• 제목/요약/키워드: Clothing Shop

검색결과 155건 처리시간 0.026초

20~30대 여성의 니트 웨어 구매행동 분석 (The Analysis of Knit Wear Purchaser's Behavior of the Women in their Twentieth and Thirtieth)

  • 홍병숙;이은진;김계연
    • 한국의류학회지
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    • 제26권7호
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    • pp.1055-1065
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    • 2002
  • The specific objectives of the survey were as follows: 1) to survey the knit wear purchasing behavior of the women in their twentieth and thirtieth, 2) to investigate the popular design, color, pattern and material, 3) to analyze the difference of knit wear purchasing behavior and preference. The data was on the base of the results of 321 pcs survey reports. The analysis methods was Means, Percentage, Frequencies, t-test and One-way ANOVA. The results of this study were as follows: 1) Most women were purchasing knit wear for combination with having other clothes. They were satisfied for design, color, activity and quality, but not for size changing after washing, keeping problems and raising of pilling. They liked simple or classic design, mono or pastel color, and no or simple skip pattern, check pattern. 2) The Single women were more purchasing knit wear by impulse for soft and easy handling, combination with other clothes, meet fashion trend than married women. And the women in their twentieth were get more informations for knit wear from mess media and displayed shop than the women in their thirtieth.

The Effect of Customer-to-Customer Interactions on the Preference of Fashion Purchase Environment

  • Chung, Ihn-Hee
    • 한국의류학회지
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    • 제35권12호
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    • pp.1497-1506
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    • 2011
  • This study identifies the effect of customer-to-customer interactions on the preference of fashion purchase environment. An empirical study surveyed male and female consumers 25 years of age and older in Daegu, Korea, in August 2011. A total of 338 responses were analyzed using descriptive statistics and chi-square analysis of SPSS 19.0. The results identified the effects of the number, gender, age, attractiveness, and taste of other customers in fashion retail settings. In addition, differences in the effect of customer-to-customer interactions according to consumer attributes were also verified. The sample of this study preferred a shopping condition of many shoppers in the store, the same gender shoppers in the store, the same aged shoppers in the store, an attractive shopper in the store, and a shopper having the same taste in the store. Female consumers showed a preference for a store environment with many shoppers and the same gender shoppers to a store of no shoppers and different gender shoppers compared to male consumers. Aged consumers and fashion-involved consumers liked to shop with more attractive persons than less attractive persons. Fashion-innovative consumers wanted to enter a store where the other customers have similar tastes.

Touch Effect of Mental Simulation in Online Fashion Shopping -The Role of Instrumental and Autotelic Needs for Touch-

  • Lee, Ha Kyung;Choi, Dooyoung
    • 한국의류학회지
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    • 제45권2호
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    • pp.376-389
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    • 2021
  • This study investigates the effects of the interplay of device types and the need for touch (NFT) on product attitudes and determines how the mental simulation of touch mediates such relationships. Specifically, we test the roles of instrumental and autotelic NFT in the moderated mediation effect of mental simulation of touch. We instructed the potential participants to shop for a leather jacket on a webpage. With a total of 152 data points from the responses of participants who used a laptop and a touch device that uses a direct-touch interface (e.g., tablets), we conducted descriptive statistics, analysis of variance, and PROCESS procedures using SPSS 20.0. The results show a greater mental simulation for touch when using a touch device than a laptop. When individuals' instrumental NFT is low, using a touch device while shopping online heightens mental simulation of touch, which impacts product attitudes. In particular, such a moderated mediation effect strengthens as the value of individuals' autotelic NFT increases. However, when individuals' instrumental NFT is high, a touch device cannot drive mental simulation for touch, increasing favorable attitudes toward the product.

디지털 미디어 시대의 방송 분장 변화에 관한 연구 (A Study for the Broadcasting Makeup and Image Representation Changes in the Digital Media Era)

  • 방기정;김경희;김주덕
    • 복식문화연구
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    • 제18권6호
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    • pp.1194-1210
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    • 2010
  • The influence of digital media according to environmental change of multi-media came to have significance more than what we imagine. In accordance with high resolution of HDTV in digital media era, the cautious awareness is required for skin color by the immediate color such as replica of TV color, lighting and clothing. As for the broadcasting makeup expression technique caused by a change in broadcasting environment in the digital media era, the first, There is necessity for natural makeup technique, and for expressing the whole makeup evenly and very delicately. The makeup work gets much more delicate. For the delicate expression, more time is being required than the existing makeup time. Second, Lots of time and manpower are required for elaborate real-object processing on all the production fields such as background set, stage properties, and makeup. Third, Realistic expression is available on the screen. Importance of basic makeup is highlighted. Thus, even the skin care shop came to be prevalent. Development in only HD cosmetics is needed for foundation with fine particle in new material and with diverse colors hereafter. The video-media field is a method that is ignored a sense of distance through vehicles such as camera, picture tube, and several kinds of broadcasting machinery and equipment and that is delivered vividly to viewers through screen, unlike the stage makeup, thereby being needed the makeup technology proper for HDTV according to the changing broadcasting environment and media. The video machinery and equipment are proceeding with being gradually high-tech and precise. Thus, an expert in makeup needs to know common sense on the video machinery and equipment before makeup, and needs to make an effort according to it. And, a follow-up research can be said to be necessary on the advance in makeup method and on more diverse dedicated cosmetics along with a research on color tone proper for HDTV.

싸이월드 미니홈피 사용자의 자기노출 정도에 따른 패션 의식 및 온라인 의복 구매행동 연구 (A Behavioral Study of Cyworld Mini Homepage Users' Fashion Consciousness and Their Online Clothing Purchase Patterns in Relation to the Level of Self-disclosure)

  • 김연지;김칠순
    • 복식문화연구
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    • 제18권5호
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    • pp.991-1002
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    • 2010
  • Nowadays, personal media is a new tool for communication as digital cameras and mobile phones are developing rapidly. We are concerned over Cyworld users who could have different personal characteristics which will influence on buying patterns in on line shopping behaviors. The purpose of this research was to observe fashion attitudes and purchase behavior of Cyworld mini homepage users, for establishing marketing strategies by understanding consumers. For this study, one line survey was used for 500 male and female subjects who are 20 to 40 years old. Only reliable 441 questionnaires were used for analysis. The SPSS program was used for frequency, K-means cluster, t test, and chi-square test. A total of 441 respondents were clustered on the basis of 8 item self-disclosure scale, using the K-means procedures. The results indicated that respondents were clustered into two segments; 267 respondents(active attitude towards self-disclosure) and 164 ones(not active). We examined fashion attitudes in mini home page and buying behavior by self-disclosed variable. Those who are involved actively in self expression and self-disclosure considered more fashion style and trend. The major motivates of web surfing was finding a good design, and good price. High self-disclosure group tends to search many shopping mall for right design and low self disclosure group tends to search them for the right price. High self-disclosure group tend to shop the fashion products more, while low self disclosure group tend to purchase books more through the internet. We realized that active group in self-disclosure purchased their clothing accidently when they visit Cyworld.

가상현실(웹3D)을 이용한 인터넷 의류제품 쇼핑몰이 소비자 구매의사결정단계에 미치는 영향에 관한 연구 (A Study of the Influence of Consumer's Decision Making Process in Internet Shopping of Clothing Product Using Virtual Reality(Web3D))

  • 성정환;성희원
    • 디자인학연구
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    • 제17권4호
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    • pp.289-298
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    • 2004
  • 인터넷의 눈부신 성장은 소비자의 제품평가와 구매활동에 많은 영향과 변화를 주고 소비자들의 새로운 라이프스타일과 제품구매활동은 인터넷쇼핑몰의 발전을 촉진시키고 있다. 그러나 대다수의 인터넷쇼핑몰에서는 직접 경험을 통해 판단할 수 있는 경험재나 소비자들의 위험지각이 높은 고관여 제품보다 객관적 정보에 따라 이성적 판단이 가능한 저관여 제품이나 탐색재 등이 많이 취급되는 등 한계와 문제점을 가지고 있다. 따라서 본 논문은 인터넷 안에서 가상현실의 구현이 가능한 Web3D를 적용시켜, 급속히 변하고 있는 소비자들의 구매욕구와 새로운 마케팅 전략을 부합시키고 기존의 인터넷쇼핑몰이 가지고 있는 한계점을 극복할 수 있는 새로운 인터넷쇼핑몰에 대해 연구하였다. 특히 직접경험을 통한 구매를 선호하는 패션의류에 관련하여 Web3D를 이용한 인터넷의류쇼핑몰이 기존의 쇼핑몰에 비해 소비자의 제품에 대한 태도와 구매의도의 차이를 조사, 연구함으로써 Web3D 인터넷의류쇼핑몰의 새로운 가능성과 앞으로의 극복방안을 제시하였다.

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국가등록문화재 제609호 유림(柳林) 양복 보존처리와 제작시기 고찰 (The Age Estimation and Conservation Treatment of Suit Worn by Yu Rim (1898-1961), National Registered Cultural Heritage Item No. 609)

  • 이량미;안보연
    • 한국의류학회지
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    • 제45권4호
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    • pp.573-585
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    • 2021
  • This paper describes the processes conducted in the analysis and conservation of suit worn by Yu Rim (1898-1961). The suit consists of a jacket and pants and is a typical Mao-style suit for independence activists; it is notable in that it was made of domestic wool. Inside the jacket, there is a machine embroidery of the name "Danju," a label of synthetic resin which reads "Daegu citizen's tailor's shop," and buttons engraved with "PUSAN SIN-HUNG." According to our textile analysis, the outer layer is composed of worsted wool while the lining is made from acetate. Damage to the garment from malodor and insects has been repaired, and the suit has been restored to its original shape by a conservation treatment that has reinforced the textiles. This conservation case can provide valuable research data on the preservation of modern and contemporary clothing. In addition, this study also attempts to estimate the date of suit worn by Yu Rim's production by comparing it with woolen suits produced around the same time and examining the clues associated with the relics. This is significant since it enhances the value of the cultural assets and provides detailed information on the historical transformation of domestic suits.

온라인 해외직접구매의 쇼핑가치가 호기심 및 자기효능감을 매개로 지속사용의도에 미치는 영향 -헤비유저와 라이트유저의 비교- (The Effect of Shopping Value on Continuous Use Intention of Online Cross-border Shopping Mediated by Curiosity and Self-efficacy -Comparing Heavy and Light User-)

  • 윤남희;김현숙;추호정
    • 한국의류학회지
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    • 제44권5호
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    • pp.1004-1018
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    • 2020
  • Advances in e-commerce enable consumers to shop efficiently for fashion products in global markets in addition, the market size of purchasing directly from foreign websites are also increasing. This study investigates the effects of hedonic and utilitarian shopping values on the continuous use intention of online cross-border shopping. Curiosity and self-efficacy were introduced as mediating variables between shopping values and user intentions. A web-based survey is conducted on female consumers, who have experiences to buy fashion products by online cross-border shopping. A total of 472 responses were collected from a panel of online survey firms. Data are analyzed using confirmatory factor analysis, structural equation modeling, and multi-group SEM by AMOS 21.0. According to the results of the structural equation model test, hedonic value affected continuous use intention of online cross-border shopping as mediated by curiosity and self-efficacy; in addition, utilitarian value influenced self-efficacy, which mediated relations between the utilitarian value and the continuous use intention. The research model was also tested to compare heavy users and light users of online cross-border shopping. For heavy users, the effect of hedonic value on curiosity was significantly stronger than for light users. Several implications are suggested based on the results.

헤어샵 이용 소비자의 구전정보가 방문의도에 미치는 영향 (The Effects of Word-of-Mouth Information on Visiting Intention of Hairshop Customers)

  • 황연순;구양숙
    • 한국의류산업학회지
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    • 제7권2호
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    • pp.218-224
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    • 2005
  • The purpose of this study was to investigate the infiluence of positive and negative word-of-mouth informations on visiting intention of hairshop customers. Data were collected from 342 adult females and analyzed by using frequencies, factor analysis and regression utilizing SPSS/PC+. The results showed that positive word-of-mouth informations such as shop employees' skill/attitudes, physical benefit, comfortable facilities, time saving/consistent service, kindness and rational price had influence on the visiting intention of hairshop customers. The negative word-of-mouth informations that consumers had experienced using hairshop were categorized as untrustworthy face-to-face customer management, non-customer service oriented mind, and unskilled employees/inefficient hairshop environment. The negative word-of-mouth informations had no effect on the visiting intention.

백화점 중간관리 형태에서 패션제품 판매원의 백화점에 대한 인식 (Fashion Product Salesperson's Perception of Department Store in Department Store Middle Management System)

  • 이현진;추태귀
    • 한국의류산업학회지
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    • 제15권1호
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    • pp.22-34
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    • 2013
  • This study investigates the perception of conflict and satisfaction factors by salesperson of department store middle management system. This study was performed through a qualitative research method. An in-depth interview was given to 14 fashion shop managers and salespeople who have three or more years of department store work experience. The results show two categories of factors(factors according to power sources and factors according to job environment) that influence the perception of department store middle management system by fashion product salesperson. The factors(according to power sources) were classified into coercive power, reward power, expert/informational power, and referent power. The factors(according to job environment) were classified into physical environment, work conditions, and regulations.