• Title/Summary/Keyword: Client/server Environment

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A Case Study on the Development of Information Systems based on the Client/Server System (클라이언트/서버 시스템 환경에 기초한 정보시스템 구축에 관한 사례연구-P 대학의 종합정보시스템을 중심으로-)

  • 한용호;류영태
    • The Journal of Information Systems
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    • v.10 no.1
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    • pp.27-50
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    • 2001
  • The purpose of this study was to examine some of the most important factors for the development of information systems with today's fast-paced, ever-changing, and exciting information system environment. Especially, it was focused to investigate current information technology related to develop information systems, to find some important problems during the development process, and to suggest solutions for the problems. Case research methodology was used because a natural setting was needed and a focus was on contemporary events for this study. Similarly, research phenomena was not supported by a strong theoretical base. The case was the development of an integrated information systems in a specific university. Multiple-case designs were desirable, but single-case study was used because of limitations of site selection. Multiple data collection methods were employed in this study such as documentation, interviews, and direct observation. Some major problems were found during the system development. First, the schedule to complete a project was delayed over six months. Second, the system did not ensure to align organizational goals and information systems goals based on BPR (Business Process Reengineering). Third, there was a difficulty in evaluating request for proposal (RPR) returns and choosing a vendor. Finally, information technology is changing too fast. So, it was very difficult to get the transparency of new technology The study has suggested a few solutions: top management support, matching If planning with business planning, complete project plan and control, user participation, and training Finally, joint application development (JAD) is strongly recommended, which is a workshop that unites management, IT specialists, and knowledge workers to define and specify the logical requirements and technical alternatives for a proposed system.

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Implementation of Medical Diagnostic Information System and Conformance Test of Medical Image in Mobile Environment (모바일 환경에서 의료 진단 정보 시스템의 구현 및 의료 영상의 적합성 평가)

  • Cho, Chung-Ho;Kim, Gwang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.6
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    • pp.713-720
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    • 2015
  • As the hand-held mobile devices are widely used, they are recently coming into convergence with medical diagnostic systems. Furthermore, the wireless mobile Internet and the various kinds of communication devices are rapidly coming into wide use converging with medical technology. The mobile communication environments can make people get more health care services beyond space and time. In this paper, we implement and evaluate the mobile client and the medical diagnostic information server for transmitting, searching and updating the medical diagnostic information. The DICOM CT image and the compressed JPEG 2000 CT image are statistically evaluated by t-test performance whether those images are clinically appropriate. In the case of the DICOM CT image, we realize that the average value is relatively more appropriate to the clinical diagnosis than the JPEG 2000 CT image.

Network-Based Partially-Distributed Mobility Management Mechanism and Performance Evaluation (망기반 부분분산형 이동성 관리 메커니즘 및 성능분석)

  • Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.75-84
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    • 2014
  • In order to solve the problems such as overload, single point of failure, non-optimized data path, and network scalability in conventional central mobility management protocols, distributed mobility management schemes have been continually studied in and around the IETF. In this paper, a network-based partially-distributed mobility management mechanism, pDMMv6, is suggested and the performance comparison with traditional protocols such as PMIPv6 and MIPv6 is made through simulation under the various user traffic environment. The simulation results include UDP packet delivery ratio, end-to-end packet delay, binding delay for registration signaling, CPU utilization in each node, and response delays in several server-client TCP applications such as web browsing, e-mail, telnet remote login, FTP file up/down-load, and database access.

Design and Implementation of E-Mail System for Sea (해상용 전자메일 시스템의 설계 및 구현)

  • 윤희철;임채홍
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1241-1250
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    • 2002
  • The communication between Ship and Land have bad communication environment and high cost comparing with land situation. In case of data communication for I-mail, the primary used speed is from 4800 bps to 9600bps. even this low speed user has difficulty to use data communication because of high cost. and this kind of data communication software is all imported from foreign country. In this paper we designed and implemented this communication server and client using Inmarsat A/B/miniM/M4/GAN(F77) by benchmarking of foreign product like Netverk, Marinet, Amosmail. the focus of this product is like next 1) communication cost down 2) Link between Ship Application and Land Office Application 3) Convenient of usage in Ship 4) perfect management of message to from ship.

Design and Implementation of XML Encryption and Digital signature API for Mobile Environment (모바일 환경에서 XML 암호화 및 전자서명 API 설계 및 구현)

  • Cho, Tae-Beom;Ryu, Hwang;Park, Jeong-Yong;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1416-1422
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    • 2010
  • Various other platforms have appeared due to the abolishment of WIPI requirement and increased problems related with hacking and security. Since levels consisting of these platforms are composed of various APIs (Application Programming Interfaces) which are not standardized, other ways must be considered to protect data which are transferred using XML formats. Therefore, XML encryption API and XML digital signature API for data protection and certification, which are both responsible to define mark-up languages for XML encryption and digital signature respectively, were designed in this paper. The simulation system which played the role of the server and client between two terminal units was realized to validate the APIs.

Implementation of Augmentative and Alternative Communication System Using Image Dictionary and Verbal based Sentence Generation Rule (이미지 사전과 동사기반 문장 생성 규칙을 활용한 보완대체 의사소통 시스템 구현)

  • Ryu, Je;Han, Kwang-Rok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.569-578
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    • 2006
  • The present study implemented AAC(Augmentative and Alternative Communication) system using images that speech defectives can easily understand. In particular, the implementation was focused on the portability and mobility of the AAC system as well as communication system of a more flexible form. For mobility and portability, we implemented a system operable in mobile devices such as PDA so that speech defectives can communicate as food as ordinary People at any Place using the system Moreover, in order to overcome the limitation of storage space for a large volume of image data, we implemented the AAC system in client/server structure in mobile environment. What is more, for more flexible communication, we built an image dictionary by taking verbs as the base and sub-categorizing nouns according to their corresponding verbs, and regularized the types of sentences generated according to the type of verb, centering on verbs that play the most important role in composing a sentence.

Data Transmission Processing System Design for Real-Time Distributed Simulation by Using Software Design Patterns (소프트웨어 디자인 패턴을 적용한 실시간 분산 시뮬레이션을 위한 데이터 전달처리 시스템 설계)

  • Suk, Jin-Weon;Ryoo, In-Tae
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.649-657
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    • 2009
  • Usually, The data transmission processing efficiency of the distributed system running on high speed networks depends on the system architecture and the data transmission processing system. In order to secure the real-time rate and the system reliability, the real-time distributed simulation system on the distributed environment has tried to satisfy the performance required by the data transmission processing system. However, the client/server-based data transmission processing system in the real-time simulation system has been difficult to satisfy the system stability, extensibility and maintenability, especially when system changes. So, it is natural to study another improved data transmission processing system to solve the problems at the existing real-time simulation system. After analyzing the existing real-time simulation system, this paper will propose the improved real-time data transmission system by using Software Design Pattern, which enhances extensibility, interoperability, reusability and maintenability of the system.

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Robust ID based mutual authentication and key agreement scheme preserving user anonymity in mobile networks

  • Lu, Yanrong;Li, Lixiang;Peng, Haipeng;Yang, Yixian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1273-1288
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    • 2016
  • With the swift growth of wireless technologies, an increasing number of users rely on the mobile services which can exchange information in mobile networks. Security is of key issue when a user tries to access those services in this network environment. Many authentication schemes have been presented with the purpose of authenticating entities and wishing to communicate securely. Recently, Chou et al. and Farash-Attari presented two ID authentication schemes. They both claimed that their scheme could withstand various attacks. However, we find that the two authentication schemes are vulnerable to trace attack while having a problem of clock synchronization. Additionally, we show that Farash-Attari's scheme is still susceptible to key-compromise impersonation attack. Therefore, we present an enhanced scheme to remedy the security weaknesses which are troubled in these schemes. We also demonstrate the completeness of the enhanced scheme through the Burrow-Abadi-Needham (BAN) logic. Security analysis shows that our scheme prevents the drawbacks found in the two authentication schemes while supporting better secure attributes. In addition, our scheme owns low computation overheads compared with other related schemes. As a result, our enhanced scheme seems to be more practical and suitable for resource-constrained mobile devices in mobile networks.

Model of Remote Service and Intelligent Fault Diagnosis for CNC Machine Tool (공작기계의 지능형 고장진단과 원격 서비스 모델)

  • Kim, Sun-Ho;Kim, Dong-Hoon;Han, Gi-Sang;Kim, Chan-Bong
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.4
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    • pp.168-178
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    • 2002
  • The CNC machine toots has two kinds of fault. One is the fault due to degraded parts and the other is the fault due to operation disability. The phenomena of degradation is predictable but the operational fault is unpredictable because it occurred without any warning. The major faults of CNC machine tool are operational faults which are charged over 70%. This paper describes the model of remote service and the intelligent fault diagnosis system to diagnosis operational faults of CNC machine tools. To generalize fault diagnosis, two diagnosis models such as SF(Switching Function) and SSF(Step Switching Function) are proposed. The SF is static model and SSF is dynamic model for expression of fault. The SF and SSF model can be generated using SFG(Switching Function Generator) which is developed in this research. The three major operational faults such as emergency stop error, cycle start disability and machine ready disability are applied to experiment of fault modeling. To remote service of faults fur CNC machine tool, the web server and client system based internet are proposed as the suitable environment. The developed two technologies are implemented with the internal function of open architecture controller. The implemental results for two technologies are presented to validate the proposed scheme.

Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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