission.

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시뮬레이션을 이용한 전투효과기반 공격헬기 소요 분석방안 (Combat Effectiveness Based Analysis Methodology for Optimal Requirement of Attack Helicopter Using Simulation)

  • 정치영;이재영
    • 한국군사과학기술학회지
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    • 제13권6호
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    • pp.1099-1105
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    • 2010
  • The purpose of this paper is to propose a methodology that can estimate optimal requirement of attack helicopter Korea army will be operating in future. For estimating optimal requirement, attack helicopter's operation concept, performance, battlefield environment and enemy threat are considered. We use a wargame model, AAsim(Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field. In this paper, we conduct battle experiment for anti armored corps operation which reflects attack helicopter's combat effectiveness very well. As a result of simulation, the destructive rate for enemy armored corps per each attack helicopter can be calculated. In this paper, we propose optimal requirement of attack helicopter using that destructive rate for enemy armored corps.

시뮬레이션 및 AHP기법을 이용한 공격헬기 전투효과 분석 (The Combat Effectiveness Analysis of Attack Helicopter Using Simulation and AHP)

  • 이재문;정치영;이재영
    • 한국시뮬레이션학회논문지
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    • 제19권3호
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    • pp.63-70
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    • 2010
  • 본 연구의 목적은 미래 한국 육군이 운영할 공격헬기의 전투효과를 산출하는 방법론을 제시하는 것이다. 본 연구에서 적용한 전투 효과 산출방법은 첫째, 육군항공분야의 작전계획과 전투발전 분야별 요소인 DOTMLPF 분석에 활용되는 분석용 워게임 모델인 육군항공분석모델을 사용하였으며, 둘째, 전문가 의견을 기반으로 한 AHP기법을 사용하였다. 이 때, 시뮬레이션 및 AHP 기법 적용시 공격헬기의 전투효과를 가장 잘 반영할 수 있는 대 기갑작전을 고려하였다. 연구결과, 공격헬기의 기종별 전투효과를 산출할 수 있었으며, 이러한 전투효과도는 신규 무기체계 획득시 기종선정이나 수량결정과 같은 의사결정시 의사결정자가 합리적으로 의사결정을 할 수 있게 하는 데 유용할 것으로 판단된다.

전투실험을 통한 미래 유·무인 혼합 보병분대 부대구조 보완방향 연구 (A Study on the Complementary Direction of the Future Infantry Squad's Structure in Combat Experiment with Manned and Unmanned)

  • 이한우;정민섭;박상혁;문장권
    • 문화기술의 융합
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    • 제8권2호
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    • pp.171-177
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    • 2022
  • 본 연구는 4차 산업혁명의 변화와 더불어 첨단과학기술의 발전에 따른 해당 기술을 접목한 미래 유·무인 혼합 보병분대 운용 시 전투효과를 전투실험 기법을 적용하여 도출해 보는데 목적이 있다. 과거 인간 및 수동적 기술을 활용한 전쟁 수행방식에서 무인·자동화·정보화 등 디지털 기술로 변화하고 있다. 이러한 변화에 부응하고 미래 전쟁에 대비하기 위해 육군의 가장 기본 조직이자 직접적인 전투를 수행하는 분대의 부대구조를 보완하는 방안을 모색해 본다는 측면에서 전투실험을 통해 미래 유·무인 혼합 보병분대의 전투효과를 측정했으며, 일정 부분 효과가 있음을 확인 할 수 있었다. 미래 유·무인 혼합 보병분대 부대구조 발전을 모색할 시 여러 전투상황 속에서 AWAM 모델을 이용하여 실험한다면, 좀 더 최적화된 미래 유·무인 혼합 보병분대 부대구조를 찾는데 도움을 줄 것이라 생각한다.

Stochastic Analysis to Characterize A CARMONETTE Data

  • Lee Jae-Yeong;Kolding James C.
    • 한국국방경영분석학회지
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    • 제15권1호
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    • pp.78-94
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    • 1989
  • Events that occur within a high 'resolution' combat model often need to be characterized and structured for representation in other models or for detailed analysis purposes. This paper attempts to characterize one of these events, helicopter deaths. The data analyzed for this paper were generated by a high resolution production simulation system, CARMONETTE. The thesis objective is to develop a model to characterize the event of interest, and check the fit of the developed model using a second set of data. The exponential model developed provides not only excellent characterization of Blue helicopter attrition but also sufficient confidence in our results for the purpose of aggregated combat simulation.

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HILS를 활용한 전투차량의 반능동 현수장치 적용에 관한 연구 (A Study on the Appication of Semi-Active Supension Units for a Combat Vehicle by Using HILS)

  • 김지웅;김문준;이은준;이경훈;우관제
    • 한국군사과학기술학회지
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    • 제13권6호
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    • pp.967-975
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    • 2010
  • There have been a lot of efforts on the improvement for the ride comfort and handling stability of the combat vehicles. Especially most of vehicles for military purpose have bad inertial condition and severe operating condition such as the rough road driving, and need a high mobility in the emergency status. It is necessary to apply the controlled suspension system in order to improve the vehicle mobile stability and ride comfort ability of crews. A feasibility study is performed on the application of the semi-active suspension system with a magneto-rheological controlled shock absorber for a $6{\times}6$ combat vehicle. First, the dynamic simulation model of the vehicle including the control model for the semi-active suspension system was executed. Based on this model, a hardware-in-the-loop simulation(HILS) system which has a semi-active suspension controller hardware was constructed. After full vehicle simulations were performed in virtual proving courses with this system, the semi-active suspension system was proven to give better ride comfort and handling stability in comparison with the conventional passive suspension system.