• Title/Summary/Keyword: Collaborative Work

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An Error Control running on Digital Carousel System for Media Object Sharing (미디어 객체 공유를 위한 디지털 캐로절 시스템에서의 오류 제어)

  • Ko Eung-Nam;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.79-83
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    • 2005
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. This paper explains the design and implementation of the EC_DXS(Error Control in Digital Carousel System). EC_DCS is a system that is suitable for detecting sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share me. applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participant engaged in a cooperative work.

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Performance Analysis of Error Classification running on Digital Carousel System of Home Network (홈 네트워크의 디지털 캐로절 시스템에서 오류분류 성능 분석)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.587-592
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    • 2007
  • This paper explains the design and implementation of the EC_NH. EC_NH is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share error applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others.

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A Basic Study for Development of Communication System on Web Based Collaborative design Environment (웹기반 협조적 설계환경에 있어서 커뮤니케이션 미디어 개발을 위한 기초적 연구)

  • 우성호
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.223-229
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    • 2004
  • The investment scale of design project has been increased rapidly following the recent social and economical demand. The demand of user has been changed variously together with social background like the increase of interest for the high level information oriented society and environment. In addition, it is necessary for the experts like coordinator, architect, color expert, and light designer to collaborate in the interior design process. The expertise diverse areas should be related closely and collaboratively for the smooth processing. It is necessary for the design environment to be changed in order to exchange the information effectively within the proposed period by the variety fields' experts. It is a collaborative design in the design studio that the multi-members collect the related data, suggest the idea, and discuss closely, which makes a decision for the new design concept and design plan in the fixed time. It is necessary to make a new kind of communication media concept in the design process, where the multi-members participate, and the collaborative design is processed in physically simultaneous space or in the far distance such as it is done above. In this paper, it is investigated for the communication for the design and creative behavior to explain the collaborative work in the process of design. The characteristics of collaborative design and demand design environment are summarized in the background of this kind of the creative behavior concept. Especially, the communication media for increasing the process effectiveness is explained and the concept for the development of web based collaborative design system is summarized.

Throughput of Cognitive Radio Network with Collaborative Spectrum Sensing Using Correlated Local Decisions (상관된 국부 결정을 사용하여 협력 스펙트럼 감지를 하는 인지 무선 네트워크의 전송 용량)

  • Lim, Chang-Heon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7C
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    • pp.642-650
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    • 2010
  • Collaborative spectrum sensing allows secondary users scattered in location to work together to detect the activity of primary users and has been shown to significantly reduce the performance degradation due to fading phenomenon. Most previous works on collaborative spectrum sensing are based on the assumption that local spectrum sensing decisions of secondary users are statistically independent. However, it may not hold in some practical situations with shadowing effect. In this paper, we consider the case that the secondary users are evenly spaced in the form of a linear array and only adjacent secondary users are statistically correlated, and analyze the effect of the statistical correlation on the performance of collaborative spectrum sensing and the throughput of a cognitive radio network. Here we assumed the AND and OR fusion rules for combining the local decisions of secondary users. The analysis showed that the AND fusion rule achieves higher throughput than the OR fusion rule.

Analyzing Collaborative Problem-Solving Behaviors Based Upon Cognitive Motions of IT Personnel and Users (정보기술 전문가와 이용자의 인지이동에 기반한 협력적 문제해결 행위 분석 연구)

  • Kim, Sung-Jin
    • Journal of the Korean Society for information Management
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    • v.22 no.1 s.55
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    • pp.209-228
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    • 2005
  • This study is a preliminary work in examining how to manage resources for collaboratively interactive help systems. The purpose of this article is to describe significant patterns of behaviors and cognitive state in collaborative problem-solving situation, and further to explore the relationship between the behavior and the perception of service evaluation. Based on the concept of 'cognitive motion' in Dervin's Sense-Making theory, this study conducted a time-line interview. The sample of this study consists of 22 IT personnel helping other person solve IT problems and 36 users being helped for a IT problem-solving. This study presents a model of collaborative problem-solving behaviors and discusses some implications for designing help systems which collaborative interactions can happen.

Conceptual design study on Plutonium-238 production in a multi-purpose high flux reactor

  • Jian Li;Jing Zhao;Zhihong Liu;Ding She;Heng Xie;Lei Shi
    • Nuclear Engineering and Technology
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    • v.56 no.1
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    • pp.147-159
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    • 2024
  • Plutonium-238 has always been considered as the one of the promising radioisotopes for space nuclear power supply, which has long half-life, low radiation protection level, high power density, and stable fuel form at high temperatures. The industrial-scale production of 238Pu mainly depends on irradiating solid 237NpO2 target in high flux reactors, however the production process faces problems such as large fission loss and high requirements for product quality control. In this paper, a conceptual design study of producing 238Pu in a multi-purpose high flux reactor was evaluated and analyzed, which includes a sensitivity analysis on 238Pu production and a further study on the irradiation scheme. It demonstrated that the target structure and its location in the reactor, as well as the operation scheme has an impact on 238Pu amount and product quality. Furthermore, the production efficiency could be improved by optimizing target material concentration, target locations in the core and reflector. This work provides technical support for irradiation production of 238Pu in high flux reactors.

A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map (게임 맵 디자인을 위한 협업 가상 환경에서의 동시성 제어 및 공동 편집 방법)

  • Park, Sung-Jun;Lee, Jun;Lim, Min-Gyu;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.15-26
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    • 2011
  • Game level design is a collaborative work to create a virtual world for a computer game including maps, agents, monsters, objects, players and events based on predefined its game scenario. It is a promising collaborative design application. The game level design generally requires much time and cost, as the size of its target game space becomes huge. However, traditional game level design tools do not provide concurrency control mechanisms among multiple participating game designers. They do not provide consistency of undo and redo mechanisms for erroneous collaborative tasks during iterative modifications and updates of collaborative tasks among multiple designers. In this paper, we propose a concurrency control and a collaborative editing mechanism to enhance productivity of the collaborative game level design. The proposed system provides hierarchical structures of shared objects and a concurrency control mechanism for each object. The proposed system also provides a consistent undo and redo mechanism to enhance modifications and updates on intermediate results of the level design procedures.

A Research about Cooperative Work System Using a Blog (블로그를 활용한 협력작업 시스템에 대한 연구)

  • Yun, Gyeong-Nam;Han, Seon-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.189-196
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    • 2007
  • 본 논문에서는 다인수 학급에서 한계를 나타내고 있는 교육현장에서의 협력작업을 학급 및 학생 개인별 블로그 운영을 통해 해결하는 방안을 제시한다. 이를 위해 우선 학급 홈페이지 등 기존 협력작업 웹사이트의 문제점을 분석하고, 도출된 문제점을 해결하기 위 한 블로 그의 기능과 특징 등 을 도입하여 보다 효율 적인 협력 작업 시스템을 설 계 및 구현하고자 한 다.

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Omni-directional 3D Display System for Collaborative Work on Round Table

  • Okumura, Mitsuru;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.861-864
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    • 2009
  • The authors have developed the display system which can be viewed from any direction. In this paper, we propose an omni-directional 3D display system for cooperative activity on a round table.

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Feasibility study of fuel flexibility on Gas Turbine for power Generation (발전용 가스터빈의 연료다변화 연구)

  • Park, Seik;Joo, YongJin
    • 한국연소학회:학술대회논문집
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    • 2015.12a
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    • pp.273-274
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    • 2015
  • Fuel flexibility remains a critical issue related the development of low emission lean premixed combustion system and the combustion adjustment technique. To cover the this work scope with our own technology, KEPCO had focused on operational technology related to GT combustion control. The main purpose of this paper is summary of the research works on fuel flexibility in KRPCO Research Institute recently. Furthermore, the specifications of test facility and research work in the future in KEPRI were also explained briefly for expected collaborative research team in Korea.

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