• Title/Summary/Keyword: Collaborative Computing

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SUPPLY CHAIN MANAGEMENT SYSTEM FOR CURTAIN WALLS USING RFID TECHNOLOGY

  • Sangyoon Chin;Suwon Yoon;Yea-Sang Kim;Cheolho Choi;Do-Bum Lee
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.1022-1027
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    • 2005
  • This research presents a collaborative supply chain management system for curtain walls using Radio Frequency IDentification (RFID) to track the product and information flow among participants in high-rise building construction projects. This resarch developed a process model and a strategy for effective utilization of RFID technology through the curtain wall life-cycle. Then an information management system was developed to support the supply chain management of curtain walls with incorporating RFID into curtain wall products flow throughout the life-cycle. The system has been tested for validation and verification in a real world project.

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Case Study on ESG Engineering Education based on Software Education for Community Youth (지역사회 청소년을 위한 소프트웨어 교육 기반 ESG 공학교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.26 no.3
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    • pp.72-80
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    • 2023
  • Recently, in terms of the future education, the need of the software education according to the 4th industrial revolution and the need of the ESG(environmental, social and governance) education according to social requests for sustainability are increasing at the same time. There may be a number of ways to satisfy the needs at the same time. In this paper, as an effort for meaningful implementation of the future education, a case study on the ESG engineering education based on the software education for community youth was analyzed and a future development direction was suggested. This ESG engineering education deals with the development and application of the program considering terms of target, method and implementation in order to enhance its systematicity and using physical computing and upcycling methods and a collaborative education support system. To verify the education program, a survey is performed and analyzed. Through this, the basis of an software education-based ESG engineering education model was established.

A Study On Recommend System Using Co-occurrence Matrix and Hadoop Distribution Processing (동시발생 행렬과 하둡 분산처리를 이용한 추천시스템에 관한 연구)

  • Kim, Chang-Bok;Chung, Jae-Pil
    • Journal of Advanced Navigation Technology
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    • v.18 no.5
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    • pp.468-475
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    • 2014
  • The recommend system is getting more difficult real time recommend by lager preference data set, computing power and recommend algorithm. For this reason, recommend system is proceeding actively one's studies toward distribute processing method of large preference data set. This paper studied distribute processing method of large preference data set using hadoop distribute processing platform and mahout machine learning library. The recommend algorithm is used Co-occurrence Matrix similar to item Collaborative Filtering. The Co-occurrence Matrix can do distribute processing by many node of hadoop cluster, and it needs many computation scale but can reduce computation scale by distribute processing. This paper has simplified distribute processing of co-occurrence matrix by changes over from four stage to three stage. As a result, this paper can reduce mapreduce job and can generate recommend file. And it has a fast processing speed, and reduce map output data.

Global Collaborative Activities on GLORIAD (국제 협업 연구를 위한 글로리아드(GLORIAD) 활용)

  • Lee, Minsun;Oh, Choongsik;Lee, Hyungjin;Ryu, Jinseung;Jang, Haegjin
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.586-588
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    • 2007
  • The Moore's law states that the number of transistors on a chip doubles about every 18 months. And it was reported that the network speed has been doubled about every 9 months. This indicates that computing power and network is no longer the obstacles for the high performance applications requiring terabits networks. We believe that the application motivates the network and vice versa. This presentation will introduce the GLORIAD which is the first ring network connecting six countries around the world and provides scientists with advanced networking tools that improve a communications and data exchange. The GLORIAD trans-Pacific link started its service on August 1, 2005. Since then, there has been remarkable demonstrations were performed through major conferences like Supercomputing Conference. This paper will introduce the global collaborative works on demonstrations of VMT, high energy physics, SDSS and HD video transmission during SC'06 in Tampa, FL.

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An Interface Sharing Service based on Jini (Jini 기반의 인터페이스 공유 서비스)

  • 문창주;문석현;백두권
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.227-240
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    • 2003
  • When we develop and use the java-based distributed object system, the system developer must deploy distributed object, which is implemented to predefined interface, to network and the system user acquires reference about distributed object and changes reference to interface type. Sharing of interface is essential for these works In this paper, we propose the IRSJ(interface repository service based on jim) to improve efficiency of interface sharing at the JINI system development. the IRSJ is consisted of the java classes for JINI system and interface sharing service. If development teams perform collaborative work in short distance, the IRSJ can search interface file without information of lookup server or interface writer If development teams perform collaborative work in long distance, the IRJS can search interface with only an address of server that executes lookup service. Although the interface object not requires additional search, the interface object that failed search interface can download interface and use interface using remote event model. When the message service fails in interface search, the message service sends interface request message to a development team member who use the IRSJ automatically, so that interface sharing may be possible in short time.

A Study About User Pattern of Social Bookmarking System (소셜 북마킹 시스템의 이용자 행위 패턴에 관한 연구)

  • Jo, Hyeon;Choeh, Joon-Yeon;Kim, Soung-Hie
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.29-37
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    • 2011
  • Recently, many user-participating web services have been used widely as the evolution of internet web technology has rapidly been developed. Users share various content and opinion on line using a site like ‘Social bookmarking.’ Users can share others’ bookmarking history and create tags while bookmarking web sites; we call it collaborative tagging. In this paper, we studied empirical analysis for widely used social bookmarking and collaborative tagging which the result shows minority of users is actively using the bookmarking and a few sites and tags are used by majority of the users. 24% users tagged 80%, 75% sites and 81% tags were tagged below than 3 times. Types of bookmarking activities were found different by users and early appointed tags get more frequency by majority. We also identified relative proportions of tags on certain sites are becoming convergence gradually. We expect the result of this paper will give opportunities to help further developing social bookmarking system.

Design of Protocol for Collaborative Multimedia Applications (협동적 멀티미디어 응용을 위한 프로토콜의 설계)

  • Hwang, Een-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.1
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    • pp.25-35
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    • 2002
  • Many multimedia presentation applications involve retrieval of objects from more than one collaborating server. Presentations of objects from different collaborating servers might be interdependent. This implies that objects should be retrieved from remote servers and delivered continuously according to given time constraints. Such applications need an estimate of the avaliable network resources to each of the collaborating servers and local system resources in order to identify a schedule for retrieving the objects composing the presentation. A collaborating server can suggest modifications of the retrieval schedule depending on its load. these modifications can potentially affect the retrieval schedule for other collaborating applications. Hence, a sequence of negotiations has to be carried out with the collaborating servers in order to commit for a retrieval schedule of the objects composing the presentation. In this paper, we propose an application sub-layer protocol, RLCP(Resource Lock Commit Protocol), for handling the negotiation and commitment of the resources required for a collaborative multimedia presentation and apply it to distributed video presentation application.

Object Picking and Concurrency for Solid Modeler in Collaborative Design System (협동설계시스템의 솔리드 모델러를 위한 오브젝트의 Picking과 Concurrency)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.723-729
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    • 2001
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. The users connect to the Solid Modeler Server through m and they create 3D shape and manipulate them variously. Then the users will share 3D objects and two problems can arise. The users must be able to pick the objects effectively which they want to manipulate. When one of the users manipulates a particular object, others should not disturb with the same object. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy. To have effective concurrency, we used shared lock and exclusive lock as the action in work space.

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The Study on the Effects of Service Quality on Information & System Qualities and Collaborative Performances:Based on SME's SCM Environment (SCM 적용에 있어서 중소기업의 Service Quality가 정보, 시스템 품질 및 협업성과에 미치는 영향에 관한 연구)

  • Song, In-Kuk
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.183-193
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    • 2010
  • For the purpose of enhancing performances, many companies have tried to ensure the competitive advantages in ties with organization's strategy by putting effort in designing, developing and practicing the information system. Despite the information oriented small and medium enterprises (SME) being suffered from lack of funds, professional man-power and poor environment, fairly evaluating the level of information system within an organization can be a positive starting point for information oriented SME. Therefore in this study, for the purpose of using the SERVQUAL as a measurement tool provided by information system department under the environment of using information system, we try to free from the marketing oriented service category and develop models that are applicable in the information system environment to check reliability and validity. As a result, it is analyzed that enhancements of SERVQUAL simultaneously improves system and information quality which makes the employees satisfy with their working environments and sequentially affects to the collaborative performance of using information system.

A Store Recommendation Procedure in Ubiquitous Market (U-마켓에서의 매장 추천방법)

  • Kim, Jae-Kyeong;Chae, Kyung-Hee;Kim, Min-Yong
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.45-63
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    • 2007
  • Recently as ubiquitous environment comes to the fore, information density is raised and enterprise is being able to capture and utilize customer-related information at the same time when the customer purchases a product. In this environment, a need for the recommender systems which can deliver proper information to the customer at the right time and right situation is highly increased. Therefore, the research on recommender systems continued actively in a variety of fields. Until now, most of recommender systems deal with item recommendation. However, in the market in ubiquitous environment where the same item can be purchased at several stores, it is highly desirable to recommend store to the customer based on his/her contextual situation and preference such as store location, store atmosphere, product quality and price, etc. In this line of research, we proposed the store recommender system using customer's contextual situation and preference in the market in ubiquitous environment. This system is based on collaborative filtering and Apriori algorithms. It will be able to provide customer-centric service to the customer, enhance shopping experiences and contribute in revitalizing market in the long term.

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