• Title/Summary/Keyword: Client/server Environment

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Design and Implementation of Educational Information Sharing Systems using Bookmark (즐겨찾기를 이용한 교육용 정보공유시스템의 설계 및 구현)

  • Han, Sun-Gwan
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.77-84
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    • 2004
  • This study proposed the agent system for educational information sharing using bookmark. In order to search and share the educational information effectively, we designed DAML+OIL-typed bookmark information. Proposed system in this study had the P2P type based on Client-Server type. We implemented the bookmark agent that has the intelligent characteristics, that is, automatic categorization of peers and documents, autonomous communication between agents using DAML, and delicate information searching using the ontology dictionary in Semantic Web environment. Hereafter, this study will contribute to activate sharing and searching educational information as well as proposed system will offer the important technologies for SCORM-based e-learning environment.

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Implementation of XML-based Open API for Smartphone Middleware (XML 기반 스마트폰 미들웨어 Open API 구현)

  • Kim, Young-Ju;Kim, Kyoung-Ju;Yu, Young-Jung;Park, Seong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.869-876
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    • 2011
  • Recently, use of Smartphones is growing at an extremely rapid pace. Many researchers have recognized the importance of developing Smartphones applications under these circumstances, and they have been conducted many studies to develop apps efficiently. The Smartphones middleware has become a focus of recent research to develop efficient Smartphones apps on a server-client environment in particular. In this study, for enhancing portability, expandability and convenience in the development of apps on the various platforms of Smartphones, We have proposed XML based Open API optimized in the Smartphones middleware. We also evaluated the performance, by applying it in Smartphone middleware environment.

Design of Remote management System Using Mobile Agents (이동에이전트를 이용한 원격관리 시스템 설계)

  • Hong, Seong-Pyo;Song, Gi-Beom;Park, Chan-Mo;Lee, Joon;Oh, Moo-Song
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.368-371
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    • 2000
  • The distributed object computing is possible to distributed computing on same or heterogeneous machine environment with growth of distributed computing and object-oriented technology. The typical of model, CORBA is int solved the interoperability in heterogeneous machine environment over the network But, the CORBA has a problem that the server is can't rely on request of client occurs network overhead by extinction of network A plan was on the rise to solve the problem that is combination of mobile agent and distributed computing technology.

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Design and implementation of SCADA system to support scalability and openness (확장성과 개방성을 지원하는 SCADA 시스템 설계 및 구현)

  • Kim, Hyung-Ill;Lee, Sung-Young;Jeon, Tae-Woong;Park, Young-Tack
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.6
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    • pp.753-763
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    • 1999
  • The existing SCADA(Supervisory Control and Data Acquisition) system software is usually developed to suitable for the specific hardware platforms. However, as per rapid improvement of computer performance and development of network technology, it is required to support scalability and inter-operability in existing different SCADA systems. In order to meet such requirements, in this paper, we propose a new type of SCADA testbed using Java for electric distribution applications. The system consists of three modules; development support tools, client and server modules. The basic architecture of the proposed SCADA system is similar to existing one, however, we improve the function of MTU and MMI interface to facilitate LAN and WAN environment. Also, the proposed system can deals with alarm and history data by using heterogeneous DBMS. Since the system is built in Java environment, the development cost is cheap and it can support sacalability and portability. Our experience can be utilized to develop next generation of small and medium size of SCADA system.

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A Study on Automation Process Based on WEB for Circuit and PCB EM Analysis (회로해석 및 PCB 전자장 분석을 위한 웹 기반 자동화 프로세스에 관한 연구)

  • Lee, Jang-Hoon;Jang, Suk-Hwan;Jeung, Seung-Il;Lee, Seung-Yo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.12
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    • pp.1716-1721
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    • 2014
  • In this paper, a study on automation method for the circuit/EM (Electro-Magnetic) simulation is carried out to analyze effectively the SI/PI (Signal Integrity/Power Integrity) issues which occur on circuits and/or PCBs (Printed Circuit Boards). For the automation of the circuit/EM simulation, algorithms performing each process of the SI/PI analysis automatically (such as ports setup, circuit definition and SI/PI evaluation) are developed; thereby automation system for the SI/PI analysis is constructed with the algorithms. The automation of the circuit/EM simulation is accomplished in the environment of the C/S (Client/Server) architecture in order to reduce resources such as high cost computers demanded for the SI/PI analysis. The automation method for the SI/PI analyses proposed in this paper reduces effort, time, and cost spent on the environment setup for simulation and the SI/PI analysis process. In addition, the proposed method includes automation of the documenting process, which organizes, records and displays the SI/PI analysis results automatically for users.

Automated Testing of Online Game Servers by Agents (에이전트에 의한 온라인게임 서버 테스트 자동화)

  • Lee Hun-Joo;Jung Yong-Woo;Lim Bum-Hyun;Shim Kwang-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.405-412
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    • 2006
  • In this paper, we present an efficient method for simulating massively virtual clients in an online game environment. Massively multi-player online games and other multi-user based networked applications are becoming more attractive to the gamer players. Such kind of technology has long been researched in the area called Networked Virtual Environments. In the game development process, a set of beta tests is used to ensure the stability of online game servers. A set of testing processes consumesa lot of development resources such as cost, time, and etc. The purpose of VENUS system is to provide an automated beta test environment to the game developers to efficiently test the online games to reduce development resources.

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Security Enhancement of Lightweight User Authentication Scheme Using Smartcard (스마트카드를 이용한 안전한 경량급 사용자 인증 스킴의 설계)

  • Lee, Youngsook
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.209-215
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    • 2020
  • The environment of the Internet provides an efficient communication of the things which are connected. While internet and online service provide us many valuable benefits, online services offered and accessed remotely through internet also exposes us to many different types of security threats. Most security threats were just related to information leakage and the loss of authentication on client-server environment. In 2016, Ahmed et al. proposed an efficient lightweight remote user authentication protocol. However, Kang et al. show that it's scheme still unstable and inefficient. It cannot resist offline identity guessing attack and cannot provide session key confirmation property. Moreover, there is some risk of biometric information's recognition error. In this paper, we propose an improved scheme to overcome these security weaknesses by storing secret data in device. In addition, our proposed scheme should provide not only security, but also efficiency since we only use hash function and XOR operation.

InterCom : Design and Implementation of an Agent-based Internet Computing Environment (InterCom : 에이전트 기반 인터넷 컴퓨팅 환경 설계 및 구현)

  • Kim, Myung-Ho;Park, Kweon
    • The KIPS Transactions:PartA
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    • v.8A no.3
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    • pp.235-244
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    • 2001
  • Development of network and computer technology results in many studies to use physically distributed computers as a single resource. Generally, these studies have focused on developing environments based on message passing. These environments are mainly used to solve problems for scientific computation and process in parallel suing inside parallelism of the given problems. Therefore, these environments provide high parallelism generally, while it is difficult to program and use as well as it is required to have user accounts in the distributed computers. If a given problem is divided into completely independent subproblems, more efficient environment can be provided. We can find these problems in bio-informatics, 3D animatin, graphics, and etc., so the development of new environment for these problems can be considered to be very important. Therefore, we suggest new environment called InterCom based on a proxy computing, which can solve these problems efficiently, and explain the implementation of this environment. This environment consists of agent, server, and client. Merits of this environment are easy programing, no need of user accounts in the distributed computers, and easiness by compiling distributed code automatically.

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Web Services Framework for Geo-spatial Data on Wireless Network (무선 네트워크 환경을 고려한 공간정보 웹 서비스 프레임워크)

  • Kim, Min-Soo;Kim, Mi-Jeong;Lee, Eun-Kyu;Joo, In-Hak;Oh, Byoung-Woo
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.63-75
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    • 2004
  • This paper proposes a Web Service framework on both wired and wireless network environment that can be interoperable and extensible among geo-spatial servers. Mostly, OGC has studied and announced international standards which are related to web services on various kinds of geo-spatial data. Therefore, the proposed framework satisfies interoperability and extensibility for geo-spatial servers by adapting WMS, WFS, WCS, and WRS standards of OGC and web services standards of W3C. This framework, also, satisfies requirements of huge volumed data service, GML service, geo-spatial function service, and wireless network service. This framework consists of geo-spatial servers group, geo-spatial broker, and web-based client. The geo-spatial servers group includes GIS, SIIS, ITS, GNSS, and Telematics server for the purpose of providing various kinds of geo-spatial services. Especially, this paper proposes main memory based GIS server(MMG server) that can efficiently serve huge volumed GML data on wireless network environment. Finally, experimental results about the MMG server and prototype implementations of the framework show the effectiveness of this study.

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