• Title/Summary/Keyword: Collaborative Computing

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A Study of Factors Affecting the Performance of Collaborative Cloud SaaS Services (과업특성 및 기술특성이 클라우드 SaaS를 통한 협업 성과에 미치는 영향에 관한 연구)

  • Shim, Sujin
    • Journal of Information Technology Services
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    • v.14 no.2
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    • pp.253-273
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    • 2015
  • Cloud computing is provided on demand service via the internet, allowing users to pay for the service they actually use. Categorized as one kind of cloud computing, SaaS is computing resource and software sharing model with can be accessed via the internet. Based on virtualization technology, SaaS is expected to improve the efficiency and quality of the IT service level and performance in company. Therefore this research limited cloud services to SaaS especially focused on collaborative application service, and attempts to identify the factors which impact the performance of collaboration and intention to use. This study adopts technological factors of cloud SaaS services and factors of task characteristics to explore the determinants of collaborative performance and intention to use. An experimental study using student subjects with Google Apps provided empirical validation for our proposed model. Based on 337 data collected from respondents, the major findings are following. First, the characteristics of cloud computing services such as collaboration support, service reliability, and ease of use have positive effects on perceived usefulness of collaborative application while accessability, service reliability, and ease to use have positive effects on intention to use. Second, task interdependence has a positive effects on collaborative performance while task ambiguity factor has not. Third, perceived usefulness of collaborative application have positive effects on intention to use.

Proactive Friend Recommendation Method using Social Network in Pervasive Computing Environment (퍼베이시브 컴퓨팅 환경에서 소셜네트워크를 이용한 프로액티브 친구 추천 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.43-52
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    • 2013
  • Pervasive computing and social network are good resources in recommendation method. Collaborative filtering is one of the most popular recommendation methods, but it has some limitations such as rating sparsity. Moreover, it does not consider social network in pervasive computing environment. We propose an effective proactive friend recommendation method using social network and contexts in pervasive computing environment. In collaborative filtering method, users need to rate sufficient number of items. However, many users don't rate items sufficiently, because the rating information must be manually input into system. We solve the rating sparsity problem in the collaboration filtering method by using contexts. Our method considers both a static and a dynamic friendship using contexts and social network. It makes more effective recommendation. This paper describes a new friend recommendation method and then presents a music friend scenario. Our work will help e-commerce recommendation system using collaborative filtering and friend recommendation applications in social network services.

Semi-trusted Collaborative Framework for Multi-party Computation

  • Wong, Kok-Seng;Kim, Myung-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.3
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    • pp.411-427
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    • 2010
  • Data sharing is an essential process for collaborative works particularly in the banking, finance and healthcare industries. These industries require many collaborative works with their internal and external parties such as branches, clients, and service providers. When data are shared among collaborators, security and privacy concerns becoming crucial issues and cannot be avoided. Privacy is an important issue that is frequently discussed during the development of collaborative systems. It is closely related with the security issues because each of them can affect the other. The tradeoff between privacy and security is an interesting topic that we are going to address in this paper. In view of the practical problems in the existing approaches, we propose a collaborative framework which can be used to facilitate concurrent operations, single point failure problem, and overcome constraints for two-party computation. Two secure computation protocols will be discussed to demonstrate our collaborative framework.

The e-Science collaborative research environment using the Cactus and the GridSphere (Cactus와 GridSphere를 이용한 e-Science 협업 연구 환경)

  • Na Jeoung-Su;Cho Kum Won;Song Young Duck;Kim Young Gyun;Ko Soon-Heum
    • 한국전산유체공학회:학술대회논문집
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    • 2005.04a
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    • pp.35-40
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    • 2005
  • Up to recently, with the improvement of a computer power and high speed of network technology, advanced countries have researched a construction of the e-Science environment. As a major application part, a construction for environment of CFD, also, have studied together. During the research, people realize that not sharing hardware but also appropriate software development is really important to realize the environment. This paper describes about a construction of a collaborative research environment in the KISTI: Clients can connect to the computing resources through the web portal, run the Cactus simulation.: According to the computing resources, the simulation can migrate to some site to find better computing power.: Result of the calculation visualize at the web portal directly so that researchers of remote site can be share and analyze the result collaborative ways.

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The Collaborative Image Editing Tool based On the Cloud Computing (클라우드 컴퓨팅 기반의 협업 이미지 제작 도구)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1456-1463
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    • 2017
  • In recent times, IaaS (Infrastructure as a Services) have been rapidly evolving to allow developers to easily and efficiently access work in the server and network areas for development of a web of App based on cloud computing. In this study, we developed the collaborative image editing tool App based on Cloud-computing, by adopting AWS of representative company that develops IaaS. First, it is crucial to understand various situation conditions for representative infrastructure services: AWS, Azure and Google (GCP). This may have the effect of reducing manpower and development time, but as each company has different policy and technical support, we need a new study every time the environment changes of infrastructure services. We tried to develop a hybrid-App so that users with various devices can collaborate work each other by utilizing the infrastructure service AWS through the process of developing the image editing authoring tool based on the cloud computing. The future studies should continue about compatibility issues and support issues in order to minimize the problems of overseas infrastructure services, but we think that domestic cloud computing policies and developments should be urgently considered.

Distributed Recommendation System Using Clustering-based Collaborative Filtering Algorithm (클러스터링 기반 협업 필터링 알고리즘을 사용한 분산 추천 시스템)

  • Jo, Hyun-Je;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.101-107
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    • 2014
  • This paper presents an efficient distributed recommendation system using clustering collaborative filtering algorithm in distributed computing environments. The system was built based on Hadoop distributed computing platform, where distributed Min-hash clustering algorithm is combined with user based collaborative filtering algorithm to optimize recommendation performance. Experiments using Movie Lens benchmark data show that the proposed system can reduce the execution time for recommendation compare to sequential system.

Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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A Hoarding Policy for collaborative computing in Mobile Environment : design and Implementation. (이동컴퓨터 상에서의 공동작업을 위한 자동저장 방식 설계 및 구현)

  • 이근영;김남광박승규
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.491-494
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    • 1998
  • This paper describes the design and implementation of file system which allows the collaborative computing in mobile environment. The design goal is to make a logically one file system in the distributed computer systems. The characteristics of frequent, foreseeable and variable disconnections in a mobile environment wrer taken into consideration. We introduce an auto-hoarding system that provides the availability of large number of nodes which are weakly and intermittently connected. The data consistency problems in distributed or replicated mobile data are also discussed.

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A Context-aware Task Offloading Scheme in Collaborative Vehicular Edge Computing Systems

  • Jin, Zilong;Zhang, Chengbo;Zhao, Guanzhe;Jin, Yuanfeng;Zhang, Lejun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.383-403
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    • 2021
  • With the development of mobile edge computing (MEC), some late-model application technologies, such as self-driving, augmented reality (AR) and traffic perception, emerge as the times require. Nevertheless, the high-latency and low-reliability of the traditional cloud computing solutions are difficult to meet the requirement of growing smart cars (SCs) with computing-intensive applications. Hence, this paper studies an efficient offloading decision and resource allocation scheme in collaborative vehicular edge computing networks with multiple SCs and multiple MEC servers to reduce latency. To solve this problem with effect, we propose a context-aware offloading strategy based on differential evolution algorithm (DE) by considering vehicle mobility, roadside units (RSUs) coverage, vehicle priority. On this basis, an autoregressive integrated moving average (ARIMA) model is employed to predict idle computing resources according to the base station traffic in different periods. Simulation results demonstrate that the practical performance of the context-aware vehicular task offloading (CAVTO) optimization scheme could reduce the system delay significantly.

Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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