• 제목/요약/키워드: Cognitive Interaction

검색결과 590건 처리시간 0.029초

할인점 PB패션제품의 제품유형, POP 메시지 프레이밍, 인지종결욕구가 소비자의 호의도에 미치는 영향 (A Study on the Effect of POP Message Framing of Discount Stores and PB Fashion Product Types of Cognitive Need for Closure on Preference of Consumers)

  • 김경진;황선진
    • 복식
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    • 제67권1호
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    • pp.22-39
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    • 2017
  • This study intended to empirically verify the effect of message framing, cognitive need for closure, and type of fashion products on purchasing attitude of PB fashion products in discount stores. The design consisted of three-mixed design of 2(POP(Point of Purchase)message framing: benefit message vs. loss message) ${\times}2$(cognitive need for closure: high vs. low) ${\times}2$(PB fashion product type: utilitarian vs. hedonic). Survey of this study was conducted on 330 men and women in 20~50's in Seoul and Gyeong-gi, and a total of 287 data were analyzed. Data were analyzed with SPSS 18.0 program, and three-way ANOVA, simple interaction effects and simple main effects analysis were conducted. The results of this study are as follows: First, it was identified that the framing type of POP message of discount store, cognitive need for closure, and PB fashion product type had significant effect on preference and purchase intention. Secondly, it was identified that consumers with both high and low cognitive need for closure had high preference level and purchase intention when they encountered the benefit message framing than the loss message framing. Thirdly, the benefit message framing was more effective than the loss message framing for hedonic PB fashion products in discount stores, but utilitarian PB fashion products did not get affected by the message framing. Fourthly, it was identified that groups with both high and low cognitive need for closure preferred hedonic PB fashion products. Lastly, it was verified that benefit message framing POP advertisement on a group with high cognitive need for closure was effective for Hedonic PB fashion products in discount stores, and utilitarian PB fashion products showed no difference in purchase intention according to the POP message framing type and cognitive need for closure.

파킨슨병 환자의 우울, 불안 및 만성질환에 기대되는 낙인 중재를 위한 전화사용 인지행동치료 효과 (Effect of a Telephone-administered Cognitive Behavioral Therapy for the Management of Depression, Anxiety, and Chronic Illness Anticipated Stigma in Parkinson's Disease)

  • 배은숙;염동문
    • 성인간호학회지
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    • 제27권2호
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    • pp.223-232
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    • 2015
  • Purpose: Parkinson's disease (PD) has a high incidence of psychiatric comorbidity, specifically depression and anxiety. This study examined the effectiveness of group cognitive behavioral therapy (CBT) in treating depression and anxiety. Methods: The study included 42 participants, aged between 52 and 77 years, who were diagnosed with idiopathic Parkinson's disease (IPD) and reported suffering from depression and anxiety. Patients were attending a department of outpatient neurology at D University Schools of Medicine in B Metropolitan city. A structured telephone-administered cognitive behavioral therapy was conducted for eight weeks. A repeated measure ANOVA was used to analyze results at pretest, post-test, and four weeks follow up. Results: According to service method, there were significant differences between the two groups in depression, anxiety and stigma was significant difference between time (p<.05). Analysis of the interaction between time and service method revealed significant differences in depression and anxiety (p<.05). Conclusion: The results suggest that telephone-administered cognitive behavioral therapy may be effective and may provide opportunity to adapt to individual needs for treating depression and anxiety in patients with Parkinson's disease.

로봇활용수업이 학생의 상호작용 촉진에 미치는 효과 (The Effects of the Robot Based Instruction for Promotion of Students' Interaction)

  • 김경현
    • 공학교육연구
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    • 제13권6호
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    • pp.164-170
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    • 2010
  • 본 연구는 초등학교 교실수업에서 로봇활용수업이 학생의 상호작용 촉진에 미치는 효과를 살펴보는 것이다. 본 연구의 결과, 로봇활용수업은 인지적 정의적 초인지적 상호작용이 고루 분포되었으며 특히 초인지적 상호작용의 비율이 상대적으로 높은 것으로 나타났다. 학습자의 세부 활동을 분석한 결과에 의하면, 로봇매체가 중개자가 되어 상호간의 의사소통을 활발히 촉진한 것으로 관찰되었으며, 명료화와 정교화에 관련한 초인지적 상호작용이 활발히 조성되었다. 따라서 로봇활용수업은 학생의 상호작용을 효과적으로 촉진하는 것으로 나타났다.

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멀티모달 실감 경험 I/O 인터랙션 시스템 개발 (Development for Multi-modal Realistic Experience I/O Interaction System)

  • 박재언;황민철;이정년;허환;정용무
    • 감성과학
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    • 제14권4호
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    • pp.627-636
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    • 2011
  • 본 연구는 단순 입력 기반 유니모달 인터랙션의 한계를 극복하고 단순 입력 방식이 아닌 멀티모달 기반 사용자의 행위, 의도, 및 집중도를 활용하여 실감적이고 몰입도를 향상시키는 인터랙션 시스템을 제안하는데 그 목적이 있다. 본 연구의 선행연구에서 기존 문헌연구를 토대로 메타분석방법을 활용하여 인터랙션을 위한 3차원 동작 인식 기술의 정확도를 분석하여 최종적인 센서 기반 인터랙션 방법이 선정되었고, 직관적 제스쳐 인터랙션 요소를 추출하여 본 시스템에 반영하였다. 또한 생리반응을 이용한 집중력 판단 기술을 개발하여 사용자 의도를 판단하는 연구를 진행하였다. 본 연구에서 제안하는 시스템은 3부분으로 나눌 수 있다. 선행연구에서 선정된 인터랙션 요소들을 적용하여 가속도(Accelator) 센서와 연성(Flexible) 센서를 활용하여 손 동작을 인식하는 시스템을 구현하였고, 동공 인터랙션을 통한 안경형 시선 추적기를 구현하여 인터랙션이 가능하게 하였으며, 심혈관 반응과 피부 온열 반응을 측정하여 사용자의 의도를 반영한 시스템을 최종 구현하였다. 실감형 디지털 엔터테인먼트 플랫폼 기술 개발을 위한 기초 연구로서 활용이 가능할 것으로 판단된다.

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고등학교 지구과학 탐구활동에서 소그룹의 상호작용 양식에 따른 학생들의 반성적 탐구의 특성 (Students' Characteristics of the Reflective Inquiry Dispositions According to the Modes of Interaction of Small Group in High School Earth Science Inquiry Class)

  • 박미라;정진우;정철
    • 한국과학교육학회지
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    • 제26권7호
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    • pp.843-855
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    • 2006
  • 본 연구는 지구과학 탐구활동에서 그룹의 상호작용 양식에 따라 학생들의 반성적 탐구는 어떤 특징을 보이는지를 알아보고, 수업의 3가지 맥락들은 반성적 탐구활동에서 어떻게 관련되는지를 알아봄으로써 학생들의 반성적 탐구의 실제를 이해하고 반성적 탐구를 촉진하기 위한 탐구활동 수업의 시사점을 얻고자 하였다. 이를 위해 고등학교 1학년 1개 학급을 선정해서 본 연구에서 개발한 반성적 탐구활동수업을 실시하고 수업을 녹화 전사해서 언어행동분석틀과 수업상황의 3가지 맥락으로 분석하였다. 사전 검사를 통해 알아낸 학습자 특성을 기초로 그룹을 나누어 수업을 실시하였으며 면담을 실시하여 수업분석에 참고하였다. 반성적 탐구활동수업에서 그룹 상호작용양식에 따른 반성적 탐구의 차이는 조화적 상호작용양식을 보이는 그룹에서는 전개와 정리단계에서 자료와 과제맥락이 연결된 반성적 탐구가 자주 나타난 반면, 대립적 상호작용양식 그룹에서는 자료맥락과 연결된 반성적 탐구가 아주 드물고 반성적 탐구척도 값도 2 배 이상 낮게 나타났다. 즉 조화적 그룹이 양적으로 더 많은 반성적 탐구진술을 했으며 자료맥락과 과제맥락을 연결하는 더 의미 있는 반성적 탐구를 했다는 것을 알 수 있었다. 탐구능력과 인지양식에 있어서 이질그룹은 정의적 측면에서 대립적 상호작용양식을 보여 반성적 탐구에 가장 부정적인 영향을 끼쳤고, 인지양식과 탐구능력 모두에서 동질그룹은 조화적 상호작용양식을 보여 반성적 탐구에 긍정적인 영향을 주었다는 것을 알 수 있었다. 이러한 결과로부터 반성적 탐구활동을 촉진시키기 위한 그룹조직의 시사점을 얻을 수 있었다.

The Interaction of Cognitive Interference, Standing Surface, and Fatigue on Lower Extremity Muscle Activity

  • Hill, Christopher M.;DeBusk, Hunter;Simpson, Jeffrey D.;Miller, Brandon L.;Knight, Adam C.;Garner, John C.;Wade, Chip;Chander, Harish
    • Safety and Health at Work
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    • 제10권3호
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    • pp.321-326
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    • 2019
  • Background: Performing cognitive tasks and muscular fatigue have been shown to increase muscle activity of the lower extremity during quiet standing. A common intervention to reduce muscular fatigue is to provide a softer shoe-surface interface. However, little is known regarding how muscle activity is affected by softer shoe-surface interfaces during static standing. The purpose of this study was to assess lower extremity muscular activity during erect standing on three different standing surfaces, before and after an acute workload and during cognitive tasks. Methods: Surface electromyography was collected on ankle dorsiflexors and plantarflexors, and knee flexors and extensors of fifteen male participants. Dependent electromyography variables of mean, peak, root mean square, and cocontraction index were calculated and analyzed with a $2{\times}2{\times}3$ within-subject repeated measures analysis of variance. Results: Pre-workload muscle activity did not differ between surfaces and cognitive task conditions. However, greater muscle activity during post-workload balance assessment was found, specifically during the cognitive task. Cognitive task errors did not differ between surface and workload. Conclusions: The cognitive task after workload increased lower extremity muscular activity compared to quite standing, irrespective of the surface condition, suggesting an increased demand was placed on the postural control system as the result of both fatigue and cognitive task.

시각정보의 인지과정에서 정보량 증가에 따른 정신부하 측정 (Mental Workload Evaluation in the Cognitive Process of Visual Information Input)

  • 오영진;이근희
    • 산업경영시스템학회지
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    • 제17권30호
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    • pp.25-34
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    • 1994
  • Mental workload has a improtant place in modern work environment such as human-computer interaction. Designing man-machine system requires knowledge and evaluation of the human cognitive process which controls information flow during our works. Many studies estimate reaction time as a index of menatal workload. This paper investigates what reflacts the workload of human information handling when the informations grow its degree. Experiment result introuce the memory time that explain the information-load more sensitive than react time. And react time shows learning effect but memory time does'nt show that effect So it can be concluded that cognitive learning or work schema needs more time to achieve dexterity than motor skill.

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유아의 교육기관 부적응행동에 대한 유아 및 어머니 변인간의 상호작용 효과에 관한 연구 (The Effects of Behavioral Characteristics and Maternal Variables on Children's Maladjustment Capacity)

  • 서소정;하지영
    • 대한가정학회지
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    • 제46권1호
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    • pp.73-86
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    • 2008
  • The purpose of this study was to investigate the personal traits of children's characteristics as well as those of mothers' on the children's maladjustment behaviors. The study subjects were 345 preschooler-mother pairs. Results revealed that boys exhibited more maladjustment behaviors than girls, as expected. The results of a three way ANOVA analyses indicated that the multiple interactive factors of the children's temperament, cognitive outcomes, and parenting attitudes significantly affected the children's maladjustment behaviors. This trend was only representative across the sample of boys. In this study, the interaction effects of negative parenting attitudes and the children's lower levels of cognitive development on the children's maladjustment capacity were accentuated among boys with temperamental vulnerability.

서비스 로봇을 위한 리액티브 감정 생성 모델 (Design of Reactive Emotion Process for the Service Robot)

  • 김형록;김영민;박종찬;박경숙;강태운;권동수
    • 로봇학회논문지
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    • 제2권2호
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    • pp.119-128
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    • 2007
  • Emotion interaction between human and robot is an important element for natural interaction especially for service robot. We propose a hybrid emotion generation architecture and detailed design of reactive process in the architecture based on insight about human emotion system. Reactive emotion generation is to increase task performance and believability of the service robot. Experiment result shows that it seems possible for the reactive process to function for those purposes, and reciprocal interaction between different layers is important for proper functioning of robot's emotion generation system.

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모아상호작용(Mother-Child Interaction)에 대한 개념 분석 (Concept Analysis of Mother-Child Interaction)

  • 박성희;방경숙
    • Child Health Nursing Research
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    • 제17권2호
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    • pp.120-126
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    • 2011
  • Purpose: The purpose of this study was to explore the concept of Mother-Child Interaction (MCI). Methods: The concept analysis method described by Walker & Avant (2005) was used. Results: The attributes of MCI were as follows; 1) MCI involves positive or negative affective and verbal communication. 2) MCI involves mother, child, and dyadic activity. 3) MCI involves sensitivity, responsiveness, and child developmental stimulation. 4) MCI is reciprocal, goal-oriented partnership process. The antecedents of MCI are need for goal attainment, relationship, and child development (cognitive, physical, emotional, and social). The consequences of MCI are goal attainment, promotion of mother-child relationship, and promotion of child development. Conclusion: MCI is a reciprocal, goal-oriented partnership process and is an important concept in child development and health. Appropriate instruments to operationalize the concept need to be developed.