• Title/Summary/Keyword: Cloud Traffic

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The Road Traffic Sign Recognition and Automatic Positioning for Road Facility Management (도로시설물 관리를 위한 교통안전표지 인식 및 자동위치 취득 방법 연구)

  • Lee, Jun Seok;Yun, Duk Geun
    • International Journal of Highway Engineering
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    • v.15 no.1
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    • pp.155-161
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    • 2013
  • PURPOSES: This study is to develop a road traffic sign recognition and automatic positioning for road facility management. METHODS: In this study, we installed the GPS, IMU, DMI, camera, laser sensor on the van and surveyed the car position, fore-sight image, point cloud of traffic signs. To insert automatic position of traffic sign, the automatic traffic sign recognition S/W developed and it can log the traffic sign type and approximate position, this study suggests a methodology to transform the laser point-cloud to the map coordinate system with the 3D axis rotation algorithm. RESULTS: Result show that on a clear day, traffic sign recognition ratio is 92.98%, and on cloudy day recognition ratio is 80.58%. To insert exact traffic sign position. This study examined the point difference with the road surveying results. The result RMSE is 0.227m and average is 1.51m which is the GPS positioning error. Including these error we can insert the traffic sign position within 1.51m CONCLUSIONS: As a result of this study, we can automatically survey the traffic sign type, position data of the traffic sign position error and analysis the road safety, speed limit consistency, which can be used in traffic sign DB.

Virtual Machine Provisioning Scheduling with Conditional Probability Inference for Transport Information Service in Cloud Environment (클라우드 환경의 교통정보 서비스를 위한 조건부 확률 추론을 이용한 가상 머신 프로비저닝 스케줄링)

  • Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.20 no.4
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    • pp.139-147
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    • 2011
  • There is a growing tendency toward a vehicle demand and a utilization of traffic information systems. Due to various kinds of traffic information systems and increasing of communication data, the traffic information service requires a very high IT infrastructure. A cloud computing environment is an essential approach for reducing a IT infrastructure cost. And the traffic information service needs a provisioning scheduling method for managing a resource. So we propose a provisioning scheduling with conditional probability inference (PSCPI) for the traffic information service on cloud environment. PSCPI uses a naive bayse inference technique based on a status of a virtual machine. And PSCPI allocates a job to the virtual machines on the basis of an availability of each virtual machine. Naive bayse based PSCPI provides a high throughput and an high availability of virtual machines for real-time traffic information services.

Development of Traffic Prediction and Optimal Traffic Control System for Highway based on Cell Transmission Model in Cloud Environment (Cell Transmission Model 시뮬레이션을 기반으로 한 클라우드 환경 아래에서의 고속도로 교통 예측 및 최적 제어 시스템 개발)

  • Tak, Se-hyun;Yeo, Hwasoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.4
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    • pp.68-80
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    • 2016
  • This study proposes the traffic prediction and optimal traffic control system based on cell transmission model and genetic algorithm in cloud environment. The proposed prediction and control system consists of four parts. 1) Data preprocessing module detects and imputes the corrupted data and missing data points. 2) Data-driven traffic prediction module predicts the future traffic state using Multi-level K-Nearest Neighbor (MK-NN) Algorithm with stored historical data in SQL database. 3) Online traffic simulation module simulates the future traffic state in various situations including accident, road work, and extreme weather condition with predicted traffic data by MK-NN. 4) Optimal road control module produces the control strategy for large road network with cell transmission model and genetic algorithm. The results show that proposed system can effectively reduce the Vehicle Hours Traveled upto 60%.

FaST: Fine-grained and Scalable TCP for Cloud Data Center Networks

  • Hwang, Jaehyun;Yoo, Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.3
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    • pp.762-777
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    • 2014
  • With the increasing usage of cloud applications such as MapReduce and social networking, the amount of data traffic in data center networks continues to grow. Moreover, these appli-cations follow the incast traffic pattern, where a large burst of traffic sent by a number of senders, accumulates simultaneously at the shallow-buffered data center switches. This causes severe packet losses. The currently deployed TCP is custom-tailored for the wide-area Internet. This causes cloud applications to suffer long completion times towing to the packet losses, and hence, results in a poor quality of service. An Explicit Congestion Notification (ECN)-based approach is an attractive solution that conservatively adjusts to the network congestion in advance. This legacy approach, however, lacks scalability in terms of the number of flows. In this paper, we reveal the primary cause of the scalability issue through analysis, and propose a new congestion-control algorithm called FaST. FaST employs a novel, virtual congestion window to conduct fine-grained congestion control that results in improved scalability. Fur-thermore, FaST is easy to deploy since it requires only a few software modifications at the server-side. Through ns-3 simulations, we show that FaST improves the scalability of data center networks compared with the existing approaches.

Traffic-based reinforcement learning with neural network algorithm in fog computing environment

  • Jung, Tae-Won;Lee, Jong-Yong;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.144-150
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    • 2020
  • Reinforcement learning is a technology that can present successful and creative solutions in many areas. This reinforcement learning technology was used to deploy containers from cloud servers to fog servers to help them learn the maximization of rewards due to reduced traffic. Leveraging reinforcement learning is aimed at predicting traffic in the network and optimizing traffic-based fog computing network environment for cloud, fog and clients. The reinforcement learning system collects network traffic data from the fog server and IoT. Reinforcement learning neural networks, which use collected traffic data as input values, can consist of Long Short-Term Memory (LSTM) neural networks in network environments that support fog computing, to learn time series data and to predict optimized traffic. Description of the input and output values of the traffic-based reinforcement learning LSTM neural network, the composition of the node, the activation function and error function of the hidden layer, the overfitting method, and the optimization algorithm.

Traffic Forecast Assisted Adaptive VNF Dynamic Scaling

  • Qiu, Hang;Tang, Hongbo;Zhao, Yu;You, Wei;Ji, Xinsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3584-3602
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    • 2022
  • NFV realizes flexible and rapid software deployment and management of network functions in the cloud network, and provides network services in the form of chained virtual network functions (VNFs). However, using VNFs to provide quality guaranteed services is still a challenge because of the inherent difficulty in intelligently scaling VNFs to handle traffic fluctuations. Most existing works scale VNFs with fixed-capacity instances, that is they take instances of the same size and determine a suitable deployment location without considering the cloud network resource distribution. This paper proposes a traffic forecasted assisted proactive VNF scaling approach, and it adopts the instance capacity adaptive to the node resource. We first model the VNF scaling as integer quadratic programming and then propose a proactive adaptive VNF scaling (PAVS) approach. The approach employs an efficient traffic forecasting method based on LSTM to predict the upcoming traffic demands. With the obtained traffic demands, we design a resource-aware new VNF instance deployment algorithm to scale out under-provisioning VNFs and a redundant VNF instance management mechanism to scale in over-provisioning VNFs. Trace-driven simulation demonstrates that our proposed approach can respond to traffic fluctuation in advance and reduce the total cost significantly.

Analysis of User Requirements for Development of Vessel Traffic Services Cloud System (선박교통관제 클라우드 시스템 개발에 따른 사용자 요구사항 분석)

  • Lee, Li-Na;Kim, Joo-Sung;Lee, Hong-Hoon;Lee, Jin-Suk;Namgung, Ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.2
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    • pp.314-323
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    • 2022
  • Vessel Traffic Services (VTS) operators perform traffic management tasks using VTS systems and sensor equipment designated as VTS facilities to promote the safety and efficiency of vessel traffic. The necessary VTS information for effective operations could be obtained through the additional access of various information channels other than the designated VTS facility. To unify these various information access windows, the development of the VTS cloud system is in progress. In this study, the operational information analysis for VTS was performed through VTS tasks-facility linkage analysis to identify the user required information according to the introduction of the VTS cloud system. The VTS task analysis was performed through research of the international and domestic literature, and expert interviews. The necessary information were identified and linked according to the VTS facilities. As a result of the analysis, 37 categories of necessary information were identified for internal and external information windows, and 8 information windows were selected other than the present VTS equipment. The identified user requirements would be applied to the structure design of the VTS cloud system. In the future, it is necessary to update user requirements through scenario-based user operation analysis and to conduct additional research on the system interface design.

Understanding Watching Patterns of Live TV Programs on Mobile Devices: A Content Centric Perspective

  • Li, Yuheng;Zhao, Qianchuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3635-3654
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    • 2015
  • With the rapid development of smart devices and mobile Internet, the video application plays an increasingly important role on mobile devices. Understanding user behavior patterns is critical for optimized operation of mobile live streaming systems. On the other hand, volume based billing models on cloud services make it easier for video service providers to scale their services as well as to reduce the waste from oversized service capacities. In this paper, the watching behaviors of a commercial mobile live streaming system are studied in a content-centric manner. Our analysis captures the intrinsic correlation existing between popularity and watching intensity of programs due to the synchronized watching behaviors with program schedule. The watching pattern is further used to estimate traffic volume generated by the program, which is useful on data volume capacity reservation and billing strategy selection in cloud services. The traffic range of programs is estimated based on a naive popularity prediction. In cross validation, the traffic ranges of around 94% of programs are successfully estimated. In high popularity programs (>20000 viewers), the overestimated traffic is less than 15% of real happened traffic when using upper bound to estimate program traffic.

A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.

A Data Sharing Algorithm of Micro Data Center in Distributed Cloud Networks (분산클라우드 환경에서 마이크로 데이터센터간 자료공유 알고리즘)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.15 no.2
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    • pp.63-68
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    • 2015
  • Current ICT(Information & Communication Technology) infrastructures (Internet and server/client communication) are struggling for a wide variety of devices, services, and business and technology evolution. Cloud computing originated simply to request and execute the desired operation from the network of clouds. It means that an IT resource that provides a service using the Internet technology. It is getting the most attention in today's IT trends. In the distributed cloud environments, management costs for the network and computing resources are solved fundamentally through the integrated management system. It can increase the cost savings to solve the traffic explosion problem of core network via a distributed Micro DC. However, traditional flooding methods may cause a lot of traffic due to transfer to all the neighbor DCs. Restricted Path Flooding algorithms have been proposed for this purpose. In large networks, there is still the disadvantage that may occur traffic. In this paper, we developed Lightweight Path Flooding algorithm to improve existing flooding algorithm using hop count restriction.