• 제목/요약/키워드: Class Environments

검색결과 358건 처리시간 0.03초

로하스와 노메딕 소비자층을 위한 외식산업에서의 컬러와 이미지 마케팅에 관한 연구 (A Study on Development of Color and Image Marketing Strategies for the LOHAS & Nomadic Consumer in Foodservice Industry)

  • 장혜진;김윤성
    • 한국조리학회지
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    • 제10권4호
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    • pp.50-66
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    • 2004
  • We defined life style as something that every members of society have in common. These social and cultural environments build up not only society group or every individual's expectation but also its own life style. In that way, these social and cultural environments leads to particular consumer behavior pattern in this food-service industry. So we regard next generation's trend which consists of rational consumers as important indicator when we make future's plan in foodservice industry. We consider smart map which needs rational and continuous consume pattern as the construction of next generation's main consumer class. Therefore, this study tried to develop of color and image marketing strategies to attract LOHAS and nomadic consumer.

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Web환경에서 멀티미디어 기반 문제은행 시스템의 구현 (Implementation of a Multimedia based ExamBank System in Web Environments)

  • 남인길;정소연
    • 한국산업정보학회논문지
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    • 제6권2호
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    • pp.54-62
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    • 2001
  • 본 논문에서는 웹 상에서 멀티미디어를 기반으로 한 문제은행 시스템을 제안하였다. 제안된 문제 은행 시스템은 객체-관계(Object-Relation)형 모델로 데이터베이스를 설계하고, 웹 환경에서 다수 클라이언트에 대한 무결성을 위해 독립적 실행이 되도록 Java 언어로 응용프로그램을 구현하였다. 문제 엔티티들은 객체로 정의하고, 이들간의 관계를 사용자 정의유형과 타입으로 설계 구현하였으며, DBMS의 스키마 객체와 JAVA Class를 매핑하여 DBMS와 어플리케이션 서버간에 체계화된 동작으로 객체를 전달할 수 있도록 하였다.

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몰입형 가상 환경 기반 음식물 섭취에 따른 신체 변화 교육 효과 분석 (The Effects of Education for Body Changes through Food Intake in Immersive Virtual Environments)

  • Shin, Kwang-Seong;Ryu, Ji Hyun;Cho, Chungyeon;Jo, Dongsik
    • 한국정보통신학회논문지
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    • 제25권12호
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    • pp.1964-1967
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    • 2021
  • Recently, to improve the effectiveness of education to learn from textbooks, immersive 3D environments such as virtual reality(VR) has been widely used for education. In this paper, in order to intuitively present education about content scenarios on changes in the human body according to food intake, we consist an immersive virtual reality environment to express the same life-size organs. The participants in our educational system showed higher results in all items compared to the existing textbook-based education such as immersion, understanding, and quality of education program. Also it was found the importance of interactivity to increase the effectiveness of immersive class.

J2EE 패턴기반 EJB 빈 클래스의 다중 DB 연동에 대한 설계 및 구현 (Design and Implementation of Multiple DataBase Access using Choice Method for EJB Bean Class Based on J2EE Pattern)

  • 이돈양;송영재
    • 정보처리학회논문지D
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    • 제11D권1호
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    • pp.143-152
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    • 2004
  • 최근에 객체지향 소프트웨어를 설계하거나 구현방법으로 EJB 기반의 소프트웨어 개발이 많이 이용되고 있다. 일반적으로 EJB 기반 어플리케이션에서는 데이터베이스를 이용한 영속적인 데이터를 사용하는 경우가 대부분이다. 본 논문에서는 서버 측 작성 프로그램 중 엔티티빈 클래스에서 담당하는 데이터베이스 엑세스에 관련된 부분을 J2EE의 DAO 패턴을 이용하여 클래스를 각각 분리하였다. 이는 기존의 패턴 방법과는 큰 차이는 없으나, 동일 패턴내의 공통의 클래스들을 합성이 가능하도록 설계하였다. 그리고 생성된 각각의 DBMS 클래스들은 다른 엔티티빈 클래스에서도 사용이 가능하게 할 뿐만 아니라 여러 DBMS 환경에서도 Data Source를 추가적인 프로그램의 변경이나 작성 없이 연동이 가능하도록 하고 있다.

일부 치위생과 학생의 교육만족도와 학습참여도와의 관련성 (Relationship between educational satisfaction and learning participation in dental hygiene students)

  • 황미영;장계원;원복연
    • 한국치위생학회지
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    • 제15권6호
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    • pp.1091-1097
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    • 2015
  • Objectives: The purpose of this study was to examine the relationship between educational satisfaction and learning participation of dental hygiene students. Method: A self-reported questionnaire was completed by 344 dental hygiene students in Gyeonggido, Chungcheongdo, and Gyeongsangdo from June 2 to 24, 2014, The questionnaire consisted of general characteristics of the subjects(3 items), choice reason of dental hygiene(7 items), educational satisfaction(22 items), and learning participation(11 items). The educational satisfaction and learning participation were assessed by Likert 5 points scale. Data were analyzed by a statistical package SPSS WIN 18.0. Results: Educational satisfaction included educational environments, teaching, educational content and educational effect. Learning participation included class flow, class participation and class readiness. Gyeongsangdo students tended to have higher score than other areas. The educational effect and teaching effect had more influence on learning participation. Conclusion: To improve the better dental hygiene education, it is important to prepare the effective educational methods and find out the influencing factors for class immersion.

경호 전공 대학생의 무도학습 참여양식이 전공만족도 및 대학 생활적응에 미치는 영향 (Effects of the Participation Style of Martial Art Classes in Students Majoring in Guard on Both Major Satisfaction and Adapt to School Life)

  • 권창기;한승훈;김병찬;최봉준;이권호
    • 시큐리티연구
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    • 제41호
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    • pp.97-121
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    • 2014
  • 이 연구는 경호학을 전공하는 대학생을 대상으로 무도수업에 참여하는 학생들의 학습양식을 파악하여 이러한 특성이 전공 만족도와 대학 생활 적응에 어떠한 영향을 미치고 있는 지를 분석하였다. 경호학 전공 남녀 재학생들을 대상으로 총 285명을 대상으로 무도학습 참여양식, 전공 만족도, 대학생활적응 설문지를 이용하여 조사하였다. 무도학습 양식이 전공 만족도와 대학생활 적응에 미치는 영향을 분석하기 위해 상관관계분석과 다중회귀분석을 실시하였다. 그 결과 무도학습 참여 양식의 하위요인 협동적, 참여적 양식이 전공만족도의 일반만족, 교과만족, 관계만족, 인식만족 모두에서 유의한 영향을 미치는 것으로 나타났다. 무도학습 참여 양식은 하위요인인 협동적, 경쟁적, 참여적 양식이 학교생활적응의 학업적, 사회적, 대학 환경적 적응에서 유의한 영향을 미치는 것으로 나타났다. 전공만족도의 하위요인인 일반만족이 대학생활적응의 학업적응, 사회적 적응, 대학 환경적 적응에서 유의한 영향을 미치는 것으로 나타났다.

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온라인 시험 및 평가 시스템 설계 방안 (A Design Scheme of Online Test and Evaluation System)

  • 최경수;이길흥
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.13-21
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    • 2017
  • This paper describes a design scheme of a system that tests or polls from the students at online class. By online test, the teacher can test the pre-knowledge level of the students and know how much students understand the lecture of the class. As the number of test increases, the burden of the preparation of setting question, evaluation of the test, and management of the test results is increased. In this environments, an online test management system make it easy to test and evaluate, and thus it would be a good tool for maintaining and managing the total procedure of the test or poll of the students. For evaluating the design of the system, we made a test system prototype and performed evaluations of the online test system. The online test and evaluation system provides a good tool for testing and evaluation of student's knowledge at the class with easy and fast way.

Design and Implementation of Extended Iconic Stereotypes for GNSS Application in the UML Class Diagram

  • Bo, Wang;Na, Gang-Suk;Yoo, Cheol-Jung;Chang, Ok-Bae;Kim, Min-Soo
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.891-891
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    • 2002
  • Currently there are numerous papers in which many new kinds of customizing stereotypes by UML extension mechanism for different application environments such as real-time system, Geographic Information System (GIS) and so on are proposed. However , these stereotypes that represent different type model elements such as class, association, generalization and so on have not yet been seen in one of the most popular visual modeling tool for software development, Rational Rose. Therefore, in this paper, a design of extended iconic stereotype for GNSS application in the UML class diagram and its implementation as a tool of StereotypeCreator for Rational Rose will be presented.

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GPU를 이용한 DNA 컴퓨팅 기반 패턴 분류기의 효율적 구현 (Efficient Implementing of DNA Computing-inspired Pattern Classifier Using GPU)

  • 최선욱;이종호
    • 전기학회논문지
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    • 제58권7호
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    • pp.1424-1434
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    • 2009
  • DNA computing-inspired pattern classification based on the hypernetwork model is a novel approach to pattern classification problems. The hypernetwork model has been shown to be a powerful tool for multi-class data analysis. However, the ordinary hypernetwork model has limitations, such as operating sequentially only. In this paper, we propose a efficient implementing method of DNA computing-inspired pattern classifier using GPU. We show simulation results of multi-class pattern classification from hand-written digit data, DNA microarray data and 8 category scene data for performance evaluation. and we also compare of operation time of the proposed DNA computing-inspired pattern classifier on each operating environments such as CPU and GPU. Experiment results show competitive diagnosis results over other conventional machine learning algorithms. We could confirm the proposed DNA computing-inspired pattern classifier, designed on GPU using CUDA platform, which is suitable for multi-class data classification. And its operating speed is fast enough to comply point-of-care diagnostic purpose and real-time scene categorization and hand-written digit data classification.

비정형 야지환경 주행상황에서의 실시간 의미론적 영상 분할 알고리즘 성능 향상에 관한 연구 (A Study of Real-time Semantic Segmentation Performance Improvement in Unstructured Outdoor Environment)

  • 김대영;안승욱;서승우
    • 한국군사과학기술학회지
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    • 제25권6호
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    • pp.606-616
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    • 2022
  • Semantic segmentation in autonomous driving for unstructured environments is challenging due to the presence of uneven terrains, unstructured class boundaries, irregular features and strong textures. Current off-road datasets exhibit difficulties like class imbalance and understanding of varying environmental topography. To overcome these issues, we propose a deep learning framework for semantic segmentation that involves a pooled class semantic segmentation with five classes. The evaluation of the framework is carried out on two off-road driving datasets, RUGD and TAS500. The results show that our proposed method achieves high accuracy and real-time performance.