• Title/Summary/Keyword: Client and Server

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Development of IEC 61850 Client Testing System for Verifying the Communication Conformance of Substation Automation (변전자동화 통신 적합성 검증을 위한 클라이언트 IEC 61850 시험시스템 개발)

  • Lee, Nam-Ho;Jang, Byung-Tae
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.6
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    • pp.169-176
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    • 2010
  • Substation Automation System is basically operating throughout communicative services among IEC 61850 based devices. So, minimum requirement in order to install the system in the substation is to verify server and client conformance of IEDs and HMIs according to the IEC 61850 standard. Even though UCA IUG issued IEC 61850 conformance test procedures for both the server and the client, Much of the test is limited to IEDs as server and there is no client-only testing tool except KEMA server test tool sets. this study aims to develop IEC 61850 client testing system for verifying the full communication conformance of the substation automation system and this paper describes the design and implementation of the testing system.

Design and Implementation of an ActiveX based Component For Efficient Generation of OPC Client (효율적인 OPC Client 생성을 위한 ActiveX 기반 컴포넌트의 설계 및 구현)

  • Sim Min-Suk;Yi Myeong-Jae;Kim Jong-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.11
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    • pp.970-976
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    • 2005
  • OPC has made it to improve the development of control and monitoring software. But it is difficult to understand COM/DCOM model that is a base technology of OPC and complex communication setting between OPC Server and OPC Client. Therefore, in this paper, we design and implement ActiveX based components that are enable to solve these problems. Implemented components provide a method for simple communication between OPC Sewer and OPC Client and a GUI environment for easy and fast setting of communication information. Also, they provide the architecture fur efficient management of OPC Server's data. By using implemented component, easy development and efficient maintenance of OPC Client can be supported.

Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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Client-Centered Mobile Augmented Reality System for Virtual Building Simulation (가상 건축물 시뮬레이션을 위한 클라이언트 중심의 모바일 증강현실 시스템)

  • Kim, Eun-Mi;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.228-236
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    • 2008
  • Recently augmented reality technology has been researched to view the virtual shape of buildings before construction or cultural heritages under recovery. Those researches used special devices or markers that are not applicable in long distanced outdoor environment. Also the server had to compute a lot of transformations for the location changes of virtual objects. This paper proposed a mobile augmented reality system that uses GPS and accelerometer sensors in order to compute the virtual object's locations without using markers. The server determines the position and orientation by comparing the GPS data obtained from the client with the predefined 3D object informations in the server. If the server sends the virtual object informations such as the position, orientation and matching information, then the client matches the virtual object on the screen of mobile camera phone. In addition, the client computes the transformations of location change detected by the accelerometer derived from the user's movement without additional connection to the server.

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The Development of a One-time Password Mechanism Improving on S/KEY (S/KEY를 개선한 일회용 패스워드 메커니즘 개발)

  • 박중길
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.9 no.2
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    • pp.25-36
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    • 1999
  • In this paper we propose a one-time password mechanism that solves the problems of the S/KEY: the limitation of a usage and the need of storage for keys. because of using a cryptographic algorithm the proposed mechanism has no the limitation of a usage. Also because of producing the key for an authentication from a user's password it is easy to manage the authentication key and is possible to share the session key between a client and a server after the authentication process. In addition the proposed mechanism is easy to protect and manage the authentication information because of using a smart card and is adopted by the system that needs a noe-way authentication from a client to a server without the challenge of a server.

A mobile P2P a farming support system implementation which uses JXTA (JXTA를 이용한 모바일 P2P 영농 지원 시스템 구현)

  • Bae, Il-Ho;Cho, Ai-Ri;Min, Hae-Ran;Lee, Gwang;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.579-582
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    • 2004
  • File share system in client/server method requires server of High performance and capacity and this server is very expensive and management is complex and is been influenced much to flatform. Also, extension of correct memory or hard drive etc. causes a lot of expenses to server. While, may minimise human who happen by buying high-capacity server by dispersing file public ownership way unuse expensive server in client/serve. way who put up files in PC(client) to a sewer and manage files and make use of only client computers because public ownership of data and government official in P2P(peer to peer) environment, waste of material resources. Many people are interested to P2P by such reason, researches that use P2P to connection field to be Moba that have Gakgwangbatgo current are gone vigorously.

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CoSace: A Windows WebDAV Client Supporting Effective Collaborative Works (CoSpace: 효과적인 협업 작업을 지원하는 윈도우즈 웹데브 클라이언트)

  • Lee, Hong-Chang;Park, Jin-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.79-89
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    • 2009
  • As an IETF standard protocol, WebDAV provides infrastructure for managing and authoring resources and supports asynchronous collaborative authoring on the Web. The CoSlide server is an extension of the Jakarta Slide WebDAV server, providing various workspaces and collaborative services through the WebDAV protocol. The CoSlide server supports workspaces for storing and sharing information of various users, and provides environment for effective collaborative authoring. Actual collaboration activities are performed through a collaboration client software which provides collaboration services along with the CoSlide server. In this paper, we describe the development of the CoSpace client which operates in association with the CoSlide server, presenting effective collaborative environment. The CoSpace client provides user interfaces for accessing and controlling the resources of each workspace on the CoSlide server. In particular, CoSpace provides the facility to launch an authoring application from its workspace view, automatic locking, and downloading the content to be edited, and resource movement using mouse drag & drop.

The Structure of 3-Tirer Context-awareness Processing Server/client based Intelligent Agents (지능형 에이전트 기반의 3-Tirer 컨텍스트 인식 처리 서버/클라이언트 구조)

  • Yun, Hyo-Gun;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.479-485
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    • 2005
  • Recently, computing technology requires intelligent system structures for context-awareness in ubiquitous computing environment. An intelligent system for context-awareness is based on agents, and need sensor information to recognize users and frames to support service. Therefore, this paper proposes the structure of 3-tier context-awareness processing server/client that can connect dynamically with each sensor and service, and support various context stably The structure of a proposal system is composed of a client class that recognizes uses' context information, a server class that processes realized context information by an application processing agent, and a management server that manages these two classes. Also, in this structure users information is composed of dynamic profile to support exquisite service.

Realtime Digital Information Display System based on Web Server (웹 서버 연동의 실시간 디지털 정보 디스플레이 시스템)

  • Lee, Se-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.153-161
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    • 2009
  • In this paper, we designed and implemented realtime DID(digital information display) system based on web server that displayed multimedia contents. The contents are weather, news information on the internet web sites and public relations or advertisements data on local systems. The DID system has client/server architecture that the server send to client that schedule informations and multimedia contents received form web server and the client displayed the contents though scheduled information. Therefore the systems overcome network fault for the mean time. Also, the system has realtime services of web page filtering function that extract the partial information of specific web pages.