• 제목/요약/키워드: Collaborative engineering

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협업 공학을 위한 설계업무 지원시스템 (Design Management System for Collaborative Engineering)

  • 박홍석;여승훈;최흥원;이규봉
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.938-941
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    • 2002
  • Small and medium enterprises have various problems that is the distributed process state, the method of receipt from custom, documentation change and so on related to the existing product design process. For that reason they require systematic analysis and smooth progress f3r each product design process. The solution is in this issue development of design management system far collaborative engineering. The aim of this system is to analyze the wrong existing process and to standardize product design process. Since this system is a server on web based Database with web identification, the client can overcome the limit of time, place and resource duplication. As a result product design process gets the greatest of efficiency in the various aspects.

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BLE 비콘 기반의 협업적 필터링을 이용한 O2O 정보 서비스 시스템 (O2O Information Service System using Collaborative Filtering basd on BLE Beacon)

  • 이세훈;박정원;김미연;김주봉
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2015년도 제52차 하계학술대회논문집 23권2호
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    • pp.25-28
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    • 2015
  • 본 논문에서는 현재 서비스 중인 O2O시스템의 문제점인 '비콘 공해'를 해결하기 위해, 협업적 필터링 및 1축 위치 기반 기술을 이용하여 사용자가 원하는 정보만을 수신 받을 수 있는 BLE 비콘 기반의 협업적 필터링을 이용한 O2O정보 서비스 시스템을 제안하고자 한다. 본 시스템은 사용자가 자신이 원하는 정보만을 제공받을 수 있기에 사용자의 '비콘 공해'를 해결하여 줄 수 있다.

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효율적인 협업적 여과 시스템을 위한 장르 패턴 기반의 사용자 클러스터링 (User Clustering based on Genre Pattern for Efficient Collaborative Filtering System)

  • 최자현;하인애;홍명덕;조근식
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2011년도 제44차 하계학술발표논문집 19권2호
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    • pp.171-172
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    • 2011
  • 협업적 여과 시스템은 사용자에 대한 클러스터링을 구축한 후, 구축된 클러스터를 기반으로 사용자에게 영화를 추천한다. 하지만 사용자 클러스터링 구축에 많은 시간이 소요되고, 사용자가 평가한 영화가 피드백이 되었을 경우 재구축이 쉽지 않다. 본 논문에서는 사용자 클러스터링의 재구축을 용이하게 하기 위해 빈발패턴 네트워크를 이용하여 클러스터링을 구축하고, 이를 협업적 여과 시스템에 적용하여 영화를 추천한다. 구축된 클러스터를 통해 사용자 클러스터를 재구축시 소요되는 시간 비용을 줄이면서, 전통적인 협업적 여과 시스템과 유사한 성능의 추천이 가능하게 되었다.

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An Instructional Method for Mobile Technology-Enhanced Collaborative Problem Solving in a Complex Engineering Course

  • LEE, Youngmin
    • Educational Technology International
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    • 제6권2호
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    • pp.69-85
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    • 2005
  • The purpose of the article is to address a new instructional approach to a complex engineering course. We design a novel instructional method that combines mobile technology, simulation program, collaborative teamwork, problem-solving process, and a variety of evaluation techniques. We suggested five instructional principles that might be required to change the fundamental educational process by which learning is done. The proposed instructional method is expected to aspire for new perspectives on complex learning environment. Nevertheless we solely began by the research on the development of students' complex problem-solving performance in a complex engineering course, the new instructional method in the article can promote the adoption of new instructional methods and strategies across different knowledge domains. In addition, the instructional method can provide a valuable bridge to acquisition and transfer of problem solving, motivation, and meaning learning.

VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼 (Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment)

  • 김희주;이원진;이재동
    • 한국멀티미디어학회논문지
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    • 제23권8호
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.

An Approximation Method in Collaborative Optimization for Engine Selection coupled with Propulsion Performance Prediction

  • Jang, Beom-Seon;Yang, Young-Soon;Suh, Jung-Chun
    • Journal of Ship and Ocean Technology
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    • 제8권2호
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    • pp.41-60
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    • 2004
  • Ship design process requires lots of complicated analyses for determining a large number of design variables. Due to its complexity, the process is divided into several tractable designs or analysis problems. The interdependent relationship requires repetitive works. This paper employs collaborative optimization (CO), one of the multidisciplinary design optimization (MDO) techniques, for treating such complex relationship. CO guarantees disciplinary autonomy while maintaining interdisciplinary compatibility due to its bi-level optimization structure. However, the considerably increased computational time and the slow convergence have been reported as its drawbacks. This paper proposes the use of an approximation model in place of the disciplinary optimization in the system-level optimization. Neural network classification is employed as a classifier to determine whether a design point is feasible or not. Kriging is also combined with the classification to make up for the weakness that the classification cannot estimate the degree of infeasibility. For the purpose of enhancing the accuracy of a predicted optimum and reducing the required number of disciplinary optimizations, an approximation management framework is also employed in the system-level optimization.

Characterizing Collaboration in Social Network-enabled Routing

  • Mohaisen, Manar;Mohaisen, Aziz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권4호
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    • pp.1643-1660
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    • 2016
  • Connectivity and trust in social networks have been exploited to propose applications on top of these networks, including routing, Sybil defenses, and anonymous communication systems. In these networks, and for such applications, connectivity ensures good performance of applications while trust is assumed to always hold, so as collaboration and good behavior are always guaranteed. In this paper, we study the impact of differential behavior of users on performance in typical social network-enabled routing applications. We classify users into either collaborative or rational (probabilistically collaborative) and study the impact of this classification and the associated behavior of users on the performance of such applications, including random walk-based routing, shortest path based routing, breadth-first-search based routing, and Dijkstra routing. By experimenting with real-world social network traces, we make several interesting observations. First, we show that some of the existing social graphs have high routing costs, demonstrating poor structure that prevents their use in such applications. Second, we study the factors that make probabilistically collaborative nodes important for the performance of the routing protocol within the entire network and demonstrate that the importance of these nodes stems from their topological features rather than their percentage of all the nodes within the network.

建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구 (A Collaborative Design System in Architecture: defining the process and testing its system environment)

  • 김억;강명희;최진원;김성아
    • 한국CDE학회논문집
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    • 제7권1호
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

Integration of User Profiles and Real-time Context Information Reflecting Time-based Changes for the Recommendation System

  • Lee, Se-Il;Lee, Sang-Yong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제8권4호
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    • pp.270-275
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    • 2008
  • Under ubiquitous environment, recommendation system is using the collaborative filtering methods by quantifying context information, but insufficient context information can cause inaccurate recommendation result. In order to solve such problems, the researcher used context information and user's profile. But service history information in users' profiles can have the problems of being influenced by change of the user's taste or fashion as time passes by. In addition, context information and user's profile can't be properly inter-locked according to situation, which can cause inaccurate predictability. In this paper, in case a user's taste or fashion is changed as time passes by, the researcher didn't apply bundled-up value to the user's profile but applied different weight according to change of time. And the researcher could solve the problem that context information and a user's profile can't be properly inter-locked according to situation by applying different weight to the result gained by means of collaborative filtering and then by unifying it. In such ways, the researcher could improve predictability.

건설프로젝트의 협업적 가상기업으로서의 CITIS 모델개발 및 성능분석에 관한 연구 (Development of CITIS Model and Analysis of Its functionality as a Collaborative Virtual Factory for Construction Projects)

  • 한승헌;진경호
    • 한국건설관리학회논문집
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    • 제3권2호
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    • pp.87-98
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    • 2002
  • 정부는 선진외국을 중심으로 진행되고 있는 CALS의 개념을 국내 건설산업에 적용하여 건설산업의 선진화 및 국가경쟁력을 확보하고자 건설CALS의 핵심부분인 CITIS체계 개발에 노력을 기울이고 있다. 그러나, 아직 가상헙업공간으로서의 기능이 부족하고 현장 적용을 통한 기능개선 띤 기반확산 노력이 미흡한 실정이다. 본 연구의 목적은 건설 CITIS체계의 지속적인 적용을 위한 기반조성 띤 성능개선을 위한 시도로서 프로젝트 참가자간의 정보교류 및 협업을 지원하기 위한 가상기업 개념을 정립하고 이에 기반한 CITIS 개선모델을 제안하는데 있다. 이를 위해, 일선 도로건설현장을 대상으로 실증시험 사업을 수행하여 건설 CITIS의 효과를 검증하고 가상기업으로서의 CITIS가 갖추어아 할 시스템 성능개선 방안을 도출하였다.