• Title/Summary/Keyword: Close Combat

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Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.83-93
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    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

Agent-Based Modeling Methodology for Close-Combat Attrition Estimates (Agent 기반 모델링에 의한 근접전투 손실예측 방법론)

  • Kim, Hee-Soo;Lee, Jae-Ho;Shin, Hyun-Ju
    • Journal of the military operations research society of Korea
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    • v.32 no.2
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    • pp.56-77
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    • 2006
  • This paper suggests more improved war-game modeling methodology for close combat attrition modeling. Military operation analysts have been using equation-based modeling techniques such as Lanchester-type differential equation modeling, for combat attrition evaluation. This modeling methodology is easy to analyze and evaluate the war-game simulation results but has several limitations to simulate the dynamic combat environment. To overcome these shortcomings, we propose the agent-based modeling methodology. This methodology is modeling close combat based in attrition behaviors instead of attrition coefficients. The simulation analysis & evaluation is executed for these two kinds of modeling methodology on the similar close combat situation.

Reallocation of Force in the Lanchester (3,3) Combat Model (란체스터 (3,3) 전투모형의 전투력 재할당 방안에 관한 연구)

  • Jong-Hyeon Hwang;Dong-Hyung Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.4
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    • pp.263-271
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    • 2023
  • In the (3,3) close combat model based on the Lanchester Square Law, this study proposes a plan to optimally allocate residual combat power after the battle to other battlefields. As soon as the two camps of three units can grasp each other's information and predict the battle pattern immediately after the battle began, the Time Zero Allocation of Force (TZAF) scenario was used to initially allocate combat power to readjust the combat model. It reflects travel time, which is a "field friction" in which physical distance exists from battlefields that support combat power to battlefields that are supported. By developing existing studies that try to examine the effect of travel time on the battlefield through the combat model, this study forms a (3,3) combat model, which is a large number of minimum units. In order to achieve the combat purpose, the principle of optimal combat force operation is presented by examining the aspect that support combat power is allocated to the two battlefields and the consequent battle results. Through this, various scenarios were set in consideration of the travel time and the situation of the units, and differentiated results were obtained. Although the most traditional, it can be used as the basic logic of the training or the commander's decision-making system using the actual war game model.

The Study on Consistency of Simulation Logic about Close Combat Damage Assessment among Constructive Models : Based on Combined Arms Integrated Interoperability System (워게임모델간 근접전투 피해평가 모의논리 일치에 관한 연구 : 제병협동통합연동체계를 중심으로)

  • Moon, Ho-Seok;Kim, Hyung-Se;Hwang, Myung-Sang;Bae, Hyun-Wung;Lee, Dong-Keun
    • Journal of the military operations research society of Korea
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    • v.37 no.1
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    • pp.87-97
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    • 2011
  • In this paper, we propose a new close combat expert system to overcome the difference of combat damage assessments between combat units belong to their own model in Combined Arms Integrated Interoperability System(CAIIS) which will be deployed in the early future. When it happens to engage in a battle among combat units belong to their own model in CAIIS, the result of damage assessment is different severely. This is related to CAIIS's confidence and need to be overcome. We propose the expert system for close combat damage assessment with a decision tree. Simulation results show that the proposed expert system is valid well. Because the proposed expert system is made not as an independent system but as an inner module type of CAIIS, CAIIS will be simpler system than we expect. And we will hope to reduce the cost of CAIIS.

Three Dimensional Aerial Combat Simulation

  • Choi, Gi-Sang;Unhavanich, SumaLee
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.90-90
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    • 2001
  • This paper deals with the development of a practical control system or an algorithm for optimal aerobatic maneuvers and aerial combat maneuvers. First, a nonlinear flight trajectory tracking control system is synthesized and used to realize the optimal aerobatic maneuver. Some simulation results show that the trajectory achieved with the proposed tracking system is close to the optimal one. This means that the tracking system presented is the practical and effective method to realize the optimal aerobatic maneuvers. Second, the algorithm for a fighter in air combat is presented. This is a simple algorithm that uses a proportional navigation, some dynamic rules based on the conservation of specific energy and some experiential rules in air combat. However ...

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The com.mit.ted unit, the strength, The Organization, and The battle formation of the Silla Force During the Silla-Baekche War at 660 A.D (신라가 대백제전시(서기 660년) 투입하였던 부대수, 병력수, 부대편제, 전투대형)

  • Yoon, Il-Young
    • Journal of National Security and Military Science
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    • s.5
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    • pp.393-599
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    • 2007
  • In order to restore the Hwangsanbeol Combat at present, it is necessary to make a close examination on the name of the military cops, the number of units, and the numerical strength, an unit organization, and a combat formation. Based on Samguksagi, Samgukyusa, other historical documents and military history information, I tried to restore the Hwansanbeol Combat as follow. The Shilla, at the 7 year of Mooyeol Dynasty, AD. 660, maintained 35 military units. The Shilla committed18 military units from among 35 units to battle against Baekje at the 7 Year of Mooyeol Danasty. The names ofmilitary units are as follow: 1) Daedang, 2) Sangjoojeong, 3) Hajoojeong, 4) Seodang, 5) Nangdang, 6) Eumlihwajeong, 7) Samryanghwajeong, 8) Sosarnjeong, 9) Namcheonjeong, 10) Leehwahaejeong, 11) Kaegeumdang, 12) Geupdang, 13) Nodang, 14) Woonjaednag, 15) Chungdang, 16) Suktoodang, 17) Gwidang, and 18) Soogun. The numerical strength, which the Shilla maintained at the year of A.D. 660, was total 106,353 persons from 35 military units. Shilla committed 57,433 military personnel to combats against the Great Baekche. Ground Forces from the 57,433 personnel were 58,343 persons, and the naval forces were 9,100 persons. Finally, 2,602 persons from among the 9,100 naval forces were only combating forces, and non-combat forces were 6498 persons.

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Design of an Autonomous Air Combat Guidance Law using a Virtual Pursuit Point for UCAV (무인전투기를 위한 가상 추적점 기반 자율 공중 교전 유도 법칙 설계)

  • You, Dong-Il;Shim, Hyunchul
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.3
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    • pp.199-212
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    • 2014
  • This paper describes an autonomous air combat guidance law using a Virtual Pursuit Point (VPP) in one-on-one close engagement for Unmanned Combat Aerial Vehicle (UCAV). The VPPs that consist of virtual lag and lead points are introduced to carry out tactical combat maneuvers. The VPPs are generated based on fighter's aerodynamic performance and Basic Fighter Maneuver (BFM)'s turn circle, total energy and weapon characteristics. The UCAV determines a single VPP and executes pursuit maneuvers based on a smoothing function which evaluates probabilities of the pursuit types for switching maneuvers with given combat states. The proposed law is demonstrated by high-fidelity real-time combat simulation using commercial fighter model and X-Plane simulator.

A Study of the British Armed Forces Policy Utilizing Female Personnel during the War on Terror (테러와의 전쟁 시기 영국군의 여성인력 활용정책 연구)

  • Cho, Sang Keun;Kim, In Chan;Hong, Myung Sook;Yu, Sun Young;Chun, So Min;Park, Sang Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.203-208
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    • 2022
  • The U.K. during the war on terrorism, the number of military serviceable resources decreased and the volunteer recruitment rate decreased due to the decline in the birth rate, but faced a situation in which complex security threats from IS and Russia gradually increased. As one of the measures to overcome these challenges, the British military promoted a policy to break down existing social conservatism and assign female personnel to close combat positions. The British military formed a consensus within the military through discovery of female military use cases, longitudinal studies, and combat experiments, and then conducted strategic communication to form a social consensus and collect public opinions. In addition, to improve the reliability of the policy, established a combat fitness evaluation system that any combatant who performs close combat should pass. In Korea, amid accelerating competition for hegemony between the U.S. and China, security threats are increasing due to a decrease in military serviceable resources caused by population cliffs. Therefore, the case of the British military will give us considerable implications while also helping to provide the direction necessary for establishing future women's workforce policies.

Analysis of the Combat Effectiveness of FFG with Guided-Rocket on the Threats of Multiple USV (다수 무인수상정 위협에 대한 호위함용 유도 로켓의 전투효과도 분석)

  • MIN, Seungsik;OH, Kyungwon;RYU, Jaekwan
    • Journal of Aerospace System Engineering
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    • v.14 no.5
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    • pp.58-65
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    • 2020
  • In this paper, the combat effectiveness of ship guidance rockets to counter the threat of multiple USV(Unmanned Surface Vehicle) was analyzed in three cases. The probability of sinking a number of USVs approaching by distance was compared using various weapon systems and guided rocket systems installed on the naval vessels. As a result of the analysis, it was found that the combat effectiveness of the guided rocket was improved compared to the close defense system of the anti-ship missile installed on the naval vessels.

Two Circle-based Aircraft Head-on Reinforcement Learning Technique using Curriculum (커리큘럼을 이용한 투서클 기반 항공기 헤드온 공중 교전 강화학습 기법 연구)

  • Insu Hwang;Jungho Bae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.4
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    • pp.352-360
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    • 2023
  • Recently, AI pilots using reinforcement learning are developing to a level that is more flexible than rule-based methods and can replace human pilots. In this paper, a curriculum was used to help head-on combat with reinforcement learning. It is not easy to learn head-on with a reinforcement learning method without a curriculum, but in this paper, through the two circle-based head-on air combat learning technique, ownship gradually increase the difficulty and become good at head-on combat. On the two-circle, the ATA angle between the ownship and target gradually increased and the AA angle gradually decreased while learning was conducted. By performing reinforcement learning with and w/o curriculum, it was engaged with the rule-based model. And as the win ratio of the curriculum based model increased to close to 100 %, it was confirmed that the performance was superior.