• Title/Summary/Keyword: Circle Map

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Soccer Image Sequences Mosaicing Using Reverse Affine Transform

  • Yoon, Ho-Sub;Jung Soh;Min, Byung-Woo;Yang, Young-Kyu
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.877-880
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    • 2000
  • In this paper, we develop an algorithm of soccer image sequences mosaicing using reverse affine transform. The continuous mosaic images of soccer ground field allows the user/viewer to view a “wide picture” of the player’s actions The first step of our algorithm is to automatic detection and tracking player, ball and some lines such as center circle, sideline, penalty line and so on. For this purpose, we use the ground field extraction algorithm using color information and player and line detection algorithm using four P-rules and two L-rules. The second step is Affine transform to map the points from image to model coordinate using predefined and pre-detected four points. General Affine transformation has many holes in target image. In order to delete these holes, we use reverse Affine transform. We tested our method in real image sequence and the experimental results are given.

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A PARAMETRIC BOUNDARY OF A PERIOD-2 COMPONENT IN THE DEGREE-3 BIFURCATION SET

  • Kim, Young Ik
    • Journal of the Chungcheong Mathematical Society
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    • v.16 no.2
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    • pp.43-57
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    • 2003
  • The boundary of a typical period-2 component in the degree-3 bifurcation set is formulated by a parametrization of its image which is the unit circle under the multiplier map. Some properties on the geometry of the boundary are investigated including the root point, the cusp and the length as well as the area bounded by the boundary curve. The centroid of the area for the period-2 component was numerically found with high accuracy and compared with its center. An algorithm drawing the boundary curve with Mathematica codes is proposed and its implementation exhibits a good agreement with the analysis presented here.

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Generating Curved Path in 3D games by Using Inscribed Circle (내접원을 이용한 3D게임에서의 이동경로 곡선화)

  • 김형일;정동민;김준태;엄기현;조형제
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.52-54
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    • 2003
  • 본 논문에서는 30게임에서 삼각형 내접원을 이용한 이동경로의 곡선화를 제안한다. 일반적으로 게임에서는 맵(map)을 형성하기 위해 그리드(grid) 방식을 채택한다. 그러나 그리드 방식은 지형을 형성할 때 격자를 이용하므로 자연스러운 맵을 형성하기 어려우며, 세밀한 묘사를 위해서는 많은 수의 격자를 이용하여야함으로 경로탐색 시 연산시간과 메모리에 부담을 준다. 이러한 문제점을 해결하기 위해서 웨이포인트(waypoint)를 이용하여 이동경로를 설정하기도 하지만. 이러한 방법은 게임디자이너가 웨이포인트를 미리 설정하여야한다는 단점이 뒤따른다. 근래에는 이러한 문제점 해결을 위해 네비게이션 메쉬(navigation mesh)를 이용하기도 한다. 네비게이션 메쉬를 이용하면 맵을 간소화할 수 있고 빠른 자동 경로탐색을 이룰 수 있다. 그러나 이러한 네비게이션 메쉬에서 A* 알고리즘을 적용하여도 이동경로는 꺾은선으로 나타나게 되어 현실감을 떨어뜨리는 원인으로 작용된다. 이러한 이동경로의 곡선화 문제점을 해결하기 위해 본 논문에서는 삼각형 내접원을 이용하여 이동경로의 곡선화를 이루었다.

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AVERAGE SHADOWING PROPERTIES ON COMPACT METRIC SPACES

  • Park Jong-Jin;Zhang Yong
    • Communications of the Korean Mathematical Society
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    • v.21 no.2
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    • pp.355-361
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    • 2006
  • We prove that if a continuous surjective map f on a compact metric space X has the average shadowing property, then every point x is chain recurrent. We also show that if a homeomorphism f has more than two fixed points on $S^1$, then f does not satisfy the average shadowing property. Moreover, we construct a homeomorphism on a circle which satisfies the shadowing property but not the average shadowing property. This shows that the converse of the theorem 1.1 in [6] is not true.

Estimating Surface Orientation Using Statistical Model From Texture Gradient in Monocular Vision (단안의 무늬 그래디언트로 부터 통계학적 모델을 이용한 면 방향 추정)

  • Chung, Sung-Chil;Choi, Yeon-Sung;Choi, Jong-Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.7
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    • pp.157-165
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    • 1989
  • To recover three dimensional information in Shape from Texture, the distorting effects of projection must be distinguished from properties of the texture on which the distortion acts. In this paper, we show an approximated maximum likelihood estimation method in which we find surface orientation of the visible surface (hemisphere) in gaussian sphere using local analysis of the texture. In addition, assuming that an orthogonal projection and a circle is an image formation system and a texel (texture element) respectively, we drive the surface orientation from the distribution of variation by means of orthogonal projection of a tangent direction which exists regularly in the arc length of a circle. We present the orientation parameters of textured surface with slant and tilt in gradient space, and also the surface normal of the resulted surface orientationas as needle map. This algorithm is applied to geographic contour (artificially generated chejudo) and synthetic texture.

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Optical Multi-Normal Vector Based Iridescence BRDF Compression Method (광학적 다중 법선 벡터 기반 훈색(暈色)현상 BRDF 압축 기법)

  • Ryu, Sae-Woon;Lee, Sang-Hwa;Park, Jong-Il
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.3
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    • pp.184-193
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    • 2010
  • This paper proposes a biological iridescence BRDF(Bidirectional Reflectance Distribution Function) compression and rendering method. In the graphics technology, iridescence sometimes is named structure colors. The main features of these symptoms are shown transform of color and brightness by varying viewpoint. Graphics technology to render this is the BRDF technology. The BRDF methods enable realistic representation of varying view direction, but it requires a lot of computing power because of large data. In this paper, we obtain reflection map from iridescence BRDF, analyze color of reflection map and propose representation method by several colorfully concentric circle. The one concentric circle represents beam width of reflection ray by one normal vector. In this paper, we synthesize rough concentric by using several virtually optical normal vectors. And we obtain spectrum information from concentric circles passing through the center point. The proposed method enables IBR(image based rendering) technique which results is realistic illuminance and spectrum distribution by one texture from reduced BRDF data within spectrum.

Localization and Navigation of a Mobile Robot using Single Ultrasonic Sensor Module (단일 초음파 센서모듈을 이용한 이동로봇의 위치추정 및 주행)

  • Jin Taeseok;Lee JangMyung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.2 s.302
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    • pp.1-10
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    • 2005
  • This paper presents a technique for localization of a mobile robot using a single ultrasonic sensor. The mobile robot is designed for operating in a well-structured environment that can be represented by planes, edges, corners and cylinders in the view of structural features. In the case of ultrasonic sensors, these features have the range information in the form of the arc of a circle that is generally named as RCD (Region of Constant Depth). Localization is the continual provision of a knowledge of position which is deduced from it's a priori position estimation. The environment of a robot is modeled into a two dimensional grid map. we defines a physically-based sonar sensor model and employs an extended Kalman filter to estimate position of the robot. The performance and simplicity of the approach is demonstrated with the results produced by sets of experiments using a mobile robot.

A Structural Analysis between Overseas Opening of Geospatial Information and the Promotion of Geospatial Information Industry Using the Systems Thinking (시스템 사고를 통한 지도데이터 국외개방과 공간정보 산업 활성화간 인과구조 분석)

  • Yi, Mi Sook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.4
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    • pp.213-221
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    • 2018
  • South Korea has been reluctant to open its geospatial information overseas to ensure security as a divided country. However, this cannot continue as the domestic and international environments related to geospatial information and the industrial ecosystem of information and communication technologies have been changing dramatically. Within this context, this study aims to analyze the causal relations among relevant variables and how they change and interact with time using a systems thinking process. First, causal maps were created for the domains of national security, map-based convergence service, and corporate competition. Then, the causal maps for each domain were integrated, based on which the points for policy intervention and dominant feedback loops were identified. The analysis results showed that securing the self-sufficiency of domestic geospatial businesses is a key element to determine the whole causal map, and the variable that changes the dominant feedback loop from a vicious circle to a virtuous one is the decision to open geospatial information overseas. In this study, I found the policy leverage that is a policy intervention point that can produce a great effect with little input by building a causal map of the interactions between major variables. This study is significant in that it identified and analyzed the dominant feedback loop as to which causal structure would dominate the system in the long term. The results of this study can be used to discuss not only the impacts of map data overseas opening on the national security and geospatial information industry, but also the interactions in the future when Google or other global companies request to release the geospatial information.

The Effects of Learner Activity-centered Science Class on Elementary Students' Attitude towards Science, Academic Achievement, and Concept Sustainability (학습자 활동 중심 과학 수업이 초등학생의 과학에 대한 태도, 학업성취도 및 개념 지속성에 미치는 영향)

  • Kim, HyungUk;Jeong, SoJean;Lee, Hyonyong
    • Journal of Science Education
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    • v.42 no.2
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    • pp.106-119
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    • 2018
  • The purposes of this study were to develop a learner activity-centered science class program, apply it to the fourth-grade elementary students, and analyze its effects on their attitude towards science, academic achievement, and concept sustainability. To this end, the content of the fourth-grade elementary subject related to 'volcanoes and earthquakes' was reorganized through 12 periods, and the class was divided into two groups. Then, general science class was applied to the comparative group, and the learner activity-centered science class program including writing, making, and expressing was applied to the experimental group. In order to compare the two groups regarding attitude towards science, academic achievement, and concept sustainability before and after the application, mind map data was collected and analyzed based on mind map grading criteria. As a result of the post-test, the two groups showed statistically significant differences in all the sub-factors of attitude towards science, that is, recognition, ability, value, and interest sustainability, especially in interest sustainability. As for academic achievement, as a result of the post-achievement test, the experimental group had higher average scores than the comparative group, and it also showed improved scores compared to the pre-achievement test results. In addition, as a result of the post-achievement test, both the two groups showed statistically significant results. In the concept sustainability test after the post-achievement test, the experimental group had higher average scores than the comparative group in the areas of center circle, branches, and expression, which were the evaluation criteria for the mind map analysis, and the two groups showed statistically significant differences in the areas of center circle and expression, except for branches. In conclusion, learner activity-centered science class turned out to be effective on students' attitude towards science, academic achievement, and concept sustainability. If the learner activity-centered science class program is actively introduced and used in actual educational sites, it is expected to contribute to improving related classes.

Developing a Scoring Rubric for Students' Mind Maps and Its Reliability (마인드 맵의 채점 기준 개발 및 신뢰도 검증)

  • Lee, Su-Jung;Su-Jung, Chan-Jong
    • Journal of the Korean earth science society
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    • v.23 no.8
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    • pp.632-639
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    • 2002
  • The purpose of the study is to develop a scoring rubric for students’ mind maps. The participants of this research were students in two fourth-grade classes selected from an elementary school in Pyungtaek-shi. After receiving basic training, students developed mind maps four times while teaming two science units. In order to score the mind maps, a scoring rubric was developed. To estimate the reliability of the rubric, selected mind maps were marked by three teachers and correlational coefficients were calculated with SPSS. As a result of the study, a scoring rubric consisted of three domains, central circle, branches, and expression were developed. The reliability of the rubric is proven to be high to very high.